diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index e44efdf66..337521f5f 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -2511,11 +2511,7 @@ Therefore if F4s are wanted as a coalition's CAP or GCI aircraft Germany will ne
The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+meter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-Then we register the new group in the database
+Then we register the new group in the database
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+By default, no InitLimit
-When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+The AI is on by default when spawning a group.
+Function to get the HQ object for further use
-The #DETECTION_AREAS object for AWACS
- - - -Prefix to build the #SET_GROUP for EWR group
- - - -The ME name of the HQ object
- - - -Prefix for logging
-self.SAMCheckRanges = {}
-The #DETECTION_AREAS object for AWACS
-Prefix to build the #SET_GROUP for EWR group
- - - -The ME name of the HQ object
- - - -Prefix for logging
-self.SAMCheckRanges = {}
-Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Set case to that of lead.
-Set stack flag.
- -Set section lead of player flight.
+table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+ + + +counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Name of the class.
-time to repairor build a unit/group
+noob catch
Name of the class.
-time to repairor build a unit/group
+noob catch
Name of the class.
-time to repairor build a unit/group
+noob catch
Flag for direct loading.
-Flag for direct loading.
-Stack by pointer.
- - - -Stack by pointer.
- - - -Coordinate of the mark.
- - - -Coordinate of the mark.
-Coordinate of the mark.
-