diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 2845b4d67..e61e09fea 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4894,14 +4894,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
flash messages to players
-flash messages to players
-flash messages to players
-flash messages to players
-Aircraft is on a pickup mission.
- @@ -4569,9 +4566,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -5201,9 +5195,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- @@ -6721,9 +6712,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Aircraft is on a pickup mission.
- diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 1c4c459c4..21b5da8b1 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2875,28 +2875,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-self.CargoObject:Destroy()
- -self.CargoObject:Destroy()
- -Set cargo object.
-Set cargo object.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
-When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
- - - -The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Spawns a new static using a given template.
+Kickspeed
- @@ -4438,9 +4435,6 @@ An airbase can be specified to set the maximum kick speed for. - -Kickspeed
- diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 52910b569..d313fc889 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19106,17 +19106,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -Function to get the HQ object for further use
-The #DETECTION_AREAS object for AWACS
+ + + +Prefix to build the #SET_GROUP for EWR group
- - - -The ME name of the HQ object
+ + + +switch alarm state RED
- @@ -4223,6 +4236,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +self.SAMCheckRanges = {}
+ @@ -8063,6 +8079,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
+ + + +Prefix to build the #SET_GROUP for EWR group
- - - -The ME name of the HQ object
+ + + +switch alarm state RED
- @@ -8702,6 +8737,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 4589dc7dd..82e35a43d 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2237,20 +2237,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+ + + +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+AIRBOSS.PlayerData.flag + + + + +Set stack flag.
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
Set time stamp.
-Name of the class.
+ + + +#1570
+Name of the class.
+#1570
+Name of the class.
+#1570
+template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
-Stack by pointer.
-Returns if the Controllable contains Helicopters.
+Returns if the unit is a submarine.
Returns if the unit is a submarine.
+ +#boolean:
+Submarines attributes result.
+ +Returns if the Controllable contains Helicopters.
+Returns if the unit is a submarine.
Returns if the unit is a submarine.
+ +CONTROLLABLE
+#boolean:
+Submarines attributes result.
+ +Returns if the Controllable contains Helicopters.
+Returns if the unit is a submarine.
Returns if the unit is a submarine.
+ +#boolean:
+Submarines attributes result.
+ +Coordinate of the mark.
+ + + +Coordinate of the mark.
+Coordinate of the mark.
+Returns if the Controllable contains Helicopters.
+Returns if the unit is a submarine.
Returns if the unit is a submarine.
+ +#boolean:
+Submarines attributes result.
+ +