diff --git a/Documentation/AI.AI_A2A.html b/Documentation/AI.AI_A2A.html index 24ed52a30..b4d3ff5b6 100644 --- a/Documentation/AI.AI_A2A.html +++ b/Documentation/AI.AI_A2A.html @@ -2391,6 +2391,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
This table contains the targets detected during patrol.
- @@ -5886,9 +5883,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -6633,9 +6627,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8018,9 +8009,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 9053b3d08..b3d466d88 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1305,17 +1305,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardlesSPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-By default, no InitLimit
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
-When the first Spawn executes, all the Groups need to be made visible before start.
Contains the counter how many units are currently alive
+ +Contains the counter how many units are currently alive
+ +RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)