From d480cc6dbdb40d1fcc7ded8cd125e01fcec6993f Mon Sep 17 00:00:00 2001
From: MooseBotter meter kph meter kph meter kph meter kph
Then we register the new group in the database
- @@ -1943,20 +1940,6 @@ Therefore, this class is considered to be deprecated - - - -Now we spawn the new group based on the template created.
-Set cargo object.
+Set cargo object.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Overwrite unit names by default with group name.
+By default, no InitLimit
+The AI is on by default when spawning a group.
+Overwrite unit names by default with group name.
+Function to get the HQ object for further use
+The ME name of the HQ object
- - - -Prefix for logging
-self.SAMCheckRanges = {}
-The ME name of the HQ object
-Prefix for logging
-self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
- -Contains the counter how many units are currently alive.
- -RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Create the CSV file.
+Create the CSV file.
+Last Update: Oct 2023
+Last Update: Dec 2023
Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case to that of lead.
+ @@ -40559,20 +40628,6 @@ When moose is loading dynamically (for moose class development), tracing is switDecrease stack/flag. Human player needs to take care himself.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set Stable Hover
- @@ -40959,6 +41000,17 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
+ + + +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Beacons
-Folderpath.
+#1570
-noob catch
+time to repairor build a unit/group
Beacons
-Folderpath.
+#1570
-noob catch
+time to repairor build a unit/group
Beacons
-Folderpath.
+#1570
-noob catch
+time to repairor build a unit/group
template for a group of 10 paratroopers
- - - -template for a group of 10 paratroopers
- - - -set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-CLIENT:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, Delay)
CLIENT:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, AGL, Delay)
[Air] Make an airplane or helicopter patrol between two points in a racetrack - resulting in a much tighter track around the start and end points.
CLIENT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)
CLIENT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation, onland)
(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
Return the detected targets of the controllable.
-The optional parametes specify the detection methods that can be applied. +
The optional parameters specify the detection methods that can be applied. If no detection method is given, the detection will use all the available methods by default.
[Air] Make an airplane or helicopter patrol between two points in a racetrack - resulting in a much tighter track around the start and end points.
@@ -13611,6 +13611,19 @@ Warning! When you switch this option off, the airborne group will continue to fl+ #boolean + AGL +
+(Optional) If true, set altitude to above ground level (AGL), not above sea level (ASL).
+ +@@ -13926,7 +13939,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
@@ -14001,6 +14014,19 @@ Warning! When you switch this option off, the airborne group will continue to flFormation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"
++ #boolean + onland +
+(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.
+CONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, Delay)
CONTROLLABLE:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, AGL, Delay)
[Air] Make an airplane or helicopter patrol between two points in a racetrack - resulting in a much tighter track around the start and end points.
CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)
CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation, onland)
(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
Return the detected targets of the controllable.
-The optional parametes specify the detection methods that can be applied. +
The optional parameters specify the detection methods that can be applied. If no detection method is given, the detection will use all the available methods by default.
[Air] Make an airplane or helicopter patrol between two points in a racetrack - resulting in a much tighter track around the start and end points.
@@ -8932,6 +8932,19 @@ Warning! When you switch this option off, the airborne group will continue to fl+ #boolean + AGL +
+(Optional) If true, set altitude to above ground level (AGL), not above sea level (ASL).
+ +@@ -9247,7 +9260,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
@@ -9322,6 +9335,19 @@ Warning! When you switch this option off, the airborne group will continue to flFormation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"
++ #boolean + onland +
+(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.
+GROUP:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, Delay)
GROUP:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, AGL, Delay)
[Air] Make an airplane or helicopter patrol between two points in a racetrack - resulting in a much tighter track around the start and end points.
GROUP:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)
GROUP:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation, onland)
(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
Return the detected targets of the controllable.
-The optional parametes specify the detection methods that can be applied. +
The optional parameters specify the detection methods that can be applied. If no detection method is given, the detection will use all the available methods by default.
[Air] Make an airplane or helicopter patrol between two points in a racetrack - resulting in a much tighter track around the start and end points.
@@ -14628,6 +14606,19 @@ Warning! When you switch this option off, the airborne group will continue to fl+ #boolean + AGL +
+(Optional) If true, set altitude to above ground level (AGL), not above sea level (ASL).
+ +@@ -14943,7 +14934,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
@@ -15018,6 +15009,19 @@ Warning! When you switch this option off, the airborne group will continue to flFormation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"
++ #boolean + onland +
+(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.
+Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+UNIT:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, Delay)
UNIT:PatrolRaceTrack(Point1, Point2, Altitude, Speed, Formation, AGL, Delay)
[Air] Make an airplane or helicopter patrol between two points in a racetrack - resulting in a much tighter track around the start and end points.
UNIT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation)
UNIT:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut, formation, onland)
(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
Return the detected targets of the controllable.
-The optional parametes specify the detection methods that can be applied. +
The optional parameters specify the detection methods that can be applied. If no detection method is given, the detection will use all the available methods by default.
[Air] Make an airplane or helicopter patrol between two points in a racetrack - resulting in a much tighter track around the start and end points.
@@ -11874,6 +11874,19 @@ Warning! When you switch this option off, the airborne group will continue to fl+ #boolean + AGL +
+(Optional) If true, set altitude to above ground level (AGL), not above sea level (ASL).
+ +@@ -12189,7 +12202,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
(GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
@@ -12264,6 +12277,19 @@ Warning! When you switch this option off, the airborne group will continue to flFormation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"
++ #boolean + onland +
+(optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.
+