diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 23a64d315..0bd923cda 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4838,11 +4838,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -flash messages to players
-The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
+ @@ -4500,20 +4486,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
+ @@ -5132,20 +5104,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
+ @@ -6652,20 +6610,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
+ diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 1c4c459c4..21b5da8b1 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2875,28 +2875,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-self.CargoObject:Destroy()
- -Then we register the new group in the database
-Now we spawn the new group based on the template created.
-self.CargoObject:Destroy()
- -Then we register the new group in the database
-Now we spawn the new group based on the template created.
-Set cargo object.
+Set cargo object.
+Decides whether to include the Object.
+Decides whether an object is in the SET
Decides whether to include the Object.
+Decides whether an object is not in the SET
Decides whether to include the Object.
+Decides whether an object is in the SET
Decides whether to include the Object.
+Decides whether an object is not in the SET
Decides whether to include the Object.
+Decides whether an object is in the SET
Decides whether to include the Object.
+Decides whether an object is not in the SET
Decides whether to include the Object.
+Decides whether an object is in the SET
Decides whether to include the Object.
+Decides whether an object is not in the SET
Decides whether to include the Object.
+Decides whether an object is in the SET
Decides whether to include the Object.
+Decides whether an object is not in the SET
Decides whether to include the Object.
+Decides whether an object is in the SET
Decides whether to include the Object.
+Decides whether an object is not in the SET
Decides whether to include the Object.
+Decides whether an object is in the SET
Decides whether to include the Object.
+Decides whether an object is not in the SET
Decides whether to include the Object.
+Decides whether an object is in the SET
Decides whether to include the Object.
+Decides whether an object is not in the SET
Decides whether to include the Object.
+Decides whether an object is in the SET
Decides whether to include the Object.
+Decides whether an object is not in the SET
Decides whether to include the Object.
+Decides whether an object is in the SET
Decides whether to include the Object.
+Decides whether an object is not in the SET
Decides whether to include the Object.
+Decides whether an object is in the SET
Decides whether to include the Object.
+Decides whether an object is not in the SET
Decides whether to include the Object.
+Decides whether an object is in the SET
@@ -15352,16 +15418,6 @@ DatabaseSet = SET_AIRBASE:New()
- ObjectName -
-Decides whether an object is not in the SET
+ ++ #table + Object +
+self
+ +Decides whether to include the Object.
+Decides whether an object is in the SET
SET_BASE
@@ -20504,16 +20602,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
- ObjectName -
-Decides whether an object is not in the SET
+ +SET_BASE
++ #table + Object +
+self
+ +Decides whether to include the Object.
+Decides whether an object is in the SET
@@ -26606,16 +26736,6 @@ DatabaseSet = SET_CARGO:New()
- ObjectName -
-Decides whether an object is not in the SET
+ ++ #table + Object +
+self
+ +Decides whether to include the Object.
+Decides whether an object is in the SET
@@ -32603,16 +32765,6 @@ DBObject = SET_CLIENT:New()
- ObjectName -
-Decides whether an object is not in the SET
+ ++ #table + Object +
+self
+ +Decides whether to include the Object.
+Decides whether an object is in the SET
@@ -39704,16 +39898,6 @@ MySetGroup:SetCargoBayWeightLimit()
- ObjectName -
-Decides whether an object is not in the SET
+ ++ #table + Object +
+self
+ +Decides whether to include the Object.
+Decides whether an object is in the SET
@@ -45966,16 +46192,6 @@ GroupSet = SET_OPSGROUP:New():FilterActive( false ):FilterCoalition( "blue" ):Fi
- ObjectName -
-Decides whether an object is not in the SET
+ ++ #table + Object +
+self
+ +Decides whether to include the Object.
+Decides whether an object is in the SET
@@ -51840,16 +52098,6 @@ DBObject = SET_PLAYER:New()
- ObjectName -
-Decides whether an object is not in the SET
+ ++ #table + Object +
+self
+ +Decides whether to include the Object.
+Decides whether an object is in the SET
@@ -58195,16 +58485,6 @@ DBObject = SET_STATIC:New()
- ObjectName -
-Decides whether an object is not in the SET
+ ++ #table + Object +
+self
+ +Decides whether to include the Object.
+Decides whether an object is in the SET
@@ -65013,16 +65335,6 @@ MySetUnit:SetCargoBayWeightLimit()
- ObjectName -
-Decides whether an object is not in the SET
+ ++ #table + Object +
+self
+ +Decides whether to include the Object.
+Decides whether an object is in the SET
@@ -70929,16 +71283,6 @@ DatabaseSet = SET_ZONE:New()
- ObjectName -
-Decides whether an object is not in the SET
+ ++ #table + Object +
+self
+ +Decides whether to include the Object.
+Decides whether an object is in the SET
@@ -76666,16 +77052,6 @@ DatabaseSet = SET_ZONE_GOAL:New()
- ObjectName -
-Decides whether an object is not in the SET
+ ++ #table + Object +
+self
+ +SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitModex + + + +When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-By default, no InitLimit
+SPAWN.SpawnInitModex + + + +Spawns a new static using a given template.
-Kickspeed
- @@ -4438,9 +4435,6 @@ An airbase can be specified to set the maximum kick speed for. - -Kickspeed
- diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 53f609b82..40e97251f 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19106,6 +19106,17 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +Function to get the HQ object for further use
+Prefix to build the #SET_GROUP for EWR group
+ + + +The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-Prefix to build the #SET_GROUP for EWR group
+ + + +The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Radio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
-Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set case to that of lead.
+Set case of f
@@ -39069,7 +39003,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Also decrease flag for section members of flight.
+Decrease stack/flag. Human player needs to take care himself.
@@ -39082,6 +39016,17 @@ When moose is loading dynamically (for moose class development), tracing is switData table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+ + + +Set section lead of player flight.
+ @@ -39239,9 +39187,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set Stable Hover
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 7cd7d1142..dce37be9c 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2433,12 +2433,6 @@ Create a late-activated single infantry unit as template in the mission editor aReplacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+#1570
+Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+#1570
+Name of the class.
+use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+#1570
+Can transport crate.
+template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-Stack by pointer.
-Stack by pointer.
- - - -