diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 9569e9aae..4d199c9eb 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4789,17 +4789,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -4922,14 +4911,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -13281,17 +13267,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -13414,14 +13389,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -14623,17 +14595,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -14756,14 +14717,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
@@ -16267,17 +16225,6 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

- - - -
-
- - #number -AI_A2G_DISPATCHER.DefenderPatrolIndex - - -
@@ -16400,14 +16347,11 @@ multiplied by the Overhead and rounded up to the smallest integer.

- #boolean + AI_A2G_DISPATCHER.SetSendPlayerMessages - -

flash messages to players

-
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 52781eb4d..eb9f51b50 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3180,28 +3180,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -6019,28 +5997,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -6777,28 +6733,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
@@ -8423,28 +8357,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.RTBSpeedMaxFactor - - - -
- -
-
-
- - #number -AI_AIR.RTBSpeedMinFactor - - -
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index ab48c19e8..29ada4588 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2789,6 +2789,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -4819,6 +4822,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -5431,6 +5437,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -6931,6 +6940,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 6aa4c0be8..614ccb68c 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1859,6 +1859,17 @@

Field(s)

+
+
+ + +CARGO_CRATE.CargoCarrier + + + +
+ +
@@ -2527,6 +2538,17 @@

Field(s)

+
+ + +
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 5a47fe293..84c57f703 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1930,27 +1930,10 @@
-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
@@ -3265,27 +3248,10 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup - -

Then we register the new group in the database

-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index b2d3df4b5..2844cbb23 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1808,17 +1808,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles - -
-
-
- - CARGO_UNIT.CargoInAir @@ -1837,17 +1826,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2534,17 +2512,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-CARGO_UNIT.CargoCarrier - - - -
- -
-
-
- - CARGO_UNIT.CargoInAir @@ -2563,17 +2530,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 23bda6398..779d8e3ad 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -2399,7 +2399,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these -

COORDINATE:GetWind(height)

+

COORDINATE:GetWind(height, turbulence)

Returns the wind direction (from) and strength.

@@ -2408,6 +2408,12 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these

COORDINATE:GetWindText(height, Settings)

Returns a text documenting the wind direction (from) and strength according the measurement system Core.Settings.

+ + + +

COORDINATE:GetWindVec3(height, turbulence)

+ +

Returns the 3D wind direction vector.

@@ -4167,7 +4173,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

POINT_VEC2:GetWind(height)

+

POINT_VEC2:GetWind(height, turbulence)

Returns the wind direction (from) and strength.

@@ -4176,6 +4182,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

POINT_VEC2:GetWindText(height, Settings)

Returns a text documenting the wind direction (from) and strength according the measurement system Core.Settings.

+ + + +

POINT_VEC2:GetWindVec3(height, turbulence)

+ +

Returns the 3D wind direction vector.

@@ -9147,7 +9159,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-

COORDINATE:GetWind(height)

+

COORDINATE:GetWind(height, turbulence)

Returns the wind direction (from) and strength.

@@ -9158,10 +9170,11 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

COORDINATE

-

Parameter:

+

Parameters:

+ #number height

@@ -9169,11 +9182,25 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

(Optional) parameter specifying the height ASL. The minimum height will be always be the land height since the wind is zero below the ground.

+
+
+
+
+

+ #boolean + turbulence +

+
+
+ +

If true, include turbulence. If false or nil, wind without turbulence.

+

Return values:

+

#number:

@@ -9181,6 +9208,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
+

#number:

@@ -9259,6 +9287,66 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
+ + + +
+ +
+

COORDINATE:GetWindVec3(height, turbulence)

+
+ +

Returns the 3D wind direction vector.

+ + +

Note that vector points into the direction the wind in blowing to.

+ +
+
+

Defined in:

+
+

COORDINATE

+
+

Parameters:

+
+
+

+ #number + height +

+
+
+ +

(Optional) parameter specifying the height ASL in meters. The minimum height will be always be the land height since the wind is zero below the ground.

+ +
+
+
+
+

+ #boolean + turbulence +

+
+
+ +

(Optional) If true, include turbulence.

+ +
+
+

Return value:

+
+
+

DCS#Vec3:

+
+
+ +

Wind 3D vector. Components in m/s.

+ +
+
+
+
@@ -22187,7 +22275,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
-

POINT_VEC2:GetWind(height)

+

POINT_VEC2:GetWind(height, turbulence)

Returns the wind direction (from) and strength.

@@ -22198,10 +22286,11 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

Core.Point#COORDINATE

-

Parameter:

+

Parameters:

+ #number height

@@ -22209,11 +22298,25 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t

(Optional) parameter specifying the height ASL. The minimum height will be always be the land height since the wind is zero below the ground.

+
+
+
+
+

+ #boolean + turbulence +

+
+
+ +

If true, include turbulence. If false or nil, wind without turbulence.

+

Return values:

+

#number:

@@ -22221,6 +22324,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
+

#number:

@@ -22299,6 +22403,66 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
+ + + +
+ +
+

POINT_VEC2:GetWindVec3(height, turbulence)

+
+ +

Returns the 3D wind direction vector.

+ + +

Note that vector points into the direction the wind in blowing to.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + height +

+
+
+ +

(Optional) parameter specifying the height ASL in meters. The minimum height will be always be the land height since the wind is zero below the ground.

+ +
+
+
+
+

+ #boolean + turbulence +

+
+
+ +

(Optional) If true, include turbulence.

+ +
+
+

Return value:

+
+
+

DCS#Vec3:

+
+
+ +

Wind 3D vector. Components in m/s.

+ +
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index c84da30f5..5a6086d86 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2850,7 +2850,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -2861,7 +2861,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2GSystem @@ -2910,6 +2910,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -5007,7 +5018,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -5018,7 +5029,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2GSystem @@ -5067,6 +5078,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 36abd15d0..25c628d0b 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3440,14 +3440,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -3520,6 +3517,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -3597,6 +3597,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnGrouping + + +
@@ -3633,6 +3644,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -3666,17 +3688,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -3765,28 +3776,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnInitModu - - - -
- -
-
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -3978,17 +3967,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -8857,14 +8835,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -8937,6 +8912,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -9014,6 +8992,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -9050,6 +9039,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitAirbase + + +
@@ -9083,17 +9083,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitFreq - - -
@@ -9182,28 +9171,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnInitModu - - - -
- -
-
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -9395,17 +9362,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #boolean -SPAWN.SpawnUnControlled - - -
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 8e91d6c01..499aef194 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1993,24 +1993,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -2925,39 +2907,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
@@ -4311,39 +4260,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index a2e19e14e..b9ab9aafe 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2845,17 +2845,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -4172,17 +4161,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -5738,17 +5716,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 53a1d60cb..9b2270616 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3551,17 +3551,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -6726,17 +6715,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -7536,17 +7514,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -8316,17 +8283,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -9984,17 +9940,6 @@ Using the menu system, the player can "forget" a designation, so that gradually - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 0fccde323..e1b19036d 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2265,20 +2265,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2509,20 +2495,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 1cb6f28bd..2c915dbb5 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3127,7 +3127,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SCORING.penaltyonfratricide @@ -5716,7 +5716,7 @@ The scale magnifies the scores given to the players.

- + #boolean SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index cdd45f468..269da7182 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9463,6 +9463,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -9474,6 +9485,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -29066,6 +29088,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -29077,6 +29110,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -32076,6 +32120,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -32087,6 +32142,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -39712,6 +39778,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+AIRBOSS.PlayerData.flag + + + + +

Decrease stack/flag. Human player needs to take care himself.

+ +
+ + +
+
+ + AIRBOSS.PlayerData.grade @@ -39730,6 +39810,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+
+ +
+
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
@@ -39865,9 +39956,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Make player section lead if he was not before.

- @@ -39890,6 +39978,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set Stable Hover

+ @@ -39923,6 +40014,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set time stamp.

+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index e1077bd38..bfac9e5c2 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2586,12 +2586,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

- - - -

CSAR.index

- - @@ -4405,11 +4399,25 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -4533,17 +4541,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
@@ -10415,11 +10412,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -10543,17 +10554,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
@@ -12910,11 +12910,25 @@ callsigns from playername or group name.

- + #table CSAR.downedPilots + +

Replacement woundedGroups

+ +
+ +
+
+
+ + #number +CSAR.downedpilotcounter + + +
@@ -13038,17 +13052,6 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

- - - -
-
- - -CSAR.index - - -
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 08dc726ab..8110eb7bf 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7496,7 +7496,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -7521,28 +7521,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -7574,7 +7557,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -7585,7 +7568,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeUHFFrequencies @@ -7847,17 +7830,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -8280,7 +8252,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

time to repairor build a unit/group

+

noob catch

@@ -8357,7 +8329,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + CTLD.troopdropzoneradius @@ -16720,7 +16692,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -16745,28 +16717,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -16798,7 +16753,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -16809,7 +16764,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -17071,17 +17026,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -17504,7 +17448,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -17581,7 +17525,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -19211,7 +19155,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -19236,28 +19180,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -19289,7 +19216,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -19300,7 +19227,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeUHFFrequencies @@ -19562,17 +19489,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -19995,7 +19911,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

time to repairor build a unit/group

+

noob catch

@@ -20072,7 +19988,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number + CTLD.troopdropzoneradius @@ -24075,6 +23991,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
+ + #number +CTLD.UnitCapabilities.length + + +
@@ -24250,6 +24177,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

+
+ +
+
+
+ + +CTLD_CARGO.Mark + + +
@@ -24399,6 +24337,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Flag for direct loading.

+
+ +
+
+
+ + +CTLD_CARGO.Mark + + +
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 6d6ed70c9..a251388d9 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2930,17 +2930,6 @@ but can separately be modified later in your mission using the -
- -
-
-
@@ -7577,17 +7566,6 @@ If the Unit is part of the Task, true is returned.

-
- -
-
-
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index f4eaa7b2d..3f9bc48e3 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3201,11 +3201,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -3778,11 +3781,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -4965,11 +4971,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -6454,11 +6463,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index cbfbe8f07..05b01bdb5 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3205,50 +3205,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -3263,7 +3219,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4355,50 +4311,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -4413,7 +4325,7 @@ This method can only be used once!

- + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5257,50 +5169,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -5315,7 +5183,7 @@ This method can only be used once!

- + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6790,50 +6658,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -6848,7 +6672,7 @@ This method can only be used once!

- + #table TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 49cc91fbd..53c8cca94 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3251,17 +3251,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

-
- -
-
-
- - #number -FIFO.uniquecounter - - -
@@ -4111,17 +4100,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

-
- -
-
-
- - #number -FIFO.uniquecounter - - -
diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html index 61b055f50..87973b062 100644 --- a/Documentation/Utilities.Utils.html +++ b/Documentation/Utilities.Utils.html @@ -2286,6 +2286,12 @@

UTILS.HdgDiff(h1, h2)

Calculate the difference between two "heading", i.e.

+ + + +

UTILS.IasToTas(ias, altitude, oatcorr)

+ +

Convert indicated airspeed (IAS) to true airspeed (TAS) for a given altitude above main sea level.

@@ -2580,6 +2586,12 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte

UTILS.TACANToFrequency(TACANChannel, TACANMode)

Converts a TACAN Channel/Mode couple into a frequency in Hz.

+ + + +

UTILS.TasToIas(tas, altitude, oatcorr)

+ +

Convert true airspeed (TAS) to indicated airspeed (IAS) for a given altitude above main sea level.

@@ -5026,6 +5038,79 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
+
+
+ +
+ + + +

Convert indicated airspeed (IAS) to true airspeed (TAS) for a given altitude above main sea level.

+ + +

The conversion is based on the approximation that TAS is ~2% higher than IAS with every 1000 ft altitude above sea level.

+ +
+
+

Defined in:

+
+

UTILS

+
+

Parameters:

+
+
+

+ #number + ias +

+
+
+ +

Indicated air speed in any unit (m/s, km/h, knots, ...)

+ +
+
+
+
+

+ #number + altitude +

+
+
+ +

Altitude above main sea level in meters.

+ +
+
+
+
+

+ #number + oatcorr +

+
+
+ +

(Optional) Outside air temperature correction factor. Default 0.017.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

True airspeed in the same unit the IAS has been given.

+ +
+
+
+
@@ -7586,6 +7671,79 @@ The data will be a simple comma separated list of name and state etc, with one h
+
+
+ +
+ + + +

Convert true airspeed (TAS) to indicated airspeed (IAS) for a given altitude above main sea level.

+ + +

The conversion is based on the approximation that TAS is ~2% higher than IAS with every 1000 ft altitude above sea level.

+ +
+
+

Defined in:

+
+

UTILS

+
+

Parameters:

+
+
+

+ #number + tas +

+
+
+ +

True air speed in any unit (m/s, km/h, knots, ...)

+ +
+
+
+
+

+ #number + altitude +

+
+
+ +

Altitude above main sea level in meters.

+ +
+
+
+
+

+ #number + oatcorr +

+
+
+ +

(Optional) Outside air temperature correction factor. Default 0.017.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

Indicated airspeed in the same unit the TAS has been given.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 86dbaaa98..dd22bf650 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -2373,6 +2373,18 @@ is implemented in the AIRBASE class as AIRBASE.Get

AIRBASE:FlareYellow()

Signal a yellow flare at the position of the POSITIONABLE.

+ + + +

AIRBASE:GetAirspeedIndicated(oatcorr)

+ +

Returns the indicated airspeed (IAS).

+ + + +

AIRBASE:GetAirspeedTrue()

+ +

Returns the true airspeed (TAS).

@@ -2445,6 +2457,12 @@ is implemented in the AIRBASE class as AIRBASE.Get

AIRBASE:GetDCSObject()

Returns the DCS object.

+ + + +

AIRBASE:GetGroundSpeed()

+ +

Returns the horizonal speed relative to eath's surface.

@@ -7281,6 +7299,86 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
+
+
+ +
+ + + +

Returns the indicated airspeed (IAS).

+ + +

The IAS is calculated from the TAS under the approximation that TAS increases by ~2% with every 1000 feet altitude ASL.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + oatcorr +

+
+
+ +

(Optional) Outside air temperature (OAT) correction factor. Default 0.017 (=1.7%).

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

IAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+ +
+
+ +
+ + + +

Returns the true airspeed (TAS).

+ + +

This is calculated from the current velocity minus wind in 3D.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

TAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
@@ -7704,6 +7802,39 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un
+
+
+ +
+ + + +

Returns the horizonal speed relative to eath's surface.

+ + +

The vertical component of the velocity vector is projected out (set to zero).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Ground speed in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 588d5ebce..4727278af 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -3271,6 +3271,18 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:FlareYellow()

Signal a yellow flare at the position of the POSITIONABLE.

+ + + +

CLIENT:GetAirspeedIndicated(oatcorr)

+ +

Returns the indicated airspeed (IAS).

+ + + +

CLIENT:GetAirspeedTrue()

+ +

Returns the true airspeed (TAS).

@@ -3343,6 +3355,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return

CLIENT:GetDCSObject()

Returns the DCS object.

+ + + +

CLIENT:GetGroundSpeed()

+ +

Returns the horizonal speed relative to eath's surface.

@@ -17750,6 +17768,86 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
+ + + +
+ +
+

CLIENT:GetAirspeedIndicated(oatcorr)

+
+ +

Returns the indicated airspeed (IAS).

+ + +

The IAS is calculated from the TAS under the approximation that TAS increases by ~2% with every 1000 feet altitude ASL.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + oatcorr +

+
+
+ +

(Optional) Outside air temperature (OAT) correction factor. Default 0.017 (=1.7%).

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

IAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+ +
+
+ +
+ +
+

CLIENT:GetAirspeedTrue()

+
+ +

Returns the true airspeed (TAS).

+ + +

This is calculated from the current velocity minus wind in 3D.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

TAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
@@ -18173,6 +18271,39 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un + + + +
+ +
+

CLIENT:GetGroundSpeed()

+
+ +

Returns the horizonal speed relative to eath's surface.

+ + +

The vertical component of the velocity vector is projected out (set to zero).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Ground speed in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 3d297e46d..b9991dfc5 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -2798,6 +2798,18 @@ The method CONTROLLABLE.SetTaskWaypoi

CONTROLLABLE:FlareYellow()

Signal a yellow flare at the position of the POSITIONABLE.

+ + + +

CONTROLLABLE:GetAirspeedIndicated(oatcorr)

+ +

Returns the indicated airspeed (IAS).

+ + + +

CONTROLLABLE:GetAirspeedTrue()

+ +

Returns the true airspeed (TAS).

@@ -2870,6 +2882,12 @@ The method CONTROLLABLE.SetTaskWaypoi

CONTROLLABLE:GetDCSObject()

Returns the DCS object.

+ + + +

CONTROLLABLE:GetGroundSpeed()

+ +

Returns the horizonal speed relative to eath's surface.

@@ -13354,6 +13372,86 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction. + + + +
+ +
+

CONTROLLABLE:GetAirspeedIndicated(oatcorr)

+
+ +

Returns the indicated airspeed (IAS).

+ + +

The IAS is calculated from the TAS under the approximation that TAS increases by ~2% with every 1000 feet altitude ASL.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + oatcorr +

+
+
+ +

(Optional) Outside air temperature (OAT) correction factor. Default 0.017 (=1.7%).

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

IAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+ +
+
+ +
+ +
+

CONTROLLABLE:GetAirspeedTrue()

+
+ +

Returns the true airspeed (TAS).

+ + +

This is calculated from the current velocity minus wind in 3D.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

TAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
@@ -13777,6 +13875,39 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un + + + +
+ +
+

CONTROLLABLE:GetGroundSpeed()

+
+ +

Returns the horizonal speed relative to eath's surface.

+ + +

The vertical component of the velocity vector is projected out (set to zero).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Ground speed in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 2a4957661..c9899b334 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -3511,6 +3511,18 @@ amount of fuel in the group.

GROUP:FlareYellow()

Signal a yellow flare at the position of the POSITIONABLE.

+ + + +

GROUP:GetAirspeedIndicated(oatcorr)

+ +

Returns the indicated airspeed (IAS).

+ + + +

GROUP:GetAirspeedTrue()

+ +

Returns the true airspeed (TAS).

@@ -3583,6 +3595,12 @@ amount of fuel in the group.

GROUP:GetDCSObject()

Returns the DCS object.

+ + + +

GROUP:GetGroundSpeed()

+ +

Returns the horizonal speed relative to eath's surface.

@@ -19015,6 +19033,86 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction. + + + +
+ +
+

GROUP:GetAirspeedIndicated(oatcorr)

+
+ +

Returns the indicated airspeed (IAS).

+ + +

The IAS is calculated from the TAS under the approximation that TAS increases by ~2% with every 1000 feet altitude ASL.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + oatcorr +

+
+
+ +

(Optional) Outside air temperature (OAT) correction factor. Default 0.017 (=1.7%).

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

IAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+ +
+
+ +
+ +
+

GROUP:GetAirspeedTrue()

+
+ +

Returns the true airspeed (TAS).

+ + +

This is calculated from the current velocity minus wind in 3D.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

TAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
@@ -19438,6 +19536,39 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un + + + +
+ +
+

GROUP:GetGroundSpeed()

+
+ +

Returns the horizonal speed relative to eath's surface.

+ + +

The vertical component of the velocity vector is projected out (set to zero).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Ground speed in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 2706ea031..70f278ad8 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -1750,6 +1750,18 @@ The method POSITIONABLE.GetVelocity()

POSITIONABLE:FlareYellow()

Signal a yellow flare at the position of the POSITIONABLE.

+ + + +

POSITIONABLE:GetAirspeedIndicated(oatcorr)

+ +

Returns the indicated airspeed (IAS).

+ + + +

POSITIONABLE:GetAirspeedTrue()

+ +

Returns the true airspeed (TAS).

@@ -1822,6 +1834,12 @@ The method POSITIONABLE.GetVelocity()

POSITIONABLE:GetDCSObject()

Returns the DCS object.

+ + + +

POSITIONABLE:GetGroundSpeed()

+ +

Returns the horizonal speed relative to eath's surface.

@@ -3665,6 +3683,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -3964,6 +3993,86 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction. + + + +
+ +
+

POSITIONABLE:GetAirspeedIndicated(oatcorr)

+
+ +

Returns the indicated airspeed (IAS).

+ + +

The IAS is calculated from the TAS under the approximation that TAS increases by ~2% with every 1000 feet altitude ASL.

+ +
+
+

Defined in:

+
+

POSITIONABLE

+
+

Parameter:

+
+
+

+ #number + oatcorr +

+
+
+ +

(Optional) Outside air temperature (OAT) correction factor. Default 0.017 (=1.7%).

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

IAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+ +
+
+ +
+ +
+

POSITIONABLE:GetAirspeedTrue()

+
+ +

Returns the true airspeed (TAS).

+ + +

This is calculated from the current velocity minus wind in 3D.

+ +
+
+

Defined in:

+
+

POSITIONABLE

+
+

Return value:

+
+
+

#number:

+
+
+ +

TAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
@@ -4387,6 +4496,39 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un + + + +
+ +
+

POSITIONABLE:GetGroundSpeed()

+
+ +

Returns the horizonal speed relative to eath's surface.

+ + +

The vertical component of the velocity vector is projected out (set to zero).

+ +
+
+

Defined in:

+
+

POSITIONABLE

+
+

Return value:

+
+
+

#number:

+
+
+ +

Ground speed in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
@@ -7434,6 +7576,17 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -7982,6 +8135,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -8165,6 +8329,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 9cc791843..76d628731 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -1819,6 +1819,18 @@

SCENERY:FlareYellow()

Signal a yellow flare at the position of the POSITIONABLE.

+ + + +

SCENERY:GetAirspeedIndicated(oatcorr)

+ +

Returns the indicated airspeed (IAS).

+ + + +

SCENERY:GetAirspeedTrue()

+ +

Returns the true airspeed (TAS).

@@ -1891,6 +1903,12 @@

SCENERY:GetDCSObject()

Returns the DCS object.

+ + + +

SCENERY:GetGroundSpeed()

+ +

Returns the horizonal speed relative to eath's surface.

@@ -3891,6 +3909,86 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction. + + + +
+ +
+

SCENERY:GetAirspeedIndicated(oatcorr)

+
+ +

Returns the indicated airspeed (IAS).

+ + +

The IAS is calculated from the TAS under the approximation that TAS increases by ~2% with every 1000 feet altitude ASL.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + oatcorr +

+
+
+ +

(Optional) Outside air temperature (OAT) correction factor. Default 0.017 (=1.7%).

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

IAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+ +
+
+ +
+ +
+

SCENERY:GetAirspeedTrue()

+
+ +

Returns the true airspeed (TAS).

+ + +

This is calculated from the current velocity minus wind in 3D.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

TAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
@@ -4314,6 +4412,39 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un + + + +
+ +
+

SCENERY:GetGroundSpeed()

+
+ +

Returns the horizonal speed relative to eath's surface.

+ + +

The vertical component of the velocity vector is projected out (set to zero).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Ground speed in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index 80ff77d32..bd7ef3f1c 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -1822,6 +1822,18 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur

STATIC:FlareYellow()

Signal a yellow flare at the position of the POSITIONABLE.

+ + + +

STATIC:GetAirspeedIndicated(oatcorr)

+ +

Returns the indicated airspeed (IAS).

+ + + +

STATIC:GetAirspeedTrue()

+ +

Returns the true airspeed (TAS).

@@ -1894,6 +1906,12 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur

STATIC:GetDCSObject()

Returns the DCS object.

+ + + +

STATIC:GetGroundSpeed()

+ +

Returns the horizonal speed relative to eath's surface.

@@ -3848,6 +3866,86 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction. + + + +
+ +
+

STATIC:GetAirspeedIndicated(oatcorr)

+
+ +

Returns the indicated airspeed (IAS).

+ + +

The IAS is calculated from the TAS under the approximation that TAS increases by ~2% with every 1000 feet altitude ASL.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + oatcorr +

+
+
+ +

(Optional) Outside air temperature (OAT) correction factor. Default 0.017 (=1.7%).

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

IAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+ +
+
+ +
+ +
+

STATIC:GetAirspeedTrue()

+
+ +

Returns the true airspeed (TAS).

+ + +

This is calculated from the current velocity minus wind in 3D.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

TAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
@@ -4271,6 +4369,39 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un + + + +
+ +
+

STATIC:GetGroundSpeed()

+
+ +

Returns the horizonal speed relative to eath's surface.

+ + +

The vertical component of the velocity vector is projected out (set to zero).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Ground speed in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index e5d7b96c2..2ee1958b3 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -3063,6 +3063,18 @@ If you want to obtain the complete 3D position including orient

UNIT:FlareYellow()

Signal a yellow flare at the position of the POSITIONABLE.

+ + + +

UNIT:GetAirspeedIndicated(oatcorr)

+ +

Returns the indicated airspeed (IAS).

+ + + +

UNIT:GetAirspeedTrue()

+ +

Returns the true airspeed (TAS).

@@ -3135,6 +3147,12 @@ If you want to obtain the complete 3D position including orient

UNIT:GetDCSObject()

Returns the DCS object.

+ + + +

UNIT:GetGroundSpeed()

+ +

Returns the horizonal speed relative to eath's surface.

@@ -15997,6 +16015,86 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction. + + + +
+ +
+

UNIT:GetAirspeedIndicated(oatcorr)

+
+ +

Returns the indicated airspeed (IAS).

+ + +

The IAS is calculated from the TAS under the approximation that TAS increases by ~2% with every 1000 feet altitude ASL.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + oatcorr +

+
+
+ +

(Optional) Outside air temperature (OAT) correction factor. Default 0.017 (=1.7%).

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

IAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+ +
+
+ +
+ +
+

UNIT:GetAirspeedTrue()

+
+ +

Returns the true airspeed (TAS).

+ + +

This is calculated from the current velocity minus wind in 3D.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

TAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
@@ -16420,6 +16518,39 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un + + + +
+ +
+

UNIT:GetGroundSpeed()

+
+ +

Returns the horizonal speed relative to eath's surface.

+ + +

The vertical component of the velocity vector is projected out (set to zero).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Ground speed in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html index 8bd0e143a..419cf0d6a 100644 --- a/Documentation/Wrapper.Weapon.html +++ b/Documentation/Wrapper.Weapon.html @@ -2228,6 +2228,18 @@ but it could also be a STATIC object.

WEAPON:FlareYellow()

Signal a yellow flare at the position of the POSITIONABLE.

+ + + +

WEAPON:GetAirspeedIndicated(oatcorr)

+ +

Returns the indicated airspeed (IAS).

+ + + +

WEAPON:GetAirspeedTrue()

+ +

Returns the true airspeed (TAS).

@@ -2300,6 +2312,12 @@ but it could also be a STATIC object.

WEAPON:GetDCSObject()

Returns the DCS object.

+ + + +

WEAPON:GetGroundSpeed()

+ +

Returns the horizonal speed relative to eath's surface.

@@ -5752,6 +5770,86 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction. + + + +
+ +
+

WEAPON:GetAirspeedIndicated(oatcorr)

+
+ +

Returns the indicated airspeed (IAS).

+ + +

The IAS is calculated from the TAS under the approximation that TAS increases by ~2% with every 1000 feet altitude ASL.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + oatcorr +

+
+
+ +

(Optional) Outside air temperature (OAT) correction factor. Default 0.017 (=1.7%).

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

IAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+ +
+
+ +
+ +
+

WEAPON:GetAirspeedTrue()

+
+ +

Returns the true airspeed (TAS).

+ + +

This is calculated from the current velocity minus wind in 3D.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

TAS in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+
@@ -6175,6 +6273,39 @@ preferred as it will return a fresh new COORDINATE and thus avoid potentially un + + + +
+ +
+

WEAPON:GetGroundSpeed()

+
+ +

Returns the horizonal speed relative to eath's surface.

+ + +

The vertical component of the velocity vector is projected out (set to zero).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

Ground speed in m/s. Returns 0 if the POSITIONABLE does not exist.

+ +
+
+
+