From d6a16ee04f2c053a66885b3eac3d4224e25d7483 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Thu, 30 Mar 2023 10:36:56 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2A_Dispatcher.html | 20 +- Documentation/AI.AI_A2G_Dispatcher.html | 44 +++ Documentation/AI.AI_Air.html | 132 ++++--- Documentation/AI.AI_Cargo.html | 12 + Documentation/AI.AI_Cargo_Airplane.html | 12 - Documentation/Cargo.CargoCrate.html | 22 ++ Documentation/Cargo.CargoGroup.html | 28 -- Documentation/Core.Settings.html | 4 +- Documentation/Core.Spawn.html | 350 +++++++++++++++--- Documentation/Core.SpawnStatic.html | 84 +++++ Documentation/Core.Spot.html | 33 -- Documentation/Functional.ATC_Ground.html | 10 +- Documentation/Functional.Designate.html | 30 +- Documentation/Functional.Mantis.html | 110 ++++-- Documentation/Functional.RAT.html | 193 +++++++++- Documentation/Functional.Scoring.html | 14 +- Documentation/Ops.Airboss.html | 20 +- Documentation/Ops.CSAR.html | 102 ++--- Documentation/Ops.CTLD.html | 28 +- Documentation/Tasking.Task.html | 22 -- .../Tasking.Task_A2A_Dispatcher.html | 8 +- Documentation/Tasking.Task_CARGO.html | 19 +- .../Tasking.Task_Cargo_Dispatcher.html | 220 ----------- Documentation/Utilities.FiFo.html | 44 +++ Documentation/Wrapper.Marker.html | 132 +++---- 25 files changed, 1034 insertions(+), 659 deletions(-) diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 8bd2f0ecc..d5a995275 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4862,14 +4862,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -11485,14 +11482,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -12750,14 +12744,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -14317,14 +14308,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index ca8ba6a22..59dc28478 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4789,6 +4789,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -13267,6 +13278,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -14595,6 +14617,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -16225,6 +16258,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index e5fc801ac..710b890f8 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3070,17 +3070,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -3180,6 +3169,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -5887,17 +5898,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -5997,6 +5997,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -6623,17 +6645,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6733,6 +6744,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
@@ -8247,17 +8280,6 @@ A random value in this bracket is then applied in the waypoint routing generatio - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -8357,6 +8379,28 @@ A random value in this bracket is then applied in the waypoint routing generatio + + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 78b00de87..fe7385588 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2789,6 +2789,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -4819,6 +4822,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -5431,6 +5437,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ @@ -6931,6 +6940,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

No loading happened, so we need to pickup something else.

+ diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index da53a9db9..6665c88fe 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2804,9 +2804,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -4591,9 +4588,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -5220,9 +5214,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- @@ -6737,9 +6728,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a pickup mission.

- diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 582c954df..0b70e4414 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1859,6 +1859,17 @@

Field(s)

+
+ + +
@@ -2527,6 +2538,17 @@

Field(s)

+
+ + +
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 8e1c2b7ed..ac51899bb 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1945,20 +1945,6 @@ -
- -
-
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
@@ -3263,20 +3249,6 @@ This works for ground only groups.

-
- -
-
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 175f35ebc..bdfc8a01f 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2861,7 +2861,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2GSystem @@ -5029,7 +5029,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2GSystem diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 8d9276324..80890bc0e 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2190,6 +2190,18 @@ and any spaces before and after the resulting name are removed.

SPAWN:InitRepeatOnLanding()

Respawn group after landing.

+ + + +

SPAWN:InitSetUnitAbsolutePositions(Positions)

+ +

Spawn the UNITs of this group with individual absolute positions and individual headings.

+ + + +

SPAWN:InitSetUnitRelativePositions(Positions)

+ +

Spawn the UNITs of this group with individual relative positions to unit #1 and individual headings.

@@ -2683,6 +2695,18 @@ and any spaces before and after the resulting name are removed.

SPAWN.SpawnUnControlled

+ + + +

SPAWN.SpawnUnitsWithAbsolutePositions

+ + + + + +

SPAWN.SpawnUnitsWithRelativePositions

+ + @@ -2719,6 +2743,18 @@ and any spaces before and after the resulting name are removed.

SPAWN.UnControlled

+ + + +

SPAWN.UnitsAbsolutePositions

+ + + + + +

SPAWN.UnitsRelativePositions

+ + @@ -2851,6 +2887,12 @@ and any spaces before and after the resulting name are removed.

SPAWN.communication

+ + + +

SPAWN.frequency

+ + @@ -2860,7 +2902,7 @@ and any spaces before and after the resulting name are removed.

-

SPAWN.uncontrolled

+

SPAWN.skill

@@ -3499,6 +3541,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+
@@ -3554,6 +3599,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -3576,17 +3635,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -3623,17 +3671,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3979,6 +4016,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+
@@ -3991,7 +4050,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -4043,6 +4102,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+ + + +
+ + +
+
+
@@ -4054,6 +4135,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.frequency + + +
@@ -4072,7 +4164,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-SPAWN.uncontrolled +SPAWN.skill @@ -5951,10 +6043,8 @@ In other words, this method randomizes between a defined set of groups the templ

Usage:


   -- NATO helicopters engaging in the battle field.
-  -- The KA-50 has waypoints Start point ( =0 or SP ), 1, 2, 3, 4, End point (= 5 or DP).
-  -- Waypoints 2 and 3 will only be randomized. The others will remain on their original position with each new spawn of the helicopter.
-  -- The randomization of waypoint 2 and 3 will take place within a radius of 2000 meters.
-  Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):InitRandomizeRoute( 2, 2, 2000 )
+  -- UNIT positions of this group will be randomized around the base unit #1 in a circle of 50 to 500 meters.
+  Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):InitRandomizeUnits( true, 500, 50 )
 
@@ -6142,6 +6232,110 @@ So ensure that the routes for groups that respawn, always return to the original + + + +
+ + + +

Spawn the UNITs of this group with individual absolute positions and individual headings.

+ +
+
+

Defined in:

+
+

SPAWN

+
+

Parameter:

+
+
+

+ #table + Positions +

+
+
+ +

Table of positions, needs to one entry per unit in the group(!). The table contains one table each for each unit, with x,y, and optionally z +absolute positions, and optionally an individual heading.

+ +
+
+

Return value:

+
+
+

#SPAWN:

+
+
+ + + +
+
+

Usage:

+

+  -- NATO helicopter group of three units engaging in the battle field.
+  local Positions = { [1] = {x = 0, y = 0, heading = 0}, [2] = {x = 50, y = 50, heading = 90}, [3] = {x = -50, y = 50, heading = 180} }
+  Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):InitSetUnitAbsolutePositions(Positions)
+
+ +
+ +
+
+ +
+ + + +

Spawn the UNITs of this group with individual relative positions to unit #1 and individual headings.

+ +
+
+

Defined in:

+
+

SPAWN

+
+

Parameter:

+
+
+

+ #table + Positions +

+
+
+ +

Table of positions, needs to one entry per unit in the group(!). The table contains one table each for each unit, with x,y, and optionally z +relative positions, and optionally an individual heading.

+ +
+
+

Return value:

+
+
+

#SPAWN:

+
+
+ + + +
+
+

Usage:

+

+  -- NATO helicopter group of three units engaging in the battle field.
+  local Positions = { [1] = {x = 0, y = 0, heading = 0}, [2] = {x = 50, y = 50, heading = 90}, [3] = {x = -50, y = 50, heading = 180} }
+  Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):InitSetUnitRelativePositions(Positions)
+
+ +
+
@@ -8909,6 +9103,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.

+ @@ -8964,6 +9161,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #number +SPAWN.SpawnCount + + + + +

The internal counter of the amount of spawning the has happened since SpawnStart.

+
@@ -8986,17 +9197,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -9033,17 +9233,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
@@ -9389,6 +9578,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+ + +
+
+
@@ -9401,7 +9612,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -9453,6 +9664,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+ + + +
+ + +
+
+
@@ -9464,6 +9697,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.frequency + + +
@@ -9482,7 +9726,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.uncontrolled +SPAWN.skill diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 0875efe7b..85f2c6ec9 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1993,6 +1993,24 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

+ + + +

SPAWNSTATIC.heliport_callsign_id

+ + + + + +

SPAWNSTATIC.heliport_frequency

+ + + + + +

SPAWNSTATIC.heliport_modulation

+ + @@ -2907,6 +2925,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
@@ -4260,6 +4311,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+ + +
+
+ + +
+
+
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index b4c7a0d2c..0dea3161a 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -2845,17 +2845,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -4172,17 +4161,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -5738,17 +5716,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index baf9d9c3e..710538c77 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -3865,7 +3865,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table ATC_GROUND.Airbases @@ -3881,6 +3881,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Kickspeed

+
@@ -4447,7 +4450,7 @@ An airbase can be specified to set the maximum kick speed for.

- + #table ATC_GROUND.Airbases @@ -4463,6 +4466,9 @@ An airbase can be specified to set the maximum kick speed for.

+ +

Kickspeed

+
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 7da434631..287e06a46 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3547,7 +3547,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -3557,8 +3557,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -6722,7 +6722,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -6732,8 +6732,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -7532,7 +7532,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -7542,8 +7542,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -8312,7 +8312,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -8322,8 +8322,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart @@ -9980,7 +9980,7 @@ Using the menu system, the player can "forget" a designation, so that gradually
-DESIGNATE.LaseStart +DESIGNATE.LaseDuration @@ -9990,8 +9990,8 @@ Using the menu system, the player can "forget" a designation, so that gradually
- #table -DESIGNATE.LaserCodes + +DESIGNATE.LaseStart diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 82304cf8a..bb4e75609 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3732,17 +3732,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

-
- -
-
-
- - -MANTIS.AWACS_Prefix - - -
@@ -4277,6 +4266,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
@@ -8202,17 +8235,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

-
- -
-
-
- - -MANTIS.AWACS_Prefix - - -
@@ -8747,6 +8769,50 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

Prefix for logging

+
+ +
+
+
+ + #number +MANTIS.maxclassic + + + +
+ +
+
+
+ + #number +MANTIS.maxlongrange + + + +
+ +
+
+
+ + #number +MANTIS.maxmidrange + + + +
+ +
+
+
+ + #number +MANTIS.maxshortrange + + +
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index ab53b9fbe..4475ef3cd 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3468,6 +3468,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -3780,6 +3786,18 @@ and any spaces before and after the resulting name are removed.

RAT:InitRepeatOnLanding()

Respawn group after landing.

+ + + +

RAT:InitSetUnitAbsolutePositions(Positions)

+ +

Spawn the UNITs of this group with individual absolute positions and individual headings.

+ + + +

RAT:InitSetUnitRelativePositions(Positions)

+ +

Spawn the UNITs of this group with individual relative positions to unit #1 and individual headings.

@@ -4273,6 +4291,18 @@ and any spaces before and after the resulting name are removed.

RAT.SpawnUnControlled

+ + + +

RAT.SpawnUnitsWithAbsolutePositions

+ + + + + +

RAT.SpawnUnitsWithRelativePositions

+ + @@ -4309,6 +4339,18 @@ and any spaces before and after the resulting name are removed.

RAT.UnControlled

+ + + +

RAT.UnitsAbsolutePositions

+ + + + + +

RAT.UnitsRelativePositions

+ + @@ -4441,6 +4483,12 @@ and any spaces before and after the resulting name are removed.

RAT.communication

+ + + +

RAT.frequency

+ + @@ -4450,7 +4498,7 @@ and any spaces before and after the resulting name are removed.

-

RAT.uncontrolled

+

RAT.skill

@@ -6838,6 +6886,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -14718,6 +14777,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+
+ +
+
+
+ + +RAT.type + + +
@@ -16659,10 +16729,8 @@ In other words, this method randomizes between a defined set of groups the templ

Usage:


   -- NATO helicopters engaging in the battle field.
-  -- The KA-50 has waypoints Start point ( =0 or SP ), 1, 2, 3, 4, End point (= 5 or DP).
-  -- Waypoints 2 and 3 will only be randomized. The others will remain on their original position with each new spawn of the helicopter.
-  -- The randomization of waypoint 2 and 3 will take place within a radius of 2000 meters.
-  Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):InitRandomizeRoute( 2, 2, 2000 )
+  -- UNIT positions of this group will be randomized around the base unit #1 in a circle of 50 to 500 meters.
+  Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):InitRandomizeUnits( true, 500, 50 )
 
@@ -16850,6 +16918,110 @@ So ensure that the routes for groups that respawn, always return to the original
+
+ + +
+ + + +

Spawn the UNITs of this group with individual absolute positions and individual headings.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #table + Positions +

+
+
+ +

Table of positions, needs to one entry per unit in the group(!). The table contains one table each for each unit, with x,y, and optionally z +absolute positions, and optionally an individual heading.

+ +
+
+

Return value:

+
+
+

#SPAWN:

+
+
+ + + +
+
+

Usage:

+

+  -- NATO helicopter group of three units engaging in the battle field.
+  local Positions = { [1] = {x = 0, y = 0, heading = 0}, [2] = {x = 50, y = 50, heading = 90}, [3] = {x = -50, y = 50, heading = 180} }
+  Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):InitSetUnitAbsolutePositions(Positions)
+
+ +
+ +
+
+ +
+ + + +

Spawn the UNITs of this group with individual relative positions to unit #1 and individual headings.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #table + Positions +

+
+
+ +

Table of positions, needs to one entry per unit in the group(!). The table contains one table each for each unit, with x,y, and optionally z +relative positions, and optionally an individual heading.

+ +
+
+

Return value:

+
+
+

#SPAWN:

+
+
+ + + +
+
+

Usage:

+

+  -- NATO helicopter group of three units engaging in the battle field.
+  local Positions = { [1] = {x = 0, y = 0, heading = 0}, [2] = {x = 50, y = 50, heading = 90}, [3] = {x = -50, y = 50, heading = 180} }
+  Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):InitSetUnitRelativePositions(Positions)
+
+ +
+
@@ -20670,6 +20842,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index a1bdf8ead..d3941fc7d 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2926,14 +2926,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.AutoSave - -

Create the CSV file.

-
@@ -3127,7 +3124,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -5515,14 +5512,11 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.AutoSave - -

Create the CSV file.

-
@@ -5716,7 +5710,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index fd2070958..a04b0474c 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -39713,9 +39713,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set case to that of lead.

-
@@ -39778,20 +39775,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-AIRBOSS.PlayerData.flag - - - - -

Decrease stack/flag. Human player needs to take care himself.

- -
- -
-
-
- - AIRBOSS.PlayerData.grade @@ -39945,6 +39928,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set section lead of player flight.

+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 6780f595b..af9402de8 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2586,6 +2586,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -4371,11 +4377,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -4396,25 +4405,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4538,6 +4533,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+
+ + +
+
+ + +CSAR.index + + +
@@ -10381,11 +10387,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -10406,25 +10415,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -10548,6 +10543,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
@@ -12876,11 +12882,14 @@ callsigns from playername or group name.

- + #table CSAR.csarUnits + +

table of CSAR unit names

+
@@ -12901,25 +12910,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -13043,6 +13038,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+ + + +
+
+ + +CSAR.index + + +
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 1d4049bd5..dcf04ce70 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -7632,7 +7632,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeFMFrequencies @@ -17220,7 +17220,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -19700,7 +19700,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeFMFrequencies @@ -32669,17 +32669,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
@@ -34006,17 +33995,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

-
- -
-
-
- - #number -CTLD_HERCULES.j - - -
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index a2a404190..17658f17f 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -2930,17 +2930,6 @@ but can separately be modified later in your mission using the -
- -
-
-
@@ -7577,17 +7566,6 @@ If the Unit is part of the Task, true is returned.

- - - -
-
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index d768fbcc3..e2f45d7dd 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2931,7 +2931,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -3656,7 +3656,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -4832,7 +4832,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -6310,7 +6310,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 47577170b..3ced4ba11 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -3223,22 +3223,11 @@ based on the tasking capabilities defined in - -
-
-
@@ -3271,7 +3260,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -4693,7 +4682,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -9225,7 +9214,7 @@ If the Unit is part of the Task, true is returned.

- #number + TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index fbec96cdc..f46de01c4 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3205,50 +3205,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -3268,17 +3224,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
- @@ -4366,50 +4311,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -4429,17 +4330,6 @@ This method can only be used once!

-
- -
- @@ -5279,50 +5169,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -5342,17 +5188,6 @@ This method can only be used once!

-
- -
- @@ -6823,50 +6658,6 @@ This method can only be used once!

Field(s)

- - - -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
@@ -6886,17 +6677,6 @@ This method can only be used once!

-
- -
- diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index bbaf3419b..7e0bca284 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -3251,6 +3251,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+
+ +
+
+
+ + #number +FIFO.uniquecounter + + +
@@ -4100,6 +4111,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Stack by pointer.

+
+ +
+
+
+ + #number +FIFO.uniquecounter + + +
@@ -7584,6 +7606,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + #number +LIFO.uniquecounter + + +
@@ -8433,6 +8466,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+
+
+ + #number +LIFO.uniquecounter + + +
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 1b4e09b63..54f3ca693 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -3021,28 +3021,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

-
- -
-
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -3120,6 +3098,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+
+ + +
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +
@@ -5160,28 +5160,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

- - - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -5259,6 +5237,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+ + + +
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +
@@ -6770,28 +6770,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

- - - -
-
- - -MARKER.groupid - - - -
- -
-
-
- - -MARKER.groupname - - -
@@ -6869,6 +6847,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

+ + + +
+
+ + #boolean +MARKER.toall + + + +
+ +
+
+
+ + #boolean +MARKER.tocoalition + + +