From d777de12bfbee26c9087b5da9836cb47f392775c Mon Sep 17 00:00:00 2001
From: FlightControl-User
Date: Thu, 31 Dec 2020 19:42:48 +0000
Subject: [PATCH] MOOSE generated documentation [skip ci]
---
Documentation/AI.AI_A2A_Cap.html | 28 +
Documentation/AI.AI_A2A_Dispatcher.html | 28 +
Documentation/AI.AI_A2A_GCI.html | 28 +
Documentation/AI.AI_A2A_Patrol.html | 28 +
Documentation/AI.AI_A2G_BAI.html | 28 +
Documentation/AI.AI_A2G_CAS.html | 28 +
Documentation/AI.AI_A2G_Dispatcher.html | 72 +-
Documentation/AI.AI_A2G_SEAD.html | 28 +
Documentation/AI.AI_AIR_Dispatcher.html | 72 +
Documentation/AI.AI_Air.html | 72 +-
Documentation/AI.AI_Air_Engage.html | 28 +
Documentation/AI.AI_Air_Patrol.html | 28 +
Documentation/AI.AI_Air_Squadron.html | 28 +
Documentation/AI.AI_Bai.html | 28 +
Documentation/AI.AI_Balancer.html | 28 +
Documentation/AI.AI_Cap.html | 28 +
Documentation/AI.AI_Cargo.html | 28 +
Documentation/AI.AI_Cargo_APC.html | 28 +
Documentation/AI.AI_Cargo_Airplane.html | 40 +
Documentation/AI.AI_Cargo_Dispatcher.html | 28 +
Documentation/AI.AI_Cargo_Dispatcher_APC.html | 28 +
.../AI.AI_Cargo_Dispatcher_Airplane.html | 28 +
.../AI.AI_Cargo_Dispatcher_Helicopter.html | 28 +
.../AI.AI_Cargo_Dispatcher_Ship.html | 1488 +++
Documentation/AI.AI_Cargo_Helicopter.html | 28 +
Documentation/AI.AI_Cargo_Ship.html | 10774 ++++++++++++++++
Documentation/AI.AI_Cas.html | 28 +
.../AI.AI_ESCORT_DISPATCHER_REQUEST.html | 28 +
Documentation/AI.AI_Escort.html | 28 +
Documentation/AI.AI_Escort_Dispatcher.html | 28 +
Documentation/AI.AI_Formation.html | 28 +
Documentation/AI.AI_Patrol.html | 40 +
Documentation/Actions.Account.html | 28 +
Documentation/Actions.Assign.html | 28 +
Documentation/Actions.Assist.html | 28 +
Documentation/Actions.Route.html | 28 +
Documentation/Cargo.Cargo.html | 28 +
Documentation/Cargo.CargoCrate.html | 28 +
Documentation/Cargo.CargoGroup.html | 28 +
Documentation/Cargo.CargoSlingload.html | 28 +
Documentation/Cargo.CargoUnit.html | 50 +
Documentation/Core.Base.html | 28 +
Documentation/Core.Database.html | 28 +
Documentation/Core.Event.html | 28 +
Documentation/Core.Fsm.html | 28 +
Documentation/Core.Goal.html | 28 +
Documentation/Core.Menu.html | 28 +
Documentation/Core.Message.html | 28 +
Documentation/Core.Point.html | 28 +
Documentation/Core.Radio.html | 28 +
Documentation/Core.RadioQueue.html | 28 +
Documentation/Core.RadioSpeech.html | 28 +
Documentation/Core.Report.html | 28 +
Documentation/Core.ScheduleDispatcher.html | 28 +
Documentation/Core.Scheduler.html | 28 +
Documentation/Core.Set.html | 28 +
Documentation/Core.Settings.html | 32 +-
Documentation/Core.Spawn.html | 272 +-
Documentation/Core.SpawnStatic.html | 28 +
Documentation/Core.Spot.html | 61 +-
Documentation/Core.Timer.html | 28 +
Documentation/Core.UserFlag.html | 28 +
Documentation/Core.UserSound.html | 28 +
Documentation/Core.Velocity.html | 28 +
Documentation/Core.Zone.html | 28 +
Documentation/DCS.html | 28 +
Documentation/ENUMS.html | 28 +
Documentation/Functional.ATC_Ground.html | 28 +
Documentation/Functional.Arty.html | 28 +
Documentation/Functional.CleanUp.html | 28 +
Documentation/Functional.Designate.html | 83 +
Documentation/Functional.Detection.html | 94 +
Documentation/Functional.Escort.html | 28 +
Documentation/Functional.FOX.html | 28 +
Documentation/Functional.Mantis.html | 28 +
Documentation/Functional.MissileTrainer.html | 28 +
Documentation/Functional.Movement.html | 56 +-
Documentation/Functional.PseudoATC.html | 28 +
Documentation/Functional.Range.html | 28 +
Documentation/Functional.Rat.html | 85 +-
Documentation/Functional.Scoring.html | 28 +
Documentation/Functional.Sead.html | 28 +
Documentation/Functional.Suppression.html | 28 +
Documentation/Functional.Warehouse.html | 122 +
.../Functional.ZoneCaptureCoalition.html | 28 +
Documentation/Functional.ZoneGoal.html | 28 +
Documentation/Functional.ZoneGoalCargo.html | 28 +
.../Functional.ZoneGoalCoalition.html | 28 +
Documentation/Ops.Airboss.html | 99 +-
Documentation/Ops.Atis.html | 28 +
Documentation/Ops.RecoveryTanker.html | 28 +
Documentation/Ops.RescueHelo.html | 28 +
Documentation/Tasking.CommandCenter.html | 28 +
Documentation/Tasking.DetectionManager.html | 28 +
Documentation/Tasking.Mission.html | 28 +
Documentation/Tasking.Task.html | 50 +
Documentation/Tasking.TaskInfo.html | 28 +
Documentation/Tasking.TaskZoneCapture.html | 28 +
Documentation/Tasking.Task_A2A.html | 28 +
.../Tasking.Task_A2A_Dispatcher.html | 28 +
Documentation/Tasking.Task_A2G.html | 28 +
.../Tasking.Task_A2G_Dispatcher.html | 28 +
Documentation/Tasking.Task_Cargo.html | 41 +-
Documentation/Tasking.Task_Cargo_CSAR.html | 28 +
.../Tasking.Task_Cargo_Dispatcher.html | 60 +-
.../Tasking.Task_Cargo_Transport.html | 28 +
Documentation/Tasking.Task_Manager.html | 28 +
.../Tasking.Task_Zone_Capture_Dispatcher.html | 28 +
Documentation/Utilities.PROFILER.html | 28 +
Documentation/Utils.html | 28 +
Documentation/Wrapper.Airbase.html | 28 +
Documentation/Wrapper.Client.html | 28 +
Documentation/Wrapper.Controllable.html | 28 +
Documentation/Wrapper.Group.html | 106 +-
Documentation/Wrapper.Identifiable.html | 28 +
Documentation/Wrapper.Marker.html | 28 +
Documentation/Wrapper.Object.html | 28 +
Documentation/Wrapper.Positionable.html | 72 +
Documentation/Wrapper.Scenery.html | 28 +
Documentation/Wrapper.Static.html | 28 +
Documentation/Wrapper.Unit.html | 28 +
Documentation/index.html | 58 +
Documentation/routines.html | 28 +
123 files changed, 16235 insertions(+), 464 deletions(-)
create mode 100644 Documentation/AI.AI_Cargo_Dispatcher_Ship.html
create mode 100644 Documentation/AI.AI_Cargo_Ship.html
diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html
index c7fc97c82..c8a315cd0 100644
--- a/Documentation/AI.AI_A2A_Cap.html
+++ b/Documentation/AI.AI_A2A_Cap.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index ecf426312..4dacbc545 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_A2A_GCI.html b/Documentation/AI.AI_A2A_GCI.html
index 272e6f493..b5c449a00 100644
--- a/Documentation/AI.AI_A2A_GCI.html
+++ b/Documentation/AI.AI_A2A_GCI.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html
index 1587e169d..7b91be597 100644
--- a/Documentation/AI.AI_A2A_Patrol.html
+++ b/Documentation/AI.AI_A2A_Patrol.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html
index 55c3334fe..933871d3a 100644
--- a/Documentation/AI.AI_A2G_BAI.html
+++ b/Documentation/AI.AI_A2G_BAI.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html
index f38cefe70..c2ce19c93 100644
--- a/Documentation/AI.AI_A2G_CAS.html
+++ b/Documentation/AI.AI_A2G_CAS.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 1760eb57f..1e6d2a146 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -4479,17 +4507,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -12833,17 +12850,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
@@ -14161,17 +14167,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
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-
@@ -15796,17 +15791,6 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
-
-
-
-
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html
index 5aa5fd92d..628c8fcd0 100644
--- a/Documentation/AI.AI_A2G_SEAD.html
+++ b/Documentation/AI.AI_A2G_SEAD.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html
index 61a039ec5..6371bfa5c 100644
--- a/Documentation/AI.AI_AIR_Dispatcher.html
+++ b/Documentation/AI.AI_AIR_Dispatcher.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -4275,6 +4303,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -9572,6 +9611,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -10889,6 +10939,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -12513,6 +12574,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index 9c39d0c16..17082bff3 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
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+
+
+
+
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -2769,17 +2797,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -5524,17 +5541,6 @@ Once the time is finished, the old AI will return to the base.
-
-
-
-
@@ -6260,17 +6266,6 @@ Once the time is finished, the old AI will return to the base.
-
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@@ -7889,17 +7884,6 @@ Once the time is finished, the old AI will return to the base.
-
-
-
-
diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html
index 5b74c4319..176923870 100644
--- a/Documentation/AI.AI_Air_Engage.html
+++ b/Documentation/AI.AI_Air_Engage.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html
index 37ee34394..c059887ff 100644
--- a/Documentation/AI.AI_Air_Patrol.html
+++ b/Documentation/AI.AI_Air_Patrol.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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+
+
+
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index 15bbeae83..0d89d4cd6 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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+
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html
index 9afba2caa..4b568f926 100644
--- a/Documentation/AI.AI_Bai.html
+++ b/Documentation/AI.AI_Bai.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
+
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+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html
index 4d7069042..c672559c1 100644
--- a/Documentation/AI.AI_Balancer.html
+++ b/Documentation/AI.AI_Balancer.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
+
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+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html
index 55ec35036..87dc9e11a 100644
--- a/Documentation/AI.AI_Cap.html
+++ b/Documentation/AI.AI_Cap.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
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+
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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+
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index 9e1fc0d3a..2abace31d 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
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+
+
+
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html
index ab6cb84e2..82a33c649 100644
--- a/Documentation/AI.AI_Cargo_APC.html
+++ b/Documentation/AI.AI_Cargo_APC.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
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Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index a91f4a85c..aab5a4be3 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
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+
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+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -2521,6 +2549,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -4305,6 +4336,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -4931,6 +4965,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -6450,6 +6487,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html
index d61401cd4..7b4ca99f0 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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+
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+
+
+
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+
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+
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
index 8157b85b2..9ba55b477 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
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+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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+
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
index 86876a0b0..0c9cc533b 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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+
+
+
+
+
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+
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+
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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+
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
index 783ec5bca..2e70f906c 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
new file mode 100644
index 000000000..51d8ab0dc
--- /dev/null
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
@@ -0,0 +1,1488 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Close ×
+
+
+
+
+
+
+
+
+
AI -- (R2.2) - Models the process of Combat Air Patrol (CAP) for airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI - (R2.2) - Manages the process of an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.2) - Models the process of Ground Controlled Interception (GCI) for airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.2) - Models the process of air patrol of airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of air to ground BAI engagement for airplanes and helicopters.
+
+
+
+
+
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+
+
+
+
+
AI -- Models the process of air to ground engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of air to ground SEAD engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Create an automated AIR defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the process of AI air operations.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of air to ground engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of A2G patrolling and engaging ground targets for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Models squadrons for airplanes and helicopters.
+
+
+
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+
+
+
+
+
+
+
AI -- Peform Battlefield Area Interdiction (BAI) within an engagement zone.
+
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+
+
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+
+
+
AI -- Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.
+
+
+
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+
+
+
+
+
+
+
AI -- Perform Combat Air Patrolling (CAP) for airplanes.
+
+
+
+
+
+
+
+
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+
+
AI -- (R2.4) - Models the intelligent transportation of infantry and other cargo.
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+
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AI -- (R2.4) - Models the intelligent transportation of infantry and other cargo.
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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.4) - Models the intelligent transportation of infantry and other cargo.
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AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using APCs.
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+
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+
+
AI -- (R2.4) - Models the intelligent transportation of infantry and other cargo using Planes.
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+
+
+
+
+
+
+
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+
+
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
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+
+
AI -- Perform Close Air Support (CAS) near friendlies.
+
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+
+
AI - Models the assignment of AI escorts to player flights upon request using the radio menu.
+
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Functional -- Taking the lead of AI escorting your flight or of other AI, upon request using the menu.
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AI - Models the automatic assignment of AI escorts to player flights.
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AI -- Build large airborne formations of aircraft.
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AI -- Perform Air Patrolling for airplanes.
+
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+
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Unit s.
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+
(SP) (MP) (FSM) Accept or reject process for player (task) assignments.
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(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
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(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
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Core -- Management of CARGO logistics, that can be transported from and to transportation carriers.
+
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Cargo -- Management of single cargo crates, which are based on a Static object.
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Cargo -- Management of grouped cargo logistics, which are based on a Wrapper.Group object.
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Cargo -- Management of single cargo crates, which are based on a Static object.
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Cargo -- Management of single cargo logistics, which are based on a Wrapper.Unit object.
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Core - The base class within the framework.
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Core - Manages several databases containing templates, mission objects, and mission information.
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Core - Models DCS event dispatching using a publish-subscribe model.
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Core - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.
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Core - Models the process to achieve goal(s).
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Core - Manage hierarchical menu structures and commands for players within a mission.
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Core - Informs the players using messages during a simulation.
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Core - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.
+
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Core - Is responsible for everything that is related to radio transmission and you can hear in DCS, be it TACAN beacons, Radio transmissions.
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Core - Queues Radio Transmissions.
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Core - Makes the radio talk.
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Core - Provides a handy means to create messages and reports.
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Core -- SCHEDULEDISPATCHER dispatches the different schedules.
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Core - Prepares and handles the execution of functions over scheduled time (intervals).
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Core - Define collections of objects to perform bulk actions and logically group objects.
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Core - Manages various settings for running missions, consumed by moose classes and provides a menu system for players to tweak settings in running missions.
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Core - Spawn dynamically new groups of units in running missions.
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Core - Management of spotting logistics, that can be activated and deactivated upon command.
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Core - Timer scheduler.
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Core - Manage user flags to interact with the mission editor trigger system and server side scripts.
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Core - Manage user sound.
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Core - Models a velocity or speed, which can be expressed in various formats according the settings.
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Core - Define zones within your mission of various forms, with various capabilities.
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Utilities Enumerators.
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Functional -- Monitor airbase traffic and regulate speed while taxiing.
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Functional - Control artillery units.
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Functional -- Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.
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Functional -- Management of target Designation .
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Functional -- Models the detection of enemy units by FACs or RECCEs and group them according various methods.
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Functional -- Taking the lead of AI escorting your flight.
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Functional - (R2.5) - Yet Another Missile Trainer.
+
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+
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Functional -- Modular, Automatic and Network capable Targeting and Interception System for Air Defenses
+
+
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MANTIS - Moose derived Modular, Automatic and Network capable Targeting and Interception System
+Controls a network of SAM sites.
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Functional -- Train missile defence and deflection.
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Functional -- Limit the movement of simulaneous moving ground vehicles.
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Functional - Rudimentary ATC.
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Functional - Range Practice.
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Functional - Create random airtraffic in your missions.
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Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
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Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
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Functional - Suppress fire of ground units when they get hit.
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Functional - Simulation of logistic operations.
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Functional -- Models the process to zone guarding and capturing.
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Functional (WIP) -- Base class that models processes to achieve goals involving a Zone.
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Functional (WIP) -- Base class that models processes to achieve goals involving a Zone and Cargo.
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Functional (WIP) -- Base class that models processes to achieve goals involving a Zone for a Coalition.
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Ops - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).
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Ops - Automatic Terminal Information Service (ATIS).
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Ops - Recovery tanker for carrier operations.
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Ops - Rescue helicopter for carrier operations.
+
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+
+
Tasking -- A command center governs multiple missions, and takes care of the reporting and communications.
+
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+
+
Tasking - This module contains the DETECTION_MANAGER class and derived classes.
+
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Tasking -- A mission models a goal to be achieved through the execution and completion of tasks by human players.
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Tasking -- A task object governs the main engine to administer human taskings.
+
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Tasking -- Controls the information of a Task.
+
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Tasking - The TASK_Protect models tasks for players to protect or capture specific zones.
+
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Tasking - The TASK_A2A models tasks for players in Air to Air engagements.
+
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Tasking - Dynamically allocates A2A tasks to human players, based on detected airborne targets through an EWR network.
+
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Tasking - The TASK_A2G models tasks for players in Air to Ground engagements.
+
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Tasking -- Dynamically allocates A2G tasks to human players, based on detected ground targets through reconnaissance.
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Tasking -- Base class to model tasks for players to transport cargo.
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Tasking -- Orchestrates the task for players to execute CSAR for downed pilots.
+
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Tasking - Creates and manages player TASK_CARGO tasks.
+
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Tasking -- Models tasks for players to transport cargo.
+
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+
This module contains the TASK_MANAGER class and derived classes.
+
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Tasking - Creates and manages player TASK_ZONE_CAPTURE tasks.
+
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+
This module contains derived utilities taken from the MIST framework, which are excellent tools to be reused in an OO environment.
+
+
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+
+
Wrapper -- AIRBASE is a wrapper class to handle the DCS Airbase objects.
+
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Wrapper -- CLIENT wraps DCS Unit objects acting as a Client or Player within a mission.
+
+
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Wrapper -- CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
+
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Wrapper -- GROUP wraps the DCS Class Group objects.
+
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Wrapper -- IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
+
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Wrapper - Markers On the F10 map.
+
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+
+
Wrapper -- OBJECT wraps the DCS Object derived objects.
+
+
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+
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Wrapper -- POSITIONABLE wraps DCS classes that are "positionable".
+
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Wrapper -- SCENERY models scenery within the DCS simulator.
+
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+
+
+
+
Wrapper -- STATIC wraps the DCS StaticObject class.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - UNIT is a wrapper class for the DCS Class Unit.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Module AI.AI_Cargo_Dispatcher_Ship
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
+
+
+
+ Various Cargo.Cargo#CARGO types can be transported, including infantry, vehicles, and crates.
+ Define a deploy zone of various types to determine the destination of the cargo.
+ Ships will follow shipping lanes as defined in the Mission Editor.
+ Multiple ships can transport multiple cargo as a single group.
+
+
+
+
+
Test Missions:
+
+
NEED TO DO
+
+
+
+
Author: acrojason (derived from AI_Cargo_Dispatcher_APC by FlightControl)
+
+
+
+
+
+
Global(s)
+
+
+
+
Global AI_CARGO_DISPATCHER_SHIP
+
+
+
+
+
+
+
+
Type(s)
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index 8f920e39f..0b0302899 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html
new file mode 100644
index 000000000..13ac07acb
--- /dev/null
+++ b/Documentation/AI.AI_Cargo_Ship.html
@@ -0,0 +1,10774 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Close ×
+
+
+
+
+
+
+
+
+
AI -- (R2.2) - Models the process of Combat Air Patrol (CAP) for airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI - (R2.2) - Manages the process of an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.2) - Models the process of Ground Controlled Interception (GCI) for airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.2) - Models the process of air patrol of airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of air to ground BAI engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of air to ground engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Create an automated A2G defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of air to ground SEAD engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Create an automated AIR defense system based on a detection network of reconnaissance vehicles and air units, coordinating SEAD, BAI and CAP operations.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the process of AI air operations.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of air to ground engagement for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- Models the process of A2G patrolling and engaging ground targets for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI - Models squadrons for airplanes and helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- Peform Battlefield Area Interdiction (BAI) within an engagement zone.
+
+
+
+
+
+
+
+
+
+
+
AI -- Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.
+
+
+
+
+
+
+
+
+
+
+
AI -- Perform Combat Air Patrolling (CAP) for airplanes.
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.4) - Models the intelligent transportation of infantry and other cargo.
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.4) - Models the intelligent transportation of infantry and other cargo.
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.4) - Models the intelligent transportation of infantry and other cargo.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using APCs.
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.4) - Models the intelligent transportation of infantry and other cargo using Planes.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
+
+
+
+
+
+
+
+
+
+
+
AI -- Perform Close Air Support (CAS) near friendlies.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the assignment of AI escorts to player flights upon request using the radio menu.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Taking the lead of AI escorting your flight or of other AI, upon request using the menu.
+
+
+
+
+
+
+
+
+
+
+
AI - Models the automatic assignment of AI escorts to player flights.
+
+
+
+
+
+
+
+
+
+
+
AI -- Build large airborne formations of aircraft.
+
+
+
+
+
+
+
+
+
+
+
AI -- Perform Air Patrolling for airplanes.
+
+
+
+
+
+
+
+
+
+
+
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occuring on Wrapper.Unit s.
+
+
+
+
+
+
+
+
+
+
+
(SP) (MP) (FSM) Accept or reject process for player (task) assignments.
+
+
+
+
+
+
+
+
+
+
+
(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
+
+
+
+
+
+
+
+
+
+
+
(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
+
+
+
+
+
+
+
+
+
+
+
Core -- Management of CARGO logistics, that can be transported from and to transportation carriers.
+
+
+
+
+
+
+
+
+
+
+
Cargo -- Management of single cargo crates, which are based on a Static object.
+
+
+
+
+
+
+
+
+
+
+
Cargo -- Management of grouped cargo logistics, which are based on a Wrapper.Group object.
+
+
+
+
+
+
+
+
+
+
+
Cargo -- Management of single cargo crates, which are based on a Static object.
+
+
+
+
+
+
+
+
+
+
+
Cargo -- Management of single cargo logistics, which are based on a Wrapper.Unit object.
+
+
+
+
+
+
+
+
+
+
+
Core - The base class within the framework.
+
+
+
+
+
+
+
+
+
+
+
Core - Manages several databases containing templates, mission objects, and mission information.
+
+
+
+
+
+
+
+
+
+
+
Core - Models DCS event dispatching using a publish-subscribe model.
+
+
+
+
+
+
+
+
+
+
+
Core - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.
+
+
+
+
+
+
+
+
+
+
+
Core - Models the process to achieve goal(s).
+
+
+
+
+
+
+
+
+
+
+
Core - Manage hierarchical menu structures and commands for players within a mission.
+
+
+
+
+
+
+
+
+
+
+
Core - Informs the players using messages during a simulation.
+
+
+
+
+
+
+
+
+
+
+
Core - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.
+
+
+
+
+
+
+
+
+
+
+
Core - Is responsible for everything that is related to radio transmission and you can hear in DCS, be it TACAN beacons, Radio transmissions.
+
+
+
+
+
+
+
+
+
+
+
Core - Queues Radio Transmissions.
+
+
+
+
+
+
+
+
+
+
+
Core - Makes the radio talk.
+
+
+
+
+
+
+
+
+
+
+
Core - Provides a handy means to create messages and reports.
+
+
+
+
+
+
+
+
+
+
+
Core -- SCHEDULEDISPATCHER dispatches the different schedules.
+
+
+
+
+
+
+
+
+
+
+
Core - Prepares and handles the execution of functions over scheduled time (intervals).
+
+
+
+
+
+
+
+
+
+
+
Core - Define collections of objects to perform bulk actions and logically group objects.
+
+
+
+
+
+
+
+
+
+
+
Core - Manages various settings for running missions, consumed by moose classes and provides a menu system for players to tweak settings in running missions.
+
+
+
+
+
+
+
+
+
+
+
Core - Spawn dynamically new groups of units in running missions.
+
+
+
+
+
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+
+
Core - Management of spotting logistics, that can be activated and deactivated upon command.
+
+
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+
+
+
+
+
+
+
+
Core - Timer scheduler.
+
+
+
+
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+
+
Core - Manage user flags to interact with the mission editor trigger system and server side scripts.
+
+
+
+
+
+
+
+
+
+
+
Core - Manage user sound.
+
+
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+
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+
+
Core - Models a velocity or speed, which can be expressed in various formats according the settings.
+
+
+
+
+
+
+
+
+
+
+
Core - Define zones within your mission of various forms, with various capabilities.
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
Utilities Enumerators.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Monitor airbase traffic and regulate speed while taxiing.
+
+
+
+
+
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+
+
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+
+
Functional - Control artillery units.
+
+
+
+
+
+
+
+
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+
+
Functional -- Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Management of target Designation .
+
+
+
+
+
+
+
+
+
+
+
Functional -- Models the detection of enemy units by FACs or RECCEs and group them according various methods.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Taking the lead of AI escorting your flight.
+
+
+
+
+
+
+
+
+
+
+
Functional - (R2.5) - Yet Another Missile Trainer.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Modular, Automatic and Network capable Targeting and Interception System for Air Defenses
+
+
+
+
MANTIS - Moose derived Modular, Automatic and Network capable Targeting and Interception System
+Controls a network of SAM sites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Train missile defence and deflection.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Limit the movement of simulaneous moving ground vehicles.
+
+
+
+
+
+
+
+
+
+
+
Functional - Rudimentary ATC.
+
+
+
+
+
+
+
+
+
+
+
Functional - Range Practice.
+
+
+
+
+
+
+
+
+
+
+
Functional - Create random airtraffic in your missions.
+
+
+
+
+
+
+
+
+
+
+
Functional - Administer the scoring of player achievements, and create a CSV file logging the scoring events for use at team or squadron websites.
+
+
+
+
+
+
+
+
+
+
+
Functional -- Make SAM sites execute evasive and defensive behaviour when being fired upon.
+
+
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+
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+
+
Functional - Suppress fire of ground units when they get hit.
+
+
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+
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+
+
Functional - Simulation of logistic operations.
+
+
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+
+
Functional -- Models the process to zone guarding and capturing.
+
+
+
+
+
+
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+
+
Functional (WIP) -- Base class that models processes to achieve goals involving a Zone.
+
+
+
+
+
+
+
+
+
+
+
Functional (WIP) -- Base class that models processes to achieve goals involving a Zone and Cargo.
+
+
+
+
+
+
+
+
+
+
+
Functional (WIP) -- Base class that models processes to achieve goals involving a Zone for a Coalition.
+
+
+
+
+
+
+
+
+
+
+
Ops - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).
+
+
+
+
+
+
+
+
+
+
+
Ops - Automatic Terminal Information Service (ATIS).
+
+
+
+
+
+
+
+
+
+
+
Ops - Recovery tanker for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Ops - Rescue helicopter for carrier operations.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- A command center governs multiple missions, and takes care of the reporting and communications.
+
+
+
+
+
+
+
+
+
+
+
Tasking - This module contains the DETECTION_MANAGER class and derived classes.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- A mission models a goal to be achieved through the execution and completion of tasks by human players.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- A task object governs the main engine to administer human taskings.
+
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+
+
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+
+
+
+
Tasking -- Controls the information of a Task.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_Protect models tasks for players to protect or capture specific zones.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_A2A models tasks for players in Air to Air engagements.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Dynamically allocates A2A tasks to human players, based on detected airborne targets through an EWR network.
+
+
+
+
+
+
+
+
+
+
+
Tasking - The TASK_A2G models tasks for players in Air to Ground engagements.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Dynamically allocates A2G tasks to human players, based on detected ground targets through reconnaissance.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Base class to model tasks for players to transport cargo.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Orchestrates the task for players to execute CSAR for downed pilots.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Creates and manages player TASK_CARGO tasks.
+
+
+
+
+
+
+
+
+
+
+
Tasking -- Models tasks for players to transport cargo.
+
+
+
+
+
+
+
+
+
+
+
This module contains the TASK_MANAGER class and derived classes.
+
+
+
+
+
+
+
+
+
+
+
Tasking - Creates and manages player TASK_ZONE_CAPTURE tasks.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
This module contains derived utilities taken from the MIST framework, which are excellent tools to be reused in an OO environment.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- AIRBASE is a wrapper class to handle the DCS Airbase objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- CLIENT wraps DCS Unit objects acting as a Client or Player within a mission.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- GROUP wraps the DCS Class Group objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - Markers On the F10 map.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- OBJECT wraps the DCS Object derived objects.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- POSITIONABLE wraps DCS classes that are "positionable".
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- SCENERY models scenery within the DCS simulator.
+
+
+
+
+
+
+
+
+
+
+
Wrapper -- STATIC wraps the DCS StaticObject class.
+
+
+
+
+
+
+
+
+
+
+
Wrapper - UNIT is a wrapper class for the DCS Class Unit.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Module AI.AI_Cargo_Ship
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
+
+
+
+
+
+
Author: acrojason (derived from AI_Cargo_APC by FlightControl)
+
+
+
+
+
+
Global(s)
+
+
+
+
Global AI_CARGO_SHIP
+
+Brings a dynamic cargo handling capability for an AI naval group.
+
+
+
+
+
+
+
+
#AI_CARGO_SHIP
+
AI_CARGO_SHIP
+
+
Brings a dynamic cargo handling capability for an AI naval group.
+
+
+
+
Naval ships can be utilized to transport cargo around the map following naval shipping lanes.
+The AI_CARGO_SHIP class uses the Cargo.Cargo capabilities within the MOOSE framework.
+Cargo.Cargo must be declared within the mission or warehouse to make the AI_CARGO_SHIP recognize the cargo.
+Please consult the Cargo.Cargo module for more information.
+
+
Cargo loading.
+
+
The module will automatically load cargo when the Ship is within boarding or loading radius.
+The boarding or loading radius is specified when the cargo is created in the simulation and depends on the type of
+cargo and the specified boarding radius.
+
+
Defending the Ship when enemies are nearby
+
This is not supported for naval cargo because most tanks don't float. Protect your transports...
+
+
Infantry or cargo health .
+
When cargo is unboarded from the Ship, the cargo is actually respawned into the battlefield.
+As a result, the unboarding cargo is very healthy every time it unboards.
+This is due to the limitation of the DCS simulator, which is not able to specify the health of newly spawned units as a parameter.
+However, cargo that was destroyed when unboarded and following the Ship won't be respawned again (this is likely not a thing for
+naval cargo due to the lack of support for defending the Ship mentioned above). Destroyed is destroyed.
+As a result, there is some additional strength that is gained when an unboarding action happens, but in terms of simulation balance
+this has marginal impact on the overall battlefield simulation. Given the relatively short duration of DCS missions and the somewhat
+lengthy naval transport times, most units entering the Ship as cargo will be freshly en route to an amphibious landing or transporting
+between warehouses.
+
+
Control the Ships on the map.
+
+
Currently, naval transports can only be controlled via scripts due to their reliance upon predefined Shipping Lanes created in the Mission
+Editor. An interesting future enhancement could leverage new pathfinding functionality for ships in the Ops module.
+
+
Cargo deployment.
+
+
Using the AI_CARGO_SHIP.Deploy () method, you are able to direct the Ship towards a Deploy zone to unboard/unload the cargo at the
+specified coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
+
+
Cargo pickup.
+
+
Using the AI_CARGO_SHIP.Pickup () method, you are able to direct the Ship towards a Pickup zone to board/load the cargo at the specified
+coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.
+
+
+
+
+
+
+
Type(s)
+
+
+
+
+
+ Fields and Methods inherited from AI_CARGO_SHIP
+ Description
+
+
+ AI_CARGO_SHIP.CargoCarrier
+
+
+
+
+
+ AI_CARGO_SHIP.Coalition
+
+
+
+
+
+ AI_CARGO_SHIP:FindCarrier(Coordinate, Radius)
+
+FInd a free Carrier within a radius
+
+
+
+ AI_CARGO_SHIP:FollowToCarrier(Me, ShipUnit, Cargo, CargoGroup)
+
+Follow Infantry to the Carrier
+
+
+
+ AI_CARGO_SHIP:New(Ship, CargoSet, CombatRadius, ShippingLane)
+
+Creates a new AI_CARGO_SHIP object.
+
+
+
+ AI_CARGO_SHIP:SetCarrier(CargoCarrier)
+
+Set the Carrier
+
+
+
+ AI_CARGO_SHIP:SetCombatRadius(CombatRadius)
+
+
+
+
+
+ AI_CARGO_SHIP:SetShippingLane(ShippingLane)
+
+
+
+
+
+ AI_CARGO_SHIP.Zone
+
+
+
+
+
+ AI_CARGO_SHIP._Deploy(Ship, self, Coordinate, DeployZone)
+
+Check if cargo ship is alive and trigger Unload event.
+
+
+
+ AI_CARGO_SHIP._Pickup(Ship, self, Coordinate, Speed, PickupZone)
+
+Check if cargo ship is alive and trigger Load event
+
+
+
+ AI_CARGO_SHIP:onafterDeploy(SHIP, From, Event, To, Coordinate, Speed, Height, DeployZone, Ship)
+
+On after Deploy event.
+
+
+
+ AI_CARGO_SHIP:onafterHome(Ship, From, Event, To, Coordinate, Speed, Height, HomeZone)
+
+
+
+
+
+ AI_CARGO_SHIP:onafterMonitor(Ship, From, Event, To)
+
+
+
+
+
+ AI_CARGO_SHIP.onafterPickup(AI_CARGO_SHIP, From, Event, To, Coordinate, Speed, Height, PickupZone, self, Ship)
+
+on after Pickup event.
+
+
+
+ AI_CARGO_SHIP:onafterUnload(Ship, From, Event, To, DeployZone, Defend)
+
+On after Unload event.
+
+
+
+
+
+
+
+ Fields and Methods inherited from AI_CARGO
+ Description
+
+
+ AI_CARGO_SHIP.CargoCarrier
+
+
+
+
+
+ AI_CARGO_SHIP.CargoSet
+
+
+
+
+
+ AI_CARGO_SHIP.Carrier_Cargo
+
+
+
+
+
+ AI_CARGO_SHIP:Deploy(Coordinate, Speed)
+
+Deploy Trigger for AI_CARGO
+
+
+
+ AI_CARGO_SHIP:IsRelocating()
+
+
+
+
+
+ AI_CARGO_SHIP:IsTransporting()
+
+
+
+
+
+ AI_CARGO_SHIP:New(Carrier, CargoSet, CombatRadius)
+
+Creates a new AI_CARGO object.
+
+
+
+ AI_CARGO_SHIP:OnAfterDeploy(From, Event, To, Coordinate, Speed)
+
+Deploy Handler OnAfter for AI_CARGO
+
+
+
+ AI_CARGO_SHIP:OnAfterDeployed(Carrier, From, Event, To, DeployZone, Defend)
+
+On after Deployed event.
+
+
+
+ AI_CARGO_SHIP:OnAfterLoaded(Carrier, From, Event, To)
+
+Loaded Handler OnAfter for AI_CARGO
+
+
+
+ AI_CARGO_SHIP:OnAfterPickup(From, Event, To, Coordinate, Speed)
+
+Pickup Handler OnAfter for AI_CARGO
+
+
+
+ AI_CARGO_SHIP:OnAfterUnloaded(Carrier, From, Event, To)
+
+Unloaded Handler OnAfter for AI_CARGO
+
+
+
+ AI_CARGO_SHIP:OnBeforeDeploy(From, Event, To, Coordinate, Speed)
+
+Deploy Handler OnBefore for AI_CARGO
+
+
+
+ AI_CARGO_SHIP:OnBeforePickup(From, Event, To, Coordinate, Speed)
+
+Pickup Handler OnBefore for AI_CARGO
+
+
+
+ AI_CARGO_SHIP:Pickup(Coordinate, Speed)
+
+Pickup Trigger for AI_CARGO
+
+
+
+ AI_CARGO_SHIP.Relocating
+
+
+
+
+
+ AI_CARGO_SHIP.Transporting
+
+
+
+
+
+ AI_CARGO_SHIP:__Deploy(Delay, Coordinate, Speed)
+
+Deploy Asynchronous Trigger for AI_CARGO
+
+
+
+ AI_CARGO_SHIP:__Pickup(Delay, Coordinate, Speed)
+
+Pickup Asynchronous Trigger for AI_CARGO
+
+
+
+ AI_CARGO_SHIP:onafterBoard(Carrier, From, Event, To, Cargo, CarrierUnit, PickupZone)
+
+On after Board event.
+
+
+
+ AI_CARGO_SHIP:onafterDeploy(APC, From, Event, To, Coordinate, Speed, Height, DeployZone)
+
+On after Deploy event.
+
+
+
+ AI_CARGO_SHIP:onafterDeployed(Carrier, From, Event, To, DeployZone, Defend)
+
+On after Deployed event.
+
+
+
+ AI_CARGO_SHIP:onafterLoaded(Carrier, From, Event, To, PickupZone, Cargo)
+
+On after Loaded event.
+
+
+
+ AI_CARGO_SHIP:onafterPickedUp(Carrier, From, Event, To, PickupZone)
+
+On after PickedUp event.
+
+
+
+ AI_CARGO_SHIP:onafterPickup(APC, From, Event, To, Coordinate, Speed, Height, PickupZone)
+
+On after Pickup event.
+
+
+
+ AI_CARGO_SHIP:onafterUnboard(Carrier, From, Event, To, Cargo, DeployZone, CarrierUnit, Defend)
+
+On after Unboard event.
+
+
+
+ AI_CARGO_SHIP:onafterUnload(Carrier, From, Event, To, DeployZone, Defend)
+
+On after Unload event.
+
+
+
+ AI_CARGO_SHIP:onafterUnloaded(Carrier, From, Event, To, Cargo, Deployed, DeployZone, CarrierUnit, Defend)
+
+On after Unloaded event.
+
+
+
+ AI_CARGO_SHIP:onbeforeLoad(Carrier, From, Event, To, PickupZone)
+
+On before Load event.
+
+
+
+ AI_CARGO_SHIP:onbeforeReload(Carrier, From, Event, To, PickupZone)
+
+On before Reload event.
+
+
+
+
+
+
+
+ Fields and Methods inherited from FSM_CONTROLLABLE
+ Description
+
+
+ AI_CARGO_SHIP.Controllable
+
+
+
+
+
+ AI_CARGO_SHIP:GetControllable()
+
+Gets the CONTROLLABLE object that the FSM_CONTROLLABLE governs.
+
+
+
+ AI_CARGO_SHIP:New(FSMT, Controllable)
+
+Creates a new FSM_CONTROLLABLE object.
+
+
+
+ AI_CARGO_SHIP:OnAfterStop(Controllable, From, Event, To)
+
+OnAfter Transition Handler for Event Stop.
+
+
+
+ AI_CARGO_SHIP:OnBeforeStop(Controllable, From, Event, To)
+
+OnBefore Transition Handler for Event Stop.
+
+
+
+ AI_CARGO_SHIP:OnEnterStopped(Controllable, From, Event, To)
+
+OnEnter Transition Handler for State Stopped.
+
+
+
+ AI_CARGO_SHIP:OnLeaveStopped(Controllable, From, Event, To)
+
+OnLeave Transition Handler for State Stopped.
+
+
+
+ AI_CARGO_SHIP:SetControllable(FSMControllable)
+
+Sets the CONTROLLABLE object that the FSM_CONTROLLABLE governs.
+
+
+
+ AI_CARGO_SHIP:Stop()
+
+Synchronous Event Trigger for Event Stop.
+
+
+
+ AI_CARGO_SHIP:__Stop(Delay)
+
+Asynchronous Event Trigger for Event Stop.
+
+
+
+ AI_CARGO_SHIP:_call_handler(step, trigger, params, EventName)
+
+
+
+
+
+
+
+
+
+ Fields and Methods inherited from FSM
+ Description
+
+
+ AI_CARGO_SHIP:AddEndState(State)
+
+Adds an End state.
+
+
+
+ AI_CARGO_SHIP:AddProcess(From, Event, Process, ReturnEvents)
+
+Set the default Process template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task.
+
+
+
+ AI_CARGO_SHIP:AddScore(State, ScoreText, Score)
+
+Adds a score for the FSM to be achieved.
+
+
+
+ AI_CARGO_SHIP:AddScoreProcess(From, Event, State, ScoreText, Score)
+
+Adds a score for the FSM_PROCESS to be achieved.
+
+
+
+ AI_CARGO_SHIP:AddTransition(From, Event, To)
+
+Add a new transition rule to the FSM.
+
+
+
+ AI_CARGO_SHIP.CallScheduler
+
+Call scheduler.
+
+
+
+ AI_CARGO_SHIP.ClassName
+
+Name of the class.
+
+
+
+ AI_CARGO_SHIP.Events
+
+
+
+
+
+ AI_CARGO_SHIP:GetCurrentState()
+
+Get current state.
+
+
+
+ AI_CARGO_SHIP:GetEndStates()
+
+Returns the End states.
+
+
+
+ AI_CARGO_SHIP:GetProcess(From, Event)
+
+
+
+
+
+ AI_CARGO_SHIP:GetProcesses()
+
+Returns a table of the SubFSM rules defined within the FSM.
+
+
+
+ AI_CARGO_SHIP:GetScores(Scores)
+
+Returns a table with the scores defined.
+
+
+
+ AI_CARGO_SHIP:GetStartState()
+
+Returns the start state of the FSM.
+
+
+
+ AI_CARGO_SHIP:GetState()
+
+Get current state.
+
+
+
+ AI_CARGO_SHIP:GetSubs()
+
+Returns a table with the Subs defined.
+
+
+
+ AI_CARGO_SHIP:GetTransitions()
+
+Returns a table of the transition rules defined within the FSM.
+
+
+
+ AI_CARGO_SHIP:Is(State, If)
+
+Check if FSM is in state.
+
+
+
+ AI_CARGO_SHIP:LoadCallBacks(CallBackTable)
+
+Load call backs.
+
+
+
+ AI_CARGO_SHIP:New()
+
+Creates a new FSM object.
+
+
+
+ AI_CARGO_SHIP.Scores
+
+Scores.
+
+
+
+ AI_CARGO_SHIP:SetProcess(From, Event, Fsm)
+
+
+
+
+
+ AI_CARGO_SHIP:SetStartState(State)
+
+Sets the start state of the FSM.
+
+
+
+ AI_CARGO_SHIP._EndStates
+
+
+
+
+
+ AI_CARGO_SHIP._EventSchedules
+
+
+
+
+
+ AI_CARGO_SHIP._Processes
+
+
+
+
+
+ AI_CARGO_SHIP._Scores
+
+
+
+
+
+ AI_CARGO_SHIP._StartState
+
+
+
+
+
+ AI_CARGO_SHIP._Transitions
+
+
+
+
+
+ AI_CARGO_SHIP:_add_to_map(Map, Event)
+
+Add to map.
+
+
+
+ AI_CARGO_SHIP:_call_handler(step, trigger, params, EventName)
+
+Call handler.
+
+
+
+ AI_CARGO_SHIP:_create_transition(EventName)
+
+Create transition.
+
+
+
+ AI_CARGO_SHIP:_delayed_transition(EventName)
+
+Delayed transition.
+
+
+
+ AI_CARGO_SHIP:_eventmap(Events, EventStructure)
+
+Event map.
+
+
+
+ AI_CARGO_SHIP:_gosub(ParentFrom, ParentEvent)
+
+Go sub.
+
+
+
+ AI_CARGO_SHIP:_handler(EventName, ...)
+
+Handler.
+
+
+
+ AI_CARGO_SHIP:_isendstate(Current)
+
+Is end state.
+
+
+
+ AI_CARGO_SHIP:_submap(subs, sub, name)
+
+Sub maps.
+
+
+
+ AI_CARGO_SHIP:can(e)
+
+Check if can do an event.
+
+
+
+ AI_CARGO_SHIP:cannot(e)
+
+Check if cannot do an event.
+
+
+
+ AI_CARGO_SHIP.current
+
+Current state name.
+
+
+
+ AI_CARGO_SHIP.endstates
+
+
+
+
+
+ AI_CARGO_SHIP:is(State, If, state)
+
+Check if FSM is in state.
+
+
+
+ AI_CARGO_SHIP.options
+
+Options.
+
+
+
+ AI_CARGO_SHIP.subs
+
+Subs.
+
+
+
+
+
+
+
+ Fields and Methods inherited from BASE
+ Description
+
+
+ AI_CARGO_SHIP.ClassID
+
+The ID number of the class.
+
+
+
+ AI_CARGO_SHIP.ClassName
+
+The name of the class.
+
+
+
+ AI_CARGO_SHIP.ClassNameAndID
+
+The name of the class concatenated with the ID number of the class.
+
+
+
+ AI_CARGO_SHIP:ClearState(Object, StateName)
+
+Clear the state of an object.
+
+
+
+ AI_CARGO_SHIP:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)
+
+Creation of a Birth Event.
+
+
+
+ AI_CARGO_SHIP:CreateEventCrash(EventTime, Initiator)
+
+Creation of a Crash Event.
+
+
+
+ AI_CARGO_SHIP:CreateEventDead(EventTime, Initiator)
+
+Creation of a Dead Event.
+
+
+
+ AI_CARGO_SHIP:CreateEventRemoveUnit(EventTime, Initiator)
+
+Creation of a Remove Unit Event.
+
+
+
+ AI_CARGO_SHIP:CreateEventTakeoff(EventTime, Initiator)
+
+Creation of a Takeoff Event.
+
+
+
+ AI_CARGO_SHIP:E(Arguments)
+
+Log an exception which will be traced always.
+
+
+
+ AI_CARGO_SHIP:EventDispatcher()
+
+Returns the event dispatcher
+
+
+
+ AI_CARGO_SHIP:EventRemoveAll()
+
+Remove all subscribed events
+
+
+
+ AI_CARGO_SHIP:F(Arguments)
+
+Trace a function call.
+
+
+
+ AI_CARGO_SHIP:F2(Arguments)
+
+Trace a function call level 2.
+
+
+
+ AI_CARGO_SHIP:F3(Arguments)
+
+Trace a function call level 3.
+
+
+
+ AI_CARGO_SHIP:GetClassID()
+
+Get the ClassID of the class instance.
+
+
+
+ AI_CARGO_SHIP:GetClassName()
+
+Get the ClassName of the class instance.
+
+
+
+ AI_CARGO_SHIP:GetClassNameAndID()
+
+Get the ClassName + ClassID of the class instance.
+
+
+
+ AI_CARGO_SHIP:GetEventPriority()
+
+Get the Class Event processing Priority.
+
+
+
+ AI_CARGO_SHIP:GetParent(Child, FromClass)
+
+This is the worker method to retrieve the Parent class.
+
+
+
+ AI_CARGO_SHIP:GetState(Object, Key)
+
+Get a Value given a Key from the Object.
+
+
+
+ AI_CARGO_SHIP:HandleEvent(EventID, EventFunction)
+
+Subscribe to a DCS Event.
+
+
+
+ AI_CARGO_SHIP:I(Arguments)
+
+Log an information which will be traced always.
+
+
+
+ AI_CARGO_SHIP:Inherit(Child, Parent)
+
+This is the worker method to inherit from a parent class.
+
+
+
+ AI_CARGO_SHIP:IsInstanceOf(ClassName)
+
+This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+ AI_CARGO_SHIP:IsTrace()
+
+Enquires if tracing is on (for the class).
+
+
+
+ AI_CARGO_SHIP:New()
+
+BASE constructor.
+
+
+
+ AI_CARGO_SHIP:OnEvent(EventData)
+
+Occurs when an object is completely destroyed.
+
+
+
+ AI_CARGO_SHIP:OnEventBaseCaptured(EventData)
+
+Occurs when a ground unit captures either an airbase or a farp.
+
+
+
+ AI_CARGO_SHIP:OnEventBirth(EventData)
+
+Occurs when any object is spawned into the mission.
+
+
+
+ AI_CARGO_SHIP:OnEventCrash(EventData)
+
+Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
+ AI_CARGO_SHIP:OnEventDead(EventData)
+
+Occurs when an object is dead.
+
+
+
+ AI_CARGO_SHIP:OnEventDetailedFailure(EventData)
+
+Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
+ AI_CARGO_SHIP:OnEventEjection(EventData)
+
+Occurs when a pilot ejects from an aircraft
+initiator : The unit that has ejected
+
+
+
+ AI_CARGO_SHIP:OnEventEngineShutdown(EventData)
+
+Occurs when any aircraft shuts down its engines.
+
+
+
+ AI_CARGO_SHIP:OnEventEngineStartup(EventData)
+
+Occurs when any aircraft starts its engines.
+
+
+
+ AI_CARGO_SHIP:OnEventHit(EventData)
+
+Occurs whenever an object is hit by a weapon.
+
+
+
+ AI_CARGO_SHIP:OnEventHumanFailure(EventData)
+
+Occurs when any system fails on a human controlled aircraft.
+
+
+
+ AI_CARGO_SHIP:OnEventKill(EventData)
+
+Occurs on the death of a unit.
+
+
+
+ AI_CARGO_SHIP:OnEventLand(EventData)
+
+Occurs when an aircraft lands at an airbase, farp or ship
+initiator : The unit that has landed
+place: Object that the unit landed on.
+
+
+
+ AI_CARGO_SHIP:OnEventLandingAfterEjection(EventData)
+
+Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
+ AI_CARGO_SHIP:OnEventMarkAdded(EventData)
+
+Occurs when a new mark was added.
+
+
+
+ AI_CARGO_SHIP:OnEventMarkChange(EventData)
+
+Occurs when a mark text was changed.
+
+
+
+ AI_CARGO_SHIP:OnEventMarkRemoved(EventData)
+
+Occurs when a mark was removed.
+
+
+
+ AI_CARGO_SHIP:OnEventMissionEnd(EventData)
+
+Occurs when a mission ends
+
+
+
+ AI_CARGO_SHIP:OnEventMissionStart(EventData)
+
+Occurs when a mission starts
+
+
+
+ AI_CARGO_SHIP:OnEventPilotDead(EventData)
+
+Occurs when the pilot of an aircraft is killed.
+
+
+
+ AI_CARGO_SHIP:OnEventPlayerEnterUnit(EventData)
+
+Occurs when any player assumes direct control of a unit.
+
+
+
+ AI_CARGO_SHIP:OnEventPlayerLeaveUnit(EventData)
+
+Occurs when any player relieves control of a unit to the AI.
+
+
+
+ AI_CARGO_SHIP:OnEventRefueling(EventData)
+
+Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
+ AI_CARGO_SHIP:OnEventRefuelingStop(EventData)
+
+Occurs when an aircraft is finished taking fuel.
+
+
+
+ AI_CARGO_SHIP:OnEventScore(EventData)
+
+Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
+ AI_CARGO_SHIP:OnEventShootingEnd(EventData)
+
+Occurs when any unit stops firing its weapon.
+
+
+
+ AI_CARGO_SHIP:OnEventShootingStart(EventData)
+
+Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
+ AI_CARGO_SHIP:OnEventShot(EventData)
+
+Occurs whenever any unit in a mission fires a weapon.
+
+
+
+ AI_CARGO_SHIP:OnEventTakeoff(EventData)
+
+Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
+ AI_CARGO_SHIP:OnEventUnitLost(EventData)
+
+Occurs when the game thinks an object is destroyed.
+
+
+
+ AI_CARGO_SHIP:ScheduleOnce(Start, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ AI_CARGO_SHIP:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)
+
+Schedule a new time event.
+
+
+
+ AI_CARGO_SHIP:ScheduleStop(SchedulerFunction)
+
+Stops the Schedule.
+
+
+
+ AI_CARGO_SHIP.Scheduler
+
+
+
+
+
+ AI_CARGO_SHIP:SetEventPriority(EventPriority)
+
+Set the Class Event processing Priority.
+
+
+
+ AI_CARGO_SHIP:SetState(Object, Key, Value)
+
+Set a state or property of the Object given a Key and a Value.
+
+
+
+ AI_CARGO_SHIP:T(Arguments)
+
+Trace a function logic level 1.
+
+
+
+ AI_CARGO_SHIP:T2(Arguments)
+
+Trace a function logic level 2.
+
+
+
+ AI_CARGO_SHIP:T3(Arguments)
+
+Trace a function logic level 3.
+
+
+
+ AI_CARGO_SHIP:TraceAll(TraceAll)
+
+Trace all methods in MOOSE
+
+
+
+ AI_CARGO_SHIP:TraceClass(Class)
+
+Set tracing for a class
+
+
+
+ AI_CARGO_SHIP:TraceClassMethod(Class, Method)
+
+Set tracing for a specific method of class
+
+
+
+ AI_CARGO_SHIP:TraceLevel(Level)
+
+Set trace level
+
+
+
+ AI_CARGO_SHIP:TraceOff()
+
+Set trace off.
+
+
+
+ AI_CARGO_SHIP:TraceOn()
+
+Set trace on.
+
+
+
+ AI_CARGO_SHIP:TraceOnOff(TraceOnOff)
+
+Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
+ AI_CARGO_SHIP:UnHandleEvent(EventID)
+
+UnSubscribe to a DCS event.
+
+
+
+ AI_CARGO_SHIP._
+
+
+
+
+
+ AI_CARGO_SHIP:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function call.
+
+
+
+ AI_CARGO_SHIP:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
+
+Trace a function logic.
+
+
+
+ AI_CARGO_SHIP.__
+
+
+
+
+
+ AI_CARGO_SHIP:onEvent(event)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
FInd a free Carrier within a radius
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Follow Infantry to the Carrier
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Creates a new AI_CARGO_SHIP object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The carrier Ship group
+
+
+
+
+
+
+
+
The set of cargo to be transported
+
+
+
+
+
+
+ #number
+ CombatRadius
+
+
+
+
+
Provide the combat radius to defend the carrier by unboarding the cargo when enemies are nearby. When CombatRadius is 0, no defense will occur.
+
+
+
+
+
+
+ #table
+ ShippingLane
+
+
+
+
+
Table containing list of Shipping Lanes to be used
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Set the Carrier
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Check if cargo ship is alive and trigger Unload event.
+
+
+
Good time to remind people that Lua is case sensitive and Unload != UnLoad
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Check if cargo ship is alive and trigger Load event
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
On after Deploy event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
Coordinate of the deploy point
+
+
+
+
+
+
+
+
Speed in km/h to sail to the deploy coordinate. Default is 50% of max speed for the unit
+
+
+
+
+
+
+
+
Altitude in meters to move to the deploy coordinate. This parameter is ignored for Ships
+
+
+
+
+
+
+
+
The zone where the cargo will be deployed.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
on after Pickup event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
of the pickup point
+
+
+
+
+
+
+
+
Speed in km/h to sail to the pickup coordinate. Default is 50% of max speed for the unit
+
+
+
+
+
+
+
+
Altitude in meters to move to the pickup coordinate. This parameter is ignored for Ships
+
+
+
+
+
+
+
+
(optional) The zone where the cargo will be picked up. The PickupZone can be nil if there was no PickupZoneSet provided
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
On after Unload event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
+
+
+
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Deploy Trigger for AI_CARGO
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
Speed in km/h. Default is 50% of max possible speed the group can do.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creates a new AI_CARGO object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+ #number
+ CombatRadius
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Deploy Handler OnAfter for AI_CARGO
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
Speed in km/h. Default is 50% of max possible speed the group can do.
+
+
+
+
+
+
+
+
+
+
+
+
+
On after Deployed event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
+
+
+
+
+
+
+ #boolean
+ Defend
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Loaded Handler OnAfter for AI_CARGO
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Pickup Handler OnAfter for AI_CARGO
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
Speed in km/h. Default is 50% of max possible speed the group can do.
+
+
+
+
+
+
+
+
+
+
+
+
+
Unloaded Handler OnAfter for AI_CARGO
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Deploy Handler OnBefore for AI_CARGO
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
Speed in km/h. Default is 50% of max possible speed the group can do.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Pickup Handler OnBefore for AI_CARGO
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
Speed in km/h. Default is 50% of max possible speed the group can do.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Pickup Trigger for AI_CARGO
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
Speed in km/h. Default is 50% of max possible speed the group can do.
+
+
+
+
+
+
+
+
+
+
+
+
+
Deploy Asynchronous Trigger for AI_CARGO
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
Speed in km/h. Default is 50% of max possible speed the group can do.
+
+
+
+
+
+
+
+
+
+
+
+
+
Pickup Asynchronous Trigger for AI_CARGO
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
Pickup place. If not given, loading starts at the current location.
+
+
+
+
+
+
+
+
Speed in km/h. Default is 50% of max possible speed the group can do.
+
+
+
+
+
+
+
+
+
+
+
+
+
On after Board event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
(optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
+
+
+
+
+
+
+
+
+
+
+
+
+
On after Deploy event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
Speed in km/h to drive to the depoly coordinate. Default is 50% of max possible speed the unit can go.
+
+
+
+
+
+
+
+
Height in meters to move to the deploy coordinate.
+
+
+
+
+
+
+
+
The zone where the cargo will be deployed.
+
+
+
+
+
+
+
+
+
+
+
+
+
On after Deployed event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
+
+
+
+
+
+
+ #boolean
+ Defend
+
+
+
+
+
+
+
+
+
+
+
+
+
+
On after Loaded event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
(optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
On after PickedUp event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
(optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
+
+
+
+
+
+
+
+
+
+
+
+
+
On after Pickup event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
of the pickup point.
+
+
+
+
+
+
+
+
Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
+
+
+
+
+
+
+
+
Height in meters to move to the home coordinate.
+
+
+
+
+
+
+
+
(optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
+
+
+
+
+
+
+
+
+
+
+
+
+
On after Unboard event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
Cargo#CARGO Cargo Cargo object.
+
+
+
+
+
+
+
+
The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
On after Unload event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
On after Unloaded event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
Cargo#CARGO Cargo Cargo object.
+
+
+
+
+
+
+ #boolean
+ Deployed
+
+
+
+
+
Cargo is deployed.
+
+
+
+
+
+
+
+
The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
On before Load event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
(optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
+
+
+
+
+
+
+
+
+
+
+
+
+
On before Reload event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
(optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.
+
+
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Gets the CONTROLLABLE object that the FSM_CONTROLLABLE governs.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Creates a new FSM_CONTROLLABLE object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Finite State Machine Table
+
+
+
+
+
+
+
+
(optional) The CONTROLLABLE object that the FSM_CONTROLLABLE governs.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
OnAfter Transition Handler for Event Stop.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The Controllable Object managed by the FSM.
+
+
+
+
+
+
+
+
The From State string.
+
+
+
+
+
+
+
+
+
The To State string.
+
+
+
+
+
+
+
+
+
+
+
+
+
OnBefore Transition Handler for Event Stop.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The Controllable Object managed by the FSM.
+
+
+
+
+
+
+
+
The From State string.
+
+
+
+
+
+
+
+
+
The To State string.
+
+
+
+
Return value:
+
+
+
+
+
Return false to cancel Transition.
+
+
+
+
+
+
+
+
+
+
+
+
+
OnEnter Transition Handler for State Stopped.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The Controllable Object managed by the FSM.
+
+
+
+
+
+
+
+
The From State string.
+
+
+
+
+
+
+
+
+
The To State string.
+
+
+
+
+
+
+
+
+
+
+
+
+
OnLeave Transition Handler for State Stopped.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The Controllable Object managed by the FSM.
+
+
+
+
+
+
+
+
The From State string.
+
+
+
+
+
+
+
+
+
The To State string.
+
+
+
+
Return value:
+
+
+
+
+
Return false to cancel Transition.
+
+
+
+
+
+
+
+
+
+
+
+
+
Sets the CONTROLLABLE object that the FSM_CONTROLLABLE governs.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Synchronous Event Trigger for Event Stop.
+
+
+
+
+
+
+
+
+
Asynchronous Event Trigger for Event Stop.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The delay in seconds.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Adds an End state.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set the default Process template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Can contain a string indicating the From state or a table of strings containing multiple From states.
+
+
+
+
+
+
+
+
+
An sub-process FSM.
+
+
+
+
+
+
+ #table
+ ReturnEvents
+
+
+
+
+
A table indicating for which returned events of the SubFSM which Event must be triggered in the FSM.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Adds a score for the FSM to be achieved.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).
+
+
+
+
+
+
+ #string
+ ScoreText
+
+
+
+
+
is a text describing the score that is given according the status.
+
+
+
+
+
+
+
+
is a number providing the score of the status.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Adds a score for the FSM_PROCESS to be achieved.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
is the From State of the main process.
+
+
+
+
+
+
+
+
is the Event of the main process.
+
+
+
+
+
+
+
+
is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).
+
+
+
+
+
+
+ #string
+ ScoreText
+
+
+
+
+
is a text describing the score that is given according the status.
+
+
+
+
+
+
+
+
is a number providing the score of the status.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Add a new transition rule to the FSM.
+
+
+
A transition rule defines when and if the FSM can transition from a state towards another state upon a triggered event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Can contain a string indicating the From state or a table of strings containing multiple From states.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Get current state.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
Current FSM state.
+
+
+
+
+
+
+
+
+
+
+
+
+
Returns the End states.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
Returns a table of the SubFSM rules defined within the FSM.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Returns a table with the scores defined.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Returns the start state of the FSM.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
A string containing the start state.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get current state.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
Current FSM state.
+
+
+
+
+
+
+
+
+
+
+
+
+
Returns a table with the Subs defined.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Returns a table of the transition rules defined within the FSM.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Check if FSM is in state.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
true, FSM is in this state.
+
+
+
+
+
+
+
+
+
+
+
+
+
Load call backs.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #table
+ CallBackTable
+
+
+
+
+
Table of call backs.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creates a new FSM object.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
+
Sets the start state of the FSM.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A string defining the start state.
+
+
+
+
+
+
+
+
+
+
+
+
+
Add to map.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
Call handler.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Step "onafter", "onbefore", "onenter", "onleave".
+
+
+
+
+
+
+ #string
+ trigger
+
+
+
+
+
+
+
+
+ #string
+ EventName
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Create transition.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ EventName
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Delayed transition.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ EventName
+
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Event map.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+ #table
+ EventStructure
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Go sub.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+ #string
+ ParentFrom
+
+
+
+
+
Parent from state.
+
+
+
+
+
+
+ #string
+ ParentEvent
+
+
+
+
+
Parent event name.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Handler.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+ #string
+ EventName
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Is end state.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #string
+ Current
+
+
+
+
+
Current state name.
+
+
+
+
Return values:
+
+
+
+
+
+
+
+
+
+
+
Sub maps.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
+
Check if can do an event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return values:
+
+
+
+
+
If true, FSM can do the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Check if cannot do an event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
If true, FSM cannot do the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Check if FSM is in state.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
true, FSM is in this state.
+
+
+
+
+
+
+
+
+
+
+
Field(s)
+
+
+
+
+
+
Function(s)
+
+
+
+
+
+
Clear the state of an object.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is should be cleared.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Birth Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+ #string
+ IniUnitName
+
+
+
+
+
The initiating unit name.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Crash Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Dead Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Remove Unit Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Creation of a Takeoff Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The time stamp of the event.
+
+
+
+
+
+
+
+
The initiating object of the event.
+
+
+
+
+
+
+
+
+
+
+
+
+
Log an exception which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Returns the event dispatcher
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Remove all subscribed events
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 2.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function call level 3.
+
+
+
Must be at the beginning of the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassID of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName of the class instance.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the ClassName + ClassID of the class instance.
+
+
+
The ClassName + ClassID is formatted as '%s#%09d'.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The ClassName + ClassID of the class instance.
+
+
+
+
+
+
+
+
+
+
+
+
+
Get the Class Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
The Event processing Priority.
+
+
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to retrieve the Parent class.
+
+
+
Note that the Parent class must be passed to call the parent class method.
+
+
self:GetParent(self):ParentMethod()
+
+
+
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
This is the Child class from which the Parent class needs to be retrieved.
+
+
+
+
+
+
+ #BASE
+ FromClass
+
+
+
+
+
(Optional) The class from which to get the parent.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Get a Value given a Key from the Object.
+
+
+
Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that holds the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
Return value:
+
+
+
+
+
+
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
+
+
+
+
+
+
+
+
+
+
+
+
+
Subscribe to a DCS Event.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+ #function
+ EventFunction
+
+
+
+
+
(optional) The function to be called when the event occurs for the unit.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Log an information which will be traced always.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to inherit from a parent class.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
is the Child class that inherits.
+
+
+
+
+
+
+
+
is the Parent class that the Child inherits from.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
This is the worker method to check if an object is an (sub)instance of a class.
+
+
+
+
Examples:
+
+
+ ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
+ ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
is the name of the class or the class itself to run the check against
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Enquires if tracing is on (for the class).
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
BASE constructor.
+
+
+
+
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
+
+
function EVENT:New()
+ local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
+ return self
+end
+
+
+
+
+
+
Defined in:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Occurs when an object is completely destroyed.
+
+
+
initiator : The unit that is was destroyed.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a ground unit captures either an airbase or a farp.
+
+
+
initiator : The unit that captured the base
+place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any object is spawned into the mission.
+
+
+
initiator : The unit that was spawned
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft crashes into the ground and is completely destroyed.
+
+
+
initiator : The unit that has crashed
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an object is dead.
+
+
+
initiator : The unit that is dead.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Unknown precisely what creates this event, likely tied into newer damage model.
+
+
+
Will update this page when new information become available.
+
+
+ initiator: The unit that had the failure.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a pilot ejects from an aircraft
+initiator : The unit that has ejected
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft shuts down its engines.
+
+
+
initiator : The unit that is stopping its engines.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any aircraft starts its engines.
+
+
+
initiator : The unit that is starting its engines.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever an object is hit by a weapon.
+
+
+
initiator : The unit object the fired the weapon
+weapon: Weapon object that hit the target
+target: The Object that was hit.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any system fails on a human controlled aircraft.
+
+
+
initiator : The unit that had the failure
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs on the death of a unit.
+
+
+
Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
+
+
+ initiator: The unit that killed the target
+ target: Target Object
+ weapon: Weapon Object
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft lands at an airbase, farp or ship
+initiator : The unit that has landed
+place: Object that the unit landed on.
+
+
+
Can be an Airbase Object, FARP, or Ships
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
+
+
+
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
+
+
+ initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
+ place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
+ subplace: is always 0 for unknown reasons.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a new mark was added.
+
+
+
MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark text was changed.
+
+
+
MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mark was removed.
+
+
+
MarkID: ID of the mark.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission ends
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when a mission starts
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the pilot of an aircraft is killed.
+
+
+
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
+initiator : The unit that the pilot has died in.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player assumes direct control of a unit.
+
+
+
initiator : The unit that is being taken control of.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any player relieves control of a unit to the AI.
+
+
+
initiator : The unit that the player left.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft connects with a tanker and begins taking on fuel.
+
+
+
initiator : The unit that is receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft is finished taking fuel.
+
+
+
initiator : The unit that was receiving fuel.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any modification to the "Score" as seen on the debrief menu would occur.
+
+
+
There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit stops firing its weapon.
+
+
+
Event will always correspond with a shooting start event.
+initiator : The unit that was doing the shooting.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when any unit begins firing a weapon that has a high rate of fire.
+
+
+
Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
+initiator : The unit that is doing the shooting.
+target: The unit that is being targeted.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs whenever any unit in a mission fires a weapon.
+
+
+
But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when an aircraft takes off from an airbase, farp, or ship.
+
+
+
initiator : The unit that tookoff
+place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Occurs when the game thinks an object is destroyed.
+
+
+
+
+ initiator: The unit that is was destroyed.
+
+
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The EventData structure.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The ScheduleID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Schedule a new time event.
+
+
+
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
+
+
+
+
+
+
+
+
Specifies the interval in seconds when the scheduler will call the event function.
+
+
+
+
+
+
+ #number
+ RandomizeFactor
+
+
+
+
+
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
+
+
+
+
+
+
+
+
Specifies the amount of seconds when the scheduler will be stopped.
+
+
+
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
+
+
+
+
Return value:
+
+
+
+
+
The ScheduleID of the planned schedule.
+
+
+
+
+
+
+
+
+
+
+
+
+
Stops the Schedule.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #function
+ SchedulerFunction
+
+
+
+
+
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set the Class Event processing Priority.
+
+
+
The Event processing Priority is a number from 1 to 10,
+reflecting the order of the classes subscribed to the Event to be processed.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #number
+ EventPriority
+
+
+
+
+
The Event processing Priority.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Set a state or property of the Object given a Key and a Value.
+
+
+
Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
The object that will hold the Value set by the Key.
+
+
+
+
+
+
+
+
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
+
+
+
+
+
+
+
+
The value to is stored in the object.
+
+
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 1.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 2.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic level 3.
+
+
+
Can be anywhere within the function logic.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace all methods in MOOSE
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceAll
+
+
+
+
+
true = trace all methods in MOOSE.
+
+
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a class
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set tracing for a specific method of class
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
+
+
+
+
+
+
+
Set trace level
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
Set trace off.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing Off
+BASE:TraceOff()
+
+
+
+
+
+
+
+
+
+
+
Set trace on.
+
+
+
+
Defined in:
+
+
Usage:
+
-- Switch the tracing On
+BASE:TraceOn()
+
+
+
+
+
+
+
+
+
+
+
Set trace on or off
+Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
+When Moose is loaded statically, (as one file), tracing is switched off by default.
+
+
+
So tracing must be switched on manually in your mission if you are using Moose statically.
+When moose is loading dynamically (for moose class development), tracing is switched on by default.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+ #boolean
+ TraceOnOff
+
+
+
+
+
Switch the tracing on or off.
+
+
+
+
Usage:
+
-- Switch the tracing On
+BASE:TraceOnOff( true )
+
+-- Switch the tracing Off
+BASE:TraceOnOff( false )
+
+
+
+
+
+
+
+
+
+
+
UnSubscribe to a DCS event.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
Return value:
+
+
+
+
+
+
+
+
+
+
+
Trace a function call.
+
+
+
This function is private.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Trace a function logic.
+
+
+
+
Defined in:
+
+
Parameters:
+
+
+
+
+
A #table or any field.
+
+
+
+
+
+
+ DebugInfoCurrentParam
+
+
+
+
+
+
+
+ DebugInfoFromParam
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
TODO: Complete DCS#Event structure.
+- The main event handling function... This function captures all events generated for the class.
+ @param #BASE self
+ @param DCS#Event event
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html
index e24d87f8a..f521b3921 100644
--- a/Documentation/AI.AI_Cas.html
+++ b/Documentation/AI.AI_Cas.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
index 0ae2f851d..a0a249a4f 100644
--- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
+++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html
index f42987228..1cb98ed69 100644
--- a/Documentation/AI.AI_Escort.html
+++ b/Documentation/AI.AI_Escort.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html
index 5248461be..c586e80e4 100644
--- a/Documentation/AI.AI_Escort_Dispatcher.html
+++ b/Documentation/AI.AI_Escort_Dispatcher.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html
index bec97e9d2..0703cbdb0 100644
--- a/Documentation/AI.AI_Formation.html
+++ b/Documentation/AI.AI_Formation.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index 4d8db4a1a..16bc21b77 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -2971,6 +2999,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ This table contains the targets detected during patrol.
+
@@ -6218,6 +6249,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
@@ -6962,6 +6996,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
@@ -8599,6 +8636,9 @@ Note that this method is required, as triggers the next route when patrolling fo
+
+ This table contains the targets detected during patrol.
+
diff --git a/Documentation/Actions.Account.html b/Documentation/Actions.Account.html
index 586812959..45b75e04c 100644
--- a/Documentation/Actions.Account.html
+++ b/Documentation/Actions.Account.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Actions.Assign.html b/Documentation/Actions.Assign.html
index b96ea4433..1d1653861 100644
--- a/Documentation/Actions.Assign.html
+++ b/Documentation/Actions.Assign.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Actions.Assist.html b/Documentation/Actions.Assist.html
index 1274b571d..c16c5acf1 100644
--- a/Documentation/Actions.Assist.html
+++ b/Documentation/Actions.Assist.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Actions.Route.html b/Documentation/Actions.Route.html
index a1e70ae95..0b49f851f 100644
--- a/Documentation/Actions.Route.html
+++ b/Documentation/Actions.Route.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html
index 6d1c3bbc9..29545b194 100644
--- a/Documentation/Cargo.Cargo.html
+++ b/Documentation/Cargo.Cargo.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index 670750560..86be19ee2 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index 97f56b32e..99a103f65 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html
index ae986ffab..a6127fe32 100644
--- a/Documentation/Cargo.CargoSlingload.html
+++ b/Documentation/Cargo.CargoSlingload.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index 5235261f8..d5d4bcb61 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -1574,6 +1602,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -2275,6 +2314,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html
index a981014b2..6f4ce60fd 100644
--- a/Documentation/Core.Base.html
+++ b/Documentation/Core.Base.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index 4ed3cb901..603bb68f2 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html
index a94dd191d..d7fa9d77f 100644
--- a/Documentation/Core.Event.html
+++ b/Documentation/Core.Event.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 4c481a4ee..4b9909908 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html
index f1df0f205..3726006d3 100644
--- a/Documentation/Core.Goal.html
+++ b/Documentation/Core.Goal.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html
index 0f683a1f2..be20ab3c6 100644
--- a/Documentation/Core.Menu.html
+++ b/Documentation/Core.Menu.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index 135d97152..3f8689fa7 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index c0a18ddb5..f6f7347fb 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Radio.html b/Documentation/Core.Radio.html
index e306caf94..e05aac315 100644
--- a/Documentation/Core.Radio.html
+++ b/Documentation/Core.Radio.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.RadioQueue.html b/Documentation/Core.RadioQueue.html
index dafb91c8b..051695d81 100644
--- a/Documentation/Core.RadioQueue.html
+++ b/Documentation/Core.RadioQueue.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.RadioSpeech.html b/Documentation/Core.RadioSpeech.html
index 10a786aed..e18db5550 100644
--- a/Documentation/Core.RadioSpeech.html
+++ b/Documentation/Core.RadioSpeech.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html
index e6f15b93d..8120e74dc 100644
--- a/Documentation/Core.Report.html
+++ b/Documentation/Core.Report.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html
index 5d5607f43..3de8b8d4f 100644
--- a/Documentation/Core.ScheduleDispatcher.html
+++ b/Documentation/Core.ScheduleDispatcher.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index 92d21e3b9..79380f09e 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index b1009959a..501d914f8 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index c087f3f14..e9846edc2 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -2604,7 +2632,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SETTINGS.Metric
@@ -4706,7 +4734,7 @@ It is advised to use this method at the start of the mission.
- #boolean
+
SETTINGS.Metric
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 429457375..5cddeff26 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -2606,24 +2634,6 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
-
-
-
- SPAWN.frequency
-
-
-
-
-
- SPAWN.modulation
-
-
-
-
-
- SPAWN.uncontrolled
-
-
@@ -3308,17 +3318,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3355,17 +3354,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3454,6 +3442,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3468,39 +3470,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
By default, no InitLimit
-
-
-
-
-
-
@@ -3692,6 +3661,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3756,39 +3736,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
-
-
-
-
-
-
@@ -8702,17 +8649,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -8749,17 +8685,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -8848,6 +8773,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -8862,39 +8801,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. By default, no InitLimit
-
-
-
-
-
-
@@ -9086,6 +8992,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -9150,39 +9067,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
-
-
-
-
-
-
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index b709a3c37..d8315b3ed 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index 45435762d..f30f1dae7 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -2537,17 +2565,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -3794,17 +3811,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -5343,17 +5349,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index 9ab659bbb..a7286b9c9 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index 856e95123..1fd55b381 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.UserSound.html b/Documentation/Core.UserSound.html
index 3c0537858..165f166ee 100644
--- a/Documentation/Core.UserSound.html
+++ b/Documentation/Core.UserSound.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index 1de8a9d1a..a47ab2561 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 959e05b67..863b8f544 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/DCS.html b/Documentation/DCS.html
index 7bf23e454..6e066c214 100644
--- a/Documentation/DCS.html
+++ b/Documentation/DCS.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/ENUMS.html b/Documentation/ENUMS.html
index d9768a6e8..32cb74451 100644
--- a/Documentation/ENUMS.html
+++ b/Documentation/ENUMS.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 61b802811..c9606d91d 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.Arty.html b/Documentation/Functional.Arty.html
index 7cc501188..235f488c9 100644
--- a/Documentation/Functional.Arty.html
+++ b/Documentation/Functional.Arty.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index ab5f824c2..4ce2c410e 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 74c0861f4..5b054a204 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -3257,6 +3285,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -6414,6 +6453,17 @@ Designate:SetFlashStatusMenu( false )
+
+
+
+
@@ -7213,6 +7263,17 @@ Designate:SetFlashStatusMenu( false )
+
+
+
+
@@ -7982,6 +8043,17 @@ Designate:SetFlashStatusMenu( false )
+
+
+
+
@@ -9644,6 +9716,17 @@ Designate:SetFlashStatusMenu( false )
+
+
+
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index 8beba58a4..f6042d274 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -18246,6 +18274,17 @@ BASE:TraceOnOff( false )
+
+
+
+
@@ -18389,6 +18428,17 @@ BASE:TraceOnOff( false )
+
+
+
+
@@ -22937,6 +22987,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
@@ -23080,6 +23141,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
@@ -24684,6 +24756,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
@@ -24827,6 +24910,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
+
+
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index 07879b318..c366ea833 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html
index 22d308516..da74967bd 100644
--- a/Documentation/Functional.FOX.html
+++ b/Documentation/Functional.FOX.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 1e004df8c..9334e4411 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html
index 8f9c46db2..bc42819ec 100644
--- a/Documentation/Functional.MissileTrainer.html
+++ b/Documentation/Functional.MissileTrainer.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index ee1cc1daa..049f6fd1a 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -1982,20 +2010,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive
-
-
-
-
@@ -2226,20 +2240,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive
-
-
-
-
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index d46099afc..7620dd2d8 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html
index c0895296b..233fe432e 100644
--- a/Documentation/Functional.Range.html
+++ b/Documentation/Functional.Range.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html
index 3cc13b6da..a707191a1 100644
--- a/Documentation/Functional.Rat.html
+++ b/Documentation/Functional.Rat.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -3232,6 +3260,12 @@ manager:Stop(7200)
RAT.termtype
Type of terminal to be used when spawning at an airbase.
+
+
+
+ RAT.type
+
+
@@ -4192,24 +4226,6 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
-
-
-
- RAT.frequency
-
-
-
-
-
- RAT.modulation
-
-
-
-
-
- RAT.uncontrolled
-
-
@@ -6497,6 +6513,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -14377,6 +14404,17 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -20312,6 +20350,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
+
+
+
+
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index a007be6e7..f808d6ae9 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
index b0b698abf..19379acb7 100644
--- a/Documentation/Functional.Sead.html
+++ b/Documentation/Functional.Sead.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index 2ca4a2ac9..977fc1ff0 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index 24c16860e..97374ffce 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -3505,6 +3533,12 @@ end
WAREHOUSE:SetDebugOn()
Set debug mode on.
+
+
+
+ WAREHOUSE:SetHarborZone(zone)
+
+Add a Harbor Zone for this warehouse where naval cargo units will spawn and be received.
@@ -4231,6 +4265,12 @@ end
WAREHOUSE.delivered
Table holding all delivered requests. Table elements are #boolean. If true, all cargo has been delivered.
+
+
+
+ WAREHOUSE.harborzone
+
+
@@ -6317,6 +6357,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Table holding all delivered requests. Table elements are #boolean. If true, all cargo has been delivered.
+
+
+
+
@@ -10937,6 +10988,55 @@ Also, be reasonable and do not put it too far from the phyiscal warehouse struct
+
+
+
+
+
+
+
+
Add a Harbor Zone for this warehouse where naval cargo units will spawn and be received.
+
+
+
Both warehouses must have the harbor zone defined for units to properly spawn on both the
+sending and receiving side. The harbor zone should be within 3km of the port zone used for
+warehouse in order to facilitate the boarding process.
+
+
+
+
Defined in:
+
+
Parameter:
+
+
+
+
+
The zone defining the naval embarcation/debarcation point for cargo units
+
+
+
+
Return value:
+
+
+
@@ -19389,6 +19489,17 @@ this request is used to put the groups back into the warehouse stock.
Table holding all delivered requests. Table elements are #boolean. If true, all cargo has been delivered.
+
+
+
+
@@ -21365,6 +21476,17 @@ this request is used to put the groups back into the warehouse stock.
Table holding all delivered requests. Table elements are #boolean. If true, all cargo has been delivered.
+
+
+
+
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index b03be2c1b..a117508b2 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index 3b4b74a51..bcf7939a4 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html
index 92c446028..d1349f676 100644
--- a/Documentation/Functional.ZoneGoalCargo.html
+++ b/Documentation/Functional.ZoneGoalCargo.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index 58082664f..e3edee489 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index a776d6cac..16392f5bf 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -8850,6 +8878,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
+
+
+
+
@@ -8861,6 +8900,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
+
+
+
+
@@ -27768,6 +27818,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -27779,6 +27840,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -30692,6 +30764,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -30703,6 +30786,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -37617,7 +37711,7 @@ BASE:TraceOnOff( false )
- Set case of f
+ Set case to that of lead.
@@ -37809,6 +37903,9 @@ BASE:TraceOnOff( false )
+
+ Set section lead of player flight.
+
diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html
index 007186bce..21a401bc5 100644
--- a/Documentation/Ops.Atis.html
+++ b/Documentation/Ops.Atis.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index 6522f3e0a..259c7557a 100644
--- a/Documentation/Ops.RecoveryTanker.html
+++ b/Documentation/Ops.RecoveryTanker.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index 46579dba5..2cc7e189e 100644
--- a/Documentation/Ops.RescueHelo.html
+++ b/Documentation/Ops.RescueHelo.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html
index 39b5d78ca..ad01739d1 100644
--- a/Documentation/Tasking.CommandCenter.html
+++ b/Documentation/Tasking.CommandCenter.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html
index b68b82e08..614a0abe4 100644
--- a/Documentation/Tasking.DetectionManager.html
+++ b/Documentation/Tasking.DetectionManager.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html
index 36f54c2a0..7eb9b3ac6 100644
--- a/Documentation/Tasking.Mission.html
+++ b/Documentation/Tasking.Mission.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index 207775145..1828e7b66 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -2696,6 +2724,17 @@ but can separately be modified later in your mission using the
+
+
+
+
@@ -7332,6 +7371,17 @@ If the Unit is part of the Task, true is returned.
+
+
+
+
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html
index c95a3e649..c3cdf67aa 100644
--- a/Documentation/Tasking.TaskInfo.html
+++ b/Documentation/Tasking.TaskInfo.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Tasking.TaskZoneCapture.html b/Documentation/Tasking.TaskZoneCapture.html
index 2da022d28..86925d327 100644
--- a/Documentation/Tasking.TaskZoneCapture.html
+++ b/Documentation/Tasking.TaskZoneCapture.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html
index c3c20b61d..1912c9555 100644
--- a/Documentation/Tasking.Task_A2A.html
+++ b/Documentation/Tasking.Task_A2A.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 9915d1363..4db6fcb60 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html
index f816783e2..a3e4d4e91 100644
--- a/Documentation/Tasking.Task_A2G.html
+++ b/Documentation/Tasking.Task_A2G.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index 6677bba72..de19cc8bc 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html
index df6c1d615..d2b16720e 100644
--- a/Documentation/Tasking.Task_Cargo.html
+++ b/Documentation/Tasking.Task_Cargo.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -2989,22 +3017,11 @@ based on the tasking capabilities defined in
-
-
-
diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html
index 29e2f4136..3b3bae8e2 100644
--- a/Documentation/Tasking.Task_Cargo_CSAR.html
+++ b/Documentation/Tasking.Task_Cargo_CSAR.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 97bb6b8cc..e4ed3d264 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -2969,8 +2997,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
-
TASK_CARGO_DISPATCHER.CountCSAR
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -2980,8 +3008,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
-
TASK_CARGO_DISPATCHER.DefaultDeployZones
+
+
TASK_CARGO_DISPATCHER.MaxCSAR
@@ -4092,8 +4120,8 @@ This method can only be used once!
- #number
-
TASK_CARGO_DISPATCHER.CountCSAR
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -4103,8 +4131,8 @@ This method can only be used once!
- #table
-
TASK_CARGO_DISPATCHER.DefaultDeployZones
+
+
TASK_CARGO_DISPATCHER.MaxCSAR
@@ -4994,8 +5022,8 @@ This method can only be used once!
- #number
-
TASK_CARGO_DISPATCHER.CountCSAR
+
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -5005,8 +5033,8 @@ This method can only be used once!
- #table
-
TASK_CARGO_DISPATCHER.DefaultDeployZones
+
+
TASK_CARGO_DISPATCHER.MaxCSAR
@@ -6532,8 +6560,8 @@ This method can only be used once!
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html
index 6fdac9f53..7edd3b9bc 100644
--- a/Documentation/Tasking.Task_Manager.html
+++ b/Documentation/Tasking.Task_Manager.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
index 7f54f2abd..8d5d6edcd 100644
--- a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
+++ b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Utilities.PROFILER.html b/Documentation/Utilities.PROFILER.html
index a3bbda9f8..2f3c5cac4 100644
--- a/Documentation/Utilities.PROFILER.html
+++ b/Documentation/Utilities.PROFILER.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Utils.html b/Documentation/Utils.html
index 558ab8b39..e534a2c0c 100644
--- a/Documentation/Utils.html
+++ b/Documentation/Utils.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html
index e5b82c024..89ad8d19e 100644
--- a/Documentation/Wrapper.Airbase.html
+++ b/Documentation/Wrapper.Airbase.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
+
Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
+
+
+
+
+
+
+
+
+
+
+
AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index dba96f2ff..3d581ba67 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
+
+
+
+
+
+
+
+
+
+
+
AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
+
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Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 5c2bd0874..c94a472e8 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
+
+
+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index f9aa8b6f2..ba9985353 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
+
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+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -4550,18 +4578,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
+
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+ Transport cargo to various deploy zones using naval vehicles.
+
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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index c4a98335a..815b4f8ff 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
+
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+ Transport cargo to various deploy zones using naval vehicles.
+
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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html
index f16c3e035..51674ea10 100644
--- a/Documentation/Wrapper.Object.html
+++ b/Documentation/Wrapper.Object.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
+
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+ Transport cargo to various deploy zones using naval vehicles.
+
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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index f92cc0362..cdcbae27f 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
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+ Transport cargo to various deploy zones using naval vehicles.
+
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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -3303,6 +3331,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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@@ -7267,6 +7317,17 @@ If the Identifiable is alive, true is returned.
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diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html
index 333f965ea..03dec41f9 100644
--- a/Documentation/Wrapper.Scenery.html
+++ b/Documentation/Wrapper.Scenery.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
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+ Transport cargo to various deploy zones using naval vehicles.
+
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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html
index 53b5bd7e7..a92e26ba4 100644
--- a/Documentation/Wrapper.Static.html
+++ b/Documentation/Wrapper.Static.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
+
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+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index 718e6f0ff..d37049312 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
+
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+ Transport cargo to various deploy zones using naval vehicles.
+
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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/index.html b/Documentation/index.html
index 513b93e0a..9ba929d24 100644
--- a/Documentation/index.html
+++ b/Documentation/index.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
+
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+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
@@ -1637,6 +1665,24 @@ Controls a network of SAM sites.
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
+
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+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -1649,6 +1695,18 @@ Controls a network of SAM sites.
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.
diff --git a/Documentation/routines.html b/Documentation/routines.html
index 3c9ae52d6..e290a69d4 100644
--- a/Documentation/routines.html
+++ b/Documentation/routines.html
@@ -279,6 +279,23 @@
AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships
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Features:
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+ Transport cargo to various deploy zones using naval vehicles.
+
@@ -290,6 +307,17 @@
AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.