From d777de12bfbee26c9087b5da9836cb47f392775c Mon Sep 17 00:00:00 2001 From: FlightControl-User Date: Thu, 31 Dec 2020 19:42:48 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2A_Cap.html | 28 + Documentation/AI.AI_A2A_Dispatcher.html | 28 + Documentation/AI.AI_A2A_GCI.html | 28 + Documentation/AI.AI_A2A_Patrol.html | 28 + Documentation/AI.AI_A2G_BAI.html | 28 + Documentation/AI.AI_A2G_CAS.html | 28 + Documentation/AI.AI_A2G_Dispatcher.html | 72 +- Documentation/AI.AI_A2G_SEAD.html | 28 + Documentation/AI.AI_AIR_Dispatcher.html | 72 + Documentation/AI.AI_Air.html | 72 +- Documentation/AI.AI_Air_Engage.html | 28 + Documentation/AI.AI_Air_Patrol.html | 28 + Documentation/AI.AI_Air_Squadron.html | 28 + Documentation/AI.AI_Bai.html | 28 + Documentation/AI.AI_Balancer.html | 28 + Documentation/AI.AI_Cap.html | 28 + Documentation/AI.AI_Cargo.html | 28 + Documentation/AI.AI_Cargo_APC.html | 28 + Documentation/AI.AI_Cargo_Airplane.html | 40 + Documentation/AI.AI_Cargo_Dispatcher.html | 28 + Documentation/AI.AI_Cargo_Dispatcher_APC.html | 28 + .../AI.AI_Cargo_Dispatcher_Airplane.html | 28 + .../AI.AI_Cargo_Dispatcher_Helicopter.html | 28 + .../AI.AI_Cargo_Dispatcher_Ship.html | 1488 +++ Documentation/AI.AI_Cargo_Helicopter.html | 28 + Documentation/AI.AI_Cargo_Ship.html | 10774 ++++++++++++++++ Documentation/AI.AI_Cas.html | 28 + .../AI.AI_ESCORT_DISPATCHER_REQUEST.html | 28 + Documentation/AI.AI_Escort.html | 28 + Documentation/AI.AI_Escort_Dispatcher.html | 28 + Documentation/AI.AI_Formation.html | 28 + Documentation/AI.AI_Patrol.html | 40 + Documentation/Actions.Account.html | 28 + Documentation/Actions.Assign.html | 28 + Documentation/Actions.Assist.html | 28 + Documentation/Actions.Route.html | 28 + Documentation/Cargo.Cargo.html | 28 + Documentation/Cargo.CargoCrate.html | 28 + Documentation/Cargo.CargoGroup.html | 28 + Documentation/Cargo.CargoSlingload.html | 28 + Documentation/Cargo.CargoUnit.html | 50 + Documentation/Core.Base.html | 28 + Documentation/Core.Database.html | 28 + Documentation/Core.Event.html | 28 + Documentation/Core.Fsm.html | 28 + Documentation/Core.Goal.html | 28 + Documentation/Core.Menu.html | 28 + Documentation/Core.Message.html | 28 + Documentation/Core.Point.html | 28 + Documentation/Core.Radio.html | 28 + Documentation/Core.RadioQueue.html | 28 + Documentation/Core.RadioSpeech.html | 28 + Documentation/Core.Report.html | 28 + Documentation/Core.ScheduleDispatcher.html | 28 + Documentation/Core.Scheduler.html | 28 + Documentation/Core.Set.html | 28 + Documentation/Core.Settings.html | 32 +- Documentation/Core.Spawn.html | 272 +- Documentation/Core.SpawnStatic.html | 28 + Documentation/Core.Spot.html | 61 +- Documentation/Core.Timer.html | 28 + Documentation/Core.UserFlag.html | 28 + Documentation/Core.UserSound.html | 28 + Documentation/Core.Velocity.html | 28 + Documentation/Core.Zone.html | 28 + Documentation/DCS.html | 28 + Documentation/ENUMS.html | 28 + Documentation/Functional.ATC_Ground.html | 28 + Documentation/Functional.Arty.html | 28 + Documentation/Functional.CleanUp.html | 28 + Documentation/Functional.Designate.html | 83 + Documentation/Functional.Detection.html | 94 + Documentation/Functional.Escort.html | 28 + Documentation/Functional.FOX.html | 28 + Documentation/Functional.Mantis.html | 28 + Documentation/Functional.MissileTrainer.html | 28 + Documentation/Functional.Movement.html | 56 +- Documentation/Functional.PseudoATC.html | 28 + Documentation/Functional.Range.html | 28 + Documentation/Functional.Rat.html | 85 +- Documentation/Functional.Scoring.html | 28 + Documentation/Functional.Sead.html | 28 + Documentation/Functional.Suppression.html | 28 + Documentation/Functional.Warehouse.html | 122 + .../Functional.ZoneCaptureCoalition.html | 28 + Documentation/Functional.ZoneGoal.html | 28 + Documentation/Functional.ZoneGoalCargo.html | 28 + .../Functional.ZoneGoalCoalition.html | 28 + Documentation/Ops.Airboss.html | 99 +- Documentation/Ops.Atis.html | 28 + Documentation/Ops.RecoveryTanker.html | 28 + Documentation/Ops.RescueHelo.html | 28 + Documentation/Tasking.CommandCenter.html | 28 + Documentation/Tasking.DetectionManager.html | 28 + Documentation/Tasking.Mission.html | 28 + Documentation/Tasking.Task.html | 50 + Documentation/Tasking.TaskInfo.html | 28 + Documentation/Tasking.TaskZoneCapture.html | 28 + Documentation/Tasking.Task_A2A.html | 28 + .../Tasking.Task_A2A_Dispatcher.html | 28 + Documentation/Tasking.Task_A2G.html | 28 + .../Tasking.Task_A2G_Dispatcher.html | 28 + Documentation/Tasking.Task_Cargo.html | 41 +- Documentation/Tasking.Task_Cargo_CSAR.html | 28 + .../Tasking.Task_Cargo_Dispatcher.html | 60 +- .../Tasking.Task_Cargo_Transport.html | 28 + Documentation/Tasking.Task_Manager.html | 28 + .../Tasking.Task_Zone_Capture_Dispatcher.html | 28 + Documentation/Utilities.PROFILER.html | 28 + Documentation/Utils.html | 28 + Documentation/Wrapper.Airbase.html | 28 + Documentation/Wrapper.Client.html | 28 + Documentation/Wrapper.Controllable.html | 28 + Documentation/Wrapper.Group.html | 106 +- Documentation/Wrapper.Identifiable.html | 28 + Documentation/Wrapper.Marker.html | 28 + Documentation/Wrapper.Object.html | 28 + Documentation/Wrapper.Positionable.html | 72 + Documentation/Wrapper.Scenery.html | 28 + Documentation/Wrapper.Static.html | 28 + Documentation/Wrapper.Unit.html | 28 + Documentation/index.html | 58 + Documentation/routines.html | 28 + 123 files changed, 16235 insertions(+), 464 deletions(-) create mode 100644 Documentation/AI.AI_Cargo_Dispatcher_Ship.html create mode 100644 Documentation/AI.AI_Cargo_Ship.html diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index c7fc97c82..c8a315cd0 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index ecf426312..4dacbc545 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/AI.AI_A2A_GCI.html b/Documentation/AI.AI_A2A_GCI.html index 272e6f493..b5c449a00 100644 --- a/Documentation/AI.AI_A2A_GCI.html +++ b/Documentation/AI.AI_A2A_GCI.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html index 1587e169d..7b91be597 100644 --- a/Documentation/AI.AI_A2A_Patrol.html +++ b/Documentation/AI.AI_A2A_Patrol.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html index 55c3334fe..933871d3a 100644 --- a/Documentation/AI.AI_A2G_BAI.html +++ b/Documentation/AI.AI_A2G_BAI.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html index f38cefe70..c2ce19c93 100644 --- a/Documentation/AI.AI_A2G_CAS.html +++ b/Documentation/AI.AI_A2G_CAS.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 1760eb57f..1e6d2a146 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

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The Defender Default Settings over all Squadrons.

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The Defender Default Settings over all Squadrons.

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The Defender Default Settings over all Squadrons.

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The Defender Default Settings over all Squadrons.

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diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html index 5aa5fd92d..628c8fcd0 100644 --- a/Documentation/AI.AI_A2G_SEAD.html +++ b/Documentation/AI.AI_A2G_SEAD.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 61a039ec5..6371bfa5c 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

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The Defender Default Settings over all Squadrons.

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The Defender Default Settings over all Squadrons.

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The Defender Default Settings over all Squadrons.

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The Defender Default Settings over all Squadrons.

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diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 9c39d0c16..17082bff3 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html index 5b74c4319..176923870 100644 --- a/Documentation/AI.AI_Air_Engage.html +++ b/Documentation/AI.AI_Air_Engage.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html index 37ee34394..c059887ff 100644 --- a/Documentation/AI.AI_Air_Patrol.html +++ b/Documentation/AI.AI_Air_Patrol.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 15bbeae83..0d89d4cd6 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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diff --git a/Documentation/AI.AI_Bai.html b/Documentation/AI.AI_Bai.html index 9afba2caa..4b568f926 100644 --- a/Documentation/AI.AI_Bai.html +++ b/Documentation/AI.AI_Bai.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html index 4d7069042..c672559c1 100644 --- a/Documentation/AI.AI_Balancer.html +++ b/Documentation/AI.AI_Balancer.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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diff --git a/Documentation/AI.AI_Cap.html b/Documentation/AI.AI_Cap.html index 55ec35036..87dc9e11a 100644 --- a/Documentation/AI.AI_Cap.html +++ b/Documentation/AI.AI_Cap.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 9e1fc0d3a..2abace31d 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html index ab6cb84e2..82a33c649 100644 --- a/Documentation/AI.AI_Cargo_APC.html +++ b/Documentation/AI.AI_Cargo_APC.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index a91f4a85c..aab5a4be3 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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Aircraft is on a pickup mission.

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Aircraft is on a pickup mission.

+ @@ -4931,6 +4965,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6450,6 +6487,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html index d61401cd4..7b4ca99f0 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher.html +++ b/Documentation/AI.AI_Cargo_Dispatcher.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html index 8157b85b2..9ba55b477 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html @@ -279,6 +279,23 @@

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+ +

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html index 86876a0b0..0c9cc533b 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html index 783ec5bca..2e70f906c 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html new file mode 100644 index 000000000..51d8ab0dc --- /dev/null +++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html @@ -0,0 +1,1488 @@ + + + + + + + + + + + + + + + +
+

+ +

+
+
+ + +Banner Image +
+
+

Module AI.AI_Cargo_Dispatcher_Ship

+
+
+ +

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +
+ + +
    +
  • Various Cargo.Cargo#CARGO types can be transported, including infantry, vehicles, and crates.
  • +
  • Define a deploy zone of various types to determine the destination of the cargo.
  • +
  • Ships will follow shipping lanes as defined in the Mission Editor.
  • +
  • Multiple ships can transport multiple cargo as a single group.
  • +
+ +
+ +

Test Missions:

+ +

NEED TO DO

+ +
+ +

Author: acrojason (derived from AI_Cargo_Dispatcher_APC by FlightControl)

+ +
+ + +
+

Global(s)

+
+ + + + + +

Global AI_CARGO_DISPATCHER_SHIP

+ +
+
+
+
+ + #table +AI_CARGO_DISPATCHER_SHIP + + + + +

@field #AI_CARGO_DISPATCHER_SHIP

+ +
+ +
+

Type(s)

+ +
+
+
+ +
+
+ + +
+ + + + diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 8f920e39f..0b0302899 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html new file mode 100644 index 000000000..13ac07acb --- /dev/null +++ b/Documentation/AI.AI_Cargo_Ship.html @@ -0,0 +1,10774 @@ + + + + + + + + + + + + + + + +
+

+ +

+
+
+ + +Banner Image +
+
+

Module AI.AI_Cargo_Ship

+
+
+ +

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

+ + + +
+ +

Author: acrojason (derived from AI_Cargo_APC by FlightControl)

+ +
+ + +
+

Global(s)

+
+ + + + + +

Global AI_CARGO_SHIP

+

Brings a dynamic cargo handling capability for an AI naval group.

+
+
+
+
+ + #AI_CARGO_SHIP +AI_CARGO_SHIP + +

Brings a dynamic cargo handling capability for an AI naval group.

+ + + +

Naval ships can be utilized to transport cargo around the map following naval shipping lanes. +The AI_CARGO_SHIP class uses the Cargo.Cargo capabilities within the MOOSE framework. +Cargo.Cargo must be declared within the mission or warehouse to make the AI_CARGO_SHIP recognize the cargo. +Please consult the Cargo.Cargo module for more information.

+ +

Cargo loading.

+ +

The module will automatically load cargo when the Ship is within boarding or loading radius. +The boarding or loading radius is specified when the cargo is created in the simulation and depends on the type of +cargo and the specified boarding radius.

+ +

Defending the Ship when enemies are nearby

+

This is not supported for naval cargo because most tanks don't float. Protect your transports...

+ +

Infantry or cargo health.

+

When cargo is unboarded from the Ship, the cargo is actually respawned into the battlefield. +As a result, the unboarding cargo is very healthy every time it unboards. +This is due to the limitation of the DCS simulator, which is not able to specify the health of newly spawned units as a parameter. +However, cargo that was destroyed when unboarded and following the Ship won't be respawned again (this is likely not a thing for +naval cargo due to the lack of support for defending the Ship mentioned above). Destroyed is destroyed. +As a result, there is some additional strength that is gained when an unboarding action happens, but in terms of simulation balance +this has marginal impact on the overall battlefield simulation. Given the relatively short duration of DCS missions and the somewhat +lengthy naval transport times, most units entering the Ship as cargo will be freshly en route to an amphibious landing or transporting +between warehouses.

+ +

Control the Ships on the map.

+ +

Currently, naval transports can only be controlled via scripts due to their reliance upon predefined Shipping Lanes created in the Mission +Editor. An interesting future enhancement could leverage new pathfinding functionality for ships in the Ops module.

+ +

Cargo deployment.

+ +

Using the AI_CARGO_SHIP.Deploy() method, you are able to direct the Ship towards a Deploy zone to unboard/unload the cargo at the +specified coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.

+ +

Cargo pickup.

+ +

Using the AI_CARGO_SHIP.Pickup() method, you are able to direct the Ship towards a Pickup zone to board/load the cargo at the specified +coordinate. The Ship will follow the Shipping Lane to ensure consistent cargo transportation within the simulation environment.

+ + + +
+ +
+

Type(s)

+ + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from AI_CARGODescription

AI_CARGO_SHIP.CargoCarrier

+ +

AI_CARGO_SHIP.CargoSet

+ +

AI_CARGO_SHIP.Carrier_Cargo

+ +

AI_CARGO_SHIP:Deploy(Coordinate, Speed)

+

Deploy Trigger for AI_CARGO

+

AI_CARGO_SHIP:IsRelocating()

+ +

AI_CARGO_SHIP:IsTransporting()

+ +

AI_CARGO_SHIP:New(Carrier, CargoSet, CombatRadius)

+

Creates a new AI_CARGO object.

+

AI_CARGO_SHIP:OnAfterDeploy(From, Event, To, Coordinate, Speed)

+

Deploy Handler OnAfter for AI_CARGO

+

AI_CARGO_SHIP:OnAfterDeployed(Carrier, From, Event, To, DeployZone, Defend)

+

On after Deployed event.

+

AI_CARGO_SHIP:OnAfterLoaded(Carrier, From, Event, To)

+

Loaded Handler OnAfter for AI_CARGO

+

AI_CARGO_SHIP:OnAfterPickup(From, Event, To, Coordinate, Speed)

+

Pickup Handler OnAfter for AI_CARGO

+

AI_CARGO_SHIP:OnAfterUnloaded(Carrier, From, Event, To)

+

Unloaded Handler OnAfter for AI_CARGO

+

AI_CARGO_SHIP:OnBeforeDeploy(From, Event, To, Coordinate, Speed)

+

Deploy Handler OnBefore for AI_CARGO

+

AI_CARGO_SHIP:OnBeforePickup(From, Event, To, Coordinate, Speed)

+

Pickup Handler OnBefore for AI_CARGO

+

AI_CARGO_SHIP:Pickup(Coordinate, Speed)

+

Pickup Trigger for AI_CARGO

+

AI_CARGO_SHIP.Relocating

+ +

AI_CARGO_SHIP.Transporting

+ +

AI_CARGO_SHIP:__Deploy(Delay, Coordinate, Speed)

+

Deploy Asynchronous Trigger for AI_CARGO

+

AI_CARGO_SHIP:__Pickup(Delay, Coordinate, Speed)

+

Pickup Asynchronous Trigger for AI_CARGO

+

AI_CARGO_SHIP:onafterBoard(Carrier, From, Event, To, Cargo, CarrierUnit, PickupZone)

+

On after Board event.

+

AI_CARGO_SHIP:onafterDeploy(APC, From, Event, To, Coordinate, Speed, Height, DeployZone)

+

On after Deploy event.

+

AI_CARGO_SHIP:onafterDeployed(Carrier, From, Event, To, DeployZone, Defend)

+

On after Deployed event.

+

AI_CARGO_SHIP:onafterLoaded(Carrier, From, Event, To, PickupZone, Cargo)

+

On after Loaded event.

+

AI_CARGO_SHIP:onafterPickedUp(Carrier, From, Event, To, PickupZone)

+

On after PickedUp event.

+

AI_CARGO_SHIP:onafterPickup(APC, From, Event, To, Coordinate, Speed, Height, PickupZone)

+

On after Pickup event.

+

AI_CARGO_SHIP:onafterUnboard(Carrier, From, Event, To, Cargo, DeployZone, CarrierUnit, Defend)

+

On after Unboard event.

+

AI_CARGO_SHIP:onafterUnload(Carrier, From, Event, To, DeployZone, Defend)

+

On after Unload event.

+

AI_CARGO_SHIP:onafterUnloaded(Carrier, From, Event, To, Cargo, Deployed, DeployZone, CarrierUnit, Defend)

+

On after Unloaded event.

+

AI_CARGO_SHIP:onbeforeLoad(Carrier, From, Event, To, PickupZone)

+

On before Load event.

+

AI_CARGO_SHIP:onbeforeReload(Carrier, From, Event, To, PickupZone)

+

On before Reload event.

+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from FSM_CONTROLLABLEDescription

AI_CARGO_SHIP.Controllable

+ +

AI_CARGO_SHIP:GetControllable()

+

Gets the CONTROLLABLE object that the FSM_CONTROLLABLE governs.

+

AI_CARGO_SHIP:New(FSMT, Controllable)

+

Creates a new FSM_CONTROLLABLE object.

+

AI_CARGO_SHIP:OnAfterStop(Controllable, From, Event, To)

+

OnAfter Transition Handler for Event Stop.

+

AI_CARGO_SHIP:OnBeforeStop(Controllable, From, Event, To)

+

OnBefore Transition Handler for Event Stop.

+

AI_CARGO_SHIP:OnEnterStopped(Controllable, From, Event, To)

+

OnEnter Transition Handler for State Stopped.

+

AI_CARGO_SHIP:OnLeaveStopped(Controllable, From, Event, To)

+

OnLeave Transition Handler for State Stopped.

+

AI_CARGO_SHIP:SetControllable(FSMControllable)

+

Sets the CONTROLLABLE object that the FSM_CONTROLLABLE governs.

+

AI_CARGO_SHIP:Stop()

+

Synchronous Event Trigger for Event Stop.

+

AI_CARGO_SHIP:__Stop(Delay)

+

Asynchronous Event Trigger for Event Stop.

+

AI_CARGO_SHIP:_call_handler(step, trigger, params, EventName)

+ +
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from FSMDescription

AI_CARGO_SHIP:AddEndState(State)

+

Adds an End state.

+

AI_CARGO_SHIP:AddProcess(From, Event, Process, ReturnEvents)

+

Set the default Process template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task.

+

AI_CARGO_SHIP:AddScore(State, ScoreText, Score)

+

Adds a score for the FSM to be achieved.

+

AI_CARGO_SHIP:AddScoreProcess(From, Event, State, ScoreText, Score)

+

Adds a score for the FSM_PROCESS to be achieved.

+

AI_CARGO_SHIP:AddTransition(From, Event, To)

+

Add a new transition rule to the FSM.

+

AI_CARGO_SHIP.CallScheduler

+

Call scheduler.

+

AI_CARGO_SHIP.ClassName

+

Name of the class.

+

AI_CARGO_SHIP.Events

+ +

AI_CARGO_SHIP:GetCurrentState()

+

Get current state.

+

AI_CARGO_SHIP:GetEndStates()

+

Returns the End states.

+

AI_CARGO_SHIP:GetProcess(From, Event)

+ +

AI_CARGO_SHIP:GetProcesses()

+

Returns a table of the SubFSM rules defined within the FSM.

+

AI_CARGO_SHIP:GetScores(Scores)

+

Returns a table with the scores defined.

+

AI_CARGO_SHIP:GetStartState()

+

Returns the start state of the FSM.

+

AI_CARGO_SHIP:GetState()

+

Get current state.

+

AI_CARGO_SHIP:GetSubs()

+

Returns a table with the Subs defined.

+

AI_CARGO_SHIP:GetTransitions()

+

Returns a table of the transition rules defined within the FSM.

+

AI_CARGO_SHIP:Is(State, If)

+

Check if FSM is in state.

+

AI_CARGO_SHIP:LoadCallBacks(CallBackTable)

+

Load call backs.

+

AI_CARGO_SHIP:New()

+

Creates a new FSM object.

+

AI_CARGO_SHIP.Scores

+

Scores.

+

AI_CARGO_SHIP:SetProcess(From, Event, Fsm)

+ +

AI_CARGO_SHIP:SetStartState(State)

+

Sets the start state of the FSM.

+

AI_CARGO_SHIP._EndStates

+ +

AI_CARGO_SHIP._EventSchedules

+ +

AI_CARGO_SHIP._Processes

+ +

AI_CARGO_SHIP._Scores

+ +

AI_CARGO_SHIP._StartState

+ +

AI_CARGO_SHIP._Transitions

+ +

AI_CARGO_SHIP:_add_to_map(Map, Event)

+

Add to map.

+

AI_CARGO_SHIP:_call_handler(step, trigger, params, EventName)

+

Call handler.

+

AI_CARGO_SHIP:_create_transition(EventName)

+

Create transition.

+

AI_CARGO_SHIP:_delayed_transition(EventName)

+

Delayed transition.

+

AI_CARGO_SHIP:_eventmap(Events, EventStructure)

+

Event map.

+

AI_CARGO_SHIP:_gosub(ParentFrom, ParentEvent)

+

Go sub.

+

AI_CARGO_SHIP:_handler(EventName, ...)

+

Handler.

+

AI_CARGO_SHIP:_isendstate(Current)

+

Is end state.

+

AI_CARGO_SHIP:_submap(subs, sub, name)

+

Sub maps.

+

AI_CARGO_SHIP:can(e)

+

Check if can do an event.

+

AI_CARGO_SHIP:cannot(e)

+

Check if cannot do an event.

+

AI_CARGO_SHIP.current

+

Current state name.

+

AI_CARGO_SHIP.endstates

+ +

AI_CARGO_SHIP:is(State, If, state)

+

Check if FSM is in state.

+

AI_CARGO_SHIP.options

+

Options.

+

AI_CARGO_SHIP.subs

+

Subs.

+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Fields and Methods inherited from BASEDescription

AI_CARGO_SHIP.ClassID

+

The ID number of the class.

+

AI_CARGO_SHIP.ClassName

+

The name of the class.

+

AI_CARGO_SHIP.ClassNameAndID

+

The name of the class concatenated with the ID number of the class.

+

AI_CARGO_SHIP:ClearState(Object, StateName)

+

Clear the state of an object.

+

AI_CARGO_SHIP:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)

+

Creation of a Birth Event.

+

AI_CARGO_SHIP:CreateEventCrash(EventTime, Initiator)

+

Creation of a Crash Event.

+

AI_CARGO_SHIP:CreateEventDead(EventTime, Initiator)

+

Creation of a Dead Event.

+

AI_CARGO_SHIP:CreateEventRemoveUnit(EventTime, Initiator)

+

Creation of a Remove Unit Event.

+

AI_CARGO_SHIP:CreateEventTakeoff(EventTime, Initiator)

+

Creation of a Takeoff Event.

+

AI_CARGO_SHIP:E(Arguments)

+

Log an exception which will be traced always.

+

AI_CARGO_SHIP:EventDispatcher()

+

Returns the event dispatcher

+

AI_CARGO_SHIP:EventRemoveAll()

+

Remove all subscribed events

+

AI_CARGO_SHIP:F(Arguments)

+

Trace a function call.

+

AI_CARGO_SHIP:F2(Arguments)

+

Trace a function call level 2.

+

AI_CARGO_SHIP:F3(Arguments)

+

Trace a function call level 3.

+

AI_CARGO_SHIP:GetClassID()

+

Get the ClassID of the class instance.

+

AI_CARGO_SHIP:GetClassName()

+

Get the ClassName of the class instance.

+

AI_CARGO_SHIP:GetClassNameAndID()

+

Get the ClassName + ClassID of the class instance.

+

AI_CARGO_SHIP:GetEventPriority()

+

Get the Class Event processing Priority.

+

AI_CARGO_SHIP:GetParent(Child, FromClass)

+

This is the worker method to retrieve the Parent class.

+

AI_CARGO_SHIP:GetState(Object, Key)

+

Get a Value given a Key from the Object.

+

AI_CARGO_SHIP:HandleEvent(EventID, EventFunction)

+

Subscribe to a DCS Event.

+

AI_CARGO_SHIP:I(Arguments)

+

Log an information which will be traced always.

+

AI_CARGO_SHIP:Inherit(Child, Parent)

+

This is the worker method to inherit from a parent class.

+

AI_CARGO_SHIP:IsInstanceOf(ClassName)

+

This is the worker method to check if an object is an (sub)instance of a class.

+

AI_CARGO_SHIP:IsTrace()

+

Enquires if tracing is on (for the class).

+

AI_CARGO_SHIP:New()

+

BASE constructor.

+

AI_CARGO_SHIP:OnEvent(EventData)

+

Occurs when an object is completely destroyed.

+

AI_CARGO_SHIP:OnEventBaseCaptured(EventData)

+

Occurs when a ground unit captures either an airbase or a farp.

+

AI_CARGO_SHIP:OnEventBirth(EventData)

+

Occurs when any object is spawned into the mission.

+

AI_CARGO_SHIP:OnEventCrash(EventData)

+

Occurs when any aircraft crashes into the ground and is completely destroyed.

+

AI_CARGO_SHIP:OnEventDead(EventData)

+

Occurs when an object is dead.

+

AI_CARGO_SHIP:OnEventDetailedFailure(EventData)

+

Unknown precisely what creates this event, likely tied into newer damage model.

+

AI_CARGO_SHIP:OnEventEjection(EventData)

+

Occurs when a pilot ejects from an aircraft +initiator : The unit that has ejected

+

AI_CARGO_SHIP:OnEventEngineShutdown(EventData)

+

Occurs when any aircraft shuts down its engines.

+

AI_CARGO_SHIP:OnEventEngineStartup(EventData)

+

Occurs when any aircraft starts its engines.

+

AI_CARGO_SHIP:OnEventHit(EventData)

+

Occurs whenever an object is hit by a weapon.

+

AI_CARGO_SHIP:OnEventHumanFailure(EventData)

+

Occurs when any system fails on a human controlled aircraft.

+

AI_CARGO_SHIP:OnEventKill(EventData)

+

Occurs on the death of a unit.

+

AI_CARGO_SHIP:OnEventLand(EventData)

+

Occurs when an aircraft lands at an airbase, farp or ship +initiator : The unit that has landed +place: Object that the unit landed on.

+

AI_CARGO_SHIP:OnEventLandingAfterEjection(EventData)

+

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

+

AI_CARGO_SHIP:OnEventMarkAdded(EventData)

+

Occurs when a new mark was added.

+

AI_CARGO_SHIP:OnEventMarkChange(EventData)

+

Occurs when a mark text was changed.

+

AI_CARGO_SHIP:OnEventMarkRemoved(EventData)

+

Occurs when a mark was removed.

+

AI_CARGO_SHIP:OnEventMissionEnd(EventData)

+

Occurs when a mission ends

+

AI_CARGO_SHIP:OnEventMissionStart(EventData)

+

Occurs when a mission starts

+

AI_CARGO_SHIP:OnEventPilotDead(EventData)

+

Occurs when the pilot of an aircraft is killed.

+

AI_CARGO_SHIP:OnEventPlayerEnterUnit(EventData)

+

Occurs when any player assumes direct control of a unit.

+

AI_CARGO_SHIP:OnEventPlayerLeaveUnit(EventData)

+

Occurs when any player relieves control of a unit to the AI.

+

AI_CARGO_SHIP:OnEventRefueling(EventData)

+

Occurs when an aircraft connects with a tanker and begins taking on fuel.

+

AI_CARGO_SHIP:OnEventRefuelingStop(EventData)

+

Occurs when an aircraft is finished taking fuel.

+

AI_CARGO_SHIP:OnEventScore(EventData)

+

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

+

AI_CARGO_SHIP:OnEventShootingEnd(EventData)

+

Occurs when any unit stops firing its weapon.

+

AI_CARGO_SHIP:OnEventShootingStart(EventData)

+

Occurs when any unit begins firing a weapon that has a high rate of fire.

+

AI_CARGO_SHIP:OnEventShot(EventData)

+

Occurs whenever any unit in a mission fires a weapon.

+

AI_CARGO_SHIP:OnEventTakeoff(EventData)

+

Occurs when an aircraft takes off from an airbase, farp, or ship.

+

AI_CARGO_SHIP:OnEventUnitLost(EventData)

+

Occurs when the game thinks an object is destroyed.

+

AI_CARGO_SHIP:ScheduleOnce(Start, SchedulerFunction, ...)

+

Schedule a new time event.

+

AI_CARGO_SHIP:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)

+

Schedule a new time event.

+

AI_CARGO_SHIP:ScheduleStop(SchedulerFunction)

+

Stops the Schedule.

+

AI_CARGO_SHIP.Scheduler

+ +

AI_CARGO_SHIP:SetEventPriority(EventPriority)

+

Set the Class Event processing Priority.

+

AI_CARGO_SHIP:SetState(Object, Key, Value)

+

Set a state or property of the Object given a Key and a Value.

+

AI_CARGO_SHIP:T(Arguments)

+

Trace a function logic level 1.

+

AI_CARGO_SHIP:T2(Arguments)

+

Trace a function logic level 2.

+

AI_CARGO_SHIP:T3(Arguments)

+

Trace a function logic level 3.

+

AI_CARGO_SHIP:TraceAll(TraceAll)

+

Trace all methods in MOOSE

+

AI_CARGO_SHIP:TraceClass(Class)

+

Set tracing for a class

+

AI_CARGO_SHIP:TraceClassMethod(Class, Method)

+

Set tracing for a specific method of class

+

AI_CARGO_SHIP:TraceLevel(Level)

+

Set trace level

+

AI_CARGO_SHIP:TraceOff()

+

Set trace off.

+

AI_CARGO_SHIP:TraceOn()

+

Set trace on.

+

AI_CARGO_SHIP:TraceOnOff(TraceOnOff)

+

Set trace on or off +Note that when trace is off, no BASE.Debug statement is performed, increasing performance! +When Moose is loaded statically, (as one file), tracing is switched off by default.

+

AI_CARGO_SHIP:UnHandleEvent(EventID)

+

UnSubscribe to a DCS event.

+

AI_CARGO_SHIP._

+ +

AI_CARGO_SHIP:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

+

Trace a function call.

+

AI_CARGO_SHIP:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

+

Trace a function logic.

+

AI_CARGO_SHIP.__

+ +

AI_CARGO_SHIP:onEvent(event)

+ +
+
+ + +
+
+
+ +
+ +
+
+
+

Field(s)

+
+ +
+ + +
+
+
+ + +AI_CARGO_SHIP.Zone + + + +
+ +
+
+

Function(s)

+
+
+ + + +

FInd a free Carrier within a radius

+ +
+
+

Defined in:

+
+

AI_CARGO_SHIP

+
+

Parameters:

+
+
+

+ Core.Point#COORDINATE + Coordinate +

+
+
+

+
+
+
+
+

+ #number + Radius +

+
+
+

+
+
+

Return value:

+
+ +
+ +

NewCarrier

+ +
+
+
+ +
+
+ +
+ + + +

Follow Infantry to the Carrier

+ +
+
+

Defined in:

+
+

AI_CARGO_SHIP

+
+

Parameters:

+
+
+

+ #AI_CARGO_SHIP + Me +

+
+
+

+
+
+
+
+

+ Wrapper.Unit#UNIT + ShipUnit +

+
+
+

+
+
+
+ +
+

+
+
+
+
+

+ CargoGroup +

+
+
+

+
+
+

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

Creates a new AI_CARGO_SHIP object.

+ +
+
+

Defined in:

+
+

AI_CARGO_SHIP

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Ship +

+
+
+ +

The carrier Ship group

+ +
+
+
+
+

+ Core.Set#SET_CARGO + CargoSet +

+
+
+ +

The set of cargo to be transported

+ +
+
+
+
+

+ #number + CombatRadius +

+
+
+ +

Provide the combat radius to defend the carrier by unboarding the cargo when enemies are nearby. When CombatRadius is 0, no defense will occur.

+ +
+
+
+
+

+ #table + ShippingLane +

+
+
+ +

Table containing list of Shipping Lanes to be used

+ +
+
+

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

Set the Carrier

+ +
+
+

Defined in:

+
+

AI_CARGO_SHIP

+
+

Parameter:

+
+
+

+ Wrapper.Group#GROUP + CargoCarrier +

+
+
+

+
+
+

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

AI_CARGO_SHIP

+
+

Parameter:

+
+
+

+ CombatRadius +

+
+
+

+
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

AI_CARGO_SHIP

+
+

Parameter:

+
+
+

+ ShippingLane +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Check if cargo ship is alive and trigger Unload event.

+ + +

Good time to remind people that Lua is case sensitive and Unload != UnLoad

+ +
+
+

Defined in:

+
+

AI_CARGO_SHIP

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Ship +

+
+
+

+
+
+
+
+

+ #AI_CARGO_SHIP + self +

+
+
+

+
+
+
+
+

+ Coordinate +

+
+
+

+
+
+
+
+

+ DeployZone +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Check if cargo ship is alive and trigger Load event

+ +
+
+

Defined in:

+
+

AI_CARGO_SHIP

+
+

Parameters:

+
+
+

+ Wrapper.Group#Group + Ship +

+
+
+

+
+
+
+
+

+ #AI_CARGO_SHIP + self +

+
+
+

+
+
+
+
+

+ Coordinate +

+
+
+

+
+
+
+
+

+ Speed +

+
+
+

+
+
+
+
+

+ PickupZone +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

On after Deploy event.

+ +
+
+

Defined in:

+
+

AI_CARGO_SHIP

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + SHIP +

+
+
+

+
+
+
+
+

+ From +

+
+
+

+
+
+
+
+

+ Event +

+
+
+

+
+
+
+
+

+ To +

+
+
+

+
+
+
+
+

+ Core.Point#COORDINATE + Coordinate +

+
+
+ +

Coordinate of the deploy point

+ +
+
+
+
+

+ #number + Speed +

+
+
+ +

Speed in km/h to sail to the deploy coordinate. Default is 50% of max speed for the unit

+ +
+
+
+
+

+ #number + Height +

+
+
+ +

Altitude in meters to move to the deploy coordinate. This parameter is ignored for Ships

+ +
+
+
+
+

+ Core.Zone#ZONE + DeployZone +

+
+
+ +

The zone where the cargo will be deployed.

+ +
+
+
+
+

+ Ship +

+
+
+

+
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

AI_CARGO_SHIP

+
+

Parameters:

+
+
+

+ Ship +

+
+
+

+
+
+
+
+

+ From +

+
+
+

+
+
+
+
+

+ Event +

+
+
+

+
+
+
+
+

+ To +

+
+
+

+
+
+
+
+

+ Coordinate +

+
+
+

+
+
+
+
+

+ Speed +

+
+
+

+
+
+
+
+

+ Height +

+
+
+

+
+
+
+
+

+ HomeZone +

+
+
+

+
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+
+

AI_CARGO_SHIP

+
+

Parameters:

+
+
+

+ Ship +

+
+
+

+
+
+
+
+

+ From +

+
+
+

+
+
+
+
+

+ Event +

+
+
+

+
+
+
+
+

+ To +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

on after Pickup event.

+ +
+
+

Defined in:

+
+

AI_CARGO_SHIP

+
+

Parameters:

+
+
+

+ AI_CARGO_SHIP +

+
+
+ +

Ship

+ +
+
+
+
+

+ From +

+
+
+

+
+
+
+
+

+ Event +

+
+
+

+
+
+
+
+

+ To +

+
+
+

+
+
+
+
+

+ Core.Point#COORDINATE + Coordinate +

+
+
+ +

of the pickup point

+ +
+
+
+
+

+ #number + Speed +

+
+
+ +

Speed in km/h to sail to the pickup coordinate. Default is 50% of max speed for the unit

+ +
+
+
+
+

+ #number + Height +

+
+
+ +

Altitude in meters to move to the pickup coordinate. This parameter is ignored for Ships

+ +
+
+
+
+

+ Core.Zone#ZONE + PickupZone +

+
+
+ +

(optional) The zone where the cargo will be picked up. The PickupZone can be nil if there was no PickupZoneSet provided

+ +
+
+
+
+

+ self +

+
+
+

+
+
+
+
+

+ Ship +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

On after Unload event.

+ +
+
+

Defined in:

+
+

AI_CARGO_SHIP

+
+

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Ship +

+
+
+

+
+
+
+
+

+ #string + From +

+
+
+ +

From state.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

Event.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

To state.

+ +
+
+
+
+

+ Core.Zone#ZONE + DeployZone +

+
+
+ +

The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.

+ +
+
+
+
+

+ Defend +

+
+
+

+
+
+
+ +
+
+ +
+

Field(s)

+
+ +
+ + +
+
+
+ + +AI_CARGO_SHIP.Zone + + + +
+ +
+
+

Function(s)

+
+
+ + + +

Deploy Trigger for AI_CARGO

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Core.Point#COORDINATE + Coordinate +

+
+
+

+
+
+
+
+

+ #number + Speed +

+
+
+ +

Speed in km/h. Default is 50% of max possible speed the group can do.

+ +
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+ +
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+ +
+ +
+
+ +
+ + + +

Creates a new AI_CARGO object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Carrier +

+
+
+

+
+
+
+
+

+ Core.Set#SET_CARGO + CargoSet +

+
+
+

+
+
+
+
+

+ #number + CombatRadius +

+
+
+

+
+
+

Return value:

+
+
+

#AI_CARGO:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Deploy Handler OnAfter for AI_CARGO

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + From +

+
+
+

+
+
+
+
+

+ #string + Event +

+
+
+

+
+
+
+
+

+ #string + To +

+
+
+

+
+
+
+
+

+ Core.Point#COORDINATE + Coordinate +

+
+
+

+
+
+
+
+

+ #number + Speed +

+
+
+ +

Speed in km/h. Default is 50% of max possible speed the group can do.

+ +
+
+
+ +
+
+ +
+ + + +

On after Deployed event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Carrier +

+
+
+

+
+
+
+
+

+ #string + From +

+
+
+ +

From state.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

Event.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

To state.

+ +
+
+
+
+

+ Core.Zone#ZONE + DeployZone +

+
+
+ +

The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.

+ +
+
+
+
+

+ #boolean + Defend +

+
+
+ +

Defend for APCs.

+ +
+
+
+ +
+
+ +
+ + + +

Loaded Handler OnAfter for AI_CARGO

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Carrier +

+
+
+

+
+
+
+
+

+ #string + From +

+
+
+

+
+
+
+
+

+ #string + Event +

+
+
+

+
+
+
+
+

+ #string + To +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Pickup Handler OnAfter for AI_CARGO

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + From +

+
+
+

+
+
+
+
+

+ #string + Event +

+
+
+

+
+
+
+
+

+ #string + To +

+
+
+

+
+
+
+
+

+ Core.Point#COORDINATE + Coordinate +

+
+
+

+
+
+
+
+

+ #number + Speed +

+
+
+ +

Speed in km/h. Default is 50% of max possible speed the group can do.

+ +
+
+
+ +
+
+ +
+ + + +

Unloaded Handler OnAfter for AI_CARGO

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Carrier +

+
+
+

+
+
+
+
+

+ #string + From +

+
+
+

+
+
+
+
+

+ #string + Event +

+
+
+

+
+
+
+
+

+ #string + To +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Deploy Handler OnBefore for AI_CARGO

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + From +

+
+
+

+
+
+
+
+

+ #string + Event +

+
+
+

+
+
+
+
+

+ #string + To +

+
+
+

+
+
+
+
+

+ Core.Point#COORDINATE + Coordinate +

+
+
+

+
+
+
+
+

+ #number + Speed +

+
+
+ +

Speed in km/h. Default is 50% of max possible speed the group can do.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Pickup Handler OnBefore for AI_CARGO

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + From +

+
+
+

+
+
+
+
+

+ #string + Event +

+
+
+

+
+
+
+
+

+ #string + To +

+
+
+

+
+
+
+
+

+ Core.Point#COORDINATE + Coordinate +

+
+
+

+
+
+
+
+

+ #number + Speed +

+
+
+ +

Speed in km/h. Default is 50% of max possible speed the group can do.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Pickup Trigger for AI_CARGO

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Core.Point#COORDINATE + Coordinate +

+
+
+

+
+
+
+
+

+ #number + Speed +

+
+
+ +

Speed in km/h. Default is 50% of max possible speed the group can do.

+ +
+
+
+ +
+
+ +
+ + + +

Deploy Asynchronous Trigger for AI_CARGO

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Delay +

+
+
+

+
+
+
+
+

+ Core.Point#COORDINATE + Coordinate +

+
+
+

+
+
+
+
+

+ #number + Speed +

+
+
+ +

Speed in km/h. Default is 50% of max possible speed the group can do.

+ +
+
+
+ +
+
+ +
+ + + +

Pickup Asynchronous Trigger for AI_CARGO

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Delay +

+
+
+

+
+
+
+
+

+ Core.Point#COORDINATE + Coordinate +

+
+
+ +

Pickup place. If not given, loading starts at the current location.

+ +
+
+
+
+

+ #number + Speed +

+
+
+ +

Speed in km/h. Default is 50% of max possible speed the group can do.

+ +
+
+
+ +
+
+ +
+ + + +

On after Board event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Carrier +

+
+
+

+
+
+
+
+

+ #string + From +

+
+
+ +

From state.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

Event.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

To state.

+ +
+
+
+
+

+ Cargo.Cargo#CARGO + Cargo +

+
+
+ +

Cargo object.

+ +
+
+
+
+

+ Wrapper.Unit#UNIT + CarrierUnit +

+
+
+

+
+
+
+
+

+ Core.Zone#ZONE + PickupZone +

+
+
+ +

(optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.

+ +
+
+
+ +
+
+ +
+ + + +

On after Deploy event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + APC +

+
+
+

+
+
+
+
+

+ From +

+
+
+

+
+
+
+
+

+ Event +

+
+
+

+
+
+
+
+

+ To +

+
+
+

+
+
+
+
+

+ Core.Point#COORDINATE + Coordinate +

+
+
+ +

Deploy place.

+ +
+
+
+
+

+ #number + Speed +

+
+
+ +

Speed in km/h to drive to the depoly coordinate. Default is 50% of max possible speed the unit can go.

+ +
+
+
+
+

+ #number + Height +

+
+
+ +

Height in meters to move to the deploy coordinate.

+ +
+
+
+
+

+ Core.Zone#ZONE + DeployZone +

+
+
+ +

The zone where the cargo will be deployed.

+ +
+
+
+ +
+
+ +
+ + + +

On after Deployed event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Carrier +

+
+
+

+
+
+
+
+

+ #string + From +

+
+
+ +

From state.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

Event.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

To state.

+ +
+
+
+
+

+ Core.Zone#ZONE + DeployZone +

+
+
+ +

The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.

+ +
+
+
+
+

+ #boolean + Defend +

+
+
+ +

Defend for APCs.

+ +
+
+
+ +
+
+ +
+ + + +

On after Loaded event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Carrier +

+
+
+

+
+
+
+
+

+ #string + From +

+
+
+ +

From state.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

Event.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

To state.

+ +
+
+
+
+

+ Core.Zone#ZONE + PickupZone +

+
+
+ +

(optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.

+ +
+
+
+
+

+ Cargo +

+
+
+

+
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Cargo loaded.

+ +
+
+
+ +
+
+ +
+ + + +

On after PickedUp event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Carrier +

+
+
+

+
+
+
+
+

+ #string + From +

+
+
+ +

From state.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

Event.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

To state.

+ +
+
+
+
+

+ Core.Zone#ZONE + PickupZone +

+
+
+ +

(optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.

+ +
+
+
+ +
+
+ +
+ + + +

On after Pickup event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + APC +

+
+
+

+
+
+
+
+

+ From +

+
+
+

+
+
+
+
+

+ Event +

+
+
+

+
+
+
+
+

+ To +

+
+
+

+
+
+
+
+

+ Core.Point#COORDINATE + Coordinate +

+
+
+ +

of the pickup point.

+ +
+
+
+
+

+ #number + Speed +

+
+
+ +

Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.

+ +
+
+
+
+

+ #number + Height +

+
+
+ +

Height in meters to move to the home coordinate.

+ +
+
+
+
+

+ Core.Zone#ZONE + PickupZone +

+
+
+ +

(optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.

+ +
+
+
+ +
+
+ +
+ + + +

On after Unboard event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Carrier +

+
+
+

+
+
+
+
+

+ #string + From +

+
+
+ +

From state.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

Event.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

To state.

+ +
+
+
+
+

+ #string + Cargo +

+
+
+ +

Cargo#CARGO Cargo Cargo object.

+ +
+
+
+
+

+ Core.Zone#ZONE + DeployZone +

+
+
+ +

The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.

+ +
+
+
+
+

+ CarrierUnit +

+
+
+

+
+
+
+
+

+ Defend +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

On after Unload event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Carrier +

+
+
+

+
+
+
+
+

+ #string + From +

+
+
+ +

From state.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

Event.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

To state.

+ +
+
+
+
+

+ Core.Zone#ZONE + DeployZone +

+
+
+ +

The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.

+ +
+
+
+
+

+ Defend +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

On after Unloaded event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Carrier +

+
+
+

+
+
+
+
+

+ #string + From +

+
+
+ +

From state.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

Event.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

To state.

+ +
+
+
+
+

+ #string + Cargo +

+
+
+ +

Cargo#CARGO Cargo Cargo object.

+ +
+
+
+
+

+ #boolean + Deployed +

+
+
+ +

Cargo is deployed.

+ +
+
+
+
+

+ Core.Zone#ZONE + DeployZone +

+
+
+ +

The zone wherein the cargo is deployed. This can be any zone type, like a ZONE, ZONE_GROUP, ZONE_AIRBASE.

+ +
+
+
+
+

+ CarrierUnit +

+
+
+

+
+
+
+
+

+ Defend +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

On before Load event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Carrier +

+
+
+

+
+
+
+
+

+ #string + From +

+
+
+ +

From state.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

Event.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

To state.

+ +
+
+
+
+

+ Core.Zone#ZONE + PickupZone +

+
+
+ +

(optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.

+ +
+
+
+ +
+
+ +
+ + + +

On before Reload event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Group#GROUP + Carrier +

+
+
+

+
+
+
+
+

+ #string + From +

+
+
+ +

From state.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

Event.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

To state.

+ +
+
+
+
+

+ Core.Zone#ZONE + PickupZone +

+
+
+ +

(optional) The zone where the cargo will be picked up. The PickupZone can be nil, if there wasn't any PickupZoneSet provided.

+ +
+
+
+ +
+
+ +
+

Field(s)

+
+ +
+ + +
+
+
+ + +AI_CARGO_SHIP.Zone + + + +
+ +
+
+

Function(s)

+
+
+ + + +

Gets the CONTROLLABLE object that the FSM_CONTROLLABLE governs.

+ +
+
+

Defined in:

+ +

Return value:

+ +
+ +
+
+ +
+ + + +

Creates a new FSM_CONTROLLABLE object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + FSMT +

+
+
+ +

Finite State Machine Table

+ +
+
+
+
+

+ Wrapper.Controllable#CONTROLLABLE + Controllable +

+
+
+ +

(optional) The CONTROLLABLE object that the FSM_CONTROLLABLE governs.

+ +
+
+

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

OnAfter Transition Handler for Event Stop.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Controllable#CONTROLLABLE + Controllable +

+
+
+ +

The Controllable Object managed by the FSM.

+ +
+
+
+
+

+ #string + From +

+
+
+ +

The From State string.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

The Event string.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

The To State string.

+ +
+
+
+ +
+
+ +
+ + + +

OnBefore Transition Handler for Event Stop.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Controllable#CONTROLLABLE + Controllable +

+
+
+ +

The Controllable Object managed by the FSM.

+ +
+
+
+
+

+ #string + From +

+
+
+ +

The From State string.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

The Event string.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

The To State string.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Return false to cancel Transition.

+ +
+
+
+ +
+
+ +
+ + + +

OnEnter Transition Handler for State Stopped.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Controllable#CONTROLLABLE + Controllable +

+
+
+ +

The Controllable Object managed by the FSM.

+ +
+
+
+
+

+ #string + From +

+
+
+ +

The From State string.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

The Event string.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

The To State string.

+ +
+
+
+ +
+
+ +
+ + + +

OnLeave Transition Handler for State Stopped.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Wrapper.Controllable#CONTROLLABLE + Controllable +

+
+
+ +

The Controllable Object managed by the FSM.

+ +
+
+
+
+

+ #string + From +

+
+
+ +

The From State string.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

The Event string.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

The To State string.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

Return false to cancel Transition.

+ +
+
+
+ +
+
+ +
+ + + +

Sets the CONTROLLABLE object that the FSM_CONTROLLABLE governs.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Wrapper.Controllable#CONTROLLABLE + FSMControllable +

+
+
+

+
+
+

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

Synchronous Event Trigger for Event Stop.

+ +
+
+

Defined in:

+ +
+ +
+
+ +
+ + + +

Asynchronous Event Trigger for Event Stop.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + Delay +

+
+
+ +

The delay in seconds.

+ +
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ step +

+
+
+

+
+
+
+
+

+ trigger +

+
+
+

+
+
+
+
+

+ params +

+
+
+

+
+
+
+
+

+ EventName +

+
+
+

+
+
+
+ +
+
+ +
+

Field(s)

+
+ +
+ + +
+
+
+ + +AI_CARGO_SHIP.Zone + + + +
+ +
+
+

Function(s)

+
+
+ + + +

Adds an End state.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + State +

+
+
+ +

The FSM state.

+ +
+
+
+ +
+
+ +
+ + + +

Set the default Process template with key ProcessName providing the ProcessClass and the process object when it is assigned to a Wrapper.Controllable by the task.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + From +

+
+
+ +

Can contain a string indicating the From state or a table of strings containing multiple From states.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

The Event name.

+ +
+
+
+
+

+ Core.Fsm#FSM_PROCESS + Process +

+
+
+ +

An sub-process FSM.

+ +
+
+
+
+

+ #table + ReturnEvents +

+
+
+ +

A table indicating for which returned events of the SubFSM which Event must be triggered in the FSM.

+ +
+
+

Return value:

+
+ +
+ +

The SubFSM.

+ +
+
+
+ +
+
+ +
+ + + +

Adds a score for the FSM to be achieved.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + State +

+
+
+ +

is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).

+ +
+
+
+
+

+ #string + ScoreText +

+
+
+ +

is a text describing the score that is given according the status.

+ +
+
+
+
+

+ #number + Score +

+
+
+ +

is a number providing the score of the status.

+ +
+
+

Return value:

+
+
+

#FSM:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Adds a score for the FSM_PROCESS to be achieved.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + From +

+
+
+ +

is the From State of the main process.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

is the Event of the main process.

+ +
+
+
+
+

+ #string + State +

+
+
+ +

is the state of the process when the score needs to be given. (See the relevant state descriptions of the process).

+ +
+
+
+
+

+ #string + ScoreText +

+
+
+ +

is a text describing the score that is given according the status.

+ +
+
+
+
+

+ #number + Score +

+
+
+ +

is a number providing the score of the status.

+ +
+
+

Return value:

+
+
+

#FSM:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Add a new transition rule to the FSM.

+ + +

A transition rule defines when and if the FSM can transition from a state towards another state upon a triggered event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + From +

+
+
+ +

Can contain a string indicating the From state or a table of strings containing multiple From states.

+ +
+
+
+
+

+ #string + Event +

+
+
+ +

The Event name.

+ +
+
+
+
+

+ #string + To +

+
+
+ +

The To state.

+ +
+
+
+ +
+
+ +
+ + + +

Get current state.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

Current FSM state.

+ +
+
+
+ +
+
+ +
+ + + +

Returns the End states.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

End states.

+ +
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ From +

+
+
+

+
+
+
+
+

+ Event +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Returns a table of the SubFSM rules defined within the FSM.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

Sub processes.

+ +
+
+
+ +
+
+ +
+ + + +

Returns a table with the scores defined.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #table + Scores +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Returns the start state of the FSM.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

A string containing the start state.

+ +
+
+
+ +
+
+ +
+ + + +

Get current state.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

Current FSM state.

+ +
+
+
+ +
+
+ +
+ + + +

Returns a table with the Subs defined.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

Sub processes.

+ +
+
+
+ +
+
+ +
+ + + +

Returns a table of the transition rules defined within the FSM.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#table:

+
+
+ +

Transitions.

+ +
+
+
+ +
+
+ +
+ + + +

Check if FSM is in state.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + State +

+
+
+ +

State name.

+ +
+
+
+
+

+ #boolean + If +

+
+
+ +

true, FSM is in this state.

+ +
+
+
+ +
+
+ +
+ + + +

Load call backs.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #table + CallBackTable +

+
+
+ +

Table of call backs.

+ +
+
+
+ +
+
+ +
+ + + +

Creates a new FSM object.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#FSM:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + + + +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ From +

+
+
+

+
+
+
+
+

+ Event +

+
+
+

+
+
+
+
+

+ Fsm +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Sets the start state of the FSM.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + State +

+
+
+ +

A string defining the start state.

+ +
+
+
+ +
+
+ +
+ + + +

Add to map.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + Map +

+
+
+ +

Map.

+ +
+
+
+
+

+ #table + Event +

+
+
+ +

Event table.

+ +
+
+
+ +
+
+ +
+ + + +

Call handler.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + step +

+
+
+ +

Step "onafter", "onbefore", "onenter", "onleave".

+ +
+
+
+
+

+ #string + trigger +

+
+
+ +

Trigger.

+ +
+
+
+
+

+ #table + params +

+
+
+ +

Parameters.

+ +
+
+
+
+

+ #string + EventName +

+
+
+ +

Event name.

+ +
+
+

Return value:

+
+
+
+
+ +

Value.

+ +
+
+
+ +
+
+ +
+ + + +

Create transition.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + EventName +

+
+
+ +

Event name.

+ +
+
+

Return value:

+
+
+

#function:

+
+
+ +

Function.

+ +
+
+
+ +
+
+ +
+ + + +

Delayed transition.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + EventName +

+
+
+ +

Event name.

+ +
+
+

Return value:

+
+
+

#function:

+
+
+ +

Function.

+ +
+
+
+ +
+
+ +
+ + + +

Event map.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + Events +

+
+
+ +

Events.

+ +
+
+
+
+

+ #table + EventStructure +

+
+
+ +

Event structure.

+ +
+
+
+ +
+
+ +
+ + + +

Go sub.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + ParentFrom +

+
+
+ +

Parent from state.

+ +
+
+
+
+

+ #string + ParentEvent +

+
+
+ +

Parent event name.

+ +
+
+

Return value:

+
+
+

#table:

+
+
+ +

Subs.

+ +
+
+
+ +
+
+ +
+ + + +

Handler.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + EventName +

+
+
+ +

Event name.

+ +
+
+
+
+

+ ... +

+
+
+ +

Arguments.

+ +
+
+
+ +
+
+ +
+ + + +

Is end state.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + Current +

+
+
+ +

Current state name.

+ +
+
+

Return values:

+
+
+

#table:

+
+
+ +

FSM parent.

+ +
+
+

#string:

+
+
+ +

Event name.

+ +
+
+
+ +
+
+ +
+ + + +

Sub maps.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #table + subs +

+
+
+ +

Subs.

+ +
+
+
+
+

+ #table + sub +

+
+
+ +

Sub.

+ +
+
+
+
+

+ #string + name +

+
+
+ +

Name.

+ +
+
+
+ +
+
+ +
+ + + +

Check if can do an event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + e +

+
+
+ +

Event name.

+ +
+
+

Return values:

+
+
+

#boolean:

+
+
+ +

If true, FSM can do the event.

+ +
+
+

#string:

+
+
+ +

To state.

+ +
+
+
+ +
+
+ +
+ + + +

Check if cannot do an event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + e +

+
+
+ +

Event name.

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ +

If true, FSM cannot do the event.

+ +
+
+
+ +
+
+ +
+ + + +

Check if FSM is in state.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + State +

+
+
+ +

State name.

+ +
+
+
+
+

+ #boolean + If +

+
+
+ +

true, FSM is in this state.

+ +
+
+
+
+

+ state +

+
+
+

+
+
+
+ +
+
+ +
+

Field(s)

+
+ +
+ + +
+
+
+ + +AI_CARGO_SHIP.Zone + + + +
+ +
+
+

Function(s)

+
+
+ + + +

Clear the state of an object.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that holds the Value set by the Key.

+ +
+
+
+
+

+ StateName +

+
+
+ +

The key that is should be cleared.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Birth Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+
+

+ #string + IniUnitName +

+
+
+ +

The initiating unit name.

+ +
+
+
+
+

+ place +

+
+
+

+
+
+
+
+

+ subplace +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Creation of a Crash Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Dead Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Remove Unit Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Creation of a Takeoff Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ DCS#Time + EventTime +

+
+
+ +

The time stamp of the event.

+ +
+
+
+
+

+ DCS#Object + Initiator +

+
+
+ +

The initiating object of the event.

+ +
+
+
+ +
+
+ +
+ + + +

Log an exception which will be traced always.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Returns the event dispatcher

+ +
+
+

Defined in:

+ +

Return value:

+
+ +
+ + + +
+
+
+ +
+
+ +
+ + + +

Remove all subscribed events

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Trace a function call.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function call level 2.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function call level 3.

+ + +

Must be at the beginning of the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassID of the class instance.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassID of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassName of the class instance.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassName of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the ClassName + ClassID of the class instance.

+ + +

The ClassName + ClassID is formatted as '%s#%09d'.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#string:

+
+
+ +

The ClassName + ClassID of the class instance.

+ +
+
+
+ +
+
+ +
+ + + +

Get the Class Event processing Priority.

+ + +

The Event processing Priority is a number from 1 to 10, +reflecting the order of the classes subscribed to the Event to be processed.

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#number:

+
+
+ +

The Event processing Priority.

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to retrieve the Parent class.

+ + +

Note that the Parent class must be passed to call the parent class method.

+ +
self:GetParent(self):ParentMethod()
+
+
+
+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #BASE + Child +

+
+
+ +

This is the Child class from which the Parent class needs to be retrieved.

+ +
+
+
+
+

+ #BASE + FromClass +

+
+
+ +

(Optional) The class from which to get the parent.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Get a Value given a Key from the Object.

+ + +

Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that holds the Value set by the Key.

+ +
+
+
+
+

+ Key +

+
+
+ +

The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+

Return value:

+
+
+
+
+ +

The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.

+ +
+
+
+ +
+
+ +
+ + + +

Subscribe to a DCS Event.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Core.Event#EVENTS + EventID +

+
+
+ +

Event ID.

+ +
+
+
+
+

+ #function + EventFunction +

+
+
+ +

(optional) The function to be called when the event occurs for the unit.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Log an information which will be traced always.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to inherit from a parent class.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Child +

+
+
+ +

is the Child class that inherits.

+ +
+
+
+
+

+ #BASE + Parent +

+
+
+ +

is the Parent class that the Child inherits from.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ +

Child

+ +
+
+
+ +
+
+ +
+ + + +

This is the worker method to check if an object is an (sub)instance of a class.

+ + + +

Examples:

+ +
    +
  • ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true

  • +
  • ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false

  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ ClassName +

+
+
+ +

is the name of the class or the class itself to run the check against

+ +
+
+

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Enquires if tracing is on (for the class).

+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#boolean:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

BASE constructor.

+ + + +

This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.

+ +
function EVENT:New()
+  local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
+  return self
+end
+  
+
+ +
+
+

Defined in:

+ +

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Occurs when an object is completely destroyed.

+ + +

initiator : The unit that is was destroyed.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a ground unit captures either an airbase or a farp.

+ + +

initiator : The unit that captured the base +place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any object is spawned into the mission.

+ + +

initiator : The unit that was spawned

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft crashes into the ground and is completely destroyed.

+ + +

initiator : The unit that has crashed

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an object is dead.

+ + +

initiator : The unit that is dead.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Unknown precisely what creates this event, likely tied into newer damage model.

+ + +

Will update this page when new information become available.

+ +
    +
  • initiator: The unit that had the failure.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a pilot ejects from an aircraft +initiator : The unit that has ejected

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft shuts down its engines.

+ + +

initiator : The unit that is stopping its engines.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any aircraft starts its engines.

+ + +

initiator : The unit that is starting its engines.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs whenever an object is hit by a weapon.

+ + +

initiator : The unit object the fired the weapon +weapon: Weapon object that hit the target +target: The Object that was hit.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any system fails on a human controlled aircraft.

+ + +

initiator : The unit that had the failure

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs on the death of a unit.

+ + +

Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.

+ +
    +
  • initiator: The unit that killed the target
  • +
  • target: Target Object
  • +
  • weapon: Weapon Object
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft lands at an airbase, farp or ship +initiator : The unit that has landed +place: Object that the unit landed on.

+ + +

Can be an Airbase Object, FARP, or Ships

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

+ + +

Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.

+ +
    +
  • initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
  • +
  • place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
  • +
  • subplace: is always 0 for unknown reasons.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a new mark was added.

+ + +

MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mark text was changed.

+ + +

MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mark was removed.

+ + +

MarkID: ID of the mark.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mission ends

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when a mission starts

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when the pilot of an aircraft is killed.

+ + +

Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. +initiator : The unit that the pilot has died in.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any player assumes direct control of a unit.

+ + +

initiator : The unit that is being taken control of.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any player relieves control of a unit to the AI.

+ + +

initiator : The unit that the player left.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft connects with a tanker and begins taking on fuel.

+ + +

initiator : The unit that is receiving fuel.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft is finished taking fuel.

+ + +

initiator : The unit that was receiving fuel.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

+ + +

There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any unit stops firing its weapon.

+ + +

Event will always correspond with a shooting start event. +initiator : The unit that was doing the shooting.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when any unit begins firing a weapon that has a high rate of fire.

+ + +

Most common with aircraft cannons (GAU-8), autocannons, and machine guns. +initiator : The unit that is doing the shooting. +target: The unit that is being targeted.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs whenever any unit in a mission fires a weapon.

+ + +

But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when an aircraft takes off from an airbase, farp, or ship.

+ + +

initiator : The unit that tookoff +place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Occurs when the game thinks an object is destroyed.

+ + + +
    +
  • initiator: The unit that is was destroyed.
  • +
+ + +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTDATA + EventData +

+
+
+ +

The EventData structure.

+ +
+
+
+ +
+
+ +
+ + + +

Schedule a new time event.

+ + +

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Start +

+
+
+ +

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

+ +
+
+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+
+

+ #table + ... +

+
+
+ +

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

The ScheduleID of the planned schedule.

+ +
+
+
+ +
+
+ +
+ + + +

Schedule a new time event.

+ + +

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #number + Start +

+
+
+ +

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

+ +
+
+
+
+

+ #number + Repeat +

+
+
+ +

Specifies the interval in seconds when the scheduler will call the event function.

+ +
+
+
+
+

+ #number + RandomizeFactor +

+
+
+ +

Specifies a randomization factor between 0 and 1 to randomize the Repeat.

+ +
+
+
+
+

+ #number + Stop +

+
+
+ +

Specifies the amount of seconds when the scheduler will be stopped.

+ +
+
+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+
+

+ #table + ... +

+
+
+ +

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

+ +
+
+

Return value:

+
+
+

#number:

+
+
+ +

The ScheduleID of the planned schedule.

+ +
+
+
+ +
+
+ +
+ + + +

Stops the Schedule.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #function + SchedulerFunction +

+
+
+ +

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

+ +
+
+
+ +
+
+ +
+ + + +

Set the Class Event processing Priority.

+ + +

The Event processing Priority is a number from 1 to 10, +reflecting the order of the classes subscribed to the Event to be processed.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + EventPriority +

+
+
+ +

The Event processing Priority.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ +

self

+ +
+
+
+ +
+
+ +
+ + + +

Set a state or property of the Object given a Key and a Value.

+ + +

Note that if the Object is destroyed, nillified or garbage collected, then the Values and Keys will also be gone.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Object +

+
+
+ +

The object that will hold the Value set by the Key.

+ +
+
+
+
+

+ Key +

+
+
+ +

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

+ +
+
+
+
+

+ Value +

+
+
+ +

The value to is stored in the object.

+ +
+
+

Return value:

+
+
+
+
+ +

The Value set.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 1.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 2.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace a function logic level 3.

+ + +

Can be anywhere within the function logic.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+ +
+
+ +
+ + + +

Trace all methods in MOOSE

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + TraceAll +

+
+
+ +

true = trace all methods in MOOSE.

+ +
+
+
+ +
+
+ +
+ + + +

Set tracing for a class

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #string + Class +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Set tracing for a specific method of class

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ #string + Class +

+
+
+

+
+
+
+
+

+ #string + Method +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Set trace level

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #number + Level +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Set trace off.

+ +
+
+

Defined in:

+ +

Usage:

+
-- Switch the tracing Off
+BASE:TraceOff()
+ +
+ +
+
+ +
+ + + +

Set trace on.

+ +
+
+

Defined in:

+ +

Usage:

+
-- Switch the tracing On
+BASE:TraceOn()
+ +
+ +
+
+ +
+ + + +

Set trace on or off +Note that when trace is off, no BASE.Debug statement is performed, increasing performance! +When Moose is loaded statically, (as one file), tracing is switched off by default.

+ + +

So tracing must be switched on manually in your mission if you are using Moose statically. +When moose is loading dynamically (for moose class development), tracing is switched on by default.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ #boolean + TraceOnOff +

+
+
+ +

Switch the tracing on or off.

+ +
+
+

Usage:

+
-- Switch the tracing On
+BASE:TraceOnOff( true )
+
+-- Switch the tracing Off
+BASE:TraceOnOff( false )
+ +
+ +
+
+ +
+ + + +

UnSubscribe to a DCS event.

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ Core.Event#EVENTS + EventID +

+
+
+ +

Event ID.

+ +
+
+

Return value:

+
+
+

#BASE:

+
+
+ + + +
+
+
+ +
+
+ +
+ + + +

Trace a function call.

+ + +

This function is private.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+
+

+ DebugInfoCurrentParam +

+
+
+

+
+
+
+
+

+ DebugInfoFromParam +

+
+
+

+
+
+
+ +
+
+ +
+ + + +

Trace a function logic.

+ +
+
+

Defined in:

+ +

Parameters:

+
+
+

+ Arguments +

+
+
+ +

A #table or any field.

+ +
+
+
+
+

+ DebugInfoCurrentParam +

+
+
+

+
+
+
+
+

+ DebugInfoFromParam +

+
+
+

+
+
+
+ +
+
+ +
+ + + + + + +

TODO: Complete DCS#Event structure.
+- The main event handling function... This function captures all events generated for the class. + @param #BASE self + @param DCS#Event event

+ +
+
+

Defined in:

+ +

Parameter:

+
+
+

+ event +

+
+
+

+
+
+
+ +
+
+ +
+ +
+
+ + +
+ + + + diff --git a/Documentation/AI.AI_Cas.html b/Documentation/AI.AI_Cas.html index e24d87f8a..f521b3921 100644 --- a/Documentation/AI.AI_Cas.html +++ b/Documentation/AI.AI_Cas.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html index 0ae2f851d..a0a249a4f 100644 --- a/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html +++ b/Documentation/AI.AI_ESCORT_DISPATCHER_REQUEST.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html index f42987228..1cb98ed69 100644 --- a/Documentation/AI.AI_Escort.html +++ b/Documentation/AI.AI_Escort.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html index 5248461be..c586e80e4 100644 --- a/Documentation/AI.AI_Escort_Dispatcher.html +++ b/Documentation/AI.AI_Escort_Dispatcher.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index bec97e9d2..0703cbdb0 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 4d8db4a1a..16bc21b77 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -2971,6 +2999,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6218,6 +6249,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -6962,6 +6996,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -8599,6 +8636,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Actions.Account.html b/Documentation/Actions.Account.html index 586812959..45b75e04c 100644 --- a/Documentation/Actions.Account.html +++ b/Documentation/Actions.Account.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Actions.Assign.html b/Documentation/Actions.Assign.html index b96ea4433..1d1653861 100644 --- a/Documentation/Actions.Assign.html +++ b/Documentation/Actions.Assign.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Actions.Assist.html b/Documentation/Actions.Assist.html index 1274b571d..c16c5acf1 100644 --- a/Documentation/Actions.Assist.html +++ b/Documentation/Actions.Assist.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Actions.Route.html b/Documentation/Actions.Route.html index a1e70ae95..0b49f851f 100644 --- a/Documentation/Actions.Route.html +++ b/Documentation/Actions.Route.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 6d1c3bbc9..29545b194 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 670750560..86be19ee2 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 97f56b32e..99a103f65 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html index ae986ffab..a6127fe32 100644 --- a/Documentation/Cargo.CargoSlingload.html +++ b/Documentation/Cargo.CargoSlingload.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 5235261f8..d5d4bcb61 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -1574,6 +1602,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -2275,6 +2314,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles + +
+
+
+ + CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index a981014b2..6f4ce60fd 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+
+
+
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index 4ed3cb901..603bb68f2 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index a94dd191d..d7fa9d77f 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index 4c481a4ee..4b9909908 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index f1df0f205..3726006d3 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html index 0f683a1f2..be20ab3c6 100644 --- a/Documentation/Core.Menu.html +++ b/Documentation/Core.Menu.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index 135d97152..3f8689fa7 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index c0a18ddb5..f6f7347fb 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Radio.html b/Documentation/Core.Radio.html index e306caf94..e05aac315 100644 --- a/Documentation/Core.Radio.html +++ b/Documentation/Core.Radio.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.RadioQueue.html b/Documentation/Core.RadioQueue.html index dafb91c8b..051695d81 100644 --- a/Documentation/Core.RadioQueue.html +++ b/Documentation/Core.RadioQueue.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
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+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.RadioSpeech.html b/Documentation/Core.RadioSpeech.html index 10a786aed..e18db5550 100644 --- a/Documentation/Core.RadioSpeech.html +++ b/Documentation/Core.RadioSpeech.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
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+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index e6f15b93d..8120e74dc 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
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+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index 5d5607f43..3de8b8d4f 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
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+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index 92d21e3b9..79380f09e 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
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+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index b1009959a..501d914f8 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
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+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index c087f3f14..e9846edc2 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -2604,7 +2632,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SETTINGS.Metric @@ -4706,7 +4734,7 @@ It is advised to use this method at the start of the mission.

- #boolean + SETTINGS.Metric diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 429457375..5cddeff26 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+
+
+
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -2606,24 +2634,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

SPAWN.frequency

- - - - - -

SPAWN.modulation

- - - - - -

SPAWN.uncontrolled

- - @@ -3308,17 +3318,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -3355,17 +3354,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3454,6 +3442,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -3468,39 +3470,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

By default, no InitLimit

- - - -
-
- - -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -3692,6 +3661,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -3756,39 +3736,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

- - - -
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.uncontrolled - - -
@@ -8702,17 +8649,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - -SPAWN.SpawnGrouping - - -
@@ -8749,17 +8685,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
@@ -8848,6 +8773,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnInitKeepUnitNames + + + + +

Overwrite unit names by default with group name.

+
@@ -8862,39 +8801,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

By default, no InitLimit

- - - -
-
- - -SPAWN.SpawnInitLivery - - - -
- -
-
-
- - -SPAWN.SpawnInitModex - - - -
- -
-
-
- - #string -SPAWN.SpawnInitSkill - - -
@@ -9086,6 +8992,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + #boolean +SPAWN.SpawnUnControlled + + +
@@ -9150,39 +9067,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

- - - -
-
- - -SPAWN.frequency - - - -
- -
-
-
- - -SPAWN.modulation - - - -
- -
-
-
- - -SPAWN.uncontrolled - - -
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index b709a3c37..d8315b3ed 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index 45435762d..f30f1dae7 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -2537,17 +2565,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -3794,17 +3811,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
@@ -5343,17 +5349,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.Target - - -
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index 9ab659bbb..a7286b9c9 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
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+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index 856e95123..1fd55b381 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
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+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.UserSound.html b/Documentation/Core.UserSound.html index 3c0537858..165f166ee 100644 --- a/Documentation/Core.UserSound.html +++ b/Documentation/Core.UserSound.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
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+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index 1de8a9d1a..a47ab2561 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 959e05b67..863b8f544 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/DCS.html b/Documentation/DCS.html index 7bf23e454..6e066c214 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/ENUMS.html b/Documentation/ENUMS.html index d9768a6e8..32cb74451 100644 --- a/Documentation/ENUMS.html +++ b/Documentation/ENUMS.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index 61b802811..c9606d91d 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.Arty.html b/Documentation/Functional.Arty.html index 7cc501188..235f488c9 100644 --- a/Documentation/Functional.Arty.html +++ b/Documentation/Functional.Arty.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index ab5f824c2..4ce2c410e 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 74c0861f4..5b054a204 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -3257,6 +3285,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -6414,6 +6453,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
@@ -7213,6 +7263,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
@@ -7982,6 +8043,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
@@ -9644,6 +9716,17 @@ Designate:SetFlashStatusMenu( false ) + + + +
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 8beba58a4..f6042d274 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -18246,6 +18274,17 @@ BASE:TraceOnOff( false ) + + + +
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -18389,6 +18428,17 @@ BASE:TraceOnOff( false ) + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -22937,6 +22987,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -23080,6 +23141,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
@@ -24684,6 +24756,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -24827,6 +24910,17 @@ zones that reflect cloudy areas where detected units may not be so easily visual + + + +
+
+ + #boolean +DETECTION_BASE.Locking + + +
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index 07879b318..c366ea833 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.FOX.html b/Documentation/Functional.FOX.html index 22d308516..da74967bd 100644 --- a/Documentation/Functional.FOX.html +++ b/Documentation/Functional.FOX.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 1e004df8c..9334e4411 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html index 8f9c46db2..bc42819ec 100644 --- a/Documentation/Functional.MissileTrainer.html +++ b/Documentation/Functional.MissileTrainer.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index ee1cc1daa..049f6fd1a 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -1982,20 +2010,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
@@ -2226,20 +2240,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index d46099afc..7620dd2d8 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+
+
+
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index c0895296b..233fe432e 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index 3cc13b6da..a707191a1 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -3232,6 +3260,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4192,24 +4226,6 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

- - - -

RAT.frequency

- - - - - -

RAT.modulation

- - - - - -

RAT.uncontrolled

- - @@ -6497,6 +6513,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -14377,6 +14404,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -20312,6 +20350,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index a007be6e7..f808d6ae9 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index b0b698abf..19379acb7 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index 2ca4a2ac9..977fc1ff0 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index 24c16860e..97374ffce 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -3505,6 +3533,12 @@ end

WAREHOUSE:SetDebugOn()

Set debug mode on.

+ + + +

WAREHOUSE:SetHarborZone(zone)

+ +

Add a Harbor Zone for this warehouse where naval cargo units will spawn and be received.

@@ -4231,6 +4265,12 @@ end

WAREHOUSE.delivered

Table holding all delivered requests. Table elements are #boolean. If true, all cargo has been delivered.

+ + + +

WAREHOUSE.harborzone

+ + @@ -6317,6 +6357,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Table holding all delivered requests. Table elements are #boolean. If true, all cargo has been delivered.

+ + + +
+
@@ -10937,6 +10988,55 @@ Also, be reasonable and do not put it too far from the phyiscal warehouse struct + + + +
+ + + +

Add a Harbor Zone for this warehouse where naval cargo units will spawn and be received.

+ + +

Both warehouses must have the harbor zone defined for units to properly spawn on both the +sending and receiving side. The harbor zone should be within 3km of the port zone used for +warehouse in order to facilitate the boarding process.

+ +
+
+

Defined in:

+
+

WAREHOUSE

+
+

Parameter:

+
+
+

+ Core.Zone#ZONE + zone +

+
+
+ +

The zone defining the naval embarcation/debarcation point for cargo units

+ +
+
+

Return value:

+
+
+

#WAREHOUSE:

+
+
+ +

self

+ +
+
+
+
@@ -19389,6 +19489,17 @@ this request is used to put the groups back into the warehouse stock.

Table holding all delivered requests. Table elements are #boolean. If true, all cargo has been delivered.

+ + + +
+
@@ -21365,6 +21476,17 @@ this request is used to put the groups back into the warehouse stock.

Table holding all delivered requests. Table elements are #boolean. If true, all cargo has been delivered.

+ + + +
+
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index b03be2c1b..a117508b2 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index 3b4b74a51..bcf7939a4 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index 92c446028..d1349f676 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index 58082664f..e3edee489 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index a776d6cac..16392f5bf 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -8850,6 +8878,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -8861,6 +8900,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -27768,6 +27818,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -27779,6 +27840,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -30692,6 +30764,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -30703,6 +30786,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -37617,7 +37711,7 @@ BASE:TraceOnOff( false ) -

Set case of f

+

Set case to that of lead.

@@ -37809,6 +37903,9 @@ BASE:TraceOnOff( false ) + +

Set section lead of player flight.

+ diff --git a/Documentation/Ops.Atis.html b/Documentation/Ops.Atis.html index 007186bce..21a401bc5 100644 --- a/Documentation/Ops.Atis.html +++ b/Documentation/Ops.Atis.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index 6522f3e0a..259c7557a 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index 46579dba5..2cc7e189e 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index 39b5d78ca..ad01739d1 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html index b68b82e08..614a0abe4 100644 --- a/Documentation/Tasking.DetectionManager.html +++ b/Documentation/Tasking.DetectionManager.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html index 36f54c2a0..7eb9b3ac6 100644 --- a/Documentation/Tasking.Mission.html +++ b/Documentation/Tasking.Mission.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
+
+ +

+

AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index 207775145..1828e7b66 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -2696,6 +2724,17 @@ but can separately be modified later in your mission using the + + + +
+
@@ -7332,6 +7371,17 @@ If the Unit is part of the Task, true is returned.

+ + + +
+
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html index c95a3e649..c3cdf67aa 100644 --- a/Documentation/Tasking.TaskInfo.html +++ b/Documentation/Tasking.TaskInfo.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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Features:

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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Tasking.TaskZoneCapture.html b/Documentation/Tasking.TaskZoneCapture.html index 2da022d28..86925d327 100644 --- a/Documentation/Tasking.TaskZoneCapture.html +++ b/Documentation/Tasking.TaskZoneCapture.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
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+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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Features:

+ +
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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html index c3c20b61d..1912c9555 100644 --- a/Documentation/Tasking.Task_A2A.html +++ b/Documentation/Tasking.Task_A2A.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 9915d1363..4db6fcb60 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
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+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html index f816783e2..a3e4d4e91 100644 --- a/Documentation/Tasking.Task_A2G.html +++ b/Documentation/Tasking.Task_A2G.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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Features:

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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 6677bba72..de19cc8bc 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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Features:

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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index df6c1d615..d2b16720e 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
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+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -2989,22 +3017,11 @@ based on the tasking capabilities defined in
- Cargo.Cargo#CARGO + FSM_PROCESS.Cargo -
- - -
-
diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html index 29e2f4136..3b3bae8e2 100644 --- a/Documentation/Tasking.Task_Cargo_CSAR.html +++ b/Documentation/Tasking.Task_Cargo_CSAR.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 97bb6b8cc..e4ed3d264 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
+
+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
    +
  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

+ + +
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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -2969,8 +2997,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -2980,8 +3008,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table -TASK_CARGO_DISPATCHER.DefaultDeployZones + +TASK_CARGO_DISPATCHER.MaxCSAR @@ -4092,8 +4120,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4103,8 +4131,8 @@ This method can only be used once!

- #table -TASK_CARGO_DISPATCHER.DefaultDeployZones + +TASK_CARGO_DISPATCHER.MaxCSAR @@ -4994,8 +5022,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -5005,8 +5033,8 @@ This method can only be used once!

- #table -TASK_CARGO_DISPATCHER.DefaultDeployZones + +TASK_CARGO_DISPATCHER.MaxCSAR @@ -6532,8 +6560,8 @@ This method can only be used once!

- #number -TASK_CARGO_DISPATCHER.CountCSAR + +TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6543,8 +6571,8 @@ This method can only be used once!

- #table -TASK_CARGO_DISPATCHER.DefaultDeployZones + +TASK_CARGO_DISPATCHER.MaxCSAR diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html index db0e2a91a..8901ce199 100644 --- a/Documentation/Tasking.Task_Cargo_Transport.html +++ b/Documentation/Tasking.Task_Cargo_Transport.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+
+
+
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+ +

+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html index 6fdac9f53..7edd3b9bc 100644 --- a/Documentation/Tasking.Task_Manager.html +++ b/Documentation/Tasking.Task_Manager.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html index 7f54f2abd..8d5d6edcd 100644 --- a/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html +++ b/Documentation/Tasking.Task_Zone_Capture_Dispatcher.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

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+

AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Utilities.PROFILER.html b/Documentation/Utilities.PROFILER.html index a3bbda9f8..2f3c5cac4 100644 --- a/Documentation/Utilities.PROFILER.html +++ b/Documentation/Utilities.PROFILER.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

+ + +
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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Utils.html b/Documentation/Utils.html index 558ab8b39..e534a2c0c 100644 --- a/Documentation/Utils.html +++ b/Documentation/Utils.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index e5b82c024..89ad8d19e 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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Features:

+ +
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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index dba96f2ff..3d581ba67 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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Features:

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  • Transport cargo to various deploy zones using naval vehicles.
  • +

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index 5c2bd0874..c94a472e8 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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Features:

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  • Transport cargo to various deploy zones using naval vehicles.
  • +

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index f9aa8b6f2..ba9985353 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

+ +
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  • Transport cargo to various deploy zones using naval vehicles.
  • +

@@ -290,6 +307,17 @@

AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

+

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -4550,18 +4578,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-GROUP.InitRespawnRandomizePositionInner - - - -
- - -
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -8535,18 +8552,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu - -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -16981,18 +16987,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of - -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -20456,18 +20451,7 @@ Coordinates are dependent on the position of the maps origin.

- -
-
-
- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -21121,18 +21105,7 @@ If the Identifiable is alive, true is returned.

- -
-
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- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone @@ -21392,18 +21365,7 @@ If the Identifiable is alive, true is returned.

- -
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- - -GROUP.InitRespawnRandomizePositionOuter +GROUP.InitRespawnRandomizePositionZone diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html index deee236ce..6c5737ca2 100644 --- a/Documentation/Wrapper.Identifiable.html +++ b/Documentation/Wrapper.Identifiable.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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Features:

+ +
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  • Transport cargo to various deploy zones using naval vehicles.
  • +

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index c4a98335a..815b4f8ff 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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Features:

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  • +

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index f16c3e035..51674ea10 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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Features:

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  • +

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index f92cc0362..cdcbae27f 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

+ +

Features:

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  • Transport cargo to various deploy zones using naval vehicles.
  • +

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

@@ -3303,6 +3331,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -6690,6 +6729,17 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
@@ -7267,6 +7317,17 @@ If the Identifiable is alive, true is returned.

+ + + +
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+ + + +
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diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 333f965ea..03dec41f9 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

+

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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Features:

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  • +

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html index 53b5bd7e7..a92e26ba4 100644 --- a/Documentation/Wrapper.Static.html +++ b/Documentation/Wrapper.Static.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 718e6f0ff..d37049312 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -279,6 +279,23 @@

AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (2.5.1) - Models the intelligent transportation of infantry and other cargo using Ships

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

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AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.

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AI -- (2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.

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AI -- (R2.4) - Models the intelligent transportation of infantry (cargo).

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AI -- (R2.5.1) - Models the intelligent transportation of infantry and other cargo.