From d7fbff3217975da3cefc312d26e99917afaf3db5 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Thu, 9 Jun 2022 10:22:24 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_A2G_Dispatcher.html | 44 ++++ Documentation/AI.AI_AIR_Dispatcher.html | 44 ++++ Documentation/AI.AI_Air_Squadron.html | 22 -- Documentation/AI.AI_Cargo_Airplane.html | 12 + Documentation/AI.AI_Cargo_Helicopter.html | 40 ++- Documentation/AI.AI_Patrol.html | 12 + Documentation/Cargo.CargoCrate.html | 22 -- Documentation/Cargo.CargoGroup.html | 6 + Documentation/Cargo.CargoUnit.html | 44 ---- Documentation/Core.Settings.html | 30 ++- Documentation/Core.Spawn.html | 232 ++++++++++++------ Documentation/Functional.Detection.html | 33 --- Documentation/Functional.Mantis.html | 22 ++ Documentation/Functional.Movement.html | 28 --- Documentation/Functional.Rat.html | 12 + Documentation/Functional.Scoring.html | 4 +- Documentation/Ops.Airboss.html | 78 +++++- Documentation/Ops.CTLD.html | 208 +++++++++++++--- .../Tasking.Task_A2G_Dispatcher.html | 20 +- Documentation/Tasking.Task_Cargo.html | 6 +- .../Tasking.Task_Cargo_Dispatcher.html | 52 +--- Documentation/Utils.FiFo.html | 44 ++-- Documentation/Wrapper.Group.html | 78 +++++- 23 files changed, 723 insertions(+), 370 deletions(-) diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 8706ec973..5ce1bc4a2 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4670,6 +4670,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -13104,6 +13115,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -14421,6 +14443,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -16044,6 +16077,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_AIR_Dispatcher.html b/Documentation/AI.AI_AIR_Dispatcher.html index 27e37efe6..52a2dfd96 100644 --- a/Documentation/AI.AI_AIR_Dispatcher.html +++ b/Documentation/AI.AI_AIR_Dispatcher.html @@ -4448,6 +4448,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -9745,6 +9756,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -11062,6 +11084,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -12685,6 +12718,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 347d4883d..9403c0f3b 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2448,17 +2448,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3530,17 +3519,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 89577c9ff..61228f426 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2697,6 +2697,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -4481,6 +4484,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -5107,6 +5113,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6625,6 +6634,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 1c8376119..d9e6f3133 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -2796,22 +2796,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -4714,22 +4720,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -5384,22 +5396,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
@@ -6946,22 +6964,28 @@ Adjust if necessary.
- + #number AI_CARGO_HELICOPTER.landingheight + +

meter

+
- + #number AI_CARGO_HELICOPTER.landingspeed + +

kph

+
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 10ef3a14c..349b344ad 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3147,6 +3147,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6394,6 +6397,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -7138,6 +7144,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -8774,6 +8783,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index a39fb1589..30f891073 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1760,17 +1760,6 @@ Controls a network of short range air/missile defense groups.

Field(s)

-
- - -
@@ -2439,17 +2428,6 @@ Controls a network of short range air/missile defense groups.

Field(s)

-
- - -
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 04e412dad..c7850c4ae 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1849,6 +1849,9 @@ Controls a network of short range air/missile defense groups.

+ +

Then we register the new group in the database

+
@@ -3181,6 +3184,9 @@ This works for ground only groups.

+ +

Then we register the new group in the database

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index e583436c6..53468896e 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1709,17 +1709,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -1738,17 +1727,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
@@ -2435,17 +2413,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -2464,17 +2431,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

-
- -
-
-
- - #number -CARGO_UNIT.RunCount - - -
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 484007e94..3d7fcb8c2 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2725,7 +2725,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2ASystem @@ -2736,7 +2736,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2GSystem @@ -2785,6 +2785,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
@@ -4819,7 +4830,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2ASystem @@ -4830,7 +4841,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2GSystem @@ -4879,6 +4890,17 @@ It is advised to use this method at the start of the mission.

+
+ +
+
+
+ + +SETTINGS.PlayerMenu + + +
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 8ec7dde6f..cb2726c0f 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -2746,6 +2746,18 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

+ + @@ -3297,14 +3309,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -3432,20 +3441,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3468,6 +3463,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnGrouping + + +
@@ -3548,6 +3554,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -3610,26 +3627,42 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -SPAWN.SpawnInitKeepUnitNames +SPAWN.SpawnInitLimit - -

Overwrite unit names by default with group name.

-
+ +
+
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitModex + + + +
+ +
+
+ @@ -3673,7 +3706,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -3687,7 +3720,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -3833,17 +3866,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -3856,7 +3878,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -3908,6 +3930,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + +
@@ -8702,14 +8746,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -8837,20 +8878,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -8873,6 +8900,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -8953,6 +8991,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitFreq + + +
@@ -9015,26 +9064,42 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

#boolean -SPAWN.SpawnInitKeepUnitNames +SPAWN.SpawnInitLimit - -

Overwrite unit names by default with group name.

-
+ +
+
+
+ -

By default, no InitLimit

+SPAWN.SpawnInitModex + + + +
+ +
+
+ @@ -9078,7 +9143,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -9092,7 +9157,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -9238,17 +9303,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- -
-
-
- - #boolean -SPAWN.SpawnUnControlled - - -
@@ -9261,7 +9315,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -9313,6 +9367,28 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.

+
+ + +
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + +
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 75a51bba0..cb1809d5d 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19066,17 +19066,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -23780,17 +23769,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -25559,17 +25537,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 45cc60254..589fe3a7a 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2910,6 +2910,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
@@ -6561,6 +6572,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

+ + + +
+
+ + +MANTIS.AWACS_Prefix + + +
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index bd28e7a4f..a92b92536 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2158,20 +2158,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
@@ -2402,20 +2388,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
diff --git a/Documentation/Functional.Rat.html b/Documentation/Functional.Rat.html index 7d2053e4d..ec9a8cdb0 100644 --- a/Documentation/Functional.Rat.html +++ b/Documentation/Functional.Rat.html @@ -4342,6 +4342,18 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.modulation

+ + + + + +

RAT.skill

+ + diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 0bac8469f..2936b6650 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2983,7 +2983,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -5503,7 +5503,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index e67e7c87a..91d53a896 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -9233,6 +9233,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -9244,6 +9255,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -28376,6 +28398,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+
+ +
+
+
+ + +AIRBOSS.RQLid + + +
@@ -28387,6 +28420,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+
+ +
+
+
+ + +AIRBOSS.RQMid + + +
@@ -31357,6 +31401,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of LSO.

+ + + +
+
+ + +AIRBOSS.RQLid + + +
@@ -31368,6 +31423,17 @@ If removed flight is the section lead, we try to find a new leader.

Radio queue of marshal.

+ + + +
+
+ + +AIRBOSS.RQMid + + +
@@ -38709,9 +38775,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set case of f

- @@ -38924,9 +38987,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Make player section lead if he was not before.

- @@ -38949,9 +39009,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set Stable Hover

- @@ -38985,9 +39042,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

Set time stamp.

- diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 1bd3df0fa..b95870ad8 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -1711,7 +1711,8 @@ Create the late-activated troops, vehicles, that will make up your deployable fo ["Mi-24P"] = {type="Mi-24P", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18, cargoweightlimit = 700}, ["Mi-24V"] = {type="Mi-24V", crates=true, troops=true, cratelimit = 2, trooplimit = 8, length = 18, cargoweightlimit = 700}, ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, - ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, + ["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, + ["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200},

2.1.2 Activate and deactivate zones

@@ -1871,12 +1872,13 @@ Currently limited CTLD_CARGO troops, which are build from one t

5. Support for Hercules mod by Anubis

-

Basic support for the Hercules mod By Anubis has been build into CTLD - that is you can load/drop/build the same objects as the helicopters. -To also cover objects and troops which can be loaded from the groud crew Rearm/Refuel menu, you need to use CTLD_HERCULES.New() and link -this object to your CTLD setup. In this case, do not use the Hercules_Cargo.lua or Hercules_Cargo_CTLD.lua which are part of the mod +

Basic support for the Hercules mod By Anubis has been build into CTLD - that is you can load/drop/build the same way and for the same objects as +the helicopters (main method). +To cover objects and troops which can be loaded from the groud crew Rearm/Refuel menu (F8), you need to use CTLD_HERCULES.New() and link +this object to your CTLD setup (alternative method). In this case, do not use the Hercules_Cargo.lua or Hercules_Cargo_CTLD.lua which are part of the mod in your mission!

-

5.1 Create an own CTLD instance and allow the usage of the Hercules mod:

+

5.1 Create an own CTLD instance and allow the usage of the Hercules mod (main method)

         local my_ctld = CTLD:New(coalition.side.BLUE,{"Helicargo", "Hercules"},"Lufttransportbrigade I")
 
@@ -1897,30 +1899,42 @@ in your mission!

         my_ctld.useprefix = true -- this is true by default and MUST BE ON. 
 
-

5.2 Integrate Hercules ground crew loadable objects

+

5.2 Integrate Hercules ground crew (F8 Menu) loadable objects (alternative method)

-

Add ground crew loadable objects to your CTLD instance like so, where my_ctld is the previously created CTLD instance:

+

Integrate to your CTLD instance like so, where my_ctld is a previously created CTLD instance:

-
       local herccargo = CTLD_HERCULES:New("blue", "Hercules Test", my_ctld)
+
       my_ctld.enableHercules = false -- avoid dual loading via CTLD F10 and F8 ground crew
+       local herccargo = CTLD_HERCULES:New("blue", "Hercules Test", my_ctld)
 
-

You also need:

+

You also need:

    -
  • A template called "Infantry" for 10 Paratroopers (as set via herccargo.infantrytemplate).
  • -
  • Depending on what you are loading with the help of the ground crew, there are 42 more templates for the various vehicles that are loadable.
  • +
  • A template called "Infantry" for 10 Paratroopers (as set via herccargo.infantrytemplate).
  • +
  • Depending on what you are loading with the help of the ground crew, there are 42 more templates for the various vehicles that are loadable.

There's a quick check output in the dcs.log which tells you what's there and what not. -E.g.:

-
       ...Checking template for APC BTR-82A Air [24998lb] (BTR-82A) ... MISSING)
-       ...Checking template for ART 2S9 NONA Skid [19030lb] (SAU 2-C9) ... MISSING)
-       ...Checking template for EWR SBORKA Air [21624lb] (Dog Ear radar) ... MISSING)
-       ...Checking template for Transport Tigr Air [15900lb] (Tigr_233036) ... OK)
+E.g.:   

+ +
       ...Checking template for APC BTR-82A Air [24998lb] (BTR-82A) ... MISSING)   
+       ...Checking template for ART 2S9 NONA Skid [19030lb] (SAU 2-C9) ... MISSING)   
+       ...Checking template for EWR SBORKA Air [21624lb] (Dog Ear radar) ... MISSING)   
+       ...Checking template for Transport Tigr Air [15900lb] (Tigr_233036) ... OK)   
 

Expected template names are the ones in the rounded brackets.

+

5.2.1 Hints

+ +

The script works on the EVENTS.Shot trigger, which is used by the mod when you drop cargo from the Hercules while flying. Unloading on the ground does +not achieve anything here. If you just want to unload on the ground, use the normal Moose CTLD (see 5.1).

+ +

There are two ways of airdropping:

+ +

1) Very low and very slow (>5m and <10m AGL) - here you can drop stuff which has "Skid" at the end of the cargo name (loaded via F8 Ground Crew menu)
+2) Higher up and slow (>100m AGL) - here you can drop paratroopers and cargo which has "Air" at the end of the cargo name (loaded via F8 Ground Crew menu)

+

Standard transport capabilities as per the real Hercules are:

          ["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64}, -- 19t cargo, 64 paratroopers
@@ -6856,6 +6870,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
 

Field(s)

+
+
+ + #number +CTLD.CargoCounter + + + +
+ +
@@ -6964,7 +6989,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -6986,7 +7011,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -7025,11 +7050,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -7061,7 +7089,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -7088,6 +7116,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Beacons

+
@@ -7213,11 +7244,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -7301,6 +7335,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -7739,7 +7784,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -14416,6 +14461,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +CTLD.CargoCounter + + + +
+ +
@@ -14524,7 +14580,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -14546,7 +14602,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -14585,11 +14641,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -14621,7 +14680,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -14648,6 +14707,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Beacons

+
@@ -14773,11 +14835,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -14861,6 +14926,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -15299,7 +15375,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -16817,6 +16893,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+
+ + #number +CTLD.CargoCounter + + + +
+ +
@@ -16925,7 +17012,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -16947,7 +17034,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.DroppedTroops @@ -16986,11 +17073,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.EngineersInField + +

holds #CTLD_ENGINEERING objects

+
@@ -17022,7 +17112,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeFMFrequencies @@ -17049,6 +17139,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Beacons

+
@@ -17174,11 +17267,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.PilotGroups + +

tables

+
@@ -17262,6 +17358,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +CTLD.TroopCounter + + +
@@ -17700,7 +17807,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #number CTLD.troopdropzoneradius @@ -21541,6 +21648,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Can transport crate.

+
+ +
+
+
+ + #number +CTLD.UnitCapabilities.length + + +
@@ -25277,6 +25395,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+ @@ -25930,6 +26059,17 @@ When moose is loading dynamically (for moose class development), tracing is swit +
+ +
+ diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 928560e30..923582c76 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3094,11 +3094,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -3671,11 +3674,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -4858,11 +4864,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
@@ -6351,11 +6360,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2G_DISPATCHER.FlashNewTask + +

set to false to suppress flash messages

+
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index a6661be53..33252f2fa 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -3172,7 +3172,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -4594,7 +4594,7 @@ based on the tasking capabilities defined in
- #number + TASK_CARGO.CargoLimit @@ -9126,7 +9126,7 @@ If the Unit is part of the Task, true is returned.

- #number + TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 99a6d840c..b9c84964b 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3145,22 +3145,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - @@ -4268,22 +4257,11 @@ This method can only be used once!

- @@ -5170,22 +5148,11 @@ This method can only be used once!

- @@ -6707,22 +6674,11 @@ This method can only be used once!

- diff --git a/Documentation/Utils.FiFo.html b/Documentation/Utils.FiFo.html index 721769430..5df14ebfa 100644 --- a/Documentation/Utils.FiFo.html +++ b/Documentation/Utils.FiFo.html @@ -3136,6 +3136,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +FIFO.uniquecounter + + +
@@ -3985,6 +3996,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + #number +FIFO.uniquecounter + + +
@@ -7363,17 +7385,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
@@ -8223,17 +8234,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
- - #number -LIFO.uniquecounter - - -
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 0ccfb896e..a3cf826e1 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -4810,7 +4810,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -9043,7 +9054,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -17712,7 +17734,18 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of + +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -21501,7 +21534,18 @@ Coordinates are dependent on the position of the maps origin.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -22155,7 +22199,18 @@ If the Identifiable is alive, true is returned.

+ +
+
+
+ + +GROUP.InitRespawnRandomizePositionOuter @@ -22415,7 +22470,18 @@ If the Identifiable is alive, true is returned.

+ +
+