diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index c9a74577d..cfd039859 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5034,11 +5034,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -No loading happened, so we need to pickup something else.
+ diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 7181ab477..d7129b0d6 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -3070,28 +3070,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
-kph
-meter
-kph
-meter
-kph
-meter
-kph
-self.CargoObject:Destroy()
- -Set cargo object.
+Set cargo object.
+ + + +Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -4046,6 +4037,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+ @@ -4302,61 +4288,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -self:T2( { self.SpawnTemplatePrefix, Vec2} )
- - - -we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -4725,29 +4641,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauThe internal counter of the amount of spawning the has happened since SpawnStart.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -11225,29 +11047,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. -SPAWN.communication - - - - - - -Spawns a new static using a given template.
-Kickspeed
-Kickspeed
-Prefix for logging
- - - -switch alarm state RED
+ @@ -9550,50 +9509,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`Prefix for logging
- - - -switch alarm state RED
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 65d937d5d..d80624d83 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2427,6 +2427,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Also decrease flag for section members of flight.
- -Set new time stamp.
+Set time stamp.
table of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Name of the class.
-holds #CTLD_ENGINEERING objects
-Beacons
-Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
Name of the class.
-holds #CTLD_ENGINEERING objects
-Beacons
-Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
Name of the class.
-holds #CTLD_ENGINEERING objects
-Beacons
-Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
Can transport crate.
+Location (if set) where to get this cargo item.
-Location (if set) where to get this cargo item.
-set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
+Stack by pointer.
+