diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index ca8ba6a22..59dc28478 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4789,6 +4789,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
- @@ -4822,9 +4819,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- @@ -5437,9 +5431,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- @@ -6940,9 +6931,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -No loading happened, so we need to pickup something else.
- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index fa3b5a764..6665c88fe 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2738,6 +2738,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaumeter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+Then we register the new group in the database
-Now we spawn the new group based on the template created.
+Then we register the new group in the database
-Now we spawn the new group based on the template created.
+Set cargo object.
+Set cargo object.
+the y coordinate in meters.
-the y coordinate in meters.
-the y coordinate in meters.
- - - -Life divided by Life0 as percentage value, eg 75 meaning 75% alive. -CAVEAT: Some objects change their life value or "hitpoints" after the first hit. Be aware that thus the relative life value might be > 100 after a hit.
+CAVEAT: Some objects change their life value or "hitpoints" after the first hit. Hence we will adjust the Life0 value to 120% +of the last life value if life exceeds life0 ata any point. +Thus will will get a smooth percentage decrease, if you use this e.g. as success criteria for a bombing task.SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Function to get the HQ object for further use
+The #DETECTION_AREAS object for AWACS
+ + + +Prefix to build the #SET_GROUP for EWR group
+ + + +Prefix for logging
-switch alarm state RED
+The #DETECTION_AREAS object for AWACS
+Prefix to build the #SET_GROUP for EWR group
+ + + +Prefix for logging
-switch alarm state RED
+RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+ + + +Set case to that of lead.
+Set case of f
@@ -39712,20 +39778,6 @@ When moose is loading dynamically (for moose class development), tracing is switSet stack flag.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set section lead of player flight.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index af9402de8..1ca3bddfb 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -3964,7 +3964,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defaucounter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
Folderpath.
+#1570
-time to repairor build a unit/group
+noob catch
Can transport crate.
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
-Stack by pointer.
-Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+Get current life points from the SCENERY Object.
+ +CAVEAT: Some objects change their life value or "hitpoints" after the first hit. Hence we will adjust the life0 value to 120% + of the last life value if life exceeds life0 (initial life) at any point. Thus will will get a smooth percentage decrease, if you use this e.g. as success + criteria for a bombing task.
+