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@@ -1550,8 +1550,8 @@ Upon arrival at the 3D point, a new random 3D point will be selected within the
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<p><img src="..\Presentations\AI_GCI\Dia10.JPG" alt="Process"/></p>
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<p>Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
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When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
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<p>Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
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When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
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<p><img src="..\Presentations\AI_GCI\Dia13.JPG" alt="Process"/></p>
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@@ -1586,7 +1586,7 @@ When the fuel treshold has been reached, the airplane will fly towards the neare
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<li>**<a href="AI.AI_Patrol.html##(AI_PATROL_ZONE).Detected">AI.AI_Patrol#AI_PATROL_ZONE.Detected</a>**: The AI has detected new targets.</li>
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<li>**<a href="##(AI_A2A_GCI).Destroy">AI_A2A_GCI.Destroy</a>**: The AI has destroyed a bogey <a href="Wrapper.Unit.html">Wrapper.Unit</a>.</li>
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<li>**<a href="##(AI_A2A_GCI).Destroyed">AI_A2A_GCI.Destroyed</a>**: The AI has destroyed all bogeys <a href="Wrapper.Unit.html">Wrapper.Unit</a>s assigned in the CAS task.</li>
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<li><strong>Status</strong> ( Group ): The AI is checking status (fuel and damage). When the tresholds have been reached, the AI will RTB.</li>
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<li><strong>Status</strong> ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.</li>
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</ul>
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<h2>3. Set the Range of Engagement</h2>
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