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@@ -1548,8 +1548,8 @@ use derived AI_ classes to model AI offensive or defensive behaviour.</p>
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<p><img src="..\Presentations\AI_PATROL\Dia10.JPG" alt="Process"/></p>
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<p>Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
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When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
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<p>Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
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When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
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<p><img src="..\Presentations\AI_PATROL\Dia11.JPG" alt="Process"/></p>
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@@ -1582,7 +1582,7 @@ When the fuel treshold has been reached, the airplane will fly towards the neare
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<li><strong>RTB</strong> ( Group ): Route the AI to the home base.</li>
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<li><strong>Detect</strong> ( Group ): The AI is detecting targets.</li>
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<li><strong>Detected</strong> ( Group ): The AI has detected new targets.</li>
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<li><strong>Status</strong> ( Group ): The AI is checking status (fuel and damage). When the tresholds have been reached, the AI will RTB.</li>
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<li><strong>Status</strong> ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.</li>
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</ul>
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<h2>3. Set or Get the AI controllable</h2>
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@@ -1621,8 +1621,8 @@ according the weather conditions.</p>
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<h2>6. Manage the "out of fuel" in the AI_A2A_PATROL</h2>
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<p>When the AI is out of fuel, it is required that a new AI is started, before the old AI can return to the home base.
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Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
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When the fuel treshold is reached, the AI will continue for a given time its patrol task in orbit,
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Therefore, with a parameter and a calculation of the distance to the home base, the fuel threshold is calculated.
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When the fuel threshold is reached, the AI will continue for a given time its patrol task in orbit,
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while a new AI is targetted to the AI_A2A_PATROL.
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Once the time is finished, the old AI will return to the base.
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Use the method <a href="##(AI_A2A_PATROL).ManageFuel">AI_A2A_PATROL.ManageFuel</a>() to have this proces in place.</p>
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@@ -1630,7 +1630,7 @@ Use the method <a href="##(AI_A2A_PATROL).ManageFuel">AI_A2A_PATROL.ManageFuel</
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<h2>7. Manage "damage" behaviour of the AI in the AI_A2A_PATROL</h2>
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<p>When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
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Therefore, when the damage treshold is reached, the AI will return immediately to the home base (RTB).
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Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
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Use the method <a href="##(AI_A2A_PATROL).ManageDamage">AI_A2A_PATROL.ManageDamage</a>() to have this proces in place.</p>
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<hr/>
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