MOOSE generated documentation [skip ci]

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Applevangelist
2021-12-28 10:09:15 +00:00
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@@ -1548,8 +1548,8 @@ use derived AI_ classes to model AI offensive or defensive behaviour.</p>
<p><img src="..\Presentations\AI_PATROL\Dia10.JPG" alt="Process"/></p>
<p>Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
<p>Until a fuel or damage threshold has been reached by the AI, or when the AI is commanded to RTB.
When the fuel threshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
<p><img src="..\Presentations\AI_PATROL\Dia11.JPG" alt="Process"/></p>
@@ -1582,7 +1582,7 @@ When the fuel treshold has been reached, the airplane will fly towards the neare
<li><strong>RTB</strong> ( Group ): Route the AI to the home base.</li>
<li><strong>Detect</strong> ( Group ): The AI is detecting targets.</li>
<li><strong>Detected</strong> ( Group ): The AI has detected new targets.</li>
<li><strong>Status</strong> ( Group ): The AI is checking status (fuel and damage). When the tresholds have been reached, the AI will RTB.</li>
<li><strong>Status</strong> ( Group ): The AI is checking status (fuel and damage). When the thresholds have been reached, the AI will RTB.</li>
</ul>
<h2>3. Set or Get the AI controllable</h2>
@@ -1621,8 +1621,8 @@ according the weather conditions.</p>
<h2>6. Manage the "out of fuel" in the AI_A2A_PATROL</h2>
<p>When the AI is out of fuel, it is required that a new AI is started, before the old AI can return to the home base.
Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
When the fuel treshold is reached, the AI will continue for a given time its patrol task in orbit,
Therefore, with a parameter and a calculation of the distance to the home base, the fuel threshold is calculated.
When the fuel threshold is reached, the AI will continue for a given time its patrol task in orbit,
while a new AI is targetted to the AI_A2A_PATROL.
Once the time is finished, the old AI will return to the base.
Use the method <a href="##(AI_A2A_PATROL).ManageFuel">AI_A2A_PATROL.ManageFuel</a>() to have this proces in place.</p>
@@ -1630,7 +1630,7 @@ Use the method <a href="##(AI_A2A_PATROL).ManageFuel">AI_A2A_PATROL.ManageFuel</
<h2>7. Manage "damage" behaviour of the AI in the AI_A2A_PATROL</h2>
<p>When the AI is damaged, it is required that a new Patrol is started. However, damage cannon be foreseen early on.
Therefore, when the damage treshold is reached, the AI will return immediately to the home base (RTB).
Therefore, when the damage threshold is reached, the AI will return immediately to the home base (RTB).
Use the method <a href="##(AI_A2A_PATROL).ManageDamage">AI_A2A_PATROL.ManageDamage</a>() to have this proces in place.</p>
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