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MOOSE generated documentation [skip ci]
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@@ -2951,7 +2951,7 @@ of the squadron are destroyed. This is to keep consistency of air operations and
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).SetDefaultFuelThreshold">AI_A2G_DISPATCHER:SetDefaultFuelThreshold(FuelThreshold)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Set the default fuel treshold when defenders will RTB or Refuel in the air.</p>
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<p>Set the default fuel threshold when defenders will RTB or Refuel in the air.</p>
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</td>
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@@ -3197,7 +3197,7 @@ of the squadron are destroyed. This is to keep consistency of air operations and
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_A2G_DISPATCHER).SetSquadronFuelThreshold">AI_A2G_DISPATCHER:SetSquadronFuelThreshold(SquadronName, FuelThreshold)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Set the fuel treshold for the squadron when defenders will RTB or Refuel in the air.</p>
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<p>Set the fuel threshold for the squadron when defenders will RTB or Refuel in the air.</p>
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</td>
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@@ -4647,17 +4647,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@@ -7546,10 +7535,10 @@ or
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<h2><a id="#(AI_A2G_DISPATCHER).SetDefaultFuelThreshold" ><strong>AI_A2G_DISPATCHER:SetDefaultFuelThreshold(FuelThreshold)</strong></a></h2>
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</div>
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<p>Set the default fuel treshold when defenders will RTB or Refuel in the air.</p>
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<p>Set the default fuel threshold when defenders will RTB or Refuel in the air.</p>
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<p>The fuel treshold is by default set to 15%, which means that an aircraft will stay in the air until 15% of its fuel is remaining.</p>
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<p>The fuel threshold is by default set to 15%, which means that an aircraft will stay in the air until 15% of its fuel is remaining.</p>
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<div id= "#Functions##SetDefaultFuelThreshold" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -7567,7 +7556,7 @@ or
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</div>
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<div class="w3-half">
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<p>A decimal number between 0 and 1, that expresses the % of the treshold of fuel remaining in the tank when the plane will go RTB or Refuel.</p>
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<p>A decimal number between 0 and 1, that expresses the % of the threshold of fuel remaining in the tank when the plane will go RTB or Refuel.</p>
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</div>
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</div>
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@@ -7587,7 +7576,7 @@ or
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-- Now Setup the A2G dispatcher, and initialize it using the Detection object.
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A2GDispatcher = AI_A2G_DISPATCHER:New( Detection )
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-- Now Setup the default fuel treshold.
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-- Now Setup the default fuel threshold.
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A2GDispatcher:SetDefaultFuelThreshold( 0.30 ) -- Go RTB when only 30% of fuel remaining in the tank.
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</code></pre>
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@@ -8344,7 +8333,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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-- Now Setup the A2G dispatcher, and initialize it using the Detection object.
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A2GDispatcher = AI_A2G_DISPATCHER:New( Detection )
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-- Now Setup the default fuel treshold.
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-- Now Setup the default fuel threshold.
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A2GDispatcher:SetDefaultFuelThreshold( 0.30 ) -- Go RTB when only 30% of fuel remaining in the tank.
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-- Now Setup the default tanker.
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@@ -10582,10 +10571,10 @@ If you have only one prefix name for a squadron, you don't need to use the <code
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<h2><a id="#(AI_A2G_DISPATCHER).SetSquadronFuelThreshold" ><strong>AI_A2G_DISPATCHER:SetSquadronFuelThreshold(SquadronName, FuelThreshold)</strong></a></h2>
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</div>
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<p>Set the fuel treshold for the squadron when defenders will RTB or Refuel in the air.</p>
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<p>Set the fuel threshold for the squadron when defenders will RTB or Refuel in the air.</p>
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<p>The fuel treshold is by default set to 15%, which means that an aircraft will stay in the air until 15% of its fuel is remaining.</p>
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<p>The fuel threshold is by default set to 15%, which means that an aircraft will stay in the air until 15% of its fuel is remaining.</p>
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<div id= "#Functions##SetSquadronFuelThreshold" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -10616,7 +10605,7 @@ If you have only one prefix name for a squadron, you don't need to use the <code
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</div>
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<div class="w3-half">
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<p>A decimal number between 0 and 1, that expresses the % of the treshold of fuel remaining in the tank when the plane will go RTB or Refuel.</p>
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<p>A decimal number between 0 and 1, that expresses the % of the threshold of fuel remaining in the tank when the plane will go RTB or Refuel.</p>
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</div>
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</div>
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@@ -10636,7 +10625,7 @@ If you have only one prefix name for a squadron, you don't need to use the <code
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-- Now Setup the A2G dispatcher, and initialize it using the Detection object.
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A2GDispatcher = AI_A2G_DISPATCHER:New( Detection )
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-- Now Setup the default fuel treshold.
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-- Now Setup the default fuel threshold.
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A2GDispatcher:SetSquadronRefuelThreshold( "SquadronName", 0.30 ) -- Go RTB when only 30% of fuel remaining in the tank.
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</code></pre>
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@@ -12460,7 +12449,7 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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-- Now Setup the A2G dispatcher, and initialize it using the Detection object.
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A2GDispatcher = AI_A2G_DISPATCHER:New( Detection )
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-- Now Setup the squadron fuel treshold.
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-- Now Setup the squadron fuel threshold.
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A2GDispatcher:SetSquadronRefuelThreshold( "SquadronName", 0.30 ) -- Go RTB when only 30% of fuel remaining in the tank.
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-- Now Setup the squadron tanker.
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@@ -13000,17 +12989,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@@ -14328,17 +14306,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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@@ -15962,17 +15929,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
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<p> The Defender Default Settings over all Squadrons.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
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</div>
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</div>
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