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MOOSE generated documentation [skip ci]
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@@ -1827,7 +1827,7 @@ and the resulting state will be the <strong>To</strong> state.</p>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(AI_AIR).SetDamageThreshold">AI_AIR:SetDamageThreshold(PatrolDamageThreshold)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>When the AI is damaged beyond a certain treshold, it is required that the AI returns to the home base.</p>
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<p>When the AI is damaged beyond a certain threshold, it is required that the AI returns to the home base.</p>
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</td>
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</tr>
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@@ -2934,17 +2934,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@@ -4509,14 +4498,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<h2><a id="#(AI_AIR).SetDamageThreshold" ><strong>AI_AIR:SetDamageThreshold(PatrolDamageThreshold)</strong></a></h2>
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</div>
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<p>When the AI is damaged beyond a certain treshold, it is required that the AI returns to the home base.</p>
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<p>When the AI is damaged beyond a certain threshold, it is required that the AI returns to the home base.</p>
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<p>However, damage cannot be foreseen early on.
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Therefore, when the damage treshold is reached,
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Therefore, when the damage threshold is reached,
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the AI will return immediately to the home base (RTB).
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Note that for groups, the average damage of the complete group will be calculated.
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So, in a group of 4 airplanes, 2 lost and 2 with damage 0.2, the damage treshold will be 0.25.</p>
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So, in a group of 4 airplanes, 2 lost and 2 with damage 0.2, the damage threshold will be 0.25.</p>
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<div id= "#Functions##SetDamageThreshold" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -4534,7 +4523,7 @@ So, in a group of 4 airplanes, 2 lost and 2 with damage 0.2, the damage treshold
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</div>
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<div class="w3-half">
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<p>The treshold in percentage (between 0 and 1) when the AI is considered to be damaged.</p>
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<p>The threshold in percentage (between 0 and 1) when the AI is considered to be damaged.</p>
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</div>
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</div>
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@@ -4637,8 +4626,8 @@ So, in a group of 4 airplanes, 2 lost and 2 with damage 0.2, the damage treshold
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<p>When the AI is out of fuel, it is required that a new AI is started, before the old AI can return to the home base.</p>
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<p>Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
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When the fuel treshold is reached, the AI will continue for a given time its patrol task in orbit, while a new AIControllable is targetted to the AI_AIR.
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<p>Therefore, with a parameter and a calculation of the distance to the home base, the fuel threshold is calculated.
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When the fuel threshold is reached, the AI will continue for a given time its patrol task in orbit, while a new AIControllable is targetted to the AI_AIR.
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Once the time is finished, the old AI will return to the base.</p>
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<div id= "#Functions##SetFuelThreshold" class="w3-show w3-white">
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@@ -4657,7 +4646,7 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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<div class="w3-half">
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<p>The treshold in percentage (between 0 and 1) when the AIControllable is considered to get out of fuel.</p>
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<p>The threshold in percentage (between 0 and 1) when the AIControllable is considered to get out of fuel.</p>
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</div>
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</div>
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@@ -5689,17 +5678,6 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@@ -6425,17 +6403,6 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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@@ -8053,17 +8020,6 @@ Once the time is finished, the old AI will return to the base.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
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</div>
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</div>
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