MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist
2021-12-28 10:09:15 +00:00
parent 823c49c6a2
commit d99593df6b
53 changed files with 1174 additions and 1245 deletions

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@@ -3418,6 +3418,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
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@@ -3589,6 +3603,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
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@@ -3780,17 +3805,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
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@@ -3803,7 +3817,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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@@ -6398,7 +6412,7 @@ You can use the following enumerations to search for the pre-defined airbases on
The known AIRBASE objects are automatically imported at mission start by MOOSE.
Therefore, there isn't any New() constructor defined for AIRBASE objects.</p>
<p>Ships and Farps are added within the mission, and are therefore not known.
<p>Ships and FARPs are added within the mission, and are therefore not known.
For these AIRBASE objects, there isn't an <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a> enumeration defined.
You need to provide the <strong>exact name</strong> of the airbase as the parameter to the <a href="Wrapper.Airbase.html##(AIRBASE).FindByName">Wrapper.Airbase#AIRBASE.FindByName</a>() method!</p>
@@ -8758,6 +8772,20 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
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@@ -8929,6 +8957,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
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@@ -9120,17 +9159,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
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@@ -9143,7 +9171,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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