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MOOSE generated documentation [skip ci]
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@@ -2906,13 +2906,13 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).TaskOrbitCircle">CLIENT:TaskOrbitCircle(Altitude, Speed, Coordinate)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>(AIR) Orbit at the current position of the first unit of the controllable at a specified alititude.</p>
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<p>(AIR) Orbit at the current position of the first unit of the controllable at a specified altitude.</p>
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</td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).TaskOrbitCircleAtVec2">CLIENT:TaskOrbitCircleAtVec2(Point, Altitude, Speed)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>(AIR) Orbit at a specified position at a specified alititude during a specified duration with a specified speed.</p>
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<p>(AIR) Orbit at a specified position at a specified altitude during a specified duration with a specified speed.</p>
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</td>
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@@ -2924,7 +2924,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).TaskRoute">CLIENT:TaskRoute(Points)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Return a Misson task to follow a given route defined by Points.</p>
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<p>Return a Mission task to follow a given route defined by Points.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -7842,7 +7842,7 @@ Note that a controllable can only have one beacon activated at a time with the e
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</div>
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<div class="w3-half">
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<p>The ID of the unit the beacon is attached to. Usefull if more units are in one group.</p>
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<p>The ID of the unit the beacon is attached to. Useful if more units are in one group.</p>
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</div>
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</div>
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@@ -8342,7 +8342,7 @@ Note that a controllable can only have one beacon activated at a time with the e
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</div>
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<div class="w3-half">
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<p>(Optional) Delay in seconds before the frequncy is set. Default is immediately.</p>
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<p>(Optional) Delay in seconds before the frequency is set. Default is immediately.</p>
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</div>
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</div>
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@@ -8467,17 +8467,18 @@ Note that this can only work on GROUP level, although individual UNITs can be co
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</div>
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</div>
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<h2><strong>Usage:</strong></h2>
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<pre class="example"><code>--- This test demonstrates the use(s) of the SwitchWayPoint method of the GROUP class.
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HeliGroup = GROUP:FindByName( "Helicopter" )
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<pre class="example"><code>
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-- This test demonstrates the use(s) of the SwitchWayPoint method of the GROUP class.
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HeliGroup = GROUP:FindByName( "Helicopter" )
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--- Route the helicopter back to the FARP after 60 seconds.
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-- We use the SCHEDULER class to do this.
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SCHEDULER:New( nil,
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function( HeliGroup )
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local CommandRTB = HeliGroup:CommandSwitchWayPoint( 2, 8 )
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HeliGroup:SetCommand( CommandRTB )
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end, { HeliGroup }, 90
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)</code></pre>
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-- Route the helicopter back to the FARP after 60 seconds.
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-- We use the SCHEDULER class to do this.
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SCHEDULER:New( nil,
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function( HeliGroup )
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local CommandRTB = HeliGroup:CommandSwitchWayPoint( 2, 8 )
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HeliGroup:SetCommand( CommandRTB )
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end, { HeliGroup }, 90
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)</code></pre>
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</div>
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@@ -8701,7 +8702,7 @@ SCHEDULER:New( nil,
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</div>
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<div class="w3-half">
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<p>(optional) This parameter limits maximal quantity of attack. The aicraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aicraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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<p>(optional) This parameter limits maximal quantity of attack. The aircraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aircraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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</div>
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</div>
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@@ -8989,7 +8990,7 @@ SCHEDULER:New( nil,
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</div>
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<div class="w3-half">
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<p>(optional) This parameter limits maximal quantity of attack. The aicraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aicraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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<p>(optional) This parameter limits maximal quantity of attack. The aircraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aircraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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</div>
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</div>
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@@ -9604,7 +9605,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
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<p>Returns relative amount of fuel (from 0.0 to 1.0) the unit has in its internal tanks.</p>
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<p>This method returns nil to ensure polymorphic behaviour! This method needs to be overridden by GROUP or UNIT.</p>
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<p>This method returns nil to ensure polymorphic behavior! This method needs to be overridden by GROUP or UNIT.</p>
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<div id= "#Functions##GetFuel" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -9637,7 +9638,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
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<p>Returns relative average amount of fuel (from 0.0 to 1.0) a unit or group has in its internal tanks.</p>
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<p>This method returns nil to ensure polymorphic behaviour! This method needs to be overridden by GROUP or UNIT.</p>
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<p>This method returns nil to ensure polymorphic behavior! This method needs to be overridden by GROUP or UNIT.</p>
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<div id= "#Functions##GetFuelAve" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -9670,7 +9671,7 @@ If <strong>at least one</strong> detection method is specified, only the methods
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<p>Returns relative minimum amount of fuel (from 0.0 to 1.0) a unit or group has in its internal tanks.</p>
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<p>This method returns nil to ensure polymorphic behaviour! This method needs to be overridden by GROUP or UNIT.</p>
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<p>This method returns nil to ensure polymorphic behavior! This method needs to be overridden by GROUP or UNIT.</p>
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<div id= "#Functions##GetFuelMin" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -13116,7 +13117,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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</div>
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<div class="w3-half">
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<p>(optional) This parameter limits maximal quantity of attack. The aicraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aicraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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<p>(optional) This parameter limits maximal quantity of attack. The aircraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aircraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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</div>
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</div>
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@@ -13251,7 +13252,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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</div>
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<div class="w3-half">
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<p>(Optional) This parameter limits maximal quantity of attack. The aicraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aicraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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<p>(Optional) This parameter limits maximal quantity of attack. The aircraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aircraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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</div>
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</div>
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@@ -13373,7 +13374,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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</div>
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<div class="w3-half">
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<p>(Optional) Limits maximal quantity of attack. The aicraft/controllable will not make more attacks than allowed even if the target controllable not destroyed and the aicraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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<p>(Optional) Limits maximal quantity of attack. The aircraft/controllable will not make more attacks than allowed even if the target controllable not destroyed and the aircraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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</div>
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</div>
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@@ -13495,7 +13496,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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</div>
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<div class="w3-half">
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<p>(optional) This parameter limits maximal quantity of attack. The aicraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aicraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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<p>(optional) This parameter limits maximal quantity of attack. The aircraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aircraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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</div>
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</div>
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@@ -13754,7 +13755,7 @@ Warning! When you switch this option off, the airborne group will continue to fl
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</div>
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<div class="w3-half">
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<p>(optional) This parameter limits maximal quantity of attack. The aicraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aicraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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<p>(optional) This parameter limits maximal quantity of attack. The aircraft/controllable will not make more attack than allowed even if the target controllable not destroyed and the aircraft/controllable still have ammo. If not defined the aircraft/controllable will attack target until it will be destroyed or until the aircraft/controllable will run out of ammo.</p>
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</div>
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</div>
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@@ -15442,7 +15443,7 @@ Used to support CarpetBombing Task</p>
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<h2><a id="#(CLIENT).TaskOrbitCircle" ><strong>CLIENT:TaskOrbitCircle(Altitude, Speed, Coordinate)</strong></a></h2>
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</div>
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<p>(AIR) Orbit at the current position of the first unit of the controllable at a specified alititude.</p>
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<p>(AIR) Orbit at the current position of the first unit of the controllable at a specified altitude.</p>
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<div id= "#Functions##TaskOrbitCircle" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -15512,7 +15513,7 @@ Used to support CarpetBombing Task</p>
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<h2><a id="#(CLIENT).TaskOrbitCircleAtVec2" ><strong>CLIENT:TaskOrbitCircleAtVec2(Point, Altitude, Speed)</strong></a></h2>
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</div>
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<p>(AIR) Orbit at a specified position at a specified alititude during a specified duration with a specified speed.</p>
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<p>(AIR) Orbit at a specified position at a specified altitude during a specified duration with a specified speed.</p>
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<div id= "#Functions##TaskOrbitCircleAtVec2" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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@@ -15615,7 +15616,7 @@ Used to support CarpetBombing Task</p>
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<h2><a id="#(CLIENT).TaskRoute" ><strong>CLIENT:TaskRoute(Points)</strong></a></h2>
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</div>
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<p>Return a Misson task to follow a given route defined by Points.</p>
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<p>Return a Mission task to follow a given route defined by Points.</p>
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<div id= "#Functions##TaskRoute" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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