diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 20850b47e..5873e0fe8 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -3188,28 +3188,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-Aircraft is on a pickup mission.
-meter
+kph
+meter
+kph
+meter
+kph
+meter
+kph
+self.CargoObject:Destroy()
- -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-The internal counter of the amount of spawning the has happened since SpawnStart.
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -10241,6 +10222,61 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. + + +Kickspeed
- @@ -4480,9 +4477,6 @@ An airbase can be specified to set the maximum kick speed for. - -Kickspeed
- diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index b607f3771..3315e442b 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3547,17 +3547,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -Function to get the HQ object for further use
+The #DETECTION_AREAS object for AWACS
- - - -The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-The #DETECTION_AREAS object for AWACS
-The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case of f
- @@ -40562,20 +40625,6 @@ When moose is loading dynamically (for moose class development), tracing is switAlso decrease flag for section members of flight.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set Stable Hover
+ @@ -40787,9 +40850,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set new time stamp.
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 951168a5b..d55441bdf 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2605,6 +2605,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.table of CSAR unit names
-contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -table of CSAR unit names
-contain a table for each SAR with all units he has with the original names
+counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -Beacons
+tables
+#1570
+ + + +Beacons
+tables
+#1570
+ + + +Beacons
+tables
+#1570
+ + + +Flag for direct loading.
+Flag for direct loading.
+ + + +template for a group of 10 paratroopers
+ + + +template for a group of 10 paratroopers
+ + + +Stack by pointer.
+Stack by pointer.
+