diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index e7c06fb06..337521f5f 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4829,14 +4829,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+self.CargoObject:Destroy()
- -self.CargoObject:Destroy()
- -SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -3585,6 +3594,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Overwrite unit names by default with group name.
-When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+Overwrite unit names by default with group name.
-Function to get the HQ object for further use
-Prefix to build the #SET_GROUP for EWR group
- - - -The ME name of the HQ object
+ + + +switch alarm state RED
-self.SAMCheckRanges = {}
+Prefix to build the #SET_GROUP for EWR group
-The ME name of the HQ object
+ + + +switch alarm state RED
-self.SAMCheckRanges = {}
+Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set current case.
- @@ -39629,20 +39692,6 @@ When moose is loading dynamically (for moose class development), tracing is switDecrease stack/flag. Human player needs to take care himself.
- -Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -Beacons
-enfore engineer build only?
+ +Beacons
-enfore engineer build only?
+ +Beacons
-enfore engineer build only?
+ +Flag for direct loading.
-Flag for direct loading.
- - - -Stack by pointer.
+Stack by pointer.
+