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MooseBotter 2024-08-10 08:00:59 +00:00
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32 changed files with 2094 additions and 587 deletions

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@ -4844,17 +4844,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -4972,14 +4961,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -13409,17 +13395,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -13537,14 +13512,11 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -14749,17 +14721,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -14877,14 +14838,11 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>
@ -16391,17 +16349,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -16519,14 +16466,11 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AI_A2G_DISPATCHER).SetSendPlayerMessages" ><strong>AI_A2G_DISPATCHER.SetSendPlayerMessages</strong></a>
<p>flash messages to players</p>
</div>
</div>

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@ -2391,28 +2391,6 @@ Therefore, this class is considered to be deprecated</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMaxFactor" ><strong>AI_AIR.RTBSpeedMaxFactor</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).RTBSpeedMinFactor" ><strong>AI_AIR.RTBSpeedMinFactor</strong></a>
</div>
</div>

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@ -4604,17 +4604,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -9934,17 +9923,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -11260,17 +11238,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -12888,17 +12855,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR_DISPATCHER).DefenderPatrolIndex" ><strong>AI_AIR_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -2846,6 +2846,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2876,6 +2890,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -4622,6 +4639,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4652,6 +4683,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -5240,6 +5274,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5270,6 +5318,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -6746,6 +6797,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
<p> Set destination airbase for next :Route() command.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6776,6 +6841,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>

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@ -3011,28 +3011,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -4935,28 +4929,22 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -5611,28 +5599,22 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -7175,28 +7157,22 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>

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@ -2907,6 +2907,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO).Weight" ><strong>CARGO.Weight</strong></a>
</div>
</div>

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@ -2005,20 +2005,6 @@ Therefore, this class is considered to be deprecated</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
@ -2034,6 +2020,20 @@ Therefore, this class is considered to be deprecated</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div>
</div>

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@ -2318,6 +2318,12 @@ Moose refers to <strong>_DATABASE</strong> within the framework extensively, but
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE)._EventOnPlayerLeaveUnit">DATABASE:_EventOnPlayerLeaveUnit(Event)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Handles the OnPlayerLeaveUnit event to clean the active players table.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(DATABASE)._GetGenericStaticCargoGroupTemplate">DATABASE:_GetGenericStaticCargoGroupTemplate(Name, Typename, Mass, Coalition, Country)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get a generic static cargo group template from scratch for dynamic cargo spawns register.</p>
</td>
</tr>
<tr class="w3-border">
@ -6515,6 +6521,105 @@ This method is used by the SPAWN class.</p>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(DATABASE)._GetGenericStaticCargoGroupTemplate" ><strong>DATABASE:_GetGenericStaticCargoGroupTemplate(Name, Typename, Mass, Coalition, Country)</strong></a></h2>
</div>
<p>Get a generic static cargo group template from scratch for dynamic cargo spawns register.</p>
<p>Does not register the template!</p>
<div id= "#Functions##_GetGenericStaticCargoGroupTemplate" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>DATABASE</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Name</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Name of the static.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Typename</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Typename of the static. Defaults to "container_cargo".</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Mass</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Mass of the static. Defaults to 0.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Coalition</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Coalition of the static. Defaults to coalition.side.BLUE.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Country</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Country of the static. Defaults to country.id.GERMANY.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>Static template table.</p>
</div>
</div>
</div>
</div>
</div>

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@ -16999,7 +16999,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
<a id="#(POINT_VEC2).x" ><strong>POINT_VEC2.x</strong></a>

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@ -3013,17 +3013,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>
@ -5181,17 +5170,6 @@ It is advised to use this method at the start of the mission.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SETTINGS).PlayerMenu" ><strong>SETTINGS.PlayerMenu</strong></a>
</div>
</div>

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@ -1942,6 +1942,7 @@ So in principle, the group list will contain all parameters and configurations a
<ul>
<li><a href="##(SPAWN).InitRepeat">SPAWN.InitRepeat</a>() or <a href="##(SPAWN).InitRepeatOnLanding">SPAWN.InitRepeatOnLanding</a>(): This method is used to re-spawn automatically the same group after it has landed.</li>
<li><a href="##(SPAWN).InitRepeatOnEngineShutDown">SPAWN.InitRepeatOnEngineShutDown</a>(): This method is used to re-spawn automatically the same group after it has landed and it shuts down the engines at the ramp.</li>
<li><a href="##(SPAWN).StopRepeat">SPAWN.StopRepeat</a>(): This method is used to stop the repeater.</li>
</ul>
<h3>Link-16 Datalink STN and SADL IDs (limited at the moment to F15/16/18/AWACS/Tanker/B1B, but not the F15E for clients, SADL A10CII only)</h3>
@ -3026,6 +3027,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).SpawnZoneTable">SPAWN.SpawnZoneTable</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).StopRepeat">SPAWN:StopRepeat()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stop the SPAWN InitRepeat function (EVENT handler for takeoff, land and engine shutdown)</p>
</td>
</tr>
<tr class="w3-border">
@ -3188,6 +3195,30 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).communication">SPAWN.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).frequency">SPAWN.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).speed">SPAWN.speed</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -3796,14 +3827,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@ -3884,9 +3912,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -3942,20 +3967,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -3989,6 +4000,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -4193,8 +4215,49 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<p> By default, no InitLimit</p>
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
@ -4218,6 +4281,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
</div>
</div>
@ -4260,7 +4338,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -4274,7 +4352,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -4431,17 +4509,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -4550,6 +4617,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).speed" ><strong>SPAWN.speed</strong></a>
</div>
</div>
@ -9260,6 +9371,44 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):SpawnScheduled( 600,
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SPAWN).StopRepeat" ><strong>SPAWN:StopRepeat()</strong></a></h2>
</div>
<p>Stop the SPAWN InitRepeat function (EVENT handler for takeoff, land and engine shutdown)</p>
<div id= "#Functions##StopRepeat" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SPAWN</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(SPAWN)">#SPAWN</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> local spawn = SPAWN:New("Template Group")
:InitRepeatOnEngineShutDown()
local plane = spawn:Spawn() -- it is important that we keep the SPAWN object and do not overwrite it with the resulting GROUP object by just calling :Spawn()
-- later on
spawn:StopRepeat()</code></pre>
</div>
</div>
</div>
@ -10119,14 +10268,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
<p> The AI is on by default when spawning a group.</p>
</div>
</div>
@ -10207,9 +10353,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -10265,20 +10408,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnCount" ><strong>SPAWN.SpawnCount</strong></a>
<p> The internal counter of the amount of spawning the has happened since SpawnStart.</p>
</div>
</div>
@ -10312,6 +10441,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -10516,8 +10656,49 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<p> By default, no InitLimit</p>
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModex" ><strong>SPAWN.SpawnInitModex</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPostfix" ><strong>SPAWN.SpawnInitModexPostfix</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitModexPrefix" ><strong>SPAWN.SpawnInitModexPrefix</strong></a>
</div>
@ -10541,6 +10722,21 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
</div>
</div>
@ -10583,7 +10779,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
@ -10597,7 +10793,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
@ -10754,17 +10950,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -10873,6 +11058,50 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).communication" ><strong>SPAWN.communication</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).frequency" ><strong>SPAWN.frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).speed" ><strong>SPAWN.speed</strong></a>
</div>
</div>

View File

@ -1829,6 +1829,12 @@ such as position and heading.</p>
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from SPAWNSTATIC</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).AddCargoResource">SPAWNSTATIC:AddCargoResource(Type, Name, Amount, CombinedWeight)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(User/Cargo) Add to resource table for STATIC object that should be spawned containing storage objects.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).CategoryID">SPAWNSTATIC.CategoryID</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
@ -2043,6 +2049,18 @@ such as position and heading.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).NewFromType">SPAWNSTATIC:NewFromType(StaticType, StaticCategory, CountryID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creates the main object to spawn a <a href="Wrapper.Static.html">Wrapper.Static</a> from a given type.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).OnSpawnStatic">SPAWNSTATIC:OnSpawnStatic(SpawnCallBackFunction, SpawnFunctionArguments, ...)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Allows to place a CallFunction hook when a new static spawns.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).ResetCargoResources">SPAWNSTATIC:ResetCargoResources()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(User/Cargo) Resets resource table to zero for STATIC object that should be spawned containing storage objects.</p>
</td>
</tr>
<tr class="w3-border">
@ -2067,6 +2085,18 @@ such as position and heading.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).SpawnFromZone">SPAWNSTATIC:SpawnFromZone(Zone, Heading, NewName)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Creates a new <a href="Wrapper.Static.html">Wrapper.Static</a> from a <a href="Core.Zone.html">Core.Zone</a>.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).SpawnFunctionArguments">SPAWNSTATIC.SpawnFunctionArguments</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).SpawnFunctionHook">SPAWNSTATIC.SpawnFunctionHook</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -2085,6 +2115,12 @@ such as position and heading.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).TemplateStaticUnit">SPAWNSTATIC.TemplateStaticUnit</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._InitResourceTable">SPAWNSTATIC:_InitResourceTable(CombinedWeight)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(Internal/Cargo) Init the resource table for STATIC object that should be spawned containing storage objects.</p>
</td>
</tr>
<tr class="w3-border">
@ -2996,6 +3032,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of the static.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(SPAWNSTATIC).SpawnFunctionArguments" ><strong>SPAWNSTATIC.SpawnFunctionArguments</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).SpawnFunctionHook" ><strong>SPAWNSTATIC.SpawnFunctionHook</strong></a>
</div>
</div>
@ -3070,6 +3128,92 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SPAWNSTATIC).AddCargoResource" ><strong>SPAWNSTATIC:AddCargoResource(Type, Name, Amount, CombinedWeight)</strong></a></h2>
</div>
<p>(User/Cargo) Add to resource table for STATIC object that should be spawned containing storage objects.</p>
<p>Inits the object table if necessary and sets it to be cargo for helicopters.</p>
<div id= "#Functions##AddCargoResource" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SPAWNSTATIC</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Type</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Type of cargo. Known types are: STORAGE.Type.WEAPONS, STORAGE.Type.LIQUIDS, STORAGE.Type.AIRCRAFT. Liquids are fuel.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>Name</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Name of the cargo type. Liquids can be STORAGE.LiquidName.JETFUEL, STORAGE.LiquidName.GASOLINE, STORAGE.LiquidName.MW50 and STORAGE.LiquidName.DIESEL. The currently available weapon items are available in the <code>ENUMS.Storage.weapons</code>, e.g. <code>ENUMS.Storage.weapons.bombs.Mk_82Y</code>. Aircraft go by their typename.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>Amount</strong></strong>
</p>
</div>
<div class="w3-half">
<p>of tons (liquids) or number (everything else) to add.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CombinedWeight</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Combined weight to be set to this static cargo object. NOTE - some static cargo objects have fixed weights!</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(SPAWNSTATIC)">#SPAWNSTATIC</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SPAWNSTATIC).InitCargo" ><strong>SPAWNSTATIC:InitCargo(IsCargo)</strong></a></h2>
</div>
@ -3854,6 +3998,110 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SPAWNSTATIC).OnSpawnStatic" ><strong>SPAWNSTATIC:OnSpawnStatic(SpawnCallBackFunction, SpawnFunctionArguments, ...)</strong></a></h2>
</div>
<p>Allows to place a CallFunction hook when a new static spawns.</p>
<p>The provided method will be called when a new group is spawned, including its given parameters.
The first parameter of the SpawnFunction is the <a href="Wrapper.Static.html##(STATIC)">Wrapper.Static#STATIC</a> that was spawned.</p>
<div id= "#Functions##OnSpawnStatic" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SPAWNSTATIC</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#function
<strong><strong>SpawnCallBackFunction</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The function to be called when a group spawns.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>SpawnFunctionArguments</strong></strong>
</p>
</div>
<div class="w3-half">
<p>A random amount of arguments to be provided to the function when the group spawns.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>...</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(SPAWNSTATIC)">#SPAWNSTATIC</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SPAWNSTATIC).ResetCargoResources" ><strong>SPAWNSTATIC:ResetCargoResources()</strong></a></h2>
</div>
<p>(User/Cargo) Resets resource table to zero for STATIC object that should be spawned containing storage objects.</p>
<p>Inits the object table if necessary and sets it to be cargo for helicopters.
Handy if you spawn from cargo statics which have resources already set.</p>
<div id= "#Functions##ResetCargoResources" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SPAWNSTATIC</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(SPAWNSTATIC)">#SPAWNSTATIC</a>:</p>
</div>
<div class="w3-half">
<p>self </p>
</div>
</div>
</div>
</div>
</div>
@ -4121,6 +4369,53 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(SPAWNSTATIC)._InitResourceTable" ><strong>SPAWNSTATIC:_InitResourceTable(CombinedWeight)</strong></a></h2>
</div>
<p>(Internal/Cargo) Init the resource table for STATIC object that should be spawned containing storage objects.</p>
<p>NOTE that you have to init many other parameters as the resources.</p>
<div id= "#Functions##_InitResourceTable" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>SPAWNSTATIC</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>CombinedWeight</strong></strong>
</p>
</div>
<div class="w3-half">
<p>The weight this cargo object should have (some have fixed weights!), defaults to 1kg.</p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(SPAWNSTATIC)">#SPAWNSTATIC</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
@ -4382,6 +4677,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of the static.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(SPAWNSTATIC).SpawnFunctionArguments" ><strong>SPAWNSTATIC.SpawnFunctionArguments</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).SpawnFunctionHook" ><strong>SPAWNSTATIC.SpawnFunctionHook</strong></a>
</div>
</div>

View File

@ -2915,6 +2915,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -4198,6 +4231,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
@ -5720,6 +5786,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>

View File

@ -3982,7 +3982,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>
@ -4567,7 +4567,7 @@ An airbase can be specified to set the maximum kick speed for.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(ATC_GROUND).Airbases" ><strong>ATC_GROUND.Airbases</strong></a>

View File

@ -2657,17 +2657,6 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(DESIGNATE).LaseDuration" ><strong>DESIGNATE.LaseDuration</strong></a>
</div>
</div>
@ -2679,17 +2668,6 @@ Use the method <a href="##(DESIGNATE).SetMission">DESIGNATE.SetMission</a>() to
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>

View File

@ -19685,7 +19685,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -24454,7 +24454,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -26218,7 +26218,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>

View File

@ -2121,12 +2121,6 @@ in the mission editor are absolute maximum ranges; in-game this is rather 50-75%
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).GetCommandCenter">MANTIS:GetCommandCenter()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function to get the HQ object for further use</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(MANTIS).Groupset">MANTIS.Groupset</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4073,8 +4067,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
@ -4111,17 +4105,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
</div>
</div>
@ -4188,17 +4171,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -4221,17 +4193,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>The ME name of the HQ object</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
</div>
</div>
@ -4802,9 +4763,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> switch alarm state RED</p>
</div>
</div>
@ -4816,9 +4774,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>self.SAMCheckRanges = {}</p>
</div>
</div>
@ -8787,8 +8742,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).AcceptZones" ><strong>MANTIS.AcceptZones</strong></a>
<a id="#(MANTIS).AWACS_Prefix" ><strong>MANTIS.AWACS_Prefix</strong></a>
@ -8825,17 +8780,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).ConflictZones" ><strong>MANTIS.ConflictZones</strong></a>
</div>
</div>
@ -8902,17 +8846,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MANTIS).Groupset" ><strong>MANTIS.Groupset</strong></a>
</div>
</div>
@ -8935,17 +8868,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>The ME name of the HQ object</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(MANTIS).RejectZones" ><strong>MANTIS.RejectZones</strong></a>
</div>
</div>
@ -9516,9 +9438,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p> switch alarm state RED</p>
</div>
</div>
@ -9530,9 +9449,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p>self.SAMCheckRanges = {}</p>
</div>
</div>

View File

@ -2368,20 +2368,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2612,20 +2598,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -4577,6 +4577,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).SpawnZoneTable">RAT.SpawnZoneTable</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).StopRepeat">RAT:StopRepeat()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Stop the SPAWN InitRepeat function (EVENT handler for takeoff, land and engine shutdown)</p>
</td>
</tr>
<tr class="w3-border">
@ -4739,6 +4745,30 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT)._TranslateRotate">RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).communication">RAT.communication</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).frequency">RAT.frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).speed">RAT.speed</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -19793,6 +19823,44 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):SpawnScheduled( 600,
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(RAT).StopRepeat" ><strong>RAT:StopRepeat()</strong></a></h2>
</div>
<p>Stop the SPAWN InitRepeat function (EVENT handler for takeoff, land and engine shutdown)</p>
<div id= "#Functions##StopRepeat" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p><a href="Core.Spawn.html##(SPAWN)">Core.Spawn#SPAWN</a></p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(SPAWN)">#SPAWN</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code> local spawn = SPAWN:New("Template Group")
:InitRepeatOnEngineShutDown()
local plane = spawn:Spawn() -- it is important that we keep the SPAWN object and do not overwrite it with the resulting GROUP object by just calling :Spawn()
-- later on
spawn:StopRepeat()</code></pre>
</div>
</div>
</div>

View File

@ -3006,6 +3006,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a>
@ -3206,7 +3217,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@ -3217,7 +3228,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>
@ -5929,6 +5940,17 @@ The scale magnifies the scores given to the players.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSave" ><strong>SCORING.AutoSave</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SCORING).AutoSavePath" ><strong>SCORING.AutoSavePath</strong></a>
@ -6129,7 +6151,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyoncoalitionchange" ><strong>SCORING.penaltyoncoalitionchange</strong></a>
@ -6140,7 +6162,7 @@ The scale magnifies the scores given to the players.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SCORING).penaltyonfratricide" ><strong>SCORING.penaltyonfratricide</strong></a>

View File

@ -9718,6 +9718,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -9729,6 +9740,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -30066,6 +30088,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -30077,6 +30110,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -33156,6 +33200,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -33167,6 +33222,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -40911,17 +40977,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p>Data table at each position in the groove. Elements are of type <a href="##(AIRBOSS).GrooveData">AIRBOSS.GrooveData</a>.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(AIRBOSS.PlayerData).holding" ><strong>AIRBOSS.PlayerData.holding</strong></a>
</div>
</div>
@ -41057,9 +41112,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set section lead of player flight.</p>
</div>
</div>
@ -41119,7 +41171,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
<p> Set new time stamp.</p>
<p> Set time stamp.</p>
</div>

View File

@ -2699,6 +2699,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved. </p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).inTransitGroups">CSAR.inTransitGroups</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CSAR).index">CSAR.index</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4123,7 +4129,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -4469,7 +4475,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CSAR).coordinate" ><strong>CSAR.coordinate</strong></a>
@ -4558,11 +4564,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -4588,17 +4597,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -4722,6 +4720,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -4930,6 +4939,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4955,6 +4978,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -10235,7 +10272,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -10581,7 +10618,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CSAR).coordinate" ><strong>CSAR.coordinate</strong></a>
@ -10670,11 +10707,14 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -10700,17 +10740,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -10834,6 +10863,17 @@ callsigns from playername or group name.</p>
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -11042,6 +11082,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -11067,6 +11121,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -12743,7 +12811,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).FreeVHFFrequencies" ><strong>CSAR.FreeVHFFrequencies</strong></a>
@ -13089,7 +13157,7 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CSAR).coordinate" ><strong>CSAR.coordinate</strong></a>
@ -13178,11 +13246,14 @@ callsigns from playername or group name.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -13208,17 +13279,6 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).downedpilotcounter" ><strong>CSAR.downedpilotcounter</strong></a>
</div>
</div>
@ -13342,6 +13402,17 @@ callsigns from playername or group name.</p>
<p> contain a table for each SAR with all units he has with the original names</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CSAR).index" ><strong>CSAR.index</strong></a>
</div>
</div>
@ -13550,6 +13621,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescuedpilots" ><strong>CSAR.rescuedpilots</strong></a>
<p> counter for saved pilots</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -13575,6 +13660,20 @@ callsigns from playername or group name.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(CSAR).rescues" ><strong>CSAR.rescues</strong></a>
<p> counter for successful rescue landings at FARP/AFB/MASH</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -1900,11 +1900,40 @@ Create the late-activated troops, vehicles, that will make up your deployable fo
my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
my_ctld.enableChinhookGCLoading = true -- this will effectively suppress the crate load and drop menus for CTLD for the Chinhook
</code></pre>
<h2>2.1 User functions</h2>
<h2>2.1 CH-47 Chinhook support</h2>
<h3>2.1.1 Adjust or add chopper unit-type capabilities</h3>
<p>The Chinhook comes with the option to use the ground crew menu to load and unload cargo into the Helicopter itself for better immersion. As well, it can sling-load cargo from ground. The cargo you can actually <strong>create</strong>
from this menu is limited to contain items from the airbase or FARP's resources warehouse and can take a number of shapes (static shapes in the category of cargo) independent of their contents. If you unload this
kind of cargo with the ground crew, the contents will be "absorbed" into the airbase or FARP you landed at, and the cargo static will be removed after ca 2 mins. </p>
<h2>2.1.1 Moose CTLD created crate cargo</h2>
<p>Given the correct shape, Moose created cargo can be either loaded with the ground crew or via the F10 CTLD menu. <strong>It is strongly recommend to either use the ground crew or CTLD to load/unload cargo</strong>. Mix and match will not work here.
Static shapes loadable <em>into</em> the Chinhook are at the time of writing:</p>
<pre><code> * Ammo crate (type "ammo_cargo")
* M117 bomb crate (type name "m117_cargo")
* Dual shell fuel barrels (type name "barrels")
* UH-1H net (type name "uh1h_cargo")
</code></pre>
<p>All other kinds of cargo can be sling-loaded.</p>
<h2>2.1.2 Recommended settings</h2>
<pre><code> my_ctld.basetype = "ammo_cargo"
my_ctld.forcehoverload = false -- no hover autoload, leads to cargo complications with ground crew created cargo items
my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more
my_ctld.enableslingload = true -- will set cargo items as sling-loadable
my_ctld.enableChinhookGCLoading = true -- will effectively suppress the crate load and drop menus for CTLD for the Chinhook
</code></pre>
<h2>2.2 User functions</h2>
<h3>2.2.1 Adjust or add chopper unit-type capabilities</h3>
<p>Use this function to adjust what a heli type can or cannot do:</p>
@ -1929,9 +1958,13 @@ Create the late-activated troops, vehicles, that will make up your deployable fo
["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
["OH-6A"] = {type="OH-6A", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 7, cargoweightlimit = 550},
["OH-58D"] = {type="OH58D", crates=false, troops=false, cratelimit = 0, trooplimit = 0, length = 14, cargoweightlimit = 400},
["CH-47Fbl1"] = {type="CH-47Fbl1", crates=true, troops=true, cratelimit = 4, trooplimit = 31, length = 20, cargoweightlimit = 8000},
</code></pre>
<h3>2.1.2 Activate and deactivate zones</h3>
<h3>2.2.2 Activate and deactivate zones</h3>
<p>Activate a zone:</p>
@ -1945,7 +1978,7 @@ Create the late-activated troops, vehicles, that will make up your deployable fo
my_ctld:DeactivateZone(Name,CTLD.CargoZoneType.DROP)
</code></pre>
<h2>2.1.3 Limit and manage available resources</h2>
<h2>2.2.3 Limit and manage available resources</h2>
<p> When adding generic cargo types, you can effectively limit how many units can be dropped/build by the players, e.g.</p>
@ -2692,7 +2725,13 @@ for FARP vehicles, so -- services are goin to work (e.g. for the blue side: an u
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).IsHercules">CTLD:IsHercules(Unit)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(Internal) Function to check if a unit is a Hercules C-130.</p>
<p>(Internal) Function to check if a unit is a Hercules C-130 or a Bronco.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).IsHook">CTLD:IsHook(Unit)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>(Internal) Function to check if a unit is a CH-47</p>
</td>
</tr>
<tr class="w3-border">
@ -2798,7 +2837,7 @@ for FARP vehicles, so -- services are goin to work (e.g. for the blue side: an u
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).OnAfterTroopsRTB">CTLD:OnAfterTroopsRTB(From, Event, To, Group, Unit, ZoneName, ZoneObject)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).OnAfterTroopsRTB">CTLD:OnAfterTroopsRTB(From, Event, To, Group, Unit)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>FSM Function OnAfterTroopsRTB.</p>
</td>
@ -3437,6 +3476,12 @@ for FARP vehicles, so -- services are goin to work (e.g. for the blue side: an u
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).droppedbeacontimeout">CTLD.droppedbeacontimeout</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD).enableChinhookGCLoading">CTLD.enableChinhookGCLoading</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -5118,6 +5163,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD_CARGO).GetPositionable">CTLD_CARGO:GetPositionable()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Query type.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD_CARGO).GetStaticResourceMap">CTLD_CARGO:GetStaticResourceMap()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get Resource Map information table</p>
</td>
</tr>
<tr class="w3-border">
@ -5232,12 +5283,24 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD_CARGO).RemoveStock">CTLD_CARGO:RemoveStock(Number)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Remove Stock.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD_CARGO).ResourceMap">CTLD_CARGO.ResourceMap</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Resource Map information table if it has been set for static cargo items.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD_CARGO).SetHasMoved">CTLD_CARGO:SetHasMoved(moved)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set HasMoved.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CTLD_CARGO).SetStaticResourceMap">CTLD_CARGO:SetStaticResourceMap(ResourceMap)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Add Resource Map information table</p>
</td>
</tr>
<tr class="w3-border">
@ -7908,7 +7971,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -7933,11 +7996,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -7980,7 +8046,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -8080,11 +8146,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -8113,14 +8182,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -8384,6 +8450,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CTLD).enableChinhookGCLoading" ><strong>CTLD.enableChinhookGCLoading</strong></a>
<p> Chinhook</p>
</div>
</div>
@ -9491,6 +9571,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(CTLD_CARGO)">#CTLD_CARGO</a>:</p>
</div>
<div class="w3-half">
<p>CargoObject</p>
</div>
</div>
</div>
</div>
@ -10663,7 +10754,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(CTLD).IsHercules" ><strong>CTLD:IsHercules(Unit)</strong></a></h2>
</div>
<p>(Internal) Function to check if a unit is a Hercules C-130.</p>
<p>(Internal) Function to check if a unit is a Hercules C-130 or a Bronco.</p>
<div id= "#Functions##IsHercules" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -10696,6 +10787,48 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CTLD).IsHook" ><strong>CTLD:IsHook(Unit)</strong></a></h2>
</div>
<p>(Internal) Function to check if a unit is a CH-47</p>
<div id= "#Functions##IsHook" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>CTLD</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a>
<strong><strong>Unit</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#boolean:</p>
</div>
<div class="w3-half">
<p>Outcome</p>
</div>
</div>
</div>
</div>
</div>
@ -12053,7 +12186,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CTLD).OnAfterTroopsRTB" ><strong>CTLD:OnAfterTroopsRTB(From, Event, To, Group, Unit, ZoneName, ZoneObject)</strong></a></h2>
<h2><a id="#(CTLD).OnAfterTroopsRTB" ><strong>CTLD:OnAfterTroopsRTB(From, Event, To, Group, Unit)</strong></a></h2>
</div>
<p>FSM Function OnAfterTroopsRTB.</p>
@ -12128,32 +12261,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Unit Object.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>ZoneName</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Name of the Zone where the Troops have been RTB'd.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a>
<strong><strong>ZoneObject</strong></strong>
</p>
</div>
<div class="w3-half">
<p>of the Zone where the Troops have been RTB'd.</p>
</div>
</div>
</div>
@ -13218,7 +13325,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a>
<a href="Core.Zone.html##(ZONE_Radius)">Core.Zone#ZONE_Radius</a>
<strong><strong>ZoneObject</strong></strong>
</p>
</div>
@ -14786,7 +14893,7 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
<div class="w3-half">
<p>Table of crates</p>
<p>Crates Table of crates</p>
</div>
<div class="w3-half">
@ -14796,6 +14903,22 @@ However, if you create a new folder inside the miz file, which contains the soun
<p>Number Number of crates found</p>
</div>
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>CratesGC Table of crates possibly loaded by GC</p>
</div>
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>NumberGC Number of crates possibly loaded by GC</p>
</div>
</div>
</div>
@ -18243,7 +18366,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="Core.Zone.html##(ZONE_RADIUS)">Core.Zone#ZONE_RADIUS</a>
<a href="Core.Zone.html##(ZONE_Radius)">Core.Zone#ZONE_Radius</a>
<strong><strong>ZoneObject</strong></strong>
</p>
</div>
@ -18369,7 +18492,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -18394,11 +18517,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -18441,7 +18567,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -18541,11 +18667,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -18574,14 +18703,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -18845,6 +18971,20 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CTLD).enableChinhookGCLoading" ><strong>CTLD.enableChinhookGCLoading</strong></a>
<p> Chinhook</p>
</div>
</div>
@ -20786,7 +20926,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).DroppedTroops" ><strong>CTLD.DroppedTroops</strong></a>
@ -20811,11 +20951,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).EngineersInField" ><strong>CTLD.EngineersInField</strong></a>
<p>holds #CTLD_ENGINEERING objects</p>
</div>
</div>
@ -20858,7 +21001,7 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeUHFFrequencies" ><strong>CTLD.FreeUHFFrequencies</strong></a>
@ -20958,11 +21101,14 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).PilotGroups" ><strong>CTLD.PilotGroups</strong></a>
<p> tables</p>
</div>
</div>
@ -20991,14 +21137,11 @@ However, if you create a new folder inside the miz file, which contains the soun
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(CTLD).RadioPath" ><strong>CTLD.RadioPath</strong></a>
<p> Folderpath.</p>
</div>
</div>
@ -21262,6 +21405,20 @@ However, if you create a new folder inside the miz file, which contains the soun
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(CTLD).enableChinhookGCLoading" ><strong>CTLD.enableChinhookGCLoading</strong></a>
<p> Chinhook</p>
</div>
</div>
@ -25960,6 +26117,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD_CARGO).ResourceMap" ><strong>CTLD_CARGO.ResourceMap</strong></a>
<p>Resource Map information table if it has been set for static cargo items.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -26363,6 +26531,36 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CTLD_CARGO).GetStaticResourceMap" ><strong>CTLD_CARGO:GetStaticResourceMap()</strong></a></h2>
</div>
<p>Get Resource Map information table</p>
<div id= "#Functions##GetStaticResourceMap" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>CTLD_CARGO</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#table:</p>
</div>
<div class="w3-half">
<p>ResourceMap</p>
</div>
</div>
</div>
</div>
</div>
@ -26881,6 +27079,48 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(CTLD_CARGO).SetStaticResourceMap" ><strong>CTLD_CARGO:SetStaticResourceMap(ResourceMap)</strong></a></h2>
</div>
<p>Add Resource Map information table</p>
<div id= "#Functions##SetStaticResourceMap" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>CTLD_CARGO</p>
</div>
<h2><strong>Parameter:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#table
<strong><strong>ResourceMap</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="##(CTLD_CARGO)">#CTLD_CARGO</a>:</p>
</div>
<div class="w3-half">
<p>self</p>
</div>
</div>
</div>
</div>
</div>
@ -27175,6 +27415,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD_CARGO).ResourceMap" ><strong>CTLD_CARGO.ResourceMap</strong></a>
<p>Resource Map information table if it has been set for static cargo items.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -30792,17 +31043,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>
@ -31456,17 +31696,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>

View File

@ -3309,14 +3309,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -3889,14 +3886,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -5079,14 +5073,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>
@ -6571,14 +6562,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2G_DISPATCHER).FlashNewTask" ><strong>TASK_A2G_DISPATCHER.FlashNewTask</strong></a>
<p> set to false to suppress flash messages</p>
</div>
</div>

View File

@ -3324,7 +3324,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Cargo.Cargo.html##(CARGO)">Cargo.Cargo#CARGO</a>
<a id="#(FSM_PROCESS).Cargo" ><strong>FSM_PROCESS.Cargo</strong></a>
@ -3361,7 +3361,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@ -4783,7 +4783,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@ -9315,7 +9315,7 @@ If the Unit is part of the Task, true is returned.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>

View File

@ -3313,6 +3313,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4408,6 +4419,17 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5255,6 +5277,17 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6733,6 +6766,17 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO_DISPATCHER).CountCSAR" ><strong>TASK_CARGO_DISPATCHER.CountCSAR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -7757,6 +7757,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
</div>
</div>
@ -8606,6 +8617,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(LIFO).uniquecounter" ><strong>LIFO.uniquecounter</strong></a>
</div>
</div>

View File

@ -2075,11 +2075,12 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
<ul>
<li>AIRBASE.Kola.Banak</li>
<li>AIRBASE.Kola.Bas_100</li>
<li>AIRBASE.Kola.Bodo</li>
<li>AIRBASE.Kola.Jokkmokk</li>
<li>AIRBASE.Kola.Kalixfors</li>
<li>AIRBASE.Kola.Kallax</li>
<li>AIRBASE.Kola.Kemi_Tornio</li>
<li>AIRBASE.Kola.Kirkenes</li>
<li>AIRBASE.Kola.Kiruna</li>
<li>AIRBASE.Kola.Monchegorsk</li>
<li>AIRBASE.Kola.Murmansk_International</li>
@ -2087,6 +2088,8 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
<li>AIRBASE.Kola.Rovaniemi</li>
<li>AIRBASE.Kola.Severomorsk_1</li>
<li>AIRBASE.Kola.Severomorsk_3</li>
<li>AIRBASE.Kola.Vidsel</li>
<li>AIRBASE.Kola.Vuojarvi</li>
</ul>
</td>
@ -4371,11 +4374,12 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<ul>
<li>AIRBASE.Kola.Banak</li>
<li>AIRBASE.Kola.Bas_100</li>
<li>AIRBASE.Kola.Bodo</li>
<li>AIRBASE.Kola.Jokkmokk</li>
<li>AIRBASE.Kola.Kalixfors</li>
<li>AIRBASE.Kola.Kallax</li>
<li>AIRBASE.Kola.Kemi_Tornio</li>
<li>AIRBASE.Kola.Kirkenes</li>
<li>AIRBASE.Kola.Kiruna</li>
<li>AIRBASE.Kola.Monchegorsk</li>
<li>AIRBASE.Kola.Murmansk_International</li>
@ -4383,6 +4387,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<li>AIRBASE.Kola.Rovaniemi</li>
<li>AIRBASE.Kola.Severomorsk_1</li>
<li>AIRBASE.Kola.Severomorsk_3</li>
<li>AIRBASE.Kola.Vidsel</li>
<li>AIRBASE.Kola.Vuojarvi</li>
</ul>
@ -7515,11 +7521,12 @@ Note that this DOES NOT remove the airbase from the list. It just makes it unres
<ul>
<li>AIRBASE.Kola.Banak</li>
<li>AIRBASE.Kola.Bas_100</li>
<li>AIRBASE.Kola.Bodo</li>
<li>AIRBASE.Kola.Jokkmokk</li>
<li>AIRBASE.Kola.Kalixfors</li>
<li>AIRBASE.Kola.Kallax</li>
<li>AIRBASE.Kola.Kemi_Tornio</li>
<li>AIRBASE.Kola.Kirkenes</li>
<li>AIRBASE.Kola.Kiruna</li>
<li>AIRBASE.Kola.Monchegorsk</li>
<li>AIRBASE.Kola.Murmansk_International</li>
@ -7527,6 +7534,8 @@ Note that this DOES NOT remove the airbase from the list. It just makes it unres
<li>AIRBASE.Kola.Rovaniemi</li>
<li>AIRBASE.Kola.Severomorsk_1</li>
<li>AIRBASE.Kola.Severomorsk_3</li>
<li>AIRBASE.Kola.Vidsel</li>
<li>AIRBASE.Kola.Vuojarvi</li>
</ul>
@ -12200,11 +12209,12 @@ Coordinates are dependent on the position of the maps origin.</p>
<ul>
<li>AIRBASE.Kola.Banak</li>
<li>AIRBASE.Kola.Bas_100</li>
<li>AIRBASE.Kola.Bodo</li>
<li>AIRBASE.Kola.Jokkmokk</li>
<li>AIRBASE.Kola.Kalixfors</li>
<li>AIRBASE.Kola.Kallax</li>
<li>AIRBASE.Kola.Kemi_Tornio</li>
<li>AIRBASE.Kola.Kirkenes</li>
<li>AIRBASE.Kola.Kiruna</li>
<li>AIRBASE.Kola.Monchegorsk</li>
<li>AIRBASE.Kola.Murmansk_International</li>
@ -12212,6 +12222,8 @@ Coordinates are dependent on the position of the maps origin.</p>
<li>AIRBASE.Kola.Rovaniemi</li>
<li>AIRBASE.Kola.Severomorsk_1</li>
<li>AIRBASE.Kola.Severomorsk_3</li>
<li>AIRBASE.Kola.Vidsel</li>
<li>AIRBASE.Kola.Vuojarvi</li>
</ul>
@ -13437,11 +13449,12 @@ If the Identifiable is alive, true is returned. </p>
<ul>
<li>AIRBASE.Kola.Banak</li>
<li>AIRBASE.Kola.Bas_100</li>
<li>AIRBASE.Kola.Bodo</li>
<li>AIRBASE.Kola.Jokkmokk</li>
<li>AIRBASE.Kola.Kalixfors</li>
<li>AIRBASE.Kola.Kallax</li>
<li>AIRBASE.Kola.Kemi_Tornio</li>
<li>AIRBASE.Kola.Kirkenes</li>
<li>AIRBASE.Kola.Kiruna</li>
<li>AIRBASE.Kola.Monchegorsk</li>
<li>AIRBASE.Kola.Murmansk_International</li>
@ -13449,6 +13462,8 @@ If the Identifiable is alive, true is returned. </p>
<li>AIRBASE.Kola.Rovaniemi</li>
<li>AIRBASE.Kola.Severomorsk_1</li>
<li>AIRBASE.Kola.Severomorsk_3</li>
<li>AIRBASE.Kola.Vidsel</li>
<li>AIRBASE.Kola.Vuojarvi</li>
</ul>
@ -14275,11 +14290,12 @@ If the Identifiable is alive, true is returned. </p>
<ul>
<li>AIRBASE.Kola.Banak</li>
<li>AIRBASE.Kola.Bas_100</li>
<li>AIRBASE.Kola.Bodo</li>
<li>AIRBASE.Kola.Jokkmokk</li>
<li>AIRBASE.Kola.Kalixfors</li>
<li>AIRBASE.Kola.Kallax</li>
<li>AIRBASE.Kola.Kemi_Tornio</li>
<li>AIRBASE.Kola.Kirkenes</li>
<li>AIRBASE.Kola.Kiruna</li>
<li>AIRBASE.Kola.Monchegorsk</li>
<li>AIRBASE.Kola.Murmansk_International</li>
@ -14287,6 +14303,8 @@ If the Identifiable is alive, true is returned. </p>
<li>AIRBASE.Kola.Rovaniemi</li>
<li>AIRBASE.Kola.Severomorsk_1</li>
<li>AIRBASE.Kola.Severomorsk_3</li>
<li>AIRBASE.Kola.Vidsel</li>
<li>AIRBASE.Kola.Vuojarvi</li>
</ul>

View File

@ -5443,7 +5443,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -10243,7 +10254,18 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -23132,7 +23154,18 @@ mygroup:WayPointExecute()</code></pre>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -27221,7 +27254,18 @@ Coordinates are dependent on the position of the maps origin.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -27862,7 +27906,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>
@ -28104,7 +28159,18 @@ If the Identifiable is alive, true is returned. </p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionZone" ><strong>GROUP.InitRespawnRandomizePositionZone</strong></a>
<a id="#(GROUP).InitRespawnRandomizePositionInner" ><strong>GROUP.InitRespawnRandomizePositionInner</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(GROUP).InitRespawnRandomizePositionOuter" ><strong>GROUP.InitRespawnRandomizePositionOuter</strong></a>

View File

@ -3122,6 +3122,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -3206,7 +3228,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
@ -5239,6 +5261,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -5323,7 +5367,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>
@ -6827,6 +6871,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -6911,7 +6977,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
<a id="#(MARKER).togroup" ><strong>MARKER.togroup</strong></a>

View File

@ -1809,6 +1809,12 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STATIC).FindByName">STATIC:FindByName(StaticName, RaiseError)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Finds a STATIC from the _DATABASE using the relevant Static Name.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STATIC).GetCargoWeight">STATIC:GetCargoWeight()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the Cargo Weight of a static object in kgs.</p>
</td>
</tr>
<tr class="w3-border">
@ -1827,6 +1833,12 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STATIC).GetLife0">STATIC:GetLife0()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get initial life points</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STATIC).GetStaticStorage">STATIC:GetStaticStorage()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Get the Wrapper.Storage#STORAGE object of an static if it is used as cargo and has been set up as storage object.</p>
</td>
</tr>
<tr class="w3-border">
@ -3466,6 +3478,39 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(STATIC).GetCargoWeight" ><strong>STATIC:GetCargoWeight()</strong></a></h2>
</div>
<p>Get the Cargo Weight of a static object in kgs.</p>
<p>Returns -1 if not found.</p>
<div id= "#Functions##GetCargoWeight" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>STATIC</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p>#number:</p>
</div>
<div class="w3-half">
<p>Mass Weight in kgs.</p>
</div>
</div>
</div>
</div>
</div>
@ -3555,6 +3600,36 @@ Ship:Destroy( false ) -- Don't generate an event upon destruction.
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(STATIC).GetStaticStorage" ><strong>STATIC:GetStaticStorage()</strong></a></h2>
</div>
<p>Get the Wrapper.Storage#STORAGE object of an static if it is used as cargo and has been set up as storage object.</p>
<div id= "#Functions##GetStaticStorage" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>STATIC</p>
</div>
<h2><strong>Return value:</strong></h2>
<div class="w3-row w3-border-bottom w3-margin-left">
<div class="w3-half">
<p><a href="Wrapper.Storage.html##(STORAGE)">Wrapper.Storage#STORAGE</a>:</p>
</div>
<div class="w3-half">
<p>Storage or <code>nil</code> if not fund or set up.</p>
</div>
</div>
</div>
</div>
</div>

View File

@ -1983,6 +1983,12 @@ UTILS.PrintTableToLog(weapons)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STORAGE).Liquid">STORAGE.Liquid</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STORAGE).LiquidName">STORAGE.LiquidName</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -2037,6 +2043,12 @@ UTILS.PrintTableToLog(weapons)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STORAGE).SetVerbosity">STORAGE:SetVerbosity(VerbosityLevel)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Set verbosity level.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STORAGE).Type">STORAGE.Type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -2646,6 +2658,74 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STORAGE.Liquid).MW50">STORAGE.Liquid.MW50</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>MW50 (2).</p>
</td>
</tr>
</table>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(STORAGE.LiquidName)">Type <strong>STORAGE.LiquidName</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(STORAGE.LiquidName)">STORAGE.LiquidName</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from STORAGE.LiquidName</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STORAGE.LiquidName).DIESEL">STORAGE.LiquidName.DIESEL</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>"diesel".</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STORAGE.LiquidName).GASOLINE">STORAGE.LiquidName.GASOLINE</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>"gasoline".</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STORAGE.LiquidName).JETFUEL">STORAGE.LiquidName.JETFUEL</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>"jet_fuel".</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STORAGE.LiquidName).MW50">STORAGE.LiquidName.MW50</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>"methanol_mixture".</p>
</td>
</tr>
</table>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(STORAGE.Type)">Type <strong>STORAGE.Type</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(STORAGE.Type)">STORAGE.Type</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from STORAGE.Type</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STORAGE.Type).AIRCRAFT">STORAGE.Type.AIRCRAFT</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>aircraft.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STORAGE.Type).LIQUIDS">STORAGE.Type.LIQUIDS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>liquids. Also see #list&lt;#STORAGE.Liquid> for types of liquids.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STORAGE.Type).WEAPONS">STORAGE.Type.WEAPONS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>weapons.</p>
</td>
</tr>
</table>
@ -2685,6 +2765,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(STORAGE.LiquidName)">#STORAGE.LiquidName</a>
<a id="#(STORAGE).LiquidName" ><strong>STORAGE.LiquidName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(STORAGE.Type)">#STORAGE.Type</a>
<a id="#(STORAGE).Type" ><strong>STORAGE.Type</strong></a>
</div>
</div>
@ -3964,6 +4066,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(STORAGE.LiquidName)">#STORAGE.LiquidName</a>
<a id="#(STORAGE).LiquidName" ><strong>STORAGE.LiquidName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="##(STORAGE.Type)">#STORAGE.Type</a>
<a id="#(STORAGE).Type" ><strong>STORAGE.Type</strong></a>
</div>
</div>
@ -7469,6 +7593,113 @@ When moose is loading dynamically (for moose class development), tracing is swit
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
</div>
</div>
<div onclick="myFunction('#Types##STORAGE.LiquidName')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(STORAGE.LiquidName)">Type <strong>STORAGE.LiquidName</strong></a></h2></div>
<div id= "#Types##STORAGE.LiquidName" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<p>Liquid Names for the static cargo resource table.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(STORAGE.LiquidName).DIESEL" ><strong>STORAGE.LiquidName.DIESEL</strong></a>
<p>"diesel".</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(STORAGE.LiquidName).GASOLINE" ><strong>STORAGE.LiquidName.GASOLINE</strong></a>
<p>"gasoline".</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(STORAGE.LiquidName).JETFUEL" ><strong>STORAGE.LiquidName.JETFUEL</strong></a>
<p>"jet_fuel".</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(STORAGE.LiquidName).MW50" ><strong>STORAGE.LiquidName.MW50</strong></a>
<p>"methanol_mixture".</p>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
</div>
</div>
<div onclick="myFunction('#Types##STORAGE.Type')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(STORAGE.Type)">Type <strong>STORAGE.Type</strong></a></h2></div>
<div id= "#Types##STORAGE.Type" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<p>Storage types.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(STORAGE.Type).AIRCRAFT" ><strong>STORAGE.Type.AIRCRAFT</strong></a>
<p>aircraft.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(STORAGE.Type).LIQUIDS" ><strong>STORAGE.Type.LIQUIDS</strong></a>
<p>liquids. Also see #list&lt;#STORAGE.Liquid> for types of liquids.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(STORAGE.Type).WEAPONS" ><strong>STORAGE.Type.WEAPONS</strong></a>
<p>weapons.</p>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>