diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index d0dfc86f4..bc838081d 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5038,14 +5038,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+This table contains the targets detected during patrol.
- @@ -6695,9 +6692,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- @@ -7442,9 +7436,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- @@ -9077,9 +9068,6 @@ The default interval is 30 seconds. - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 368e3fe03..8626c57bd 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2909,17 +2909,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca - - - -Then we register the new group in the database
+Set cargo object.
-Set cargo object.
- - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
- @@ -4303,6 +4297,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauwe arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +The internal counter of the amount of spawning the has happened since SpawnStart.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +The ME name of the HQ object
+ + + +self.SAMCheckRanges = {}
+ @@ -9256,6 +9292,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + + + +The ME name of the HQ object
+ + + +self.SAMCheckRanges = {}
+ diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 7165762dd..a97f42e19 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -3267,7 +3267,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauRadio queue of LSO.
-Radio queue of marshal.
-Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Radio queue of LSO.
- - - -Radio queue of marshal.
- - - -Set case of f
- @@ -41732,20 +41663,6 @@ When moose is loading dynamically (for moose class development), tracing is switDecrease stack/flag. Human player needs to take care himself.
- -Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
-Set time stamp.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 85de0da44..8ec62488e 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -5052,20 +5052,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -counter for saved pilots
- -counter for successful rescue landings at FARP/AFB/MASH
- -CTLD:OnAfterCratesBuildStarted(From, Event, To, Group, Unit)
CTLD:OnAfterCratesBuildStarted(From, Event, To, Group, Unit, CargoName)
FSM Function OnAfterCratesBuildStarted.
Name of the class.
+ + + +use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+enfore engineer build only?
+ + + +FSM Function OnAfterCratesBuildStarted.
@@ -12286,6 +12361,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauUnit Object.
++ CargoName +
+The name of the cargo being built.
+Name of the class.
+ + + +use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+enfore engineer build only?
+ + + +Name of the class.
+ + + +use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+enfore engineer build only?
+ + + +Stack by pointer.
+Stack by pointer.
+The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +