diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 94b054fca..d48961c52 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2869,17 +2869,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -5624,17 +5613,6 @@ Once the time is finished, the old AI will return to the base.

- - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6360,17 +6338,6 @@ Once the time is finished, the old AI will return to the base.

- - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -7988,17 +7955,6 @@ Once the time is finished, the old AI will return to the base.

- - - -
-
- - #number -AI_AIR.IdleCount - - -
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index c2310f6fa..4f8351e74 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2372,17 +2372,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
@@ -3454,17 +3443,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -AI_AIR_SQUADRON.ResourceCount - - -
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index af7a68e10..71a1ec9c3 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2555,20 +2555,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -2599,9 +2585,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -4348,20 +4331,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -4392,9 +4361,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -4983,20 +4949,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -5027,9 +4979,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
@@ -6510,20 +6459,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - -AI_CARGO_AIRPLANE.Airbase - - - - -

Set destination airbase for next :Route() command.

- -
- -
@@ -6554,9 +6489,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

Aircraft is on a depoly mission.

-
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 435ab2ca9..0e05bcab7 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3071,6 +3071,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

This table contains the targets detected during patrol.

+ @@ -6318,6 +6321,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -7062,6 +7068,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ @@ -8698,6 +8707,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +

This table contains the targets detected during patrol.

+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 81e6f0ebd..43db3b6a8 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1683,6 +1683,17 @@ Controls a network of short range air/missile defense groups.

Field(s)

+
+
+ + +CARGO_CRATE.CargoCarrier + + + +
+ +
@@ -2351,6 +2362,17 @@ Controls a network of short range air/missile defense groups.

Field(s)

+
+ + +
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index def570c80..dfd6f4ec7 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1772,6 +1772,9 @@ Controls a network of short range air/missile defense groups.

+ +

Then we register the new group in the database

+
@@ -1783,6 +1786,20 @@ Controls a network of short range air/missile defense groups.

+
+ +
+
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
@@ -3090,6 +3107,9 @@ This works for ground only groups.

+ +

Then we register the new group in the database

+ @@ -3101,6 +3121,20 @@ This works for ground only groups.

+ + + +
+
+ + +CARGO_GROUP.CargoObject + + + + +

Now we spawn the new group based on the template created.

+
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index e4adfe127..b346f9fd0 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1632,17 +1632,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
-CARGO_UNIT.CargoCarrier - - - -
- - -
-
- - CARGO_UNIT.CargoInAir @@ -2358,17 +2347,6 @@ Note that ground forces behave in a group, and thus, act in formation, regardles - -
-
-
- - CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index d9c8bc6e6..124e70631 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2649,7 +2649,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + SETTINGS.A2ASystem @@ -2660,7 +2660,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #string SETTINGS.A2GSystem @@ -2709,17 +2709,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SETTINGS.PlayerMenu - - -
@@ -4751,7 +4740,7 @@ It is advised to use this method at the start of the mission.

- #string + SETTINGS.A2ASystem @@ -4762,7 +4751,7 @@ It is advised to use this method at the start of the mission.

- + #string SETTINGS.A2GSystem @@ -4811,17 +4800,6 @@ It is advised to use this method at the start of the mission.

-
- -
-
-
- - -SETTINGS.PlayerMenu - - -
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index ad67016c2..977908e96 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3420,6 +3420,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
+ + +SPAWN.SpawnGrouping + + +
@@ -3456,6 +3467,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
+ +
+
+
@@ -3551,27 +3573,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean -SPAWN.SpawnInitKeepUnitNames +SPAWN.SpawnInitLimit - -

Overwrite unit names by default with group name.

-
- #boolean -SPAWN.SpawnInitLimit + +SPAWN.SpawnInitModu - -

By default, no InitLimit

-
@@ -3603,7 +3619,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxGroups @@ -3617,7 +3633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + SPAWN.SpawnMaxUnitsAlive @@ -8806,6 +8822,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
+ + +SPAWN.SpawnGrouping + + +
@@ -8842,6 +8869,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ +
+
+
@@ -8937,27 +8975,21 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

#boolean -SPAWN.SpawnInitKeepUnitNames +SPAWN.SpawnInitLimit - -

Overwrite unit names by default with group name.

-
- #boolean -SPAWN.SpawnInitLimit + +SPAWN.SpawnInitModu - -

By default, no InitLimit

-
@@ -8989,7 +9021,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxGroups @@ -9003,7 +9035,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #number + SPAWN.SpawnMaxUnitsAlive diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index 131027c4d..f7a297eae 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1799,24 +1799,6 @@ such as position and heading.

SPAWNSTATIC:_SpawnStatic(Template, CountryID)

Spawns a new static using a given template.

- - - -

SPAWNSTATIC.heliport_callsign_id

- - - - - -

SPAWNSTATIC.heliport_frequency

- - - - - -

SPAWNSTATIC.heliport_modulation

- - @@ -2730,39 +2712,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
- - -
-
- - -
-
-
@@ -3984,39 +3933,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - -SPAWNSTATIC.heliport_callsign_id - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_frequency - - - -
- -
-
-
- - -SPAWNSTATIC.heliport_modulation - - -
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 86b25025a..96cd3cac3 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3357,17 +3357,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -3379,17 +3368,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -6536,17 +6514,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -6558,17 +6525,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -7357,17 +7313,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -7379,17 +7324,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -8148,17 +8082,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -8170,17 +8093,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -9831,17 +9743,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - -DESIGNATE.LaseDuration - - -
@@ -9853,17 +9754,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index d24b039de..73032e47e 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -18709,17 +18709,6 @@ BASE:TraceOnOff( false ) - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - -
@@ -23422,17 +23411,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - -
@@ -25190,17 +25168,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #number -DETECTION_BASE.DetectedItemCount - - -
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 9316f1e3c..dcd0ae9fe 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -2627,17 +2627,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The #DETECTION_AREAS object for AWACS

- - - -
-
- - -MANTIS.AWACS_Prefix - - -
@@ -4220,17 +4209,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`

The #DETECTION_AREAS object for AWACS

- - - -
-
- - -MANTIS.AWACS_Prefix - - -
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index b780bcc21..03dc28cc9 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2082,20 +2082,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
@@ -2326,20 +2312,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index ea8a9573c..efe490dd6 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -38069,6 +38069,20 @@ BASE:TraceOnOff( false )
+
+
+
+ + +AIRBOSS.PlayerData.flag + + + + +

Also decrease flag for section members of flight.

+ +
+
@@ -38078,6 +38092,17 @@ BASE:TraceOnOff( false )

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+
+ +
+
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
@@ -38203,7 +38228,7 @@ BASE:TraceOnOff( false ) -

Set section lead of player flight.

+

Make player section lead if he was not before.

diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 1fb73130b..0ebb66cb4 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2748,7 +2748,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -3473,7 +3473,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -4649,7 +4649,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask @@ -6131,7 +6131,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- #boolean + TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index c000c3543..bded192a3 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -3018,14 +3018,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -3598,14 +3595,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -4788,14 +4782,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
@@ -6284,14 +6275,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + TASK_A2G_DISPATCHER.FlashNewTask - -

set to false to suppress flash messages

-
diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index e277cc42b..6d4622449 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -3047,22 +3047,11 @@ based on the tasking capabilities defined in - -
-
-
@@ -3095,7 +3084,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -4517,7 +4506,7 @@ based on the tasking capabilities defined in
- + #number TASK_CARGO.CargoLimit @@ -9049,7 +9038,7 @@ If the Unit is part of the Task, true is returned.

- + #number TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 28f3150ca..a6530742e 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3026,6 +3026,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +
+ + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4105,6 +4149,50 @@ This method can only be used once!

+ +
+ + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -4963,6 +5051,50 @@ This method can only be used once!

+ +
+ + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones @@ -6456,6 +6588,50 @@ This method can only be used once!

+ +
+ + +
+
+ + #boolean +TASK_CARGO_DISPATCHER.CSARTasks + + + +
+ +
+
+
+ + #table TASK_CARGO_DISPATCHER.DefaultDeployZones diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html index 8411f13af..9ed36eabd 100644 --- a/Documentation/Wrapper.Client.html +++ b/Documentation/Wrapper.Client.html @@ -10348,7 +10348,7 @@ If at least one detection method is specified, only the methods
-

Defines the range

+

Defines the range

@@ -10521,7 +10521,7 @@ If at least one detection method is specified, only the methods
-

Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.

+

Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.

@@ -14234,7 +14234,8 @@ The unit / controllable will also protect that controllable from threats of spec

The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.

+If the task is assigned to the controllable lead unit will be a FAC. +It's important to note that depending on the type of unit that is being assigned the task (AIR or GROUND), you must choose the correct type of callsign enumerator. For airborne controllables use CALLSIGN.Aircraft and for ground based use CALLSIGN.JTAC enumerators.

@@ -14330,7 +14331,7 @@ If the task is assigned to the controllable lead unit will be a FAC.

-

Callsign enumerator name of the FAC.

+

Callsign enumerator name of the FAC. (CALLSIGN.Aircraft.{name} for airborne controllables, CALLSIGN.JTACS.{name} for ground units)

@@ -14452,7 +14453,7 @@ If the task is assigned to the controllable lead unit will be a FAC.

-

Altitude is above mean sea level. Default is above ground level.

+

Altitude is above mean sea level. Default is above ground level.

diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html index c2748bd1c..4f43a2f90 100644 --- a/Documentation/Wrapper.Controllable.html +++ b/Documentation/Wrapper.Controllable.html @@ -1647,10 +1647,7 @@ The method CONTROLLABLE.SetTaskWaypoi

5.5) Air-2-Air missile attack range:

-

* CONTROLLABLE.OptionAAAttackRange(): Defines the usage of A2A missiles against possible targets.

- -

5.6) GROUND units attack range:

-

* CONTROLLABLE.OptionEngageRange(): Engage range limit in percent (a number between 0 and 100). Default 100. Defines the range at which a GROUND unit/group (e.g. a SAM site) is allowed to use its weapons automatically.

+

* CONTROLLABLE.OptionAAAttackRange(): Defines the usage of A2A missiles against possible targets .

@@ -6529,7 +6526,7 @@ If at least one detection method is specified, only the methods
-

Defines the range

+

Defines the range

@@ -6702,7 +6699,7 @@ If at least one detection method is specified, only the methods
-

Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.

+

Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.

@@ -10415,7 +10412,8 @@ The unit / controllable will also protect that controllable from threats of spec

The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.

+If the task is assigned to the controllable lead unit will be a FAC. +It's important to note that depending on the type of unit that is being assigned the task (AIR or GROUND), you must choose the correct type of callsign enumerator. For airborne controllables use CALLSIGN.Aircraft and for ground based use CALLSIGN.JTAC enumerators.

@@ -10511,7 +10509,7 @@ If the task is assigned to the controllable lead unit will be a FAC.

-

Callsign enumerator name of the FAC.

+

Callsign enumerator name of the FAC. (CALLSIGN.Aircraft.{name} for airborne controllables, CALLSIGN.JTACS.{name} for ground units)

@@ -10633,7 +10631,7 @@ If the task is assigned to the controllable lead unit will be a FAC.

-

Altitude is above mean sea level. Default is above ground level.

+

Altitude is above mean sea level. Default is above ground level.

diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 74eebe9d6..3ecf5a37d 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -11495,7 +11495,7 @@ If at least one detection method is specified, only the methods
-

Defines the range

+

Defines the range

@@ -11668,7 +11668,7 @@ If at least one detection method is specified, only the methods
-

Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.

+

Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.

@@ -15381,7 +15381,8 @@ The unit / controllable will also protect that controllable from threats of spec

The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.

+If the task is assigned to the controllable lead unit will be a FAC. +It's important to note that depending on the type of unit that is being assigned the task (AIR or GROUND), you must choose the correct type of callsign enumerator. For airborne controllables use CALLSIGN.Aircraft and for ground based use CALLSIGN.JTAC enumerators.

@@ -15477,7 +15478,7 @@ If the task is assigned to the controllable lead unit will be a FAC.

-

Callsign enumerator name of the FAC.

+

Callsign enumerator name of the FAC. (CALLSIGN.Aircraft.{name} for airborne controllables, CALLSIGN.JTACS.{name} for ground units)

@@ -15599,7 +15600,7 @@ If the task is assigned to the controllable lead unit will be a FAC.

-

Altitude is above mean sea level. Default is above ground level.

+

Altitude is above mean sea level. Default is above ground level.

diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index befa07f22..85ae379cd 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -2833,6 +2833,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+ + + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -2910,28 +2932,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

- - - -
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoaliton - - -
@@ -4939,6 +4939,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+ + + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -5016,28 +5038,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

- - - -
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoaliton - - -
@@ -6553,6 +6553,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Coordinate of the mark.

+ + + +
+
+ + +MARKER.groupid + + + +
+ +
+
+
+ + +MARKER.groupname + + +
@@ -6630,28 +6652,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Text displayed in the mark panel.

- - - -
-
- - #boolean -MARKER.toall - - - -
- -
-
-
- - #boolean -MARKER.tocoaliton - - -
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 90ca3e806..428477e07 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3445,6 +3445,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -6832,6 +6843,17 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -7409,6 +7431,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
@@ -7592,6 +7625,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
+ + Core.Spot#SPOT +POSITIONABLE.Spot + + +
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index e5288ce4a..039a7aa78 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -8818,7 +8818,7 @@ If at least one detection method is specified, only the methods
-

Defines the range

+

Defines the range

@@ -8991,7 +8991,7 @@ If at least one detection method is specified, only the methods
-

Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.

+

Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.

@@ -12704,7 +12704,8 @@ The unit / controllable will also protect that controllable from threats of spec

The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.

+If the task is assigned to the controllable lead unit will be a FAC. +It's important to note that depending on the type of unit that is being assigned the task (AIR or GROUND), you must choose the correct type of callsign enumerator. For airborne controllables use CALLSIGN.Aircraft and for ground based use CALLSIGN.JTAC enumerators.

@@ -12800,7 +12801,7 @@ If the task is assigned to the controllable lead unit will be a FAC.

-

Callsign enumerator name of the FAC.

+

Callsign enumerator name of the FAC. (CALLSIGN.Aircraft.{name} for airborne controllables, CALLSIGN.JTACS.{name} for ground units)

@@ -12922,7 +12923,7 @@ If the task is assigned to the controllable lead unit will be a FAC.

-

Altitude is above mean sea level. Default is above ground level.

+

Altitude is above mean sea level. Default is above ground level.