diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 94b054fca..d48961c52 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2869,17 +2869,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-This table contains the targets detected during patrol.
+ @@ -6318,6 +6321,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -7062,6 +7068,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -8698,6 +8707,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 81e6f0ebd..43db3b6a8 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1683,6 +1683,17 @@ Controls a network of short range air/missile defense groups.Then we register the new group in the database
+Now we spawn the new group based on the template created.
+Then we register the new group in the database
+ @@ -3101,6 +3121,20 @@ This works for ground only groups. + + + +Now we spawn the new group based on the template created.
+Overwrite unit names by default with group name.
-Overwrite unit names by default with group name.
-Spawns a new static using a given template.
-The #DETECTION_AREAS object for AWACS
- - - -The #DETECTION_AREAS object for AWACS
- - - -Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Also decrease flag for section members of flight.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set section lead of player flight.
+Make player section lead if he was not before.
set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Defines the range
+Defines the range
Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.
+Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.
The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.
+If the task is assigned to the controllable lead unit will be a FAC. +It's important to note that depending on the type of unit that is being assigned the task (AIR or GROUND), you must choose the correct type of callsign enumerator. For airborne controllables use CALLSIGN.Aircraft and for ground based use CALLSIGN.JTAC enumerators.Callsign enumerator name of the FAC.
+Callsign enumerator name of the FAC. (CALLSIGN.Aircraft.{name} for airborne controllables, CALLSIGN.JTACS.{name} for ground units)
Altitude is above mean sea level. Default is above ground level.
+Altitude is above mean sea level. Default is above ground level.
* CONTROLLABLE.OptionAAAttackRange(): Defines the usage of A2A missiles against possible targets.
- -* CONTROLLABLE.OptionEngageRange(): Engage range limit in percent (a number between 0 and 100). Default 100. Defines the range at which a GROUND unit/group (e.g. a SAM site) is allowed to use its weapons automatically.
+* CONTROLLABLE.OptionAAAttackRange(): Defines the usage of A2A missiles against possible targets .
Defines the range
+Defines the range
Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.
+Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.
The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.
+If the task is assigned to the controllable lead unit will be a FAC. +It's important to note that depending on the type of unit that is being assigned the task (AIR or GROUND), you must choose the correct type of callsign enumerator. For airborne controllables use CALLSIGN.Aircraft and for ground based use CALLSIGN.JTAC enumerators.Callsign enumerator name of the FAC.
+Callsign enumerator name of the FAC. (CALLSIGN.Aircraft.{name} for airborne controllables, CALLSIGN.JTACS.{name} for ground units)
Altitude is above mean sea level. Default is above ground level.
+Altitude is above mean sea level. Default is above ground level.
Defines the range
+Defines the range
Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.
+Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.
The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.
+If the task is assigned to the controllable lead unit will be a FAC. +It's important to note that depending on the type of unit that is being assigned the task (AIR or GROUND), you must choose the correct type of callsign enumerator. For airborne controllables use CALLSIGN.Aircraft and for ground based use CALLSIGN.JTAC enumerators.Callsign enumerator name of the FAC.
+Callsign enumerator name of the FAC. (CALLSIGN.Aircraft.{name} for airborne controllables, CALLSIGN.JTACS.{name} for ground units)
Altitude is above mean sea level. Default is above ground level.
+Altitude is above mean sea level. Default is above ground level.
Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -Coordinate of the mark.
+ + + +Text displayed in the mark panel.
- - - -Defines the range
+Defines the range
Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.
+Any positive number: AI will disperse, but only for the specified time before continuing their route. 0: AI will not disperse.
The killer is player-controlled allied CAS-aircraft that is in contact with the FAC. -If the task is assigned to the controllable lead unit will be a FAC.
+If the task is assigned to the controllable lead unit will be a FAC. +It's important to note that depending on the type of unit that is being assigned the task (AIR or GROUND), you must choose the correct type of callsign enumerator. For airborne controllables use CALLSIGN.Aircraft and for ground based use CALLSIGN.JTAC enumerators.Callsign enumerator name of the FAC.
+Callsign enumerator name of the FAC. (CALLSIGN.Aircraft.{name} for airborne controllables, CALLSIGN.JTACS.{name} for ground units)
Altitude is above mean sea level. Default is above ground level.
+Altitude is above mean sea level. Default is above ground level.