From e1c2c2e76df8b35cd2e20eebc0d4847b8f1fc703 Mon Sep 17 00:00:00 2001
From: MooseBotter
Date: Mon, 30 Dec 2024 11:16:29 +0000
Subject: [PATCH] Auto commit by GitHub Actions Workflow
---
Documentation/AI.AI_A2G_Dispatcher.html | 44 +++
Documentation/AI.AI_Air_Squadron.html | 11 -
Documentation/AI.AI_Cargo.html | 3 +
Documentation/AI.AI_Cargo_Airplane.html | 12 -
Documentation/Cargo.CargoGroup.html | 14 -
Documentation/Core.Fsm.html | 4 +-
Documentation/Core.Point.html | 11 +
Documentation/Core.Settings.html | 22 --
Documentation/Core.Spawn.html | 330 +++++++++++++-----
Documentation/Core.SpawnStatic.html | 4 +-
Documentation/Core.Zone.html | 44 +++
Documentation/Functional.ATC_Ground.html | 10 +-
Documentation/Functional.Designate.html | 11 -
Documentation/Functional.Detection.html | 39 +--
Documentation/Functional.Mantis.html | 86 ++++-
Documentation/Functional.RAT.html | 57 +--
Documentation/Functional.Scoring.html | 26 +-
Documentation/Ops.Airboss.html | 86 ++---
Documentation/Ops.CSAR.html | 15 +-
Documentation/Ops.CTLD.html | 302 ++++------------
Documentation/Tasking.Task.html | 22 ++
.../Tasking.Task_A2A_Dispatcher.html | 8 +-
Documentation/Tasking.Task_CARGO.html | 8 +-
.../Tasking.Task_Cargo_Dispatcher.html | 88 +++++
Documentation/Utilities.FiFo.html | 44 ---
Documentation/Wrapper.Controllable.html | 10 +-
Documentation/Wrapper.Marker.html | 66 ----
Documentation/Wrapper.Positionable.html | 44 +++
Documentation/Wrapper.Storage.html | 33 ++
29 files changed, 764 insertions(+), 690 deletions(-)
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index 0b9bc6829..83521d23d 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -4903,6 +4903,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -13454,6 +13465,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -14780,6 +14802,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -16408,6 +16441,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index 3c90988a5..d43baa1e9 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -2131,17 +2131,6 @@ Therefore, this class is considered to be deprecated
-
-
-
-
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index e1a9199ca..aca1dc35c 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -2011,6 +2011,9 @@ Therefore, this class is considered to be deprecated
+
+ No loading happened, so we need to pickup something else.
+
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index 0148ca5af..bf62f7ccf 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -2960,9 +2960,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -4736,9 +4733,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -5354,9 +5348,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
@@ -6860,9 +6851,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Aircraft is on a pickup mission.
-
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index 0ab2f5ca8..fc4d80b04 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -2016,20 +2016,6 @@ Therefore, this class is considered to be deprecated
-
-
-
-
-
-
CARGO_GROUP.CargoGroup
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index 8f96d0b77..9610f3e4d 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -6117,7 +6117,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
FSM._StartState
@@ -7716,7 +7716,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
FSM._StartState
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index eead6b76f..acfd9993d 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -17377,6 +17377,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index db9116419..2c9e65610 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -3072,17 +3072,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -5265,17 +5254,6 @@ It is advised to use this method at the start of the mission.
-
-
-
-
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index f14e1e6b7..4d6adc4cd 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -3224,6 +3224,24 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ SPAWN.hidden |
+
+
+ |
+
+
+ SPAWN.livery_id |
+
+
+ |
+
+
+ SPAWN.modulation |
+
+
|
@@ -3874,14 +3892,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -3962,9 +3977,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -4031,20 +4043,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -4078,6 +4076,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4136,6 +4145,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4191,6 +4211,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4271,8 +4302,49 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
@@ -4294,15 +4366,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
SPAWN.SpawnInitSADL
+ #string
+
SPAWN.SpawnInitSkill
-
-
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
- we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-
@@ -4334,7 +4402,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxGroups
@@ -4348,7 +4416,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -4516,17 +4584,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4561,7 +4618,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+
When the first Spawn executes, all the Groups need to be made visible before start.
@@ -4635,6 +4692,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
@@ -10276,14 +10366,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -10364,9 +10451,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-
@@ -10433,20 +10517,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -10480,6 +10550,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10538,6 +10619,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10593,6 +10685,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10673,8 +10776,49 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+
+
@@ -10696,15 +10840,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
SPAWN.SpawnInitSADL
+ #string
+
SPAWN.SpawnInitSkill
-
-
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
- we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-
@@ -10736,7 +10876,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxGroups
@@ -10750,7 +10890,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -10918,17 +11058,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
@@ -10963,7 +11092,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+
When the first Spawn executes, all the Groups need to be made visible before start.
@@ -11037,6 +11166,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index 0665e3a69..08cefe03c 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -3141,7 +3141,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
SPAWNSTATIC.TemplateStaticUnit
@@ -4786,7 +4786,7 @@ Handy if you spawn from cargo statics which have resources already set.
-
+ #table
SPAWNSTATIC.TemplateStaticUnit
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index f807c75b8..4631c03b0 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -15908,6 +15908,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+ #table
ZONE_OVAL.CenterVec2
@@ -16612,6 +16623,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
+
+
+
+ #table
ZONE_OVAL.CenterVec2
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index 2c20e80ca..9d21eb21c 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -4089,7 +4089,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
ATC_GROUND.Airbases
@@ -4105,9 +4105,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Kickspeed
-
@@ -4677,7 +4674,7 @@ An airbase can be specified to set the maximum kick speed for.
- #table
+
ATC_GROUND.Airbases
@@ -4693,9 +4690,6 @@ An airbase can be specified to set the maximum kick speed for.
-
-
Kickspeed
-
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 04ca01dd8..5362c47f3 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -2690,17 +2690,6 @@ Use the method
DESIGNATE.SetMission() to
-
-
-
-
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index fce88b0ab..3e7e0b90f 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -20154,17 +20154,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -20182,7 +20171,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
@@ -24969,7 +24947,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
@@ -26744,7 +26711,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 0f2e7f9c6..693df2d83 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -4275,6 +4275,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4308,6 +4319,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4407,6 +4429,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The ME name of the HQ object
+
+
+
+
@@ -4614,8 +4647,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
MANTIS.SkateZones
+ #number
+
MANTIS.SkateNumber
@@ -4933,9 +4966,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
switch alarm state RED
-
@@ -4947,6 +4977,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+self.SAMCheckRanges = {}
+
@@ -8920,6 +8953,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
+
+
@@ -8953,6 +8997,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+
+
+
@@ -9052,6 +9107,17 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
The ME name of the HQ object
+
+
+
+
@@ -9259,8 +9325,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
@@ -9592,6 +9655,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
+
+self.SAMCheckRanges = {}
+
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index 61b24dfb1..d93546846 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -3573,12 +3573,6 @@ manager:Stop(7200)
RAT.termtype |
Type of terminal to be used when spawning at an airbase.
- |
-
-
- RAT.type |
-
-
|
@@ -4780,6 +4774,24 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
+ |
+
+
+ RAT.hidden |
+
+
+ |
+
+
+ RAT.livery_id |
+
+
+ |
+
+
+ RAT.modulation |
+
+
|
@@ -7279,17 +7291,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -15170,17 +15171,6 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
-
-
-
-
@@ -22018,17 +22008,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
-
-
-
-
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 8ad78a668..32b2b461c 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -3065,6 +3065,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
SCORING.AutoSavePath
@@ -3265,7 +3276,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
SCORING.AutoSavePath
@@ -6188,7 +6210,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index e7ad9ba5c..46a3feeb7 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -9777,17 +9777,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
-
-
-
-
@@ -9799,17 +9788,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
-
-
-
-
@@ -30147,17 +30125,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -30169,17 +30136,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -33259,17 +33215,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
-
-
-
-
@@ -33281,17 +33226,6 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
-
-
-
-
@@ -41228,6 +41162,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set case of f
+
@@ -41291,6 +41228,20 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
AIRBOSS.PlayerData.grade
@@ -41469,6 +41420,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
Set Stable Hover
+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 7fa65725d..036e25654 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -4663,14 +4663,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -10887,14 +10884,11 @@ callsigns from playername or group name.
@@ -13409,14 +13403,11 @@ callsigns from playername or group name.
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 57413f54b..589244be4 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -8125,17 +8125,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
@@ -8202,17 +8191,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
-
-
-
-
@@ -8233,7 +8211,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.CtldUnits
@@ -8255,7 +8233,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.DroppedTroops
@@ -8280,28 +8258,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
@@ -8333,7 +8294,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -8344,7 +8305,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.FreeUHFFrequencies
@@ -8355,14 +8316,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8447,14 +8405,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8483,11 +8438,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8549,17 +8507,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -8604,6 +8551,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -9109,7 +9067,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -18977,17 +18935,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Field(s)
-
@@ -19054,17 +19001,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -19085,7 +19021,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -19107,7 +19043,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -19132,28 +19068,11 @@ However, if you create a new folder inside the miz file, which contains the soun
-
@@ -19185,7 +19104,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -19196,7 +19115,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeUHFFrequencies
@@ -19207,14 +19126,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19299,14 +19215,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19335,11 +19248,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -19401,17 +19317,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -19456,6 +19361,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -19961,7 +19877,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -21483,17 +21399,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Field(s)
-
@@ -21560,17 +21465,6 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
-
-
-
-
@@ -21591,7 +21485,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -21613,7 +21507,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -21638,28 +21532,11 @@ However, if you create a new folder inside the miz file, which contains the soun
-
@@ -21691,7 +21568,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -21702,7 +21579,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeUHFFrequencies
@@ -21713,14 +21590,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21805,14 +21679,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21841,11 +21712,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -21907,17 +21781,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -21962,6 +21825,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -22467,7 +22341,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number
+
CTLD.troopdropzoneradius
@@ -32596,17 +32470,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -33260,17 +33123,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -37124,17 +36976,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
template for a group of 10 paratroopers
-
-
-
-
@@ -38461,17 +38302,6 @@ Use either this method to integrate the Hercules **or** the one from the "normal
template for a group of 10 paratroopers
-
-
-
-
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index dd6d68c3a..097318923 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -3043,6 +3043,17 @@ but can separately be modified later in your mission using the
+
+
+
+
@@ -7679,6 +7690,17 @@ If the Unit is part of the Task, true is returned.
+
+
+
+
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 9d1d71d75..f0932c2d3 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -3098,7 +3098,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
@@ -8565,6 +8587,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+
@@ -8752,6 +8785,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+
diff --git a/Documentation/Wrapper.Storage.html b/Documentation/Wrapper.Storage.html
index a2d1edfce..f2405570b 100644
--- a/Documentation/Wrapper.Storage.html
+++ b/Documentation/Wrapper.Storage.html
@@ -1866,6 +1866,39 @@ UTILS.PrintTableToLog(weapons)
The currently available weapon items are available in the ENUMS.Storage.weapons, e.g. ENUMS.Storage.weapons.bombs.Mk_82Y.
+
Persistence
+
+
The contents of the storage can be saved to and read from disk. For this to function, io and lfs need to be desanitized in MissionScripting.lua.
+
+
Save once
+
+
To save once, e.g. this is sufficient:
+
+
-- Filenames created are the Filename given amended by "_Liquids", "_Aircraft" and "_Weapons" followed by a ".csv". Only Storage NOT set to unlimited will be saved.
+ local Path = "C:\\Users\\UserName\\Saved Games\\DCS\\Missions\\"
+ local Filename = "Batumi"
+ storage:SaveToFile(Path,Filename)
+
+
+
Autosave
+
+
storage:StartAutoSave(Path,Filename,300,true) -- save every 300 secs/5 mins starting in 5 mins, load the existing storage - if any - first if the last parameter is **not** `false`.
+
+
+
Stop Autosave
+
+
storage:StopAutoSave() -- stop the scheduler.
+
+
+
Load back with e.g.
+
+
-- Filenames searched for the Filename given amended by "_Liquids", "_Aircraft" and "_Weapons" followed by a ".csv". Only Storage NOT set to unlimited will be loaded.
+ local Path = "C:\\Users\\UserName\\Saved Games\\DCS\\Missions\\"
+ local Filename = "Batumi"
+ storage:LoadFromFile(Path,Filename)
+
+
+