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MOOSE generated documentation [skip ci]
This commit is contained in:
@@ -402,7 +402,7 @@
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Account.html">Actions.Account</a></strong></h2></div>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count & report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
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@@ -413,7 +413,7 @@
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Assign.html">Actions.Assign</a></strong></h2></div>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Assign.html">Actions.Act_Assign</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p>(SP) (MP) (FSM) Accept or reject process for player (task) assignments.</p>
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@@ -424,7 +424,7 @@
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Assist.html">Actions.Assist</a></strong></h2></div>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Assist.html">Actions.Act_Assist</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p>(SP) (MP) (FSM) Route AI or players through waypoints or to zones.</p>
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@@ -435,7 +435,7 @@
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Route.html">Actions.Route</a></strong></h2></div>
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Route.html">Actions.Act_Route</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p>(SP) (MP) (FSM) Route AI or players through waypoints or to zones.</p>
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@@ -460,7 +460,7 @@
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Cargo.CargoCrate.html">Cargo.CargoCrate</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a <a href="Static.html">Static</a> object.</p>
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<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a <a href="Wrapper.Static.html">Wrapper.Static</a> object.</p>
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</p></div>
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</div>
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</div>
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@@ -482,7 +482,7 @@
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Cargo.CargoSlingload.html">Cargo.CargoSlingload</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a <a href="Static.html">Static</a> object.</p>
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<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a <a href="Wrapper.Static.html">Wrapper.Static</a> object.</p>
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</p></div>
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</div>
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</div>
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@@ -533,7 +533,7 @@
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/Core_Conditon.png" alt="Image">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Condition.html">Core.Condition</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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@@ -791,7 +791,7 @@
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/" alt="Image">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Zone_Detection.html">Core.Zone_Detection</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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@@ -871,7 +871,7 @@
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/" alt="Image">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.DetectionZones.html">Functional.DetectionZones</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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@@ -1441,7 +1441,7 @@ Controls a network of short range air/missile defense groups.</p>
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<div class="w3-col s12 m6 l4">
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<div class="w3-card-4 w3-white w3-margin-16">
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<div class="w3-display-container w3-text-white w3-text-shadow">
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<img src= "../Images/Utilities_Socket.png" alt="Image">
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<img src= "../Images/MOOSE.JPG" alt="Image">
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<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Socket.html">Utilities.Socket</a></strong></h2></div>
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</div>
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<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
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@@ -1848,7 +1848,7 @@ So in principle, the group list will contain all parameters and configurations a
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<li><a href="##(SPAWN).ReSpawn">SPAWN.ReSpawn</a>(): Re-spawn a group based on a given index.</li>
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<li><a href="##(SPAWN).SpawnFromVec3">SPAWN.SpawnFromVec3</a>(): Spawn a new group from a Vec3 coordinate. (The group will can be spawned at a point in the air).</li>
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<li><a href="##(SPAWN).SpawnFromVec2">SPAWN.SpawnFromVec2</a>(): Spawn a new group from a Vec2 coordinate. (The group will be spawned at land height ).</li>
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<li><a href="##(SPAWN).SpawnFromStatic">SPAWN.SpawnFromStatic</a>(): Spawn a new group from a structure, taking the position of a <a href="Static.html">Static</a>.</li>
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<li><a href="##(SPAWN).SpawnFromStatic">SPAWN.SpawnFromStatic</a>(): Spawn a new group from a structure, taking the position of a <a href="Wrapper.Static.html">Wrapper.Static</a>.</li>
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<li><a href="##(SPAWN).SpawnFromUnit">SPAWN.SpawnFromUnit</a>(): Spawn a new group taking the position of a <a href="Wrapper.Unit.html">Wrapper.Unit</a>.</li>
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<li><a href="##(SPAWN).SpawnInZone">SPAWN.SpawnInZone</a>(): Spawn a new group in a <a href="Zone.html">Zone</a>.</li>
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<li><a href="##(SPAWN).SpawnAtAirbase">SPAWN.SpawnAtAirbase</a>(): Spawn a new group at an <a href="Wrapper.Airbase.html">Wrapper.Airbase</a>, which can be an airdrome, ship or helipad.</li>
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@@ -2852,7 +2852,7 @@ and any spaces before and after the resulting name are removed.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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@@ -3091,7 +3091,7 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).OnEventEjection">SPAWN:OnEventEjection(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when a pilot ejects from an aircraft
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||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
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||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3128,7 +3128,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).OnEventLand">SPAWN:OnEventLand(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Occurs when an aircraft lands at an airbase, farp or ship
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||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
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||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3165,14 +3165,14 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).OnEventMissionEnd">SPAWN:OnEventMissionEnd(EventData)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Occurs when a mission ends
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||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
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||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).OnEventMissionStart">SPAWN:OnEventMissionStart(EventData)</a></p></td>
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||||
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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||||
<p>Occurs when a mission starts
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes. </p>
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes. </p>
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</td>
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</tr>
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<tr class="w3-border">
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@@ -3414,11 +3414,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
|
||||
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
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||||
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||||
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<p> The AI is on by default when spawning a group.</p>
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</div>
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</div>
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@@ -3736,6 +3739,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> By default, no InitLimit</p>
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</div>
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</div>
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@@ -3800,7 +3806,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
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@@ -3814,7 +3820,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
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@@ -3960,6 +3966,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#boolean
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||||
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
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</div>
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</div>
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@@ -3972,7 +3989,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
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||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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||||
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||||
</div>
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@@ -4031,7 +4048,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
|
||||
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
|
||||
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||||
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||||
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||||
@@ -8773,11 +8790,14 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
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||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
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||||
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||||
#boolean
|
||||
<a id="#(SPAWN).AIOnOff" ><strong>SPAWN.AIOnOff</strong></a>
|
||||
|
||||
|
||||
|
||||
|
||||
<p> The AI is on by default when spawning a group.</p>
|
||||
|
||||
</div>
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||||
|
||||
</div>
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||||
@@ -9095,6 +9115,9 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
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||||
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||||
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||||
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||||
<p> By default, no InitLimit</p>
|
||||
|
||||
</div>
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||||
|
||||
</div>
|
||||
@@ -9159,7 +9182,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(SPAWN).SpawnMaxGroups" ><strong>SPAWN.SpawnMaxGroups</strong></a>
|
||||
|
||||
|
||||
@@ -9173,7 +9196,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
#number
|
||||
<a id="#(SPAWN).SpawnMaxUnitsAlive" ><strong>SPAWN.SpawnMaxUnitsAlive</strong></a>
|
||||
|
||||
|
||||
@@ -9319,6 +9342,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
<div>
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
#boolean
|
||||
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -9331,7 +9365,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
|
||||
|
||||
|
||||
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
|
||||
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -9390,7 +9424,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
|
||||
<div class="w3-card-2 w3-padding-small w3-margin-top">
|
||||
|
||||
|
||||
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
|
||||
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
|
||||
|
||||
|
||||
|
||||
@@ -10539,7 +10573,7 @@ end
|
||||
<p>Occurs when an Event for an object is triggered.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that triggered the event. </p>
|
||||
|
||||
<div id= "#Functions##OnEvent" class="w3-show w3-white">
|
||||
@@ -10576,7 +10610,7 @@ initiator : The unit that triggered the event. </p>
|
||||
<p>BDA.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventBDA" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -10612,7 +10646,7 @@ initiator : The unit that triggered the event. </p>
|
||||
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that captured the base
|
||||
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
|
||||
|
||||
@@ -10650,7 +10684,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
|
||||
<p>Occurs when any object is spawned into the mission.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that was spawned </p>
|
||||
|
||||
<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
|
||||
@@ -10687,7 +10721,7 @@ initiator : The unit that was spawned </p>
|
||||
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that has crashed </p>
|
||||
|
||||
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
|
||||
@@ -10724,7 +10758,7 @@ initiator : The unit that has crashed </p>
|
||||
<p>Occurs when an object is dead.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is dead. </p>
|
||||
|
||||
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
|
||||
@@ -10802,7 +10836,7 @@ initiator : The unit that is dead. </p>
|
||||
<p>Discard chair after ejection.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventDiscardChairAfterEjection" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -10836,7 +10870,7 @@ initiator : The unit that is dead. </p>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a pilot ejects from an aircraft
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that has ejected </p>
|
||||
@@ -10875,7 +10909,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
|
||||
<p>Occurs when any aircraft shuts down its engines.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is stopping its engines. </p>
|
||||
|
||||
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
|
||||
@@ -10912,7 +10946,7 @@ initiator : The unit that is stopping its engines. </p>
|
||||
<p>Occurs when any aircraft starts its engines.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is starting its engines. </p>
|
||||
|
||||
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
|
||||
@@ -10949,7 +10983,7 @@ initiator : The unit that is starting its engines. </p>
|
||||
<p>Occurs whenever an object is hit by a weapon.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit object the fired the weapon
|
||||
weapon: Weapon object that hit the target
|
||||
target: The Object that was hit. </p>
|
||||
@@ -10988,7 +11022,7 @@ target: The Object that was hit. </p>
|
||||
<p>Occurs when any system fails on a human controlled aircraft.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that had the failure </p>
|
||||
|
||||
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
|
||||
@@ -11026,7 +11060,7 @@ initiator : The unit that had the failure </p>
|
||||
|
||||
|
||||
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: The unit that killed the target</li>
|
||||
@@ -11067,7 +11101,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
|
||||
</div>
|
||||
|
||||
<p>Occurs when an aircraft lands at an airbase, farp or ship
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
|
||||
<p>initiator : The unit that has landed
|
||||
@@ -11108,7 +11142,7 @@ place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships
|
||||
|
||||
|
||||
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.</li>
|
||||
@@ -11151,7 +11185,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
|
||||
<p>Landing quality mark.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -11187,7 +11221,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
|
||||
<p>Occurs when a new mark was added.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
MarkID: ID of the mark. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
|
||||
@@ -11224,7 +11258,7 @@ MarkID: ID of the mark. </p>
|
||||
<p>Occurs when a mark text was changed.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
MarkID: ID of the mark. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
|
||||
@@ -11261,7 +11295,7 @@ MarkID: ID of the mark. </p>
|
||||
<p>Occurs when a mark was removed.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
MarkID: ID of the mark. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
|
||||
@@ -11296,7 +11330,7 @@ MarkID: ID of the mark. </p>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission ends
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -11330,7 +11364,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
|
||||
</div>
|
||||
|
||||
<p>Occurs when a mission starts
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes. </p>
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes. </p>
|
||||
|
||||
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -11367,7 +11401,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
|
||||
|
||||
|
||||
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventParatrooperLanding" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -11404,7 +11438,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
|
||||
|
||||
|
||||
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that the pilot has died in. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
|
||||
@@ -11441,7 +11475,7 @@ initiator : The unit that the pilot has died in. </p>
|
||||
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
<strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
|
||||
@@ -11480,7 +11514,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
|
||||
|
||||
<p>Note - not Mulitplayer safe. Use PlayerEnterAircraft.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is being taken control of. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
|
||||
@@ -11517,7 +11551,7 @@ initiator : The unit that is being taken control of. </p>
|
||||
<p>Occurs when any player relieves control of a unit to the AI.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that the player left. </p>
|
||||
|
||||
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
|
||||
@@ -11554,7 +11588,7 @@ initiator : The unit that the player left. </p>
|
||||
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is receiving fuel. </p>
|
||||
|
||||
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
|
||||
@@ -11591,7 +11625,7 @@ initiator : The unit that is receiving fuel. </p>
|
||||
<p>Occurs when an aircraft is finished taking fuel.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that was receiving fuel. </p>
|
||||
|
||||
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
|
||||
@@ -11629,7 +11663,7 @@ initiator : The unit that was receiving fuel. </p>
|
||||
|
||||
|
||||
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventScore" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -11666,7 +11700,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
|
||||
|
||||
|
||||
<p>Event will always correspond with a shooting start event.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that was doing the shooting. </p>
|
||||
|
||||
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
|
||||
@@ -11704,7 +11738,7 @@ initiator : The unit that was doing the shooting. </p>
|
||||
|
||||
|
||||
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that is doing the shooting.
|
||||
target: The unit that is being targeted.</p>
|
||||
|
||||
@@ -11743,7 +11777,7 @@ target: The unit that is being targeted.</p>
|
||||
|
||||
|
||||
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
|
||||
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -11779,7 +11813,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
|
||||
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
|
||||
initiator : The unit that tookoff
|
||||
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
|
||||
|
||||
@@ -11817,7 +11851,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<p>Trigger zone.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<div id= "#Functions##OnEventTriggerZone" class="w3-show w3-white">
|
||||
<div class="w3-container w3-white" id="functiontype">
|
||||
@@ -11853,7 +11887,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
|
||||
<p>Occurs when the game thinks an object is destroyed.</p>
|
||||
|
||||
|
||||
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
|
||||
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
|
||||
|
||||
<ul>
|
||||
<li>initiator: The unit that is was destroyed.</li>
|
||||
|
||||
Reference in New Issue
Block a user