MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist
2022-10-21 04:18:38 +00:00
parent 8fe5c5ff1c
commit e2dde8a474
140 changed files with 7523 additions and 7539 deletions

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@@ -402,7 +402,7 @@
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Account.html">Actions.Account</a></strong></h2></div>
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Account.html">Actions.Act_Account</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Actions</strong> - ACT_ACCOUNT_ classes <strong>account for</strong> (detect, count &amp; report) various DCS events occuring on <a href="Wrapper.Unit.html">Wrapper.Unit</a>s.</p>
@@ -413,7 +413,7 @@
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Assign.html">Actions.Assign</a></strong></h2></div>
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Assign.html">Actions.Act_Assign</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p>(SP) (MP) (FSM) Accept or reject process for player (task) assignments.</p>
@@ -424,7 +424,7 @@
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Assist.html">Actions.Assist</a></strong></h2></div>
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Assist.html">Actions.Act_Assist</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p>(SP) (MP) (FSM) Route AI or players through waypoints or to zones.</p>
@@ -435,7 +435,7 @@
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Route.html">Actions.Route</a></strong></h2></div>
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Actions.Act_Route.html">Actions.Act_Route</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p>(SP) (MP) (FSM) Route AI or players through waypoints or to zones.</p>
@@ -460,7 +460,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Cargo.CargoCrate.html">Cargo.CargoCrate</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a <a href="Static.html">Static</a> object.</p>
<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a <a href="Wrapper.Static.html">Wrapper.Static</a> object.</p>
</p></div>
</div>
</div>
@@ -482,7 +482,7 @@
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Cargo.CargoSlingload.html">Cargo.CargoSlingload</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a <a href="Static.html">Static</a> object.</p>
<p><strong>Cargo</strong> - Management of single cargo crates, which are based on a <a href="Wrapper.Static.html">Wrapper.Static</a> object.</p>
</p></div>
</div>
</div>
@@ -533,7 +533,7 @@
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Core_Conditon.png" alt="Image">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Condition.html">Core.Condition</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
@@ -791,7 +791,7 @@
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/" alt="Image">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Core.Zone_Detection.html">Core.Zone_Detection</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
@@ -871,7 +871,7 @@
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/" alt="Image">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Functional.DetectionZones.html">Functional.DetectionZones</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
@@ -1441,7 +1441,7 @@ Controls a network of short range air/missile defense groups.</p>
<div class="w3-col s12 m6 l4">
<div class="w3-card-4 w3-white w3-margin-16">
<div class="w3-display-container w3-text-white w3-text-shadow">
<img src= "../Images/Utilities_Socket.png" alt="Image">
<img src= "../Images/MOOSE.JPG" alt="Image">
<div class="w3-display-bottommiddle" style="word-break:break-word;"><h2><strong><a href="Utilities.Socket.html">Utilities.Socket</a></strong></h2></div>
</div>
<div class="w3-container w3-padding w3-white picturebox" style="word-break:break-word;"><p>
@@ -2541,7 +2541,7 @@ and setup a new capture zone task and assign it to a group of players, while you
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_CAPTURE_DISPATCHER).OnEventEjection">TASK_CAPTURE_DISPATCHER:OnEventEjection(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a pilot ejects from an aircraft
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2578,7 +2578,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_CAPTURE_DISPATCHER).OnEventLand">TASK_CAPTURE_DISPATCHER:OnEventLand(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when an aircraft lands at an airbase, farp or ship
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2615,14 +2615,14 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_CAPTURE_DISPATCHER).OnEventMissionEnd">TASK_CAPTURE_DISPATCHER:OnEventMissionEnd(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission ends
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(TASK_CAPTURE_DISPATCHER).OnEventMissionStart">TASK_CAPTURE_DISPATCHER:OnEventMissionStart(EventData)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Occurs when a mission starts
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes. </p>
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes. </p>
</td>
</tr>
<tr class="w3-border">
@@ -6854,7 +6854,7 @@ end
<p>Occurs when an Event for an object is triggered.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that triggered the event. </p>
<div id= "#Functions##OnEvent" class="w3-show w3-white">
@@ -6891,7 +6891,7 @@ initiator : The unit that triggered the event. </p>
<p>BDA.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventBDA" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -6927,7 +6927,7 @@ initiator : The unit that triggered the event. </p>
<p>Occurs when a ground unit captures either an airbase or a farp.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that captured the base
place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction. </p>
@@ -6965,7 +6965,7 @@ place: The airbase that was captured, can be a FARP or Airbase. When calling pla
<p>Occurs when any object is spawned into the mission.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that was spawned </p>
<div id= "#Functions##OnEventBirth" class="w3-show w3-white">
@@ -7002,7 +7002,7 @@ initiator : The unit that was spawned </p>
<p>Occurs when any aircraft crashes into the ground and is completely destroyed.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that has crashed </p>
<div id= "#Functions##OnEventCrash" class="w3-show w3-white">
@@ -7039,7 +7039,7 @@ initiator : The unit that has crashed </p>
<p>Occurs when an object is dead.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is dead. </p>
<div id= "#Functions##OnEventDead" class="w3-show w3-white">
@@ -7117,7 +7117,7 @@ initiator : The unit that is dead. </p>
<p>Discard chair after ejection.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventDiscardChairAfterEjection" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7151,7 +7151,7 @@ initiator : The unit that is dead. </p>
</div>
<p>Occurs when a pilot ejects from an aircraft
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<p>initiator : The unit that has ejected </p>
@@ -7190,7 +7190,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
<p>Occurs when any aircraft shuts down its engines.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is stopping its engines. </p>
<div id= "#Functions##OnEventEngineShutdown" class="w3-show w3-white">
@@ -7227,7 +7227,7 @@ initiator : The unit that is stopping its engines. </p>
<p>Occurs when any aircraft starts its engines.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is starting its engines. </p>
<div id= "#Functions##OnEventEngineStartup" class="w3-show w3-white">
@@ -7264,7 +7264,7 @@ initiator : The unit that is starting its engines. </p>
<p>Occurs whenever an object is hit by a weapon.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit object the fired the weapon
weapon: Weapon object that hit the target
target: The Object that was hit. </p>
@@ -7303,7 +7303,7 @@ target: The Object that was hit. </p>
<p>Occurs when any system fails on a human controlled aircraft.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that had the failure </p>
<div id= "#Functions##OnEventHumanFailure" class="w3-show w3-white">
@@ -7341,7 +7341,7 @@ initiator : The unit that had the failure </p>
<p>Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: The unit that killed the target</li>
@@ -7382,7 +7382,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
</div>
<p>Occurs when an aircraft lands at an airbase, farp or ship
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<p>initiator : The unit that has landed
@@ -7423,7 +7423,7 @@ place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships
<p>Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.</li>
@@ -7466,7 +7466,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
<p>Landing quality mark.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventLandingQualityMark" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7502,7 +7502,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
<p>Occurs when a new mark was added.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkAdded" class="w3-show w3-white">
@@ -7539,7 +7539,7 @@ MarkID: ID of the mark. </p>
<p>Occurs when a mark text was changed.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkChange" class="w3-show w3-white">
@@ -7576,7 +7576,7 @@ MarkID: ID of the mark. </p>
<p>Occurs when a mark was removed.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
MarkID: ID of the mark. </p>
<div id= "#Functions##OnEventMarkRemoved" class="w3-show w3-white">
@@ -7611,7 +7611,7 @@ MarkID: ID of the mark. </p>
</div>
<p>Occurs when a mission ends
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventMissionEnd" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7645,7 +7645,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
</div>
<p>Occurs when a mission starts
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes. </p>
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes. </p>
<div id= "#Functions##OnEventMissionStart" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7682,7 +7682,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
<p>Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventParatrooperLanding" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7719,7 +7719,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
<p>Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that the pilot has died in. </p>
<div id= "#Functions##OnEventPilotDead" class="w3-show w3-white">
@@ -7756,7 +7756,7 @@ initiator : The unit that the pilot has died in. </p>
<p>Occurs when a player enters a slot and takes control of an aircraft.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
<strong>NOTE</strong>: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
initiator : The unit that is being taken control of. </p>
@@ -7795,7 +7795,7 @@ initiator : The unit that is being taken control of. </p>
<p>Note - not Mulitplayer safe. Use PlayerEnterAircraft.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is being taken control of. </p>
<div id= "#Functions##OnEventPlayerEnterUnit" class="w3-show w3-white">
@@ -7832,7 +7832,7 @@ initiator : The unit that is being taken control of. </p>
<p>Occurs when any player relieves control of a unit to the AI.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that the player left. </p>
<div id= "#Functions##OnEventPlayerLeaveUnit" class="w3-show w3-white">
@@ -7869,7 +7869,7 @@ initiator : The unit that the player left. </p>
<p>Occurs when an aircraft connects with a tanker and begins taking on fuel.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is receiving fuel. </p>
<div id= "#Functions##OnEventRefueling" class="w3-show w3-white">
@@ -7906,7 +7906,7 @@ initiator : The unit that is receiving fuel. </p>
<p>Occurs when an aircraft is finished taking fuel.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that was receiving fuel. </p>
<div id= "#Functions##OnEventRefuelingStop" class="w3-show w3-white">
@@ -7944,7 +7944,7 @@ initiator : The unit that was receiving fuel. </p>
<p>There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventScore" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7981,7 +7981,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
<p>Event will always correspond with a shooting start event.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that was doing the shooting. </p>
<div id= "#Functions##OnEventShootingEnd" class="w3-show w3-white">
@@ -8019,7 +8019,7 @@ initiator : The unit that was doing the shooting. </p>
<p>Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that is doing the shooting.
target: The unit that is being targeted.</p>
@@ -8058,7 +8058,7 @@ target: The unit that is being targeted.</p>
<p>But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventShot" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8094,7 +8094,7 @@ Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a>
<p>Occurs when an aircraft takes off from an airbase, farp, or ship.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.
initiator : The unit that tookoff
place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships </p>
@@ -8132,7 +8132,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<p>Trigger zone.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<div id= "#Functions##OnEventTriggerZone" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8168,7 +8168,7 @@ place: Object from where the AI took-off from. Can be an Airbase Object, FARP, o
<p>Occurs when the game thinks an object is destroyed.</p>
<p>Have a look at the class <a href="Core.EVENT.html##(EVENT)">Core.EVENT#EVENT</a> as these are just the prototypes.</p>
<p>Have a look at the class <a href="Core.Event.html##(EVENT)">Core.Event#EVENT</a> as these are just the prototypes.</p>
<ul>
<li>initiator: The unit that is was destroyed.</li>