From e34297a14efe14c465b6e1b8118e98ee469d7b34 Mon Sep 17 00:00:00 2001
From: MooseBotter Flash messages to player
Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
+This table contains the targets detected during patrol.
+ @@ -6688,6 +6691,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -7432,6 +7438,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -9064,6 +9073,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 971141dec..1f363c654 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2918,6 +2918,17 @@ All derived classes from CARGO follow the same state machine, expose the same ca + + + +Then we register the new group in the database
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -4058,20 +4061,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
- - - - -we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The internal counter of the amount of spawning the has happened since SpawnStart.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
-When the first Spawn executes, all the Groups need to be made visible before start.
Spawns a new static using a given template.
-Function to get the HQ object for further use
+The #DETECTION_AREAS object for AWACS
+ + + +Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+ + + +The #DETECTION_AREAS object for AWACS
+Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Set case to that of lead.
-Set stack flag.
+Also decrease flag for section members of flight.
Make player section lead if he was not before.
+Set section lead of player flight.
Set Stable Hover
-Set new time stamp.
+Replacement woundedGroups
+Replacement woundedGroups
+Replacement woundedGroups
+holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+time to repairor build a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+time to repairor build a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+time to repairor build a unit/group
+noob catch
Can transport crate.
-Location (if set) where to get this cargo item.
+Location (if set) where to get this cargo item.
+ + + +Stack by pointer.
- - - -Stack by pointer.
- - - -