diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index 5a6615cbd..3feb81be6 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2438,6 +2438,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
Set destination airbase for next :Route() command.
+Set destination airbase for next :Route() command.
+Set destination airbase for next :Route() command.
+Set destination airbase for next :Route() command.
+This table contains the targets detected during patrol.
- @@ -6387,9 +6384,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -7134,9 +7128,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8773,9 +8764,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 7dc7a7ef7..066dfc00c 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1835,20 +1835,6 @@ Controls a network of short range air/missile defense groups. - - - -Now we spawn the new group based on the template created.
-Now we spawn the new group based on the template created.
-Set cargo object.
- - - -Set cargo object.
- - - -Coordinates.
+Coordinates.
+the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +Overwrite unit names by default with group name.
+Overwrite unit names by default with group name.
+Spawns a new static using a given template.
+switch alarm state RED
+ @@ -6175,6 +6178,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +switch alarm state RED
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index ca2d764f7..d6cb4f978 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2148,20 +2148,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Set case to that of lead.
+Set case of f
@@ -38211,7 +38211,7 @@ BASE:TraceOnOff( false ) -Set stack flag.
+Also decrease flag for section members of flight.
@@ -38348,6 +38348,9 @@ BASE:TraceOnOff( false ) + +Set section lead of player flight.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 59e66cc09..df8c3c70e 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -3681,11 +3681,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
+table of CSAR unit names
+table of CSAR unit names
+This function is called when a player has re-boarded already deployed troops from the field:
+ + function my_ctld:OnAfterTroopsExtracted(From, Event, To, Group, Unit, Troops)
+ ... your code here ...
+ end
+
+
+This function is called when a player has deployed crates to a DROP zone:
@@ -1719,7 +1728,7 @@ Create the late-activated troops, vehicles (no statics at this point!) that will end -This function is called when a player has build a vehicle or FOB:
@@ -1728,7 +1737,7 @@ Create the late-activated troops, vehicles (no statics at this point!) that will end -To award player with points, using the SCORING Class (SCORING: my_Scoring, CTLD: CTLD_Cargotransport)
@@ -1757,7 +1766,8 @@ Create the late-activated troops, vehicles (no statics at this point!) that willUse this entry to load and drop troops.
+Use this entry to load, drop and extract troops. NOTE - with extract you can only load troops from the field that were deployed prior. +Currently limited CTLD_CARGO troops, which are build from one template. Also, this will heal/complete your units as they are respawned.
CTLD:OnAfterTroopsDeployed(From, Event, To, Group, Unit, Troops)
FSM Function OnAfterTroopsDeployed.
+CTLD:OnAfterTroopsExtracted(From, Event, To, Group, Unit, Cargo)
FSM Function OnAfterTroopsExtracted.
(Internal) Event handler function
+(Internal) Function to extract (load from the field) troops into a heli.
CTLD:onbeforeTroopsDeployed(From, Event, To, Group, Unit, Troops)
(Internal) FSM Function onbeforeTroopsDeployed.
+CTLD:onbeforeTroopsExtracted(From, Event, To, Group, Unit, Troops)
(Internal) FSM Function onbeforeTroopsExtracted.
Name of the class.
- - - -Beacons
+self:T("CTLD with prefixes and Hercules")
- @@ -5057,6 +5074,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +FSM Function OnAfterTroopsExtracted.
+ +CTLD
++ #string + From +
+State.
+ ++ #string + Event +
+Trigger.
+ ++ #string + To +
+State.
+ ++ Wrapper.Group#GROUP + Group +
+Group Object.
+ ++ Wrapper.Unit#UNIT + Unit +
+Unit Object.
+ ++ #CTLD_CARGO + Cargo +
+Cargo troops.
+ +self
+ +(Internal) Function to extract (load from the field) troops into a heli.
+ +CTLD
++ Wrapper.Group#GROUP + Group +
++ Wrapper.Unit#UNIT + Unit +
++ #CTLD_CARGO + Cargotype +
+(Internal) FSM Function onbeforeTroopsExtracted.
+ +CTLD
++ #string + From +
+State.
+ ++ #string + Event +
+Trigger.
+ ++ #string + To +
+State.
+ ++ Wrapper.Group#GROUP + Group +
+Group Object.
+ ++ Wrapper.Unit#UNIT + Unit +
+Unit Object.
+ ++ Wrapper.Group#GROUP + Troops +
+Troops #GROUP Object.
+ +self
+ +Name of the class.
- - - -Beacons
+self:T("CTLD with prefixes and Hercules")
- @@ -9624,6 +9912,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Name of the class.
- - - -Beacons
+self:T("CTLD with prefixes and Hercules")
- @@ -11681,6 +11969,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-