From e3d356dca76abcecf503b5c1e127f8a8bcb1e4f6 Mon Sep 17 00:00:00 2001
From: Applevangelist Set destination airbase for next :Route() command. Set destination airbase for next :Route() command. Set destination airbase for next :Route() command. Set destination airbase for next :Route() command. This table contains the targets detected during patrol. This table contains the targets detected during patrol. This table contains the targets detected during patrol. This table contains the targets detected during patrol.
Now we spawn the new group based on the template created.
-Now we spawn the new group based on the template created.
-Set cargo object.
- - - -Set cargo object.
- - - -Coordinates.
+Coordinates.
+the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +the y coordinate in meters.
+ + + +Overwrite unit names by default with group name.
+Overwrite unit names by default with group name.
+Spawns a new static using a given template.
+switch alarm state RED
+ @@ -6175,6 +6178,9 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` + +switch alarm state RED
+ diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index ca2d764f7..d6cb4f978 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2148,20 +2148,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauContains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Set case to that of lead.
+Set case of f
@@ -38211,7 +38211,7 @@ BASE:TraceOnOff( false ) -Set stack flag.
+Also decrease flag for section members of flight.
@@ -38348,6 +38348,9 @@ BASE:TraceOnOff( false ) + +Set section lead of player flight.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 59e66cc09..df8c3c70e 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -3681,11 +3681,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
+table of CSAR unit names
+table of CSAR unit names
+This function is called when a player has re-boarded already deployed troops from the field:
+ + function my_ctld:OnAfterTroopsExtracted(From, Event, To, Group, Unit, Troops)
+ ... your code here ...
+ end
+
+
+This function is called when a player has deployed crates to a DROP zone:
@@ -1719,7 +1728,7 @@ Create the late-activated troops, vehicles (no statics at this point!) that will end -This function is called when a player has build a vehicle or FOB:
@@ -1728,7 +1737,7 @@ Create the late-activated troops, vehicles (no statics at this point!) that will end -To award player with points, using the SCORING Class (SCORING: my_Scoring, CTLD: CTLD_Cargotransport)
@@ -1757,7 +1766,8 @@ Create the late-activated troops, vehicles (no statics at this point!) that willUse this entry to load and drop troops.
+Use this entry to load, drop and extract troops. NOTE - with extract you can only load troops from the field that were deployed prior. +Currently limited CTLD_CARGO troops, which are build from one template. Also, this will heal/complete your units as they are respawned.
CTLD:OnAfterTroopsDeployed(From, Event, To, Group, Unit, Troops)
FSM Function OnAfterTroopsDeployed.
+CTLD:OnAfterTroopsExtracted(From, Event, To, Group, Unit, Cargo)
FSM Function OnAfterTroopsExtracted.
(Internal) Event handler function
+(Internal) Function to extract (load from the field) troops into a heli.
CTLD:onbeforeTroopsDeployed(From, Event, To, Group, Unit, Troops)
(Internal) FSM Function onbeforeTroopsDeployed.
+CTLD:onbeforeTroopsExtracted(From, Event, To, Group, Unit, Troops)
(Internal) FSM Function onbeforeTroopsExtracted.
Name of the class.
- - - -Beacons
+self:T("CTLD with prefixes and Hercules")
- @@ -5057,6 +5074,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +FSM Function OnAfterTroopsExtracted.
+ +CTLD
++ #string + From +
+State.
+ ++ #string + Event +
+Trigger.
+ ++ #string + To +
+State.
+ ++ Wrapper.Group#GROUP + Group +
+Group Object.
+ ++ Wrapper.Unit#UNIT + Unit +
+Unit Object.
+ ++ #CTLD_CARGO + Cargo +
+Cargo troops.
+ +self
+ +(Internal) Function to extract (load from the field) troops into a heli.
+ +CTLD
++ Wrapper.Group#GROUP + Group +
++ Wrapper.Unit#UNIT + Unit +
++ #CTLD_CARGO + Cargotype +
+(Internal) FSM Function onbeforeTroopsExtracted.
+ +CTLD
++ #string + From +
+State.
+ ++ #string + Event +
+Trigger.
+ ++ #string + To +
+State.
+ ++ Wrapper.Group#GROUP + Group +
+Group Object.
+ ++ Wrapper.Unit#UNIT + Unit +
+Unit Object.
+ ++ Wrapper.Group#GROUP + Troops +
+Troops #GROUP Object.
+ +self
+ +Name of the class.
- - - -Beacons
+self:T("CTLD with prefixes and Hercules")
- @@ -9624,6 +9912,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Name of the class.
- - - -Beacons
+self:T("CTLD with prefixes and Hercules")
- @@ -11681,6 +11969,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-Coordinate of the mark.
+Text displayed in the mark panel.
-