diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index cfd039859..c9a74577d 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5034,14 +5034,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
- diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index bf62f7ccf..0148ca5af 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2960,6 +2960,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -4733,6 +4736,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -5348,6 +5354,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -6851,6 +6860,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index ebc7500b7..ee13697c3 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3421,6 +3421,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +This table contains the targets detected during patrol.
+ @@ -6688,6 +6691,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -7432,6 +7438,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -9064,6 +9073,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 62c313e8e..0ab2f5ca8 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -2016,13 +2016,24 @@ Therefore, this class is considered to be deprecatedself.CargoObject:Destroy()
+ +Then we register the new group in the database
-Now we spawn the new group based on the template created.
+The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -4061,20 +4055,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +self:T2( { self.SpawnTemplatePrefix, Vec2} )
+The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitLivery + + + +Spawns a new static using a given template.
+[Internal] Function to set the SAM start state
+Function to set Short Range SAMs to spit out smoke as decoy, if an enemy plane is in range.
If true, smoke short range SAM units as decoy if a plane is in firing range.
+Color to use, defaults to SMOKECOLOR.White
The ME name of the HQ object
- - - -If true, smoke short range SAM units as decoy if a plane is in firing range.
+ +Color to use, defaults to SMOKECOLOR.White
+Prefix for logging
-self.SAMCheckRanges = {}
-Function to set Short Range SAMs to spit out smoke as decoy, if an enemy plane is in range.
+ +MANTIS
++ #boolean + Onoff +
+Set to true for on and nil/false for off.
+ ++ #number + Color +
+(Optional) Color to use, defaults to SMOKECOLOR.White
The ME name of the HQ object
- - - -If true, smoke short range SAM units as decoy if a plane is in firing range.
+ +Color to use, defaults to SMOKECOLOR.White
+Prefix for logging
-self.SAMCheckRanges = {}
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Set case to that of lead.
- @@ -41447,6 +41444,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set section lead of player flight.
+ @@ -41502,6 +41502,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set time stamp.
+ @@ -41660,17 +41663,6 @@ When moose is loading dynamically (for moose class development), tracing is switBand modulation.
- - - -currently only GROUP objects, maybe support STATICs also?
- @@ -11185,9 +11182,6 @@ callsigns from playername or group name. - -currently only GROUP objects, maybe support STATICs also?
- @@ -13738,9 +13732,6 @@ callsigns from playername or group name. - -currently only GROUP objects, maybe support STATICs also?
- diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 4cdd1d966..ad91e83d0 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -8192,6 +8192,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauName of the class.
+ + + +use as counter
- -holds #CTLD_ENGINEERING objects
-#1570
-sub categories
+ @@ -19027,6 +18991,17 @@ However, if you create a new folder inside the miz file, which contains the sounName of the class.
+ + + +use as counter
- -holds #CTLD_ENGINEERING objects
-#1570
-sub categories
+ @@ -21516,6 +21444,17 @@ However, if you create a new folder inside the miz file, which contains the sounName of the class.
+ + + +use as counter
- -holds #CTLD_ENGINEERING objects
-#1570
-sub categories
+ @@ -27026,6 +26918,17 @@ When moose is loading dynamically (for moose class development), tracing is switLocation (if set) where to get this cargo item.
+ + + +Location (if set) where to get this cargo item.
+ + + +Stack by pointer.
-Stack by pointer.
-Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+