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@@ -2374,7 +2374,7 @@ and any spaces before and after the resulting name are removed.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).InitRepeatOnLanding">SPAWN:InitRepeatOnLanding()</a></p></td>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).InitRepeatOnLanding">SPAWN:InitRepeatOnLanding(WaitingTime)</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Respawn group after landing.</p>
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</td>
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@@ -2516,6 +2516,12 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).RepeatOnLanding">SPAWN.RepeatOnLanding</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).RepeatOnLandingTime">SPAWN.RepeatOnLandingTime</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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@@ -4319,21 +4325,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
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<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
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we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitTerminalType" ><strong>SPAWN.SpawnInitTerminalType</strong></a>
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@@ -7062,7 +7053,7 @@ So ensure that the routes for groups that respawn, always return to the original
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(SPAWN).InitRepeatOnLanding" ><strong>SPAWN:InitRepeatOnLanding()</strong></a></h2>
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<h2><a id="#(SPAWN).InitRepeatOnLanding" ><strong>SPAWN:InitRepeatOnLanding(WaitingTime)</strong></a></h2>
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</div>
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<p>Respawn group after landing.</p>
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@@ -7073,6 +7064,20 @@ So ensure that the routes for groups that respawn, always return to the original
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<div class="w3-margin-left">
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<p>SPAWN</p>
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</div>
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<h2><strong>Parameter:</strong></h2>
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<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
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<div class="w3-half">
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<p>
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#number
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<strong><strong>WaitingTime</strong></strong>
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</p>
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</div>
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<div class="w3-half">
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<p>Wait this many seconds before despawning the alive group after landing. Defaults to 3 .</p>
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</div>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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@@ -7090,7 +7095,7 @@ So ensure that the routes for groups that respawn, always return to the original
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-- Re-SPAWN the Group(s) after each landing and Engine Shut-Down automatically.
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SpawnRU_SU34 = SPAWN:New( 'Su-34' )
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:InitRandomizeRoute( 1, 1, 3000 )
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:InitRepeatOnLanding()
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:InitRepeatOnLanding(20)
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:Spawn()
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</code></pre>
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@@ -10773,21 +10778,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
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<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
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we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(SPAWN).SpawnInitTerminalType" ><strong>SPAWN.SpawnInitTerminalType</strong></a>
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