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MooseBotter
2025-01-31 13:29:19 +00:00
parent 8f77cd61b7
commit e515b81614
30 changed files with 769 additions and 614 deletions

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@@ -2374,7 +2374,7 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).InitRepeatOnLanding">SPAWN:InitRepeatOnLanding()</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).InitRepeatOnLanding">SPAWN:InitRepeatOnLanding(WaitingTime)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Respawn group after landing.</p>
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@@ -2516,6 +2516,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).RepeatOnLanding">SPAWN.RepeatOnLanding</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).RepeatOnLandingTime">SPAWN.RepeatOnLandingTime</a></p></td>
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@@ -4319,21 +4325,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
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<a id="#(SPAWN).SpawnInitTerminalType" ><strong>SPAWN.SpawnInitTerminalType</strong></a>
@@ -7062,7 +7053,7 @@ So ensure that the routes for groups that respawn, always return to the original
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<h2><a id="#(SPAWN).InitRepeatOnLanding" ><strong>SPAWN:InitRepeatOnLanding()</strong></a></h2>
<h2><a id="#(SPAWN).InitRepeatOnLanding" ><strong>SPAWN:InitRepeatOnLanding(WaitingTime)</strong></a></h2>
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<p>Respawn group after landing.</p>
@@ -7073,6 +7064,20 @@ So ensure that the routes for groups that respawn, always return to the original
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<p>SPAWN</p>
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<h2><strong>Parameter:</strong></h2>
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<p>
#number
<strong><strong>WaitingTime</strong></strong>
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<p>Wait this many seconds before despawning the alive group after landing. Defaults to 3 .</p>
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<h2><strong>Return value:</strong></h2>
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@@ -7090,7 +7095,7 @@ So ensure that the routes for groups that respawn, always return to the original
-- Re-SPAWN the Group(s) after each landing and Engine Shut-Down automatically.
SpawnRU_SU34 = SPAWN:New( 'Su-34' )
:InitRandomizeRoute( 1, 1, 3000 )
:InitRepeatOnLanding()
:InitRepeatOnLanding(20)
:Spawn()
</code></pre>
@@ -10773,21 +10778,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitSADL" ><strong>SPAWN.SpawnInitSADL</strong></a>
<p> we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitTerminalType" ><strong>SPAWN.SpawnInitTerminalType</strong></a>