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@@ -40496,9 +40496,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Set case of f</p>
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@@ -40562,20 +40559,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS.PlayerData).flag" ><strong>AIRBOSS.PlayerData.flag</strong></a>
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<p> Decrease stack/flag. Human player needs to take care himself.</p>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS.PlayerData).grade" ><strong>AIRBOSS.PlayerData.grade</strong></a>
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@@ -40740,9 +40723,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Make player section lead if he was not before.</p>
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</div>
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</div>
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@@ -40798,9 +40778,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p> Set time stamp.</p>
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</div>
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</div>
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@@ -40959,6 +40936,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
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<p>Band modulation.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<a id="#(AIRBOSS.Radio).voice" ><strong>AIRBOSS.Radio.voice</strong></a>
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</div>
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</div>
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