From e6d30b24705f10139e10d45b2f572277bffda33d Mon Sep 17 00:00:00 2001
From: FlightControl-User The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+When infantry is unboarded from the APCs, the infantry is actually respawned into the battlefield. +
When infantry is unboarded from the helicopters, the infantry is actually respawned into the battlefield. As a result, the unboarding infantry is very healthy every time it unboards. This is due to the limitation of the DCS simulator, which is not able to specify the health of new spawned units as a parameter. However, infantry that was destroyed when unboarded, won't be respawned again. Destroyed is destroyed. @@ -1534,6 +1534,12 @@ time is not so much of an issue ...
Home Trigger for AI_CARGO_HELICOPTER
AI_CARGO_HELICOPTER:OnAfterDeploy(From, Event, To, Coordinate, Speed)
Deploy Handler OnAfter for AI_CARGO_HELICOPTER
+Deployed Handler OnAfter for AI_CARGO_HELICOPTER
+AI_CARGO_HELICOPTER:OnAfterPickedUp(Helicopter, From, Event, To, Unit)
PickedUp Handler OnAfter for AI_CARGO_HELICOPTER - Cargo set has been picked up, ready to deploy
AI_CARGO_HELICOPTER:OnAfterPickup(From, Event, To, Coordinate, Speed)
Pickup Handler OnAfter for AI_CARGO_HELICOPTER
+AI_CARGO_HELICOPTER:OnAfterUnloaded(From, Event, To, Cargo, Unit)
Unloaded Handler OnAfter for AI_CARGO_HELICOPTER - Cargo unloaded, carrier is empty
AI_CARGO_HELICOPTER.__Deploy(Delay, self, Coordinate, Speed)
Deploy Asynchronous Trigger for AI_CARGO_HELICOPTER
+AI_CARGO_HELICOPTER.__Home(Delay, self, Coordinate, Speed, Height)
Home Asynchronous Trigger for AI_CARGO_HELICOPTER
Home Trigger for AI_CARGO_HELICOPTER
+ +AI_CARGO_HELICOPTER
++ Core.Point#COORDINATE + Coordinate +
+Place to which the helicopter will go.
+ ++ #number + Speed +
+(optional) Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
+ ++ #number + Height +
+(optional) Height the Helicopter should by flying at.
+ +Deployed Handler OnAfter for AI_CARGO_HELICOPTER
+ +AI_CARGO_HELICOPTER
++ #string + From +
++ #string + Event +
++ #string + To +
+PickedUp Handler OnAfter for AI_CARGO_HELICOPTER - Cargo set has been picked up, ready to deploy
+ +AI_CARGO_HELICOPTER
++ Wrapper.Group#GROUP + Helicopter +
+The helicopter #GROUP object
+ ++ #string + From +
++ #string + Event +
++ #string + To +
++ Wrapper.Unit#UNIT + Unit +
+The helicopter #UNIT object
+ +Unloaded Handler OnAfter for AI_CARGO_HELICOPTER - Cargo unloaded, carrier is empty
+ +AI_CARGO_HELICOPTER
++ #string + From +
++ #string + Event +
++ #string + To +
++ #string + Cargo +
+CargoGroup#CARGO_GROUP Cargo The #CARGO_GROUP object.
+ ++ Wrapper.Unit#UNIT + Unit +
+The helicopter #UNIT object
+ +Home Asynchronous Trigger for AI_CARGO_HELICOPTER
+ +AI_CARGO_HELICOPTER
++ #number + Delay +
+Delay in seconds.
+ ++ #AI_CARGO_HELICOPTER + self +
++ Core.Point#COORDINATE + Coordinate +
+Place to which the helicopter will go.
+ ++ #number + Speed +
+(optional) Speed in km/h to drive to the pickup coordinate. Default is 50% of max possible speed the unit can go.
+ ++ #number + Height +
+(optional) Height the Helicopter should by flying at.
+ +Then we register the new group in the database
-Then we register the new group in the database
-the y coordinate in meters.
- - - -the y coordinate in meters.
- - - -the y coordinate in meters.
- - - -Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3316,20 +3331,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Spawns a new static using a given template.
+Set current case.
+Set case of f
@@ -37868,20 +37868,6 @@ BASE:TraceOnOff( false ) - -Decrease stack/flag. Human player needs to take care himself.
- -Set section lead of player flight.
+Set time stamp.
+ diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index 4ba44206c..022399576 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -3070,7 +3070,7 @@ based on the tasking capabilities defined inAlive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
Alive.
+Alive2.
@@ -19959,7 +19959,7 @@ If the Identifiable is alive, true is returned. -Alive.
+Alive2.
@@ -20239,7 +20239,7 @@ If the Identifiable is alive, true is returned. -Alive.
+Alive2.
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html index 5fb943b9a..8fe332351 100644 --- a/Documentation/Wrapper.Group.html +++ b/Documentation/Wrapper.Group.html @@ -4606,18 +4606,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - -