diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index a923796f6..242f5120e 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4964,14 +4964,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-flash messages to players
+flash messages to players
+flash messages to players
+flash messages to players
+No loading happened, so we need to pickup something else.
-This table contains the targets detected during patrol.
+ @@ -6618,6 +6621,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -7362,6 +7368,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ @@ -8994,6 +9003,9 @@ The default interval is 30 seconds. + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index d37a0a556..e9021fc5d 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1921,6 +1921,17 @@ Therefore, this class is considered to be deprecatedSet cargo object.
+ + + +Set cargo object.
+ + + +BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
- @@ -4187,9 +4207,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -By default, no InitLimit
- @@ -4201,6 +4218,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The AI is on by default when spawning a group.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-The ME name of the HQ object
-Prefix for logging
-switch alarm state RED
-self.SAMCheckRanges = {}
-The ME name of the HQ object
-Prefix for logging
-switch alarm state RED
-self.SAMCheckRanges = {}
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Set case to that of lead.
+Set current case.
Set stack flag.
- -Set Stable Hover
-table of CSAR unit names
+table of CSAR unit names
+table of CSAR unit names
+Name of the class.
+use as counter
+ +Name of the class.
+use as counter
+ +Name of the class.
+use as counter
+ +Get alias of the transmitter.
+Name of the radio transmitter.
+Name of the radio transmitter.
+Set AM or FM modulation of the radio transmitter.
+ +Set this before you set a frequency!
+Name of the radio transmitter.
+Checks for a client alive event and calls a function on a continuous basis.
+ +Does NOT work for dynamic spawn client slots!
+Coordinate of the mark.
+Coordinate of the mark.
+Coordinate of the mark.
+