From e74ed8a4396862fc29a928fb4fad7bb5c7cf6037 Mon Sep 17 00:00:00 2001 From: MooseBotter Date: Sun, 21 Apr 2024 08:15:18 +0000 Subject: [PATCH] Auto commit by GitHub Actions Workflow --- Documentation/AI.AI_A2A_Cap.html | 16 - Documentation/AI.AI_A2A_Dispatcher.html | 36 +- Documentation/AI.AI_A2A_Gci.html | 16 - Documentation/AI.AI_A2A_Patrol.html | 16 - Documentation/AI.AI_A2G_BAI.html | 16 - Documentation/AI.AI_A2G_CAS.html | 16 - Documentation/AI.AI_A2G_Dispatcher.html | 16 - Documentation/AI.AI_A2G_SEAD.html | 16 - Documentation/AI.AI_Air.html | 38 +- Documentation/AI.AI_Air_Dispatcher.html | 60 +- Documentation/AI.AI_Air_Engage.html | 16 - Documentation/AI.AI_Air_Patrol.html | 16 - Documentation/AI.AI_Air_Squadron.html | 16 - Documentation/AI.AI_BAI.html | 16 - Documentation/AI.AI_Balancer.html | 16 - Documentation/AI.AI_CAP.html | 16 - Documentation/AI.AI_CAS.html | 16 - Documentation/AI.AI_Cargo.html | 16 - Documentation/AI.AI_Cargo_APC.html | 16 - Documentation/AI.AI_Cargo_Airplane.html | 84 +- Documentation/AI.AI_Cargo_Dispatcher.html | 16 - Documentation/AI.AI_Cargo_Dispatcher_APC.html | 16 - .../AI.AI_Cargo_Dispatcher_Airplane.html | 16 - .../AI.AI_Cargo_Dispatcher_Helicopter.html | 16 - .../AI.AI_Cargo_Dispatcher_Ship.html | 16 - Documentation/AI.AI_Cargo_Helicopter.html | 56 +- Documentation/AI.AI_Cargo_Ship.html | 16 - Documentation/AI.AI_Escort.html | 16 - Documentation/AI.AI_Escort_Dispatcher.html | 16 - .../AI.AI_Escort_Dispatcher_Request.html | 16 - Documentation/AI.AI_Escort_Request.html | 16 - Documentation/AI.AI_Formation.html | 16 - Documentation/AI.AI_Patrol.html | 28 - Documentation/Actions.Act_Account.html | 16 - Documentation/Actions.Act_Assign.html | 16 - Documentation/Actions.Act_Assist.html | 16 - Documentation/Actions.Act_Route.html | 16 - Documentation/Cargo.Cargo.html | 27 - Documentation/Cargo.CargoCrate.html | 38 +- Documentation/Cargo.CargoGroup.html | 30 - Documentation/Cargo.CargoSlingload.html | 16 - Documentation/Cargo.CargoUnit.html | 38 +- Documentation/Core.Astar.html | 16 - Documentation/Core.Base.html | 16 - Documentation/Core.Beacon.html | 16 - Documentation/Core.Condition.html | 16 - Documentation/Core.Database.html | 16 - Documentation/Core.Event.html | 16 - Documentation/Core.Fsm.html | 20 +- Documentation/Core.Goal.html | 16 - Documentation/Core.MarkerOps_Base.html | 16 - Documentation/Core.Menu.html | 16 - Documentation/Core.Message.html | 16 - Documentation/Core.Pathline.html | 16 - Documentation/Core.Point.html | 27 +- Documentation/Core.Report.html | 16 - Documentation/Core.ScheduleDispatcher.html | 16 - Documentation/Core.Scheduler.html | 16 - Documentation/Core.Set.html | 16 - Documentation/Core.Settings.html | 20 +- Documentation/Core.Spawn.html | 338 +- Documentation/Core.SpawnStatic.html | 16 - Documentation/Core.Spot.html | 115 - Documentation/Core.TextAndSound.html | 16 - Documentation/Core.Timer.html | 16 - Documentation/Core.UserFlag.html | 16 - Documentation/Core.Velocity.html | 16 - Documentation/Core.Zone.html | 16 - Documentation/Core.Zone_Detection.html | 16 - Documentation/DCS.html | 16 - Documentation/Functional.ATC_Ground.html | 20 +- Documentation/Functional.Artillery.html | 16 - Documentation/Functional.CleanUp.html | 16 - Documentation/Functional.Designate.html | 126 +- Documentation/Functional.Detection.html | 121 +- Documentation/Functional.DetectionZones.html | 16 - Documentation/Functional.Escort.html | 16 - Documentation/Functional.Fox.html | 16 - Documentation/Functional.Mantis.html | 24 +- Documentation/Functional.MissileTrainer.html | 16 - Documentation/Functional.Movement.html | 44 - Documentation/Functional.PseudoATC.html | 16 - Documentation/Functional.RAT.html | 85 +- Documentation/Functional.Range.html | 16 - Documentation/Functional.Scoring.html | 46 +- Documentation/Functional.Sead.html | 16 - Documentation/Functional.Shorad.html | 16 - Documentation/Functional.Suppression.html | 16 - Documentation/Functional.Warehouse.html | 16 - .../Functional.ZoneCaptureCoalition.html | 16 - Documentation/Functional.ZoneGoal.html | 16 - Documentation/Functional.ZoneGoalCargo.html | 16 - .../Functional.ZoneGoalCoalition.html | 16 - Documentation/Ops.ATIS.html | 16 - Documentation/Ops.Airboss.html | 47 +- Documentation/Ops.CSAR.html | 214 +- Documentation/Ops.CTLD.html | 268 +- Documentation/Ops.RecoveryTanker.html | 16 - Documentation/Ops.RescueHelo.html | 16 - Documentation/Shapes.SHAPE_BASE.html | 5822 ----------------- Documentation/Sound.Radio.html | 16 - Documentation/Sound.RadioQueue.html | 16 - Documentation/Sound.RadioSpeech.html | 16 - Documentation/Sound.SRS.html | 16 - Documentation/Sound.SoundOutput.html | 16 - Documentation/Sound.UserSound.html | 16 - Documentation/Tasking.CommandCenter.html | 16 - Documentation/Tasking.DetectionManager.html | 16 - Documentation/Tasking.Mission.html | 16 - Documentation/Tasking.Task.html | 38 +- Documentation/Tasking.TaskInfo.html | 16 - Documentation/Tasking.Task_A2A.html | 16 - .../Tasking.Task_A2A_Dispatcher.html | 24 +- Documentation/Tasking.Task_A2G.html | 16 - .../Tasking.Task_A2G_Dispatcher.html | 16 - Documentation/Tasking.Task_CARGO.html | 18 +- .../Tasking.Task_Capture_Dispatcher.html | 16 - Documentation/Tasking.Task_Capture_Zone.html | 16 - Documentation/Tasking.Task_Cargo_CSAR.html | 16 - .../Tasking.Task_Cargo_Dispatcher.html | 216 +- .../Tasking.Task_Cargo_Transport.html | 16 - Documentation/Tasking.Task_Manager.html | 16 - Documentation/Utilities.Enums.html | 16 - Documentation/Utilities.FiFo.html | 16 - Documentation/Utilities.Profiler.html | 16 - Documentation/Utilities.STTS.html | 16 - Documentation/Utilities.Socket.html | 16 - Documentation/Utilities.Templates.html | 16 - Documentation/Utilities.Utils.html | 77 +- Documentation/Wrapper.Airbase.html | 16 - Documentation/Wrapper.Client.html | 16 - Documentation/Wrapper.Controllable.html | 16 - Documentation/Wrapper.Group.html | 16 - Documentation/Wrapper.Identifiable.html | 16 - Documentation/Wrapper.Marker.html | 16 - Documentation/Wrapper.Net.html | 16 - Documentation/Wrapper.Object.html | 16 - Documentation/Wrapper.Positionable.html | 60 +- Documentation/Wrapper.Scenery.html | 16 - Documentation/Wrapper.Static.html | 16 - Documentation/Wrapper.Storage.html | 16 - Documentation/Wrapper.Unit.html | 16 - Documentation/Wrapper.Weapon.html | 16 - Documentation/index.html | 33 - 144 files changed, 1044 insertions(+), 8970 deletions(-) delete mode 100644 Documentation/Shapes.SHAPE_BASE.html diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html index 2a1715782..0feaebb85 100644 --- a/Documentation/AI.AI_A2A_Cap.html +++ b/Documentation/AI.AI_A2A_Cap.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index cbab565de..2e8fe4fa5 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -4897,14 +4881,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -11564,14 +11545,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -12829,14 +12807,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
@@ -14396,14 +14371,11 @@ They will lock the parking spot.

- #boolean + AI_A2A_DISPATCHER.SetSendPlayerMessages - -

Flash messages to player

-
diff --git a/Documentation/AI.AI_A2A_Gci.html b/Documentation/AI.AI_A2A_Gci.html index a15eefd99..7364c4199 100644 --- a/Documentation/AI.AI_A2A_Gci.html +++ b/Documentation/AI.AI_A2A_Gci.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html index d533a07fc..0ec464548 100644 --- a/Documentation/AI.AI_A2A_Patrol.html +++ b/Documentation/AI.AI_A2A_Patrol.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html index 4129b5c50..a87252c8c 100644 --- a/Documentation/AI.AI_A2G_BAI.html +++ b/Documentation/AI.AI_A2G_BAI.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html index 313b18537..64e7f5312 100644 --- a/Documentation/AI.AI_A2G_CAS.html +++ b/Documentation/AI.AI_A2G_CAS.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index ea580dce9..ffc1a4cac 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html index 63e4c6d13..1471a90d9 100644 --- a/Documentation/AI.AI_A2G_SEAD.html +++ b/Documentation/AI.AI_A2G_SEAD.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 0de8e4f1e..5bebb1f0e 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -2313,6 +2297,28 @@ Therefore, this class is considered to be deprecated

+ + + +
+
+ + #number +AI_AIR.RTBSpeedMaxFactor + + + +
+ +
+
+
+ + #number +AI_AIR.RTBSpeedMinFactor + + +
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html index 3fcd59acd..47c732562 100644 --- a/Documentation/AI.AI_Air_Dispatcher.html +++ b/Documentation/AI.AI_Air_Dispatcher.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -4526,6 +4510,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -9845,6 +9840,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -11160,6 +11166,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
@@ -12777,6 +12794,17 @@ multiplied by the Overhead and rounded up to the smallest integer.

The Defender Default Settings over all Squadrons.

+ + + +
+
diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html index bc823fb93..c77b4f604 100644 --- a/Documentation/AI.AI_Air_Engage.html +++ b/Documentation/AI.AI_Air_Engage.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html index 026b6058e..4bb87a11c 100644 --- a/Documentation/AI.AI_Air_Patrol.html +++ b/Documentation/AI.AI_Air_Patrol.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index c9106c42f..025ed3bc3 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_BAI.html b/Documentation/AI.AI_BAI.html index 6d0432055..7cbe4db10 100644 --- a/Documentation/AI.AI_BAI.html +++ b/Documentation/AI.AI_BAI.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html index 2e48b6951..2d061edf3 100644 --- a/Documentation/AI.AI_Balancer.html +++ b/Documentation/AI.AI_Balancer.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_CAP.html b/Documentation/AI.AI_CAP.html index 04cd4bf29..bba9456fe 100644 --- a/Documentation/AI.AI_CAP.html +++ b/Documentation/AI.AI_CAP.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_CAS.html b/Documentation/AI.AI_CAS.html index cee8ed6fb..c89d07dbf 100644 --- a/Documentation/AI.AI_CAS.html +++ b/Documentation/AI.AI_CAS.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 258b8d648..33f6399b1 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html index 4002143ea..4113082b8 100644 --- a/Documentation/AI.AI_Cargo_APC.html +++ b/Documentation/AI.AI_Cargo_APC.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index c7bc33ba4..f07f5bf2f 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -2768,6 +2752,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -2798,6 +2793,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -2823,6 +2821,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -4541,6 +4542,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -4571,6 +4583,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -4596,6 +4611,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -5156,6 +5174,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -5186,6 +5215,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -5211,6 +5243,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ @@ -6659,6 +6694,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

+
+ + +
@@ -6689,6 +6735,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+
@@ -6714,6 +6763,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a pickup mission.

+ diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html index 0c9a873bc..456ab2781 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher.html +++ b/Documentation/AI.AI_Cargo_Dispatcher.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html index 80fdbde43..134511b7b 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html index df1196252..80e5f1a59 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html index 02166aa8a..55b9f2e1b 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html index 958cdb184..d82701a8e 100644 --- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html +++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html index 15b6d847e..9318dac32 100644 --- a/Documentation/AI.AI_Cargo_Helicopter.html +++ b/Documentation/AI.AI_Cargo_Helicopter.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -2933,28 +2917,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -4857,28 +4835,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -5533,28 +5505,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
@@ -7097,28 +7063,22 @@ Adjust if necessary.
- #number + AI_CARGO_HELICOPTER.landingheight - -

meter

-
- #number + AI_CARGO_HELICOPTER.landingspeed - -

kph

-
diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html index aab10229f..050140df4 100644 --- a/Documentation/AI.AI_Cargo_Ship.html +++ b/Documentation/AI.AI_Cargo_Ship.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html index 98b979976..85747c0f8 100644 --- a/Documentation/AI.AI_Escort.html +++ b/Documentation/AI.AI_Escort.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html index 0899080d4..cdb5bf180 100644 --- a/Documentation/AI.AI_Escort_Dispatcher.html +++ b/Documentation/AI.AI_Escort_Dispatcher.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Escort_Dispatcher_Request.html b/Documentation/AI.AI_Escort_Dispatcher_Request.html index 45eb9f12e..aeac9d3d0 100644 --- a/Documentation/AI.AI_Escort_Dispatcher_Request.html +++ b/Documentation/AI.AI_Escort_Dispatcher_Request.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Escort_Request.html b/Documentation/AI.AI_Escort_Request.html index 10a4bd56f..64c8a5a2a 100644 --- a/Documentation/AI.AI_Escort_Request.html +++ b/Documentation/AI.AI_Escort_Request.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html index 8b42512cf..da71d377b 100644 --- a/Documentation/AI.AI_Formation.html +++ b/Documentation/AI.AI_Formation.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 25e8ee9be..b9ba51aed 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -3284,9 +3268,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6554,9 +6535,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

- @@ -7301,9 +7279,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

- @@ -8936,9 +8911,6 @@ The default interval is 30 seconds.

- -

This table contains the targets detected during patrol.

- diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html index 957c09545..019e96f56 100644 --- a/Documentation/Actions.Act_Account.html +++ b/Documentation/Actions.Act_Account.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html index 7c0d62aee..058d84236 100644 --- a/Documentation/Actions.Act_Assign.html +++ b/Documentation/Actions.Act_Assign.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html index 197d49e3e..4b0596ead 100644 --- a/Documentation/Actions.Act_Assist.html +++ b/Documentation/Actions.Act_Assist.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Actions.Act_Route.html b/Documentation/Actions.Act_Route.html index dc0a855ed..eaf5bfdb0 100644 --- a/Documentation/Actions.Act_Route.html +++ b/Documentation/Actions.Act_Route.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 3324eb779..d9a7e5da6 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -2829,17 +2813,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca - - - -
-
- - -CARGO.Weight - - -
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index a66d73a65..fe44e1df3 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -1876,6 +1860,17 @@ Therefore, this class is considered to be deprecated

Field(s)

+
+ + +
@@ -2544,6 +2539,17 @@ Therefore, this class is considered to be deprecated

Field(s)

+
+ + +
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index b74bf61f6..a655ab9fd 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -1927,20 +1911,6 @@ Therefore, this class is considered to be deprecated

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- -
-
-
- - CARGO_GROUP.CargoGroup diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html index ca8617e40..61ee17e0b 100644 --- a/Documentation/Cargo.CargoSlingload.html +++ b/Documentation/Cargo.CargoSlingload.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
- -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index ed4dae73d..96c7fc07e 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -1825,6 +1809,17 @@ Therefore, this class is considered to be deprecated

+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -2529,6 +2524,17 @@ Therefore, this class is considered to be deprecated

+ +
+
+
+ + CARGO_UNIT.CargoInAir diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html index 2c0d215c0..406ac3d05 100644 --- a/Documentation/Core.Astar.html +++ b/Documentation/Core.Astar.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html index 70d6ddd09..35bf77be0 100644 --- a/Documentation/Core.Base.html +++ b/Documentation/Core.Base.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html index d7a10e209..68bfd705d 100644 --- a/Documentation/Core.Beacon.html +++ b/Documentation/Core.Beacon.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html index 7eeba9cf4..475a13822 100644 --- a/Documentation/Core.Condition.html +++ b/Documentation/Core.Condition.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html index 37bd71d2f..c28b26fbe 100644 --- a/Documentation/Core.Database.html +++ b/Documentation/Core.Database.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html index acd4c48a3..d77fc6126 100644 --- a/Documentation/Core.Event.html +++ b/Documentation/Core.Event.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html index b9795d1a1..3e7188d1a 100644 --- a/Documentation/Core.Fsm.html +++ b/Documentation/Core.Fsm.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -5836,7 +5820,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState @@ -7435,7 +7419,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + FSM._StartState diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html index 9044d37bc..c37720b6c 100644 --- a/Documentation/Core.Goal.html +++ b/Documentation/Core.Goal.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html index 93b38b9cd..ca4a8d100 100644 --- a/Documentation/Core.MarkerOps_Base.html +++ b/Documentation/Core.MarkerOps_Base.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html index e053d541f..7fb722a92 100644 --- a/Documentation/Core.Menu.html +++ b/Documentation/Core.Menu.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html index eb2bcc681..1948dd24e 100644 --- a/Documentation/Core.Message.html +++ b/Documentation/Core.Message.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html index 51ee59357..ef9d8de2c 100644 --- a/Documentation/Core.Pathline.html +++ b/Documentation/Core.Pathline.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html index 6e91c7921..e2748aff6 100644 --- a/Documentation/Core.Point.html +++ b/Documentation/Core.Point.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -16921,6 +16905,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+POINT_VEC2.x + + + +
+ + +
+
+ + POINT_VEC2.z diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html index bf9db93ce..219482555 100644 --- a/Documentation/Core.Report.html +++ b/Documentation/Core.Report.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
- -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html index 029e35e85..7078b5c81 100644 --- a/Documentation/Core.ScheduleDispatcher.html +++ b/Documentation/Core.ScheduleDispatcher.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html index 54c3dbac4..101e7b1a6 100644 --- a/Documentation/Core.Scheduler.html +++ b/Documentation/Core.Scheduler.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html index 2b05fbdfe..c22dadd1d 100644 --- a/Documentation/Core.Set.html +++ b/Documentation/Core.Set.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 47554cd90..36537cebb 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -2930,7 +2914,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean SETTINGS.Metric @@ -5087,7 +5071,7 @@ It is advised to use this method at the start of the mission.

- + #boolean SETTINGS.Metric diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index 200901bb1..25471e140 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -3104,6 +3088,36 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

SPAWN.communication

+ + + + + +

SPAWN.frequency

+ + + + + +

SPAWN.livery_id

+ + + + + +

SPAWN.modulation

+ + + + + +

SPAWN.skill

+ + @@ -3669,14 +3683,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -3812,20 +3823,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -3859,6 +3856,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -4049,6 +4057,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitLivery + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+ + +
+
+
@@ -4071,6 +4123,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.SpawnInitSADL + + + + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+
@@ -4318,7 +4385,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -4395,6 +4462,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + +
@@ -9956,14 +10078,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- #boolean + SPAWN.AIOnOff - -

The AI is on by default when spawning a group.

-
@@ -10099,20 +10218,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

- - -
-
- - #number -SPAWN.SpawnCount - - - - -

The internal counter of the amount of spawning the has happened since SpawnStart.

-
@@ -10146,6 +10251,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnGrouping + + +
@@ -10336,6 +10452,50 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitLivery + + + +
+ +
+
+
+ + +SPAWN.SpawnInitModex + + + +
+ +
+
+ + +
+
+
@@ -10358,6 +10518,21 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.SpawnInitSADL + + + + +

we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL

+
@@ -10605,7 +10780,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

+

When the first Spawn executes, all the Groups need to be made visible before start.

@@ -10682,6 +10857,61 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

+ + +
+
+ + +SPAWN.communication + + + +
+ +
+
+
+ + +SPAWN.frequency + + + +
+ +
+
+
+ + +SPAWN.livery_id + + + +
+ +
+
+
+ + +SPAWN.modulation + + + +
+ +
+
+
+ + +SPAWN.skill + + +
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html index ce1be9c25..8b42ddf7e 100644 --- a/Documentation/Core.SpawnStatic.html +++ b/Documentation/Core.SpawnStatic.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html index cc4bc5d06..b02b8cd0f 100644 --- a/Documentation/Core.Spot.html +++ b/Documentation/Core.Spot.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -2837,39 +2821,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - -
@@ -4153,39 +4104,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - -
@@ -5708,39 +5626,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - -SPOT.ScheduleID - - - -
- -
-
-
- - -SPOT.SpotIR - - - -
- -
-
-
- - -SPOT.SpotLaser - - -
diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html index 53e35e18c..4c6daecb3 100644 --- a/Documentation/Core.TextAndSound.html +++ b/Documentation/Core.TextAndSound.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html index 661060828..a887959fb 100644 --- a/Documentation/Core.Timer.html +++ b/Documentation/Core.Timer.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html index aac8ca419..e08d7ff4b 100644 --- a/Documentation/Core.UserFlag.html +++ b/Documentation/Core.UserFlag.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html index e14dcafb6..9897ee0f3 100644 --- a/Documentation/Core.Velocity.html +++ b/Documentation/Core.Velocity.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html index 7f177e17d..f7e4b743d 100644 --- a/Documentation/Core.Zone.html +++ b/Documentation/Core.Zone.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Core.Zone_Detection.html b/Documentation/Core.Zone_Detection.html index c7b4cbed3..ecc9f0429 100644 --- a/Documentation/Core.Zone_Detection.html +++ b/Documentation/Core.Zone_Detection.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/DCS.html b/Documentation/DCS.html index 4132910d8..d7b2477e5 100644 --- a/Documentation/DCS.html +++ b/Documentation/DCS.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html index be9f62de6..d4e2b8014 100644 --- a/Documentation/Functional.ATC_Ground.html +++ b/Documentation/Functional.ATC_Ground.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -3904,7 +3888,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table ATC_GROUND.Airbases @@ -4492,7 +4476,7 @@ An airbase can be specified to set the maximum kick speed for.

- + #table ATC_GROUND.Airbases diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html index 7ed69156a..e804d16b5 100644 --- a/Documentation/Functional.Artillery.html +++ b/Documentation/Functional.Artillery.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html index 2525da35e..4c41a26be 100644 --- a/Documentation/Functional.CleanUp.html +++ b/Documentation/Functional.CleanUp.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index 34514c2a2..b4b405610 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -3569,6 +3553,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -3580,6 +3575,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -6733,6 +6739,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
@@ -6744,6 +6761,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -7532,6 +7560,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
@@ -7543,6 +7582,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -8301,6 +8351,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
@@ -8312,6 +8373,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
@@ -9958,6 +10030,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
@@ -9969,6 +10052,17 @@ Using the menu system, the player can "forget" a designation, so that gradually + + + +
+
+ + #table +DESIGNATE.LaserCodes + + +
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index b0ff9477c..d7e1dd995 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -19436,6 +19420,28 @@ When moose is loading dynamically (for moose class development), tracing is swit + + + +
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -19568,17 +19574,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -19596,7 +19591,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + #number DETECTION_BASE.RefreshTimeInterval @@ -24194,6 +24189,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -24326,17 +24343,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -24354,7 +24360,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval @@ -25947,6 +25953,28 @@ zones that reflect cloudy areas where detected units may not be so easily visual +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemCount + + + +
+ +
+
+
+ + #number +DETECTION_BASE.DetectedItemMax + + +
@@ -26079,17 +26107,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual - - - -
-
- - #boolean -DETECTION_BASE.Locking - - -
@@ -26107,7 +26124,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html index 6b68b7a79..c7a365407 100644 --- a/Documentation/Functional.DetectionZones.html +++ b/Documentation/Functional.DetectionZones.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
- -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html index dcfa30c99..76fd703d7 100644 --- a/Documentation/Functional.Escort.html +++ b/Documentation/Functional.Escort.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html index 9ef9693a1..427f3a43d 100644 --- a/Documentation/Functional.Fox.html +++ b/Documentation/Functional.Fox.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 39649fc6c..86476a4e6 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -4327,8 +4311,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones @@ -8961,8 +8945,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #number -MANTIS.SkateNumber + +MANTIS.SkateZones diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html index 6f8b513f7..45b4b5b39 100644 --- a/Documentation/Functional.MissileTrainer.html +++ b/Documentation/Functional.MissileTrainer.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 4a6352179..91e54d800 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -2290,20 +2274,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
@@ -2534,20 +2504,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive.

- -
- -
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html index 24c293889..b20deb506 100644 --- a/Documentation/Functional.PseudoATC.html +++ b/Documentation/Functional.PseudoATC.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index cc3f44a0b..f40328660 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -3484,6 +3468,12 @@ manager:Stop(7200)

RAT.termtype

Type of terminal to be used when spawning at an airbase.

+ + + +

RAT.type

+ + @@ -4661,6 +4651,36 @@ and any spaces before and after the resulting name are removed.

RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)

+ + + +

RAT.communication

+ + + + + +

RAT.frequency

+ + + + + +

RAT.livery_id

+ + + + + +

RAT.modulation

+ + + + + +

RAT.skill

+ + @@ -7064,6 +7084,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -14944,6 +14975,17 @@ Initializes the ratcraft array and group menu.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
@@ -21701,6 +21743,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

Type of terminal to be used when spawning at an airbase.

+ + + +
+
+ + +RAT.type + + +
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index b9edb990b..d5205a8bc 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 3ffdb9951..4931ceb08 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -2928,6 +2912,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+SCORING.AutoSave + + + +
+ + +
+
+ + SCORING.AutoSavePath @@ -3128,7 +3123,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyoncoalitionchange @@ -3139,7 +3134,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SCORING.penaltyonfratricide @@ -5851,6 +5846,17 @@ The scale magnifies the scores given to the players.

+ +
+
+
+ + SCORING.AutoSavePath @@ -6051,7 +6057,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyoncoalitionchange @@ -6062,7 +6068,7 @@ The scale magnifies the scores given to the players.

- #boolean + SCORING.penaltyonfratricide diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html index 26be34826..4a04e09bb 100644 --- a/Documentation/Functional.Sead.html +++ b/Documentation/Functional.Sead.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html index cb5043022..24d2d964e 100644 --- a/Documentation/Functional.Shorad.html +++ b/Documentation/Functional.Shorad.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html index 9a372628c..9b34c3c66 100644 --- a/Documentation/Functional.Suppression.html +++ b/Documentation/Functional.Suppression.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html index 6ec53f43d..a50bacaa3 100644 --- a/Documentation/Functional.Warehouse.html +++ b/Documentation/Functional.Warehouse.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
- -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html index 95d4b8963..e2c711add 100644 --- a/Documentation/Functional.ZoneCaptureCoalition.html +++ b/Documentation/Functional.ZoneCaptureCoalition.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html index af3206392..d8e34418d 100644 --- a/Documentation/Functional.ZoneGoal.html +++ b/Documentation/Functional.ZoneGoal.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html index d594035e5..a5ba15a03 100644 --- a/Documentation/Functional.ZoneGoalCargo.html +++ b/Documentation/Functional.ZoneGoalCargo.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html index ec49dff84..807dc2b0e 100644 --- a/Documentation/Functional.ZoneGoalCoalition.html +++ b/Documentation/Functional.ZoneGoalCoalition.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html index bbd1f6891..79854bca2 100644 --- a/Documentation/Ops.ATIS.html +++ b/Documentation/Ops.ATIS.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index 802832d48..5f46186b2 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -40626,6 +40610,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +

Set case of f

+ @@ -40694,7 +40681,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Also decrease flag for section members of flight.

+

Set stack flag.

@@ -40721,6 +40708,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.

+ + + +
+
+ + #boolean +AIRBOSS.PlayerData.holding + + +
@@ -40857,7 +40855,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set section lead of player flight.

+

Make player section lead if he was not before.

@@ -40918,7 +40916,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

Set new time stamp.

+

Set time stamp.

@@ -41078,6 +41076,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Band modulation.

+ + + +
+
+ + +AIRBOSS.Radio.voice + + +
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 3b66d0cac..4717a097d 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -2621,6 +2605,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.

CSAR.inTransitGroups

+ + + +

CSAR.index

+ + @@ -4027,7 +4017,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.FreeVHFFrequencies @@ -4373,7 +4363,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Core.Point#COORDINATE + CSAR.coordinate @@ -4462,14 +4452,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -4490,25 +4477,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -4632,6 +4605,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -4840,20 +4824,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -4879,20 +4849,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -10147,7 +10103,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -10493,7 +10449,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -10582,14 +10538,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -10610,25 +10563,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -10752,6 +10691,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -10960,20 +10910,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -10999,20 +10935,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
@@ -12689,7 +12611,7 @@ callsigns from playername or group name.

- #table + CSAR.FreeVHFFrequencies @@ -13035,7 +12957,7 @@ callsigns from playername or group name.

- Core.Point#COORDINATE + CSAR.coordinate @@ -13124,14 +13046,11 @@ callsigns from playername or group name.

- #table + CSAR.csarUnits - -

table of CSAR unit names

-
@@ -13152,25 +13071,11 @@ callsigns from playername or group name.

- #table + CSAR.downedPilots - -

Replacement woundedGroups

- -
- -
-
-
- - #number -CSAR.downedpilotcounter - - -
@@ -13294,6 +13199,17 @@ callsigns from playername or group name.

contain a table for each SAR with all units he has with the original names

+
+ +
+
+
+ + +CSAR.index + + +
@@ -13502,20 +13418,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescuedpilots - - - - -

counter for saved pilots

- -
-
@@ -13541,20 +13443,6 @@ callsigns from playername or group name.

-
-
-
- - #number -CSAR.rescues - - - - -

counter for successful rescue landings at FARP/AFB/MASH

- -
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index c7d0b148f..e3c7e40bc 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -7770,6 +7754,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -7790,7 +7785,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.CtldUnits @@ -7812,7 +7807,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.DroppedTroops @@ -7837,28 +7832,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -7901,7 +7879,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #table CTLD.FreeUHFFrequencies @@ -7912,14 +7890,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -8004,14 +7979,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table + CTLD.PilotGroups - -

tables

-
@@ -8040,11 +8012,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -8106,17 +8081,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -8564,7 +8528,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

noob catch

+

time to repairor build a unit/group

@@ -18195,6 +18159,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -18215,7 +18190,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -18237,7 +18212,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -18262,28 +18237,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -18326,7 +18284,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -18337,14 +18295,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -18429,14 +18384,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -18465,11 +18417,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -18531,17 +18486,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -18989,7 +18933,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -20654,6 +20598,17 @@ However, if you create a new folder inside the miz file, which contains the soun

Name of the class.

+
+ +
+
+
+ + #number +CTLD.CrateCounter + + +
@@ -20674,7 +20629,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.CtldUnits @@ -20696,7 +20651,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.DroppedTroops @@ -20721,28 +20676,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #number -CTLD.Engineers - - - -

use as counter

- -
- -
-
-
- - #table CTLD.EngineersInField - -

holds #CTLD_ENGINEERING objects

-
@@ -20785,7 +20723,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- + #table CTLD.FreeUHFFrequencies @@ -20796,14 +20734,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.FreeVHFFrequencies - -

Beacons

-
@@ -20888,14 +20823,11 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table + CTLD.PilotGroups - -

tables

-
@@ -20924,11 +20856,14 @@ However, if you create a new folder inside the miz file, which contains the soun
- #string + CTLD.RadioPath + +

Folderpath.

+
@@ -20990,17 +20925,6 @@ However, if you create a new folder inside the miz file, which contains the soun -
- -
-
-
- - #number -CTLD.TroopCounter - - -
@@ -21448,7 +21372,7 @@ However, if you create a new folder inside the miz file, which contains the soun -

noob catch

+

time to repairor build a unit/group

@@ -25833,6 +25757,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Location (if set) where to get this cargo item.

+
+ +
+
+
+ + +CTLD_CARGO.Mark + + +
@@ -27037,6 +26972,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

Location (if set) where to get this cargo item.

+
+ +
+
+
+ + +CTLD_CARGO.Mark + + +
@@ -30689,17 +30635,6 @@ When moose is loading dynamically (for moose class development), tracing is swit -
- -
-
-
@@ -31353,17 +31288,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - - - -
-
@@ -34941,6 +34865,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

template for a group of 10 paratroopers

+ + + +
+
+ + #number +CTLD_HERCULES.j + + +
@@ -36267,6 +36202,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal

template for a group of 10 paratroopers

+ + + +
+
+ + #number +CTLD_HERCULES.j + + +
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html index 3180fea37..16acb765d 100644 --- a/Documentation/Ops.RecoveryTanker.html +++ b/Documentation/Ops.RecoveryTanker.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html index a18c00160..3c2963916 100644 --- a/Documentation/Ops.RescueHelo.html +++ b/Documentation/Ops.RescueHelo.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Shapes.SHAPE_BASE.html b/Documentation/Shapes.SHAPE_BASE.html deleted file mode 100644 index 17a765f25..000000000 --- a/Documentation/Shapes.SHAPE_BASE.html +++ /dev/null @@ -1,5822 +0,0 @@ - - - - - - - - - - - - - - - - - - -
-

- -

-
-
- - -Banner Image -
-
-

Module Shapes.SHAPE_BASE

-
-
- -

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -
- -
-

Global(s)

-
- - - - - -

Global SHAPE_BASE

- -
-
-
-
- - #table -SHAPE_BASE - - - -
- -
-

Type(s)

- -
- SHAPE_BASE -, extends Core.Base#BASE -
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fields and Methods inherited from SHAPE_BASEDescription

SHAPE_BASE.CenterVec2

-

Vec2 of the center of the shape, this will be assigned automatically

-

SHAPE_BASE.ClassName

-

Name of the class.

-

SHAPE_BASE.Coords

-

List of COORDINATE defining the path, this will be assigned automatically

-

SHAPE_BASE.MarkIDs

-

List any MARKIDs this class use, this will be assigned automatically

-

SHAPE_BASE.Name

-

Name of the shape

-

SHAPE_BASE.Points

-

List of 3D points defining the shape, this will be assigned automatically

-
-
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Fields and Methods inherited from BASEDescription

SHAPE_BASE.ClassID

-

The ID number of the class.

-

SHAPE_BASE.ClassName

-

The name of the class.

-

SHAPE_BASE.ClassNameAndID

-

The name of the class concatenated with the ID number of the class.

-

SHAPE_BASE:ClearState(Object, StateName)

-

Clear the state of an object.

-

SHAPE_BASE:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)

-

Creation of a Birth Event.

-

SHAPE_BASE:CreateEventCrash(EventTime, Initiator, IniObjectCategory)

-

Creation of a Crash Event.

-

SHAPE_BASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)

-

Creation of a Dead Event.

-

SHAPE_BASE:CreateEventPlayerEnterAircraft(PlayerUnit)

-

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

-

SHAPE_BASE:CreateEventRemoveUnit(EventTime, Initiator)

-

Creation of a Remove Unit Event.

-

SHAPE_BASE:CreateEventTakeoff(EventTime, Initiator)

-

Creation of a Takeoff Event.

-

SHAPE_BASE:CreateEventUnitLost(EventTime, Initiator)

-

Creation of a Crash Event.

-

SHAPE_BASE:E(Arguments)

-

Log an exception which will be traced always.

-

SHAPE_BASE:EventDispatcher()

-

Returns the event dispatcher

-

SHAPE_BASE:EventRemoveAll()

-

Remove all subscribed events

-

SHAPE_BASE:F(Arguments)

-

Trace a function call.

-

SHAPE_BASE:F2(Arguments)

-

Trace a function call level 2.

-

SHAPE_BASE:F3(Arguments)

-

Trace a function call level 3.

-

SHAPE_BASE:GetClassID()

-

Get the ClassID of the class instance.

-

SHAPE_BASE:GetClassName()

-

Get the ClassName of the class instance.

-

SHAPE_BASE:GetClassNameAndID()

-

Get the ClassName + ClassID of the class instance.

-

SHAPE_BASE:GetEventPriority()

-

Get the Class Core.Event processing Priority.

-

SHAPE_BASE:GetParent(Child, FromClass)

-

This is the worker method to retrieve the Parent class.

-

SHAPE_BASE:GetState(Object, Key)

-

Get a Value given a Key from the Object.

-

SHAPE_BASE:HandleEvent(EventID, EventFunction)

-

Subscribe to a DCS Event.

-

SHAPE_BASE:I(Arguments)

-

Log an information which will be traced always.

-

SHAPE_BASE:Inherit(Child, Parent)

-

This is the worker method to inherit from a parent class.

-

SHAPE_BASE:IsInstanceOf(ClassName)

-

This is the worker method to check if an object is an (sub)instance of a class.

-

SHAPE_BASE:IsTrace()

-

Enquires if tracing is on (for the class).

-

SHAPE_BASE:New()

-

BASE constructor.

-

SHAPE_BASE:OnEvent(EventData)

-

Occurs when an Event for an object is triggered.

-

SHAPE_BASE:OnEventBDA(EventData)

-

BDA.

-

SHAPE_BASE:OnEventBaseCaptured(EventData)

-

Occurs when a ground unit captures either an airbase or a farp.

-

SHAPE_BASE:OnEventBirth(EventData)

-

Occurs when any object is spawned into the mission.

-

SHAPE_BASE:OnEventCrash(EventData)

-

Occurs when any aircraft crashes into the ground and is completely destroyed.

-

SHAPE_BASE:OnEventDead(EventData)

-

Occurs when an object is dead.

-

SHAPE_BASE:OnEventDetailedFailure(EventData)

-

Unknown precisely what creates this event, likely tied into newer damage model.

-

SHAPE_BASE:OnEventDiscardChairAfterEjection(EventData)

-

Discard chair after ejection.

-

SHAPE_BASE:OnEventEjection(EventData)

-

Occurs when a pilot ejects from an aircraft -Have a look at the class Core.Event#EVENT as these are just the prototypes.

-

SHAPE_BASE:OnEventEngineShutdown(EventData)

-

Occurs when any aircraft shuts down its engines.

-

SHAPE_BASE:OnEventEngineStartup(EventData)

-

Occurs when any aircraft starts its engines.

-

SHAPE_BASE:OnEventHit(EventData)

-

Occurs whenever an object is hit by a weapon.

-

SHAPE_BASE:OnEventHumanFailure(EventData)

-

Occurs when any system fails on a human controlled aircraft.

-

SHAPE_BASE:OnEventKill(EventData)

-

Occurs on the death of a unit.

-

SHAPE_BASE:OnEventLand(EventData)

-

Occurs when an aircraft lands at an airbase, farp or ship -Have a look at the class Core.Event#EVENT as these are just the prototypes.

-

SHAPE_BASE:OnEventLandingAfterEjection(EventData)

-

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

-

SHAPE_BASE:OnEventLandingQualityMark(EventData)

-

Landing quality mark.

-

SHAPE_BASE:OnEventMarkAdded(EventData)

-

Occurs when a new mark was added.

-

SHAPE_BASE:OnEventMarkChange(EventData)

-

Occurs when a mark text was changed.

-

SHAPE_BASE:OnEventMarkRemoved(EventData)

-

Occurs when a mark was removed.

-

SHAPE_BASE:OnEventMissionEnd(EventData)

-

Occurs when a mission ends -Have a look at the class Core.Event#EVENT as these are just the prototypes.

-

SHAPE_BASE:OnEventMissionStart(EventData)

-

Occurs when a mission starts -Have a look at the class Core.Event#EVENT as these are just the prototypes.

-

SHAPE_BASE:OnEventParatrooperLanding(EventData)

-

Weapon add.

-

SHAPE_BASE:OnEventPilotDead(EventData)

-

Occurs when the pilot of an aircraft is killed.

-

SHAPE_BASE:OnEventPlayerEnterAircraft(EventData)

-

Occurs when a player enters a slot and takes control of an aircraft.

-

SHAPE_BASE:OnEventPlayerEnterUnit(EventData)

-

Occurs when any player assumes direct control of a unit.

-

SHAPE_BASE:OnEventPlayerLeaveUnit(EventData)

-

Occurs when any player relieves control of a unit to the AI.

-

SHAPE_BASE:OnEventRefueling(EventData)

-

Occurs when an aircraft connects with a tanker and begins taking on fuel.

-

SHAPE_BASE:OnEventRefuelingStop(EventData)

-

Occurs when an aircraft is finished taking fuel.

-

SHAPE_BASE:OnEventScore(EventData)

-

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

-

SHAPE_BASE:OnEventShootingEnd(EventData)

-

Occurs when any unit stops firing its weapon.

-

SHAPE_BASE:OnEventShootingStart(EventData)

-

Occurs when any unit begins firing a weapon that has a high rate of fire.

-

SHAPE_BASE:OnEventShot(EventData)

-

Occurs whenever any unit in a mission fires a weapon.

-

SHAPE_BASE:OnEventTakeoff(EventData)

-

Occurs when an aircraft takes off from an airbase, farp, or ship.

-

SHAPE_BASE:OnEventTriggerZone(EventData)

-

Trigger zone.

-

SHAPE_BASE:OnEventUnitLost(EventData)

-

Occurs when the game thinks an object is destroyed.

-

SHAPE_BASE:ScheduleOnce(Start, SchedulerFunction, ...)

-

Schedule a new time event.

-

SHAPE_BASE:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)

-

Schedule a new time event.

-

SHAPE_BASE:ScheduleStop(SchedulerID)

-

Stops the Schedule.

-

SHAPE_BASE.Scheduler

- -

SHAPE_BASE:SetEventPriority(EventPriority)

-

Set the Class Core.Event processing Priority.

-

SHAPE_BASE:SetState(Object, Key, Value)

-

Set a state or property of the Object given a Key and a Value.

-

SHAPE_BASE:T(Arguments)

-

Trace a function logic level 1.

-

SHAPE_BASE:T2(Arguments)

-

Trace a function logic level 2.

-

SHAPE_BASE:T3(Arguments)

-

Trace a function logic level 3.

-

SHAPE_BASE:TraceAll(TraceAll)

-

Trace all methods in MOOSE

-

SHAPE_BASE:TraceClass(Class)

-

Set tracing for a class

-

SHAPE_BASE:TraceClassMethod(Class, Method)

-

Set tracing for a specific method of class

-

SHAPE_BASE:TraceLevel(Level)

-

Set trace level

-

SHAPE_BASE:TraceOff()

-

Set trace off.

-

SHAPE_BASE:TraceOn()

-

Set trace on.

-

SHAPE_BASE:TraceOnOff(TraceOnOff)

-

Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default.

-

SHAPE_BASE:UnHandleEvent(EventID)

-

UnSubscribe to a DCS event.

-

SHAPE_BASE._

- -

SHAPE_BASE:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

-

Trace a function call.

-

SHAPE_BASE:_Serialize(Arguments)

-

(Internal) Serialize arguments

-

SHAPE_BASE:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

-

Trace a function logic.

-

SHAPE_BASE.__

- -

SHAPE_BASE:onEvent(event)

-

The main event handling function...

-
-
- - -
-
-
- -
- -
-
- -

SHAPE_BASE class.

- -
-

Field(s)

-
-
-
- - #table -SHAPE_BASE.CenterVec2 - -

Vec2 of the center of the shape, this will be assigned automatically

- -
- -
-
-
- - #string -SHAPE_BASE.ClassName - -

Name of the class.

- -
- -
-
-
- - #table -SHAPE_BASE.Coords - -

List of COORDINATE defining the path, this will be assigned automatically

- -
- -
-
-
- - #table -SHAPE_BASE.MarkIDs - -

List any MARKIDs this class use, this will be assigned automatically

- -
- -
-
-
- - #string -SHAPE_BASE.Name - -

Name of the shape

- -
- -
-
-
- - #table -SHAPE_BASE.Points - -

List of 3D points defining the shape, this will be assigned automatically

- -
- -
-
-

Function(s)

-
-
-

Field(s)

-
-
-
- - #table -SHAPE_BASE.CenterVec2 - -

Vec2 of the center of the shape, this will be assigned automatically

- -
- -
-
-
- - #string -SHAPE_BASE.ClassName - -

Name of the class.

- -
- -
-
-
- - #table -SHAPE_BASE.Coords - -

List of COORDINATE defining the path, this will be assigned automatically

- -
- -
-
-
- - #table -SHAPE_BASE.MarkIDs - -

List any MARKIDs this class use, this will be assigned automatically

- -
- -
-
-
- - #string -SHAPE_BASE.Name - -

Name of the shape

- -
- -
-
-
- - #table -SHAPE_BASE.Points - -

List of 3D points defining the shape, this will be assigned automatically

- -
- -
-
-

Function(s)

-
-
- - - -

Clear the state of an object.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Object -

-
-
- -

The object that holds the Value set by the Key.

- -
-
-
-
-

- StateName -

-
-
- -

The key that is should be cleared.

- -
-
-
- -
-
- -
- - - -

Creation of a Birth Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
-
-

- #string - IniUnitName -

-
-
- -

The initiating unit name.

- -
-
-
-
-

- place -

-
-
-

-
-
-
-
-

- subplace -

-
-
-

-
-
-
- -
-
- -
- - - -

Creation of a Crash Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
-
-

- IniObjectCategory -

-
-
-

-
-
-
- -
-
- -
- - - -

Creation of a Dead Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
-
-

- IniObjectCategory -

-
-
-

-
-
-
- -
-
- -
- - - -

Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Wrapper.Unit#UNIT - PlayerUnit -

-
-
- -

The aircraft unit the player entered.

- -
-
-
- -
-
- -
- - - -

Creation of a Remove Unit Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
- -
-
- -
- - - -

Creation of a Takeoff Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
- -
-
- -
- - - -

Creation of a Crash Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- DCS#Time - EventTime -

-
-
- -

The time stamp of the event.

- -
-
-
-
-

- DCS#Object - Initiator -

-
-
- -

The initiating object of the event.

- -
-
-
- -
-
- -
- - - -

Log an exception which will be traced always.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Returns the event dispatcher

- -
-
-

Defined in:

- -

Return value:

-
- -
- - - -
-
-
- -
-
- -
- - - -

Remove all subscribed events

- -
-
-

Defined in:

- -

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Trace a function call.

- - -

Must be at the beginning of the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace a function call level 2.

- - -

Must be at the beginning of the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace a function call level 3.

- - -

Must be at the beginning of the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Get the ClassID of the class instance.

- -
-
-

Defined in:

- -

Return value:

-
-
-

#string:

-
-
- -

The ClassID of the class instance.

- -
-
-
- -
-
- -
- - - -

Get the ClassName of the class instance.

- -
-
-

Defined in:

- -

Return value:

-
-
-

#string:

-
-
- -

The ClassName of the class instance.

- -
-
-
- -
-
- -
- - - -

Get the ClassName + ClassID of the class instance.

- - -

The ClassName + ClassID is formatted as '%s#%09d'.

- -
-
-

Defined in:

- -

Return value:

-
-
-

#string:

-
-
- -

The ClassName + ClassID of the class instance.

- -
-
-
- -
-
- -
- - - -

Get the Class Core.Event processing Priority.

- - -

The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.

- -
-
-

Defined in:

- -

Return value:

-
-
-

#number:

-
-
- -

The Core.Event processing Priority.

- -
-
-
- -
-
- -
- - - -

This is the worker method to retrieve the Parent class.

- - -

Note that the Parent class must be passed to call the parent class method.

- -
self:GetParent(self):ParentMethod()
-
- - - -
-
-

Defined in:

- -

Parameters:

-
-
-

- #BASE - Child -

-
-
- -

This is the Child class from which the Parent class needs to be retrieved.

- -
-
-
-
-

- #BASE - FromClass -

-
-
- -

(Optional) The class from which to get the parent.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Get a Value given a Key from the Object.

- - -

Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Object -

-
-
- -

The object that holds the Value set by the Key.

- -
-
-
-
-

- Key -

-
-
- -

The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!

- -
-
-

Return value:

-
-
-
-
- -

The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.

- -
-
-
- -
-
- -
- - - -

Subscribe to a DCS Event.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Core.Event#EVENTS - EventID -

-
-
- -

Event ID.

- -
-
-
-
-

- #function - EventFunction -

-
-
- -

(optional) The function to be called when the event occurs for the unit.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Log an information which will be traced always.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

This is the worker method to inherit from a parent class.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Child -

-
-
- -

is the Child class that inherits.

- -
-
-
-
-

- #BASE - Parent -

-
-
- -

is the Parent class that the Child inherits from.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- -

Child

- -
-
-
- -
-
- -
- - - -

This is the worker method to check if an object is an (sub)instance of a class.

- - - -

Examples:

- -
    -
  • ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true

  • -
  • ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true

  • -
  • ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true

  • -
  • ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true

  • -
  • ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false

  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- ClassName -

-
-
- -

is the name of the class or the class itself to run the check against

- -
-
-

Return value:

-
-
-

#boolean:

-
-
- - - -
-
-
- -
-
- -
- - - -

Enquires if tracing is on (for the class).

- -
-
-

Defined in:

- -

Return value:

-
-
-

#boolean:

-
-
- - - -
-
-
- -
-
- -
- - - -

BASE constructor.

- - - -

This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.

- -
function EVENT:New()
-  local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
-  return self
-end
-
- - -
-
-

Defined in:

- -

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Occurs when an Event for an object is triggered.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that triggered the event.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

BDA.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a ground unit captures either an airbase or a farp.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that captured the base -place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any object is spawned into the mission.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was spawned

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any aircraft crashes into the ground and is completely destroyed.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that has crashed

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an object is dead.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is dead.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Unknown precisely what creates this event, likely tied into newer damage model.

- - -

Will update this page when new information become available.

- -
    -
  • initiator: The unit that had the failure.
  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Discard chair after ejection.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a pilot ejects from an aircraft -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- - -

initiator : The unit that has ejected

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any aircraft shuts down its engines.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is stopping its engines.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any aircraft starts its engines.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is starting its engines.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs whenever an object is hit by a weapon.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit object the fired the weapon -weapon: Weapon object that hit the target -target: The Object that was hit.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any system fails on a human controlled aircraft.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that had the failure

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs on the death of a unit.

- - -

Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs. -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
    -
  • initiator: The unit that killed the target
  • -
  • target: Target Object
  • -
  • weapon: Weapon Object
  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an aircraft lands at an airbase, farp or ship -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- - -

initiator : The unit that has landed -place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.

- - -

Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker. -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
    -
  • initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
  • -
  • place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
  • -
  • subplace: is always 0 for unknown reasons.
  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Landing quality mark.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a new mark was added.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a mark text was changed.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a mark was removed.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -MarkID: ID of the mark.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a mission ends -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a mission starts -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Weapon add.

- - -

Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted. -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when the pilot of an aircraft is killed.

- - -

Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that the pilot has died in.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when a player enters a slot and takes control of an aircraft.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -NOTE: This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event. -initiator : The unit that is being taken control of.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any player assumes direct control of a unit.

- - -

Note - not Mulitplayer safe. Use PlayerEnterAircraft. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is being taken control of.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any player relieves control of a unit to the AI.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that the player left.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an aircraft connects with a tanker and begins taking on fuel.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is receiving fuel.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an aircraft is finished taking fuel.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was receiving fuel.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any modification to the "Score" as seen on the debrief menu would occur.

- - -

There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard. -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any unit stops firing its weapon.

- - -

Event will always correspond with a shooting start event. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that was doing the shooting.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when any unit begins firing a weapon that has a high rate of fire.

- - -

Most common with aircraft cannons (GAU-8), autocannons, and machine guns. -Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that is doing the shooting. -target: The unit that is being targeted.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs whenever any unit in a mission fires a weapon.

- - -

But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart. -Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when an aircraft takes off from an airbase, farp, or ship.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes. -initiator : The unit that tookoff -place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Trigger zone.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Occurs when the game thinks an object is destroyed.

- - -

Have a look at the class Core.Event#EVENT as these are just the prototypes.

- -
    -
  • initiator: The unit that is was destroyed.
  • -
- - -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTDATA - EventData -

-
-
- -

The EventData structure.

- -
-
-
- -
-
- -
- - - -

Schedule a new time event.

- - -

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- #number - Start -

-
-
- -

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

- -
-
-
-
-

- #function - SchedulerFunction -

-
-
- -

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

- -
-
-
-
-

- #table - ... -

-
-
- -

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

- -
-
-

Return value:

-
-
-

#string:

-
-
- -

The Schedule ID of the planned schedule.

- -
-
-
- -
-
- -
- - - -

Schedule a new time event.

- - -

Note that the schedule will only take place if the scheduler is started. Even for a single schedule event, the scheduler needs to be started also.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- #number - Start -

-
-
- -

Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.

- -
-
-
-
-

- #number - Repeat -

-
-
- -

Specifies the interval in seconds when the scheduler will call the event function.

- -
-
-
-
-

- #number - RandomizeFactor -

-
-
- -

Specifies a randomization factor between 0 and 1 to randomize the Repeat.

- -
-
-
-
-

- #number - Stop -

-
-
- -

Specifies the amount of seconds when the scheduler will be stopped.

- -
-
-
-
-

- #function - SchedulerFunction -

-
-
- -

The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.

- -
-
-
-
-

- #table - ... -

-
-
- -

Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.

- -
-
-

Return value:

-
-
-

#string:

-
-
- -

The Schedule ID of the planned schedule.

- -
-
-
- -
-
- -
- - - -

Stops the Schedule.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #string - SchedulerID -

-
-
- -

(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.

- -
-
-
- -
-
- -
- - - -

Set the Class Core.Event processing Priority.

- - -

The Event processing Priority is a number from 1 to 10, -reflecting the order of the classes subscribed to the Event to be processed.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #number - EventPriority -

-
-
- -

The Core.Event processing Priority.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- -

self

- -
-
-
- -
-
- -
- - - -

Set a state or property of the Object given a Key and a Value.

- - -

Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Object -

-
-
- -

The object that will hold the Value set by the Key.

- -
-
-
-
-

- Key -

-
-
- -

The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!

- -
-
-
-
-

- Value -

-
-
- -

The value to is stored in the object.

- -
-
-

Return value:

-
-
-
-
- -

The Value set.

- -
-
-
- -
-
- -
- - - -

Trace a function logic level 1.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace a function logic level 2.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace a function logic level 3.

- - -

Can be anywhere within the function logic.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
- -
-
- -
- - - -

Trace all methods in MOOSE

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #boolean - TraceAll -

-
-
- -

true = trace all methods in MOOSE.

- -
-
-
- -
-
- -
- - - -

Set tracing for a class

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #string - Class -

-
-
- -

Class name.

- -
-
-
- -
-
- -
- - - -

Set tracing for a specific method of class

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- #string - Class -

-
-
- -

Class name.

- -
-
-
-
-

- #string - Method -

-
-
- -

Method.

- -
-
-
- -
-
- -
- - - -

Set trace level

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #number - Level -

-
-
-

-
-
-
- -
-
- -
- - - -

Set trace off.

- -
-
-

Defined in:

- -

Usage:

-
-- Switch the tracing Off
-BASE:TraceOff()
- -
- -
-
- -
- - - -

Set trace on.

- -
-
-

Defined in:

- -

Usage:

-
-- Switch the tracing On
-BASE:TraceOn()
- -
- -
-
- -
- - - -

Set trace on or off -Note that when trace is off, no BASE.Debug statement is performed, increasing performance! -When Moose is loaded statically, (as one file), tracing is switched off by default.

- - -

So tracing must be switched on manually in your mission if you are using Moose statically. -When moose is loading dynamically (for moose class development), tracing is switched on by default.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #boolean - TraceOnOff -

-
-
- -

Switch the tracing on or off.

- -
-
-

Usage:

-

-  -- Switch the tracing On
-  BASE:TraceOnOff( true )
-
-  -- Switch the tracing Off
-  BASE:TraceOnOff( false )
-
- -
- -
-
- -
- - - -

UnSubscribe to a DCS event.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- Core.Event#EVENTS - EventID -

-
-
- -

Event ID.

- -
-
-

Return value:

-
-
-

#BASE:

-
-
- - - -
-
-
- -
-
- -
- - - -

Trace a function call.

- - -

This function is private.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
-
-

- DebugInfoCurrentParam -

-
-
-

-
-
-
-
-

- DebugInfoFromParam -

-
-
-

-
-
-
- -
-
- -
- - - -

(Internal) Serialize arguments

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- #table - Arguments -

-
-
-

-
-
-

Return value:

-
-
-

#string:

-
-
- -

Text

- -
-
-
- -
-
- -
- - - -

Trace a function logic.

- -
-
-

Defined in:

- -

Parameters:

-
-
-

- Arguments -

-
-
- -

A #table or any field.

- -
-
-
-
-

- DebugInfoCurrentParam -

-
-
-

-
-
-
-
-

- DebugInfoFromParam -

-
-
-

-
-
-
- -
-
- -
- - - -

The main event handling function...

- - -

This function captures all events generated for the class.

- -
-
-

Defined in:

- -

Parameter:

-
-
-

- DCS#Event - event -

-
-
-

-
-
-
- -
-
- -
- -
-
- - -
- - - - diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html index aa0764161..02c56b92a 100644 --- a/Documentation/Sound.Radio.html +++ b/Documentation/Sound.Radio.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html index a8916d261..3bf066e2e 100644 --- a/Documentation/Sound.RadioQueue.html +++ b/Documentation/Sound.RadioQueue.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html index 8a8ab4fae..ba4880b9e 100644 --- a/Documentation/Sound.RadioSpeech.html +++ b/Documentation/Sound.RadioSpeech.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html index f2fb6c554..f424c81a3 100644 --- a/Documentation/Sound.SRS.html +++ b/Documentation/Sound.SRS.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html index 34be2b6c4..4a095014f 100644 --- a/Documentation/Sound.SoundOutput.html +++ b/Documentation/Sound.SoundOutput.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html index 06ad4bc8c..c7c0adc20 100644 --- a/Documentation/Sound.UserSound.html +++ b/Documentation/Sound.UserSound.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html index 23d1ca9a8..367c4345d 100644 --- a/Documentation/Tasking.CommandCenter.html +++ b/Documentation/Tasking.CommandCenter.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html index 03444c70c..bc94d5fc3 100644 --- a/Documentation/Tasking.DetectionManager.html +++ b/Documentation/Tasking.DetectionManager.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html index 1eeb905a2..03c2120ea 100644 --- a/Documentation/Tasking.Mission.html +++ b/Documentation/Tasking.Mission.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html index be672525d..28ba18190 100644 --- a/Documentation/Tasking.Task.html +++ b/Documentation/Tasking.Task.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -2954,6 +2938,17 @@ but can separately be modified later in your mission using the + + + +
+
@@ -7590,6 +7585,17 @@ If the Unit is part of the Task, true is returned.

+ + + +
+
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html index d19bd3ec6..955feda33 100644 --- a/Documentation/Tasking.TaskInfo.html +++ b/Documentation/Tasking.TaskInfo.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html index 7bc60bfe6..f82cb1505 100644 --- a/Documentation/Tasking.Task_A2A.html +++ b/Documentation/Tasking.Task_A2A.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 443e41b31..6908ee789 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -2961,7 +2945,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3686,7 +3670,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4862,7 +4846,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6340,7 +6324,7 @@ If too large, any airborne cap may not be able to reach the detected target area
- + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html index 0f43a896c..6ea26adc6 100644 --- a/Documentation/Tasking.Task_A2G.html +++ b/Documentation/Tasking.Task_A2G.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html index 896f07b0f..8afe3e2e5 100644 --- a/Documentation/Tasking.Task_A2G_Dispatcher.html +++ b/Documentation/Tasking.Task_A2G_Dispatcher.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html index 35fce429b..eafba1846 100644 --- a/Documentation/Tasking.Task_CARGO.html +++ b/Documentation/Tasking.Task_CARGO.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
- -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -3246,7 +3230,7 @@ based on the tasking capabilities defined in
- Cargo.Cargo#CARGO + FSM_PROCESS.Cargo diff --git a/Documentation/Tasking.Task_Capture_Dispatcher.html b/Documentation/Tasking.Task_Capture_Dispatcher.html index 850e5bd78..c7df2e34f 100644 --- a/Documentation/Tasking.Task_Capture_Dispatcher.html +++ b/Documentation/Tasking.Task_Capture_Dispatcher.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Tasking.Task_Capture_Zone.html b/Documentation/Tasking.Task_Capture_Zone.html index 686f1554a..24332f2e5 100644 --- a/Documentation/Tasking.Task_Capture_Zone.html +++ b/Documentation/Tasking.Task_Capture_Zone.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html index 3dab71f63..8cd2ed959 100644 --- a/Documentation/Tasking.Task_Cargo_CSAR.html +++ b/Documentation/Tasking.Task_Cargo_CSAR.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index c01356008..6429fd7e2 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

@@ -3238,8 +3222,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -TASK_CARGO_DISPATCHER.CSARBriefing + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -3249,55 +3233,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- -
-
- - -
-
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
-
- - -
-
-
@@ -4388,8 +4328,8 @@ This method can only be used once!

- -TASK_CARGO_DISPATCHER.CSARBriefing + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -4399,55 +4339,11 @@ This method can only be used once!

- -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
- - @@ -5290,8 +5186,8 @@ This method can only be used once!

- -TASK_CARGO_DISPATCHER.CSARBriefing + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -5301,55 +5197,11 @@ This method can only be used once!

- -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
- - @@ -6823,8 +6675,8 @@ This method can only be used once!

- -TASK_CARGO_DISPATCHER.CSARBriefing + #number +TASK_CARGO_DISPATCHER.CountCSAR @@ -6834,55 +6686,11 @@ This method can only be used once!

- -
-
- - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
- -
- - diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html index 05236044a..40dff3cc4 100644 --- a/Documentation/Tasking.Task_Cargo_Transport.html +++ b/Documentation/Tasking.Task_Cargo_Transport.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html index 7ab497922..6c92da2bd 100644 --- a/Documentation/Tasking.Task_Manager.html +++ b/Documentation/Tasking.Task_Manager.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
-
-
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Utilities.Enums.html b/Documentation/Utilities.Enums.html index 26f2f170a..f584d38fe 100644 --- a/Documentation/Utilities.Enums.html +++ b/Documentation/Utilities.Enums.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

-
- -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html index 611e4449a..4339a215f 100644 --- a/Documentation/Utilities.FiFo.html +++ b/Documentation/Utilities.FiFo.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

- - -

Author: nielsvaes/coconutcockpit

- -

diff --git a/Documentation/Utilities.Profiler.html b/Documentation/Utilities.Profiler.html index 05f0cb4cf..de3953dc5 100644 --- a/Documentation/Utilities.Profiler.html +++ b/Documentation/Utilities.Profiler.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

-

- - -
-
- -

-

Shapes - Class that serves as the base shapes drawn in the Mission Editor

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Author: nielsvaes/coconutcockpit

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diff --git a/Documentation/Utilities.STTS.html b/Documentation/Utilities.STTS.html index d929b4ff9..89c5cef89 100644 --- a/Documentation/Utilities.STTS.html +++ b/Documentation/Utilities.STTS.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

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diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html index 31aeb137b..989fe29cc 100644 --- a/Documentation/Utilities.Socket.html +++ b/Documentation/Utilities.Socket.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

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diff --git a/Documentation/Utilities.Templates.html b/Documentation/Utilities.Templates.html index a60bc1643..3b2e2b3a2 100644 --- a/Documentation/Utilities.Templates.html +++ b/Documentation/Utilities.Templates.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

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diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html index 4053de9c0..81d373183 100644 --- a/Documentation/Utilities.Utils.html +++ b/Documentation/Utilities.Utils.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

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@@ -2365,12 +2349,6 @@

UTILS.HdgTo(a, b)

Returns the heading from one vec3 to another vec3.

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UTILS.HexToRGBA(hex_string)

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HexToRGBA

@@ -3938,17 +3916,17 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte myUnit = UNIT:FindByName( "REAPER 1-1" ) myTarget = GROUP:FindByName( "BTR-1" ) - + coordUnit = myUnit:GetCoordinate() coordTarget = myTarget:GetCoordinate() - + hdgUnit = myUnit:GetHeading() hdgTarget = coordUnit:HeadingTo( coordTarget ) distTarget = coordUnit:Get3DDistance( coordTarget ) - + clockString = UTILS.ClockHeadingString( hdgUnit, hdgTarget ) - - -- Will show this message to REAPER 1-1 in-game: Contact BTR at 3 o'clock for 1134m! + + -- Will show this message to REAPER 1-1 in-game: Contact BTR at 3 o'clock for 1134m! MESSAGE:New("Contact BTR at " .. clockString .. " for " .. distTarget .. "m!):ToUnit( myUnit ) @@ -5826,49 +5804,6 @@ This function requires you to disable script sanitization in $DCSROOT\Scrip - - - -
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HexToRGBA

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Defined in:

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UTILS

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- hex_string -

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table

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Return value:

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#table:

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R, G, B, A

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@@ -6836,7 +6771,7 @@ Returns nil when file cannot be read. Returns a table of data entries if Spawn i

Returns a table of data entries: { groupname=groupname, size=size, coordinate=coordinate, template=template, structure=structure, legion=legion, alttemplate=alttemplate } -Returns nil when the file cannot be read.

+Returns nil when the file cannot be read.

diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html index 9a6a69640..2f585bef7 100644 --- a/Documentation/Wrapper.Airbase.html +++ b/Documentation/Wrapper.Airbase.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

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Ops - Rescue helicopter for carrier operations.

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Ops - Rescue helicopter for carrier operations.

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Ops - Rescue helicopter for carrier operations.

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Ops - Rescue helicopter for carrier operations.

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diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html index 6d4daa488..85566ffc4 100644 --- a/Documentation/Wrapper.Marker.html +++ b/Documentation/Wrapper.Marker.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

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diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html index a16a57e8d..6e669fd2b 100644 --- a/Documentation/Wrapper.Net.html +++ b/Documentation/Wrapper.Net.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

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diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html index b11e07fc4..3fd86b66a 100644 --- a/Documentation/Wrapper.Object.html +++ b/Documentation/Wrapper.Object.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

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diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index d1adf05c4..cdaad0488 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

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@@ -3760,6 +3744,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +
+
@@ -7794,6 +7789,17 @@ Coordinates are dependent on the position of the maps origin.

+ + + +
+
@@ -8364,6 +8370,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
@@ -8551,6 +8568,17 @@ If the Identifiable is alive, true is returned.

+ + + +
+
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html index 18f7354d7..519685a61 100644 --- a/Documentation/Wrapper.Scenery.html +++ b/Documentation/Wrapper.Scenery.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

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Ops - Rescue helicopter for carrier operations.

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Ops - Rescue helicopter for carrier operations.

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diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html index 6241fc466..5a7ddb975 100644 --- a/Documentation/Wrapper.Unit.html +++ b/Documentation/Wrapper.Unit.html @@ -1118,22 +1118,6 @@

Ops - Rescue helicopter for carrier operations.

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Ops - Rescue helicopter for carrier operations.

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Ops - Rescue helicopter for carrier operations.

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Ops.RescueHelo

Ops - Rescue helicopter for carrier operations.

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Author: nielsvaes/coconutcockpit

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