From e74ed8a4396862fc29a928fb4fad7bb5c7cf6037 Mon Sep 17 00:00:00 2001
From: MooseBotter
Date: Sun, 21 Apr 2024 08:15:18 +0000
Subject: [PATCH] Auto commit by GitHub Actions Workflow
---
Documentation/AI.AI_A2A_Cap.html | 16 -
Documentation/AI.AI_A2A_Dispatcher.html | 36 +-
Documentation/AI.AI_A2A_Gci.html | 16 -
Documentation/AI.AI_A2A_Patrol.html | 16 -
Documentation/AI.AI_A2G_BAI.html | 16 -
Documentation/AI.AI_A2G_CAS.html | 16 -
Documentation/AI.AI_A2G_Dispatcher.html | 16 -
Documentation/AI.AI_A2G_SEAD.html | 16 -
Documentation/AI.AI_Air.html | 38 +-
Documentation/AI.AI_Air_Dispatcher.html | 60 +-
Documentation/AI.AI_Air_Engage.html | 16 -
Documentation/AI.AI_Air_Patrol.html | 16 -
Documentation/AI.AI_Air_Squadron.html | 16 -
Documentation/AI.AI_BAI.html | 16 -
Documentation/AI.AI_Balancer.html | 16 -
Documentation/AI.AI_CAP.html | 16 -
Documentation/AI.AI_CAS.html | 16 -
Documentation/AI.AI_Cargo.html | 16 -
Documentation/AI.AI_Cargo_APC.html | 16 -
Documentation/AI.AI_Cargo_Airplane.html | 84 +-
Documentation/AI.AI_Cargo_Dispatcher.html | 16 -
Documentation/AI.AI_Cargo_Dispatcher_APC.html | 16 -
.../AI.AI_Cargo_Dispatcher_Airplane.html | 16 -
.../AI.AI_Cargo_Dispatcher_Helicopter.html | 16 -
.../AI.AI_Cargo_Dispatcher_Ship.html | 16 -
Documentation/AI.AI_Cargo_Helicopter.html | 56 +-
Documentation/AI.AI_Cargo_Ship.html | 16 -
Documentation/AI.AI_Escort.html | 16 -
Documentation/AI.AI_Escort_Dispatcher.html | 16 -
.../AI.AI_Escort_Dispatcher_Request.html | 16 -
Documentation/AI.AI_Escort_Request.html | 16 -
Documentation/AI.AI_Formation.html | 16 -
Documentation/AI.AI_Patrol.html | 28 -
Documentation/Actions.Act_Account.html | 16 -
Documentation/Actions.Act_Assign.html | 16 -
Documentation/Actions.Act_Assist.html | 16 -
Documentation/Actions.Act_Route.html | 16 -
Documentation/Cargo.Cargo.html | 27 -
Documentation/Cargo.CargoCrate.html | 38 +-
Documentation/Cargo.CargoGroup.html | 30 -
Documentation/Cargo.CargoSlingload.html | 16 -
Documentation/Cargo.CargoUnit.html | 38 +-
Documentation/Core.Astar.html | 16 -
Documentation/Core.Base.html | 16 -
Documentation/Core.Beacon.html | 16 -
Documentation/Core.Condition.html | 16 -
Documentation/Core.Database.html | 16 -
Documentation/Core.Event.html | 16 -
Documentation/Core.Fsm.html | 20 +-
Documentation/Core.Goal.html | 16 -
Documentation/Core.MarkerOps_Base.html | 16 -
Documentation/Core.Menu.html | 16 -
Documentation/Core.Message.html | 16 -
Documentation/Core.Pathline.html | 16 -
Documentation/Core.Point.html | 27 +-
Documentation/Core.Report.html | 16 -
Documentation/Core.ScheduleDispatcher.html | 16 -
Documentation/Core.Scheduler.html | 16 -
Documentation/Core.Set.html | 16 -
Documentation/Core.Settings.html | 20 +-
Documentation/Core.Spawn.html | 338 +-
Documentation/Core.SpawnStatic.html | 16 -
Documentation/Core.Spot.html | 115 -
Documentation/Core.TextAndSound.html | 16 -
Documentation/Core.Timer.html | 16 -
Documentation/Core.UserFlag.html | 16 -
Documentation/Core.Velocity.html | 16 -
Documentation/Core.Zone.html | 16 -
Documentation/Core.Zone_Detection.html | 16 -
Documentation/DCS.html | 16 -
Documentation/Functional.ATC_Ground.html | 20 +-
Documentation/Functional.Artillery.html | 16 -
Documentation/Functional.CleanUp.html | 16 -
Documentation/Functional.Designate.html | 126 +-
Documentation/Functional.Detection.html | 121 +-
Documentation/Functional.DetectionZones.html | 16 -
Documentation/Functional.Escort.html | 16 -
Documentation/Functional.Fox.html | 16 -
Documentation/Functional.Mantis.html | 24 +-
Documentation/Functional.MissileTrainer.html | 16 -
Documentation/Functional.Movement.html | 44 -
Documentation/Functional.PseudoATC.html | 16 -
Documentation/Functional.RAT.html | 85 +-
Documentation/Functional.Range.html | 16 -
Documentation/Functional.Scoring.html | 46 +-
Documentation/Functional.Sead.html | 16 -
Documentation/Functional.Shorad.html | 16 -
Documentation/Functional.Suppression.html | 16 -
Documentation/Functional.Warehouse.html | 16 -
.../Functional.ZoneCaptureCoalition.html | 16 -
Documentation/Functional.ZoneGoal.html | 16 -
Documentation/Functional.ZoneGoalCargo.html | 16 -
.../Functional.ZoneGoalCoalition.html | 16 -
Documentation/Ops.ATIS.html | 16 -
Documentation/Ops.Airboss.html | 47 +-
Documentation/Ops.CSAR.html | 214 +-
Documentation/Ops.CTLD.html | 268 +-
Documentation/Ops.RecoveryTanker.html | 16 -
Documentation/Ops.RescueHelo.html | 16 -
Documentation/Shapes.SHAPE_BASE.html | 5822 -----------------
Documentation/Sound.Radio.html | 16 -
Documentation/Sound.RadioQueue.html | 16 -
Documentation/Sound.RadioSpeech.html | 16 -
Documentation/Sound.SRS.html | 16 -
Documentation/Sound.SoundOutput.html | 16 -
Documentation/Sound.UserSound.html | 16 -
Documentation/Tasking.CommandCenter.html | 16 -
Documentation/Tasking.DetectionManager.html | 16 -
Documentation/Tasking.Mission.html | 16 -
Documentation/Tasking.Task.html | 38 +-
Documentation/Tasking.TaskInfo.html | 16 -
Documentation/Tasking.Task_A2A.html | 16 -
.../Tasking.Task_A2A_Dispatcher.html | 24 +-
Documentation/Tasking.Task_A2G.html | 16 -
.../Tasking.Task_A2G_Dispatcher.html | 16 -
Documentation/Tasking.Task_CARGO.html | 18 +-
.../Tasking.Task_Capture_Dispatcher.html | 16 -
Documentation/Tasking.Task_Capture_Zone.html | 16 -
Documentation/Tasking.Task_Cargo_CSAR.html | 16 -
.../Tasking.Task_Cargo_Dispatcher.html | 216 +-
.../Tasking.Task_Cargo_Transport.html | 16 -
Documentation/Tasking.Task_Manager.html | 16 -
Documentation/Utilities.Enums.html | 16 -
Documentation/Utilities.FiFo.html | 16 -
Documentation/Utilities.Profiler.html | 16 -
Documentation/Utilities.STTS.html | 16 -
Documentation/Utilities.Socket.html | 16 -
Documentation/Utilities.Templates.html | 16 -
Documentation/Utilities.Utils.html | 77 +-
Documentation/Wrapper.Airbase.html | 16 -
Documentation/Wrapper.Client.html | 16 -
Documentation/Wrapper.Controllable.html | 16 -
Documentation/Wrapper.Group.html | 16 -
Documentation/Wrapper.Identifiable.html | 16 -
Documentation/Wrapper.Marker.html | 16 -
Documentation/Wrapper.Net.html | 16 -
Documentation/Wrapper.Object.html | 16 -
Documentation/Wrapper.Positionable.html | 60 +-
Documentation/Wrapper.Scenery.html | 16 -
Documentation/Wrapper.Static.html | 16 -
Documentation/Wrapper.Storage.html | 16 -
Documentation/Wrapper.Unit.html | 16 -
Documentation/Wrapper.Weapon.html | 16 -
Documentation/index.html | 33 -
144 files changed, 1044 insertions(+), 8970 deletions(-)
delete mode 100644 Documentation/Shapes.SHAPE_BASE.html
diff --git a/Documentation/AI.AI_A2A_Cap.html b/Documentation/AI.AI_A2A_Cap.html
index 2a1715782..0feaebb85 100644
--- a/Documentation/AI.AI_A2A_Cap.html
+++ b/Documentation/AI.AI_A2A_Cap.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html
index cbab565de..2e8fe4fa5 100644
--- a/Documentation/AI.AI_A2A_Dispatcher.html
+++ b/Documentation/AI.AI_A2A_Dispatcher.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -4897,14 +4881,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -11564,14 +11545,11 @@ They will lock the parking spot.
@@ -12829,14 +12807,11 @@ They will lock the parking spot.
@@ -14396,14 +14371,11 @@ They will lock the parking spot.
diff --git a/Documentation/AI.AI_A2A_Gci.html b/Documentation/AI.AI_A2A_Gci.html
index a15eefd99..7364c4199 100644
--- a/Documentation/AI.AI_A2A_Gci.html
+++ b/Documentation/AI.AI_A2A_Gci.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_A2A_Patrol.html b/Documentation/AI.AI_A2A_Patrol.html
index d533a07fc..0ec464548 100644
--- a/Documentation/AI.AI_A2A_Patrol.html
+++ b/Documentation/AI.AI_A2A_Patrol.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_A2G_BAI.html b/Documentation/AI.AI_A2G_BAI.html
index 4129b5c50..a87252c8c 100644
--- a/Documentation/AI.AI_A2G_BAI.html
+++ b/Documentation/AI.AI_A2G_BAI.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_A2G_CAS.html b/Documentation/AI.AI_A2G_CAS.html
index 313b18537..64e7f5312 100644
--- a/Documentation/AI.AI_A2G_CAS.html
+++ b/Documentation/AI.AI_A2G_CAS.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html
index ea580dce9..ffc1a4cac 100644
--- a/Documentation/AI.AI_A2G_Dispatcher.html
+++ b/Documentation/AI.AI_A2G_Dispatcher.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_A2G_SEAD.html b/Documentation/AI.AI_A2G_SEAD.html
index 63e4c6d13..1471a90d9 100644
--- a/Documentation/AI.AI_A2G_SEAD.html
+++ b/Documentation/AI.AI_A2G_SEAD.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html
index 0de8e4f1e..5bebb1f0e 100644
--- a/Documentation/AI.AI_Air.html
+++ b/Documentation/AI.AI_Air.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -2313,6 +2297,28 @@ Therefore, this class is considered to be deprecated
+
+
+
+
+
diff --git a/Documentation/AI.AI_Air_Dispatcher.html b/Documentation/AI.AI_Air_Dispatcher.html
index 3fcd59acd..47c732562 100644
--- a/Documentation/AI.AI_Air_Dispatcher.html
+++ b/Documentation/AI.AI_Air_Dispatcher.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -4526,6 +4510,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -9845,6 +9840,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -11160,6 +11166,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
@@ -12777,6 +12794,17 @@ multiplied by the Overhead and rounded up to the smallest integer.
The Defender Default Settings over all Squadrons.
+
+
+
+
diff --git a/Documentation/AI.AI_Air_Engage.html b/Documentation/AI.AI_Air_Engage.html
index bc823fb93..c77b4f604 100644
--- a/Documentation/AI.AI_Air_Engage.html
+++ b/Documentation/AI.AI_Air_Engage.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Air_Patrol.html b/Documentation/AI.AI_Air_Patrol.html
index 026b6058e..4bb87a11c 100644
--- a/Documentation/AI.AI_Air_Patrol.html
+++ b/Documentation/AI.AI_Air_Patrol.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html
index c9106c42f..025ed3bc3 100644
--- a/Documentation/AI.AI_Air_Squadron.html
+++ b/Documentation/AI.AI_Air_Squadron.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_BAI.html b/Documentation/AI.AI_BAI.html
index 6d0432055..7cbe4db10 100644
--- a/Documentation/AI.AI_BAI.html
+++ b/Documentation/AI.AI_BAI.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Balancer.html b/Documentation/AI.AI_Balancer.html
index 2e48b6951..2d061edf3 100644
--- a/Documentation/AI.AI_Balancer.html
+++ b/Documentation/AI.AI_Balancer.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_CAP.html b/Documentation/AI.AI_CAP.html
index 04cd4bf29..bba9456fe 100644
--- a/Documentation/AI.AI_CAP.html
+++ b/Documentation/AI.AI_CAP.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_CAS.html b/Documentation/AI.AI_CAS.html
index cee8ed6fb..c89d07dbf 100644
--- a/Documentation/AI.AI_CAS.html
+++ b/Documentation/AI.AI_CAS.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html
index 258b8d648..33f6399b1 100644
--- a/Documentation/AI.AI_Cargo.html
+++ b/Documentation/AI.AI_Cargo.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Cargo_APC.html b/Documentation/AI.AI_Cargo_APC.html
index 4002143ea..4113082b8 100644
--- a/Documentation/AI.AI_Cargo_APC.html
+++ b/Documentation/AI.AI_Cargo_APC.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html
index c7bc33ba4..f07f5bf2f 100644
--- a/Documentation/AI.AI_Cargo_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Airplane.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -2768,6 +2752,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -2798,6 +2793,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a depoly mission.
+
@@ -2823,6 +2821,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -4541,6 +4542,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -4571,6 +4583,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a depoly mission.
+
@@ -4596,6 +4611,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -5156,6 +5174,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -5186,6 +5215,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a depoly mission.
+
@@ -5211,6 +5243,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
@@ -6659,6 +6694,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
+
@@ -6689,6 +6735,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
Aircraft is on a depoly mission.
+
@@ -6714,6 +6763,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+ Aircraft is on a pickup mission.
+
diff --git a/Documentation/AI.AI_Cargo_Dispatcher.html b/Documentation/AI.AI_Cargo_Dispatcher.html
index 0c9a873bc..456ab2781 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_APC.html b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
index 80fdbde43..134511b7b 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_APC.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_APC.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
index df1196252..80e5f1a59 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Airplane.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
index 02166aa8a..55b9f2e1b 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Helicopter.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
index 958cdb184..d82701a8e 100644
--- a/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
+++ b/Documentation/AI.AI_Cargo_Dispatcher_Ship.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Cargo_Helicopter.html b/Documentation/AI.AI_Cargo_Helicopter.html
index 15b6d847e..9318dac32 100644
--- a/Documentation/AI.AI_Cargo_Helicopter.html
+++ b/Documentation/AI.AI_Cargo_Helicopter.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -2933,28 +2917,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4857,28 +4835,22 @@ Adjust if necessary.
@@ -5533,28 +5505,22 @@ Adjust if necessary.
@@ -7097,28 +7063,22 @@ Adjust if necessary.
diff --git a/Documentation/AI.AI_Cargo_Ship.html b/Documentation/AI.AI_Cargo_Ship.html
index aab10229f..050140df4 100644
--- a/Documentation/AI.AI_Cargo_Ship.html
+++ b/Documentation/AI.AI_Cargo_Ship.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Escort.html b/Documentation/AI.AI_Escort.html
index 98b979976..85747c0f8 100644
--- a/Documentation/AI.AI_Escort.html
+++ b/Documentation/AI.AI_Escort.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Escort_Dispatcher.html b/Documentation/AI.AI_Escort_Dispatcher.html
index 0899080d4..cdb5bf180 100644
--- a/Documentation/AI.AI_Escort_Dispatcher.html
+++ b/Documentation/AI.AI_Escort_Dispatcher.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Escort_Dispatcher_Request.html b/Documentation/AI.AI_Escort_Dispatcher_Request.html
index 45eb9f12e..aeac9d3d0 100644
--- a/Documentation/AI.AI_Escort_Dispatcher_Request.html
+++ b/Documentation/AI.AI_Escort_Dispatcher_Request.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Escort_Request.html b/Documentation/AI.AI_Escort_Request.html
index 10a4bd56f..64c8a5a2a 100644
--- a/Documentation/AI.AI_Escort_Request.html
+++ b/Documentation/AI.AI_Escort_Request.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Formation.html b/Documentation/AI.AI_Formation.html
index 8b42512cf..da71d377b 100644
--- a/Documentation/AI.AI_Formation.html
+++ b/Documentation/AI.AI_Formation.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html
index 25e8ee9be..b9ba51aed 100644
--- a/Documentation/AI.AI_Patrol.html
+++ b/Documentation/AI.AI_Patrol.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -3284,9 +3268,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
- This table contains the targets detected during patrol.
-
@@ -6554,9 +6535,6 @@ The default interval is 30 seconds.
-
- This table contains the targets detected during patrol.
-
@@ -7301,9 +7279,6 @@ The default interval is 30 seconds.
-
- This table contains the targets detected during patrol.
-
@@ -8936,9 +8911,6 @@ The default interval is 30 seconds.
-
- This table contains the targets detected during patrol.
-
diff --git a/Documentation/Actions.Act_Account.html b/Documentation/Actions.Act_Account.html
index 957c09545..019e96f56 100644
--- a/Documentation/Actions.Act_Account.html
+++ b/Documentation/Actions.Act_Account.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Actions.Act_Assign.html b/Documentation/Actions.Act_Assign.html
index 7c0d62aee..058d84236 100644
--- a/Documentation/Actions.Act_Assign.html
+++ b/Documentation/Actions.Act_Assign.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Actions.Act_Assist.html b/Documentation/Actions.Act_Assist.html
index 197d49e3e..4b0596ead 100644
--- a/Documentation/Actions.Act_Assist.html
+++ b/Documentation/Actions.Act_Assist.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Actions.Act_Route.html b/Documentation/Actions.Act_Route.html
index dc0a855ed..eaf5bfdb0 100644
--- a/Documentation/Actions.Act_Route.html
+++ b/Documentation/Actions.Act_Route.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html
index 3324eb779..d9a7e5da6 100644
--- a/Documentation/Cargo.Cargo.html
+++ b/Documentation/Cargo.Cargo.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -2829,17 +2813,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca
-
-
-
-
diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html
index a66d73a65..fe44e1df3 100644
--- a/Documentation/Cargo.CargoCrate.html
+++ b/Documentation/Cargo.CargoCrate.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -1876,6 +1860,17 @@ Therefore, this class is considered to be deprecated
Field(s)
+
@@ -2544,6 +2539,17 @@ Therefore, this class is considered to be deprecated
Field(s)
+
diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html
index b74bf61f6..a655ab9fd 100644
--- a/Documentation/Cargo.CargoGroup.html
+++ b/Documentation/Cargo.CargoGroup.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -1927,20 +1911,6 @@ Therefore, this class is considered to be deprecated
-
-
-
-
-
-
CARGO_GROUP.CargoGroup
diff --git a/Documentation/Cargo.CargoSlingload.html b/Documentation/Cargo.CargoSlingload.html
index ca8617e40..61ee17e0b 100644
--- a/Documentation/Cargo.CargoSlingload.html
+++ b/Documentation/Cargo.CargoSlingload.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html
index ed4dae73d..96c7fc07e 100644
--- a/Documentation/Cargo.CargoUnit.html
+++ b/Documentation/Cargo.CargoUnit.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -1825,6 +1809,17 @@ Therefore, this class is considered to be deprecated
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
@@ -2529,6 +2524,17 @@ Therefore, this class is considered to be deprecated
+
+
+
+
+
+
CARGO_UNIT.CargoInAir
diff --git a/Documentation/Core.Astar.html b/Documentation/Core.Astar.html
index 2c0d215c0..406ac3d05 100644
--- a/Documentation/Core.Astar.html
+++ b/Documentation/Core.Astar.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Base.html b/Documentation/Core.Base.html
index 70d6ddd09..35bf77be0 100644
--- a/Documentation/Core.Base.html
+++ b/Documentation/Core.Base.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Beacon.html b/Documentation/Core.Beacon.html
index d7a10e209..68bfd705d 100644
--- a/Documentation/Core.Beacon.html
+++ b/Documentation/Core.Beacon.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Condition.html b/Documentation/Core.Condition.html
index 7eeba9cf4..475a13822 100644
--- a/Documentation/Core.Condition.html
+++ b/Documentation/Core.Condition.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Database.html b/Documentation/Core.Database.html
index 37bd71d2f..c28b26fbe 100644
--- a/Documentation/Core.Database.html
+++ b/Documentation/Core.Database.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Event.html b/Documentation/Core.Event.html
index acd4c48a3..d77fc6126 100644
--- a/Documentation/Core.Event.html
+++ b/Documentation/Core.Event.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Fsm.html b/Documentation/Core.Fsm.html
index b9795d1a1..3e7188d1a 100644
--- a/Documentation/Core.Fsm.html
+++ b/Documentation/Core.Fsm.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -5836,7 +5820,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
FSM._StartState
@@ -7435,7 +7419,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #string
+
FSM._StartState
diff --git a/Documentation/Core.Goal.html b/Documentation/Core.Goal.html
index 9044d37bc..c37720b6c 100644
--- a/Documentation/Core.Goal.html
+++ b/Documentation/Core.Goal.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.MarkerOps_Base.html b/Documentation/Core.MarkerOps_Base.html
index 93b38b9cd..ca4a8d100 100644
--- a/Documentation/Core.MarkerOps_Base.html
+++ b/Documentation/Core.MarkerOps_Base.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Menu.html b/Documentation/Core.Menu.html
index e053d541f..7fb722a92 100644
--- a/Documentation/Core.Menu.html
+++ b/Documentation/Core.Menu.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Message.html b/Documentation/Core.Message.html
index eb2bcc681..1948dd24e 100644
--- a/Documentation/Core.Message.html
+++ b/Documentation/Core.Message.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Pathline.html b/Documentation/Core.Pathline.html
index 51ee59357..ef9d8de2c 100644
--- a/Documentation/Core.Pathline.html
+++ b/Documentation/Core.Pathline.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Point.html b/Documentation/Core.Point.html
index 6e91c7921..e2748aff6 100644
--- a/Documentation/Core.Point.html
+++ b/Documentation/Core.Point.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -16921,6 +16905,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
POINT_VEC2.z
diff --git a/Documentation/Core.Report.html b/Documentation/Core.Report.html
index bf9db93ce..219482555 100644
--- a/Documentation/Core.Report.html
+++ b/Documentation/Core.Report.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.ScheduleDispatcher.html b/Documentation/Core.ScheduleDispatcher.html
index 029e35e85..7078b5c81 100644
--- a/Documentation/Core.ScheduleDispatcher.html
+++ b/Documentation/Core.ScheduleDispatcher.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Scheduler.html b/Documentation/Core.Scheduler.html
index 54c3dbac4..101e7b1a6 100644
--- a/Documentation/Core.Scheduler.html
+++ b/Documentation/Core.Scheduler.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Set.html b/Documentation/Core.Set.html
index 2b05fbdfe..c22dadd1d 100644
--- a/Documentation/Core.Set.html
+++ b/Documentation/Core.Set.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html
index 47554cd90..36537cebb 100644
--- a/Documentation/Core.Settings.html
+++ b/Documentation/Core.Settings.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -2930,7 +2914,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
SETTINGS.Metric
@@ -5087,7 +5071,7 @@ It is advised to use this method at the start of the mission.
-
+ #boolean
SETTINGS.Metric
diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html
index 200901bb1..25471e140 100644
--- a/Documentation/Core.Spawn.html
+++ b/Documentation/Core.Spawn.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -3104,6 +3088,36 @@ and any spaces before and after the resulting name are removed.
SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
+
+
+
+ SPAWN.communication
+
+
+
+
+
+ SPAWN.frequency
+
+
+
+
+
+ SPAWN.livery_id
+
+
+
+
+
+ SPAWN.modulation
+
+
+
+
+
+ SPAWN.skill
+
+
@@ -3669,14 +3683,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -3812,20 +3823,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -3859,6 +3856,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -4049,6 +4057,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
@@ -4071,6 +4123,21 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
SPAWN.SpawnInitSADL
+
+
+
+
+
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
+ we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+
@@ -4318,7 +4385,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
@@ -4395,6 +4462,61 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
+
+
@@ -9956,14 +10078,11 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
- #boolean
+
SPAWN.AIOnOff
-
-
The AI is on by default when spawning a group.
-
@@ -10099,20 +10218,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
-
-
-
-
-
- #number
-
SPAWN.SpawnCount
-
-
-
-
-
The internal counter of the amount of spawning the has happened since SpawnStart.
-
@@ -10146,6 +10251,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
@@ -10336,6 +10452,50 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+
@@ -10358,6 +10518,21 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+
+
SPAWN.SpawnInitSADL
+
+
+
+
+
we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case
+ we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+
@@ -10605,7 +10780,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+ When the first Spawn executes, all the Groups need to be made visible before start.
@@ -10682,6 +10857,61 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.
+
+
+
+
+
+
+
diff --git a/Documentation/Core.SpawnStatic.html b/Documentation/Core.SpawnStatic.html
index ce1be9c25..8b42ddf7e 100644
--- a/Documentation/Core.SpawnStatic.html
+++ b/Documentation/Core.SpawnStatic.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Spot.html b/Documentation/Core.Spot.html
index cc4bc5d06..b02b8cd0f 100644
--- a/Documentation/Core.Spot.html
+++ b/Documentation/Core.Spot.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -2837,39 +2821,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
@@ -4153,39 +4104,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
@@ -5708,39 +5626,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
diff --git a/Documentation/Core.TextAndSound.html b/Documentation/Core.TextAndSound.html
index 53e35e18c..4c6daecb3 100644
--- a/Documentation/Core.TextAndSound.html
+++ b/Documentation/Core.TextAndSound.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Timer.html b/Documentation/Core.Timer.html
index 661060828..a887959fb 100644
--- a/Documentation/Core.Timer.html
+++ b/Documentation/Core.Timer.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.UserFlag.html b/Documentation/Core.UserFlag.html
index aac8ca419..e08d7ff4b 100644
--- a/Documentation/Core.UserFlag.html
+++ b/Documentation/Core.UserFlag.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Velocity.html b/Documentation/Core.Velocity.html
index e14dcafb6..9897ee0f3 100644
--- a/Documentation/Core.Velocity.html
+++ b/Documentation/Core.Velocity.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Zone.html b/Documentation/Core.Zone.html
index 7f177e17d..f7e4b743d 100644
--- a/Documentation/Core.Zone.html
+++ b/Documentation/Core.Zone.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Core.Zone_Detection.html b/Documentation/Core.Zone_Detection.html
index c7b4cbed3..ecc9f0429 100644
--- a/Documentation/Core.Zone_Detection.html
+++ b/Documentation/Core.Zone_Detection.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/DCS.html b/Documentation/DCS.html
index 4132910d8..d7b2477e5 100644
--- a/Documentation/DCS.html
+++ b/Documentation/DCS.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.ATC_Ground.html b/Documentation/Functional.ATC_Ground.html
index be9f62de6..d4e2b8014 100644
--- a/Documentation/Functional.ATC_Ground.html
+++ b/Documentation/Functional.ATC_Ground.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -3904,7 +3888,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
ATC_GROUND.Airbases
@@ -4492,7 +4476,7 @@ An airbase can be specified to set the maximum kick speed for.
-
+ #table
ATC_GROUND.Airbases
diff --git a/Documentation/Functional.Artillery.html b/Documentation/Functional.Artillery.html
index 7ed69156a..e804d16b5 100644
--- a/Documentation/Functional.Artillery.html
+++ b/Documentation/Functional.Artillery.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.CleanUp.html b/Documentation/Functional.CleanUp.html
index 2525da35e..4c41a26be 100644
--- a/Documentation/Functional.CleanUp.html
+++ b/Documentation/Functional.CleanUp.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html
index 34514c2a2..b4b405610 100644
--- a/Documentation/Functional.Designate.html
+++ b/Documentation/Functional.Designate.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -3569,6 +3553,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -3580,6 +3575,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -6733,6 +6739,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -6744,6 +6761,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -7532,6 +7560,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -7543,6 +7582,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -8301,6 +8351,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -8312,6 +8373,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -9958,6 +10030,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
@@ -9969,6 +10052,17 @@ Using the menu system, the player can "forget" a designation, so that gradually
+
+
+
+
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html
index b0ff9477c..d7e1dd995 100644
--- a/Documentation/Functional.Detection.html
+++ b/Documentation/Functional.Detection.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -19436,6 +19420,28 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
@@ -19568,17 +19574,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -19596,7 +19591,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
@@ -24326,17 +24343,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
@@ -24354,7 +24360,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
+
+
@@ -26079,17 +26107,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
-
-
-
@@ -26107,7 +26124,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
-
+ #number
DETECTION_BASE.RefreshTimeInterval
diff --git a/Documentation/Functional.DetectionZones.html b/Documentation/Functional.DetectionZones.html
index 6b68b7a79..c7a365407 100644
--- a/Documentation/Functional.DetectionZones.html
+++ b/Documentation/Functional.DetectionZones.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.Escort.html b/Documentation/Functional.Escort.html
index dcfa30c99..76fd703d7 100644
--- a/Documentation/Functional.Escort.html
+++ b/Documentation/Functional.Escort.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.Fox.html b/Documentation/Functional.Fox.html
index 9ef9693a1..427f3a43d 100644
--- a/Documentation/Functional.Fox.html
+++ b/Documentation/Functional.Fox.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html
index 39649fc6c..86476a4e6 100644
--- a/Documentation/Functional.Mantis.html
+++ b/Documentation/Functional.Mantis.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -4327,8 +4311,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
-
MANTIS.SkateNumber
+
+
MANTIS.SkateZones
@@ -8961,8 +8945,8 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`
- #number
-
MANTIS.SkateNumber
+
+
MANTIS.SkateZones
diff --git a/Documentation/Functional.MissileTrainer.html b/Documentation/Functional.MissileTrainer.html
index 6f8b513f7..45b4b5b39 100644
--- a/Documentation/Functional.MissileTrainer.html
+++ b/Documentation/Functional.MissileTrainer.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html
index 4a6352179..91e54d800 100644
--- a/Documentation/Functional.Movement.html
+++ b/Documentation/Functional.Movement.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -2290,20 +2274,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive.
-
-
-
-
@@ -2534,20 +2504,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Field(s)
-
-
-
- #number
-
MOVEMENT.AliveUnits
-
-
-
-
-
Contains the counter how many units are currently alive.
-
-
-
-
diff --git a/Documentation/Functional.PseudoATC.html b/Documentation/Functional.PseudoATC.html
index 24c293889..b20deb506 100644
--- a/Documentation/Functional.PseudoATC.html
+++ b/Documentation/Functional.PseudoATC.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html
index cc3f44a0b..f40328660 100644
--- a/Documentation/Functional.RAT.html
+++ b/Documentation/Functional.RAT.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -3484,6 +3468,12 @@ manager:Stop(7200)
RAT.termtype
Type of terminal to be used when spawning at an airbase.
+
+
+
+ RAT.type
+
+
@@ -4661,6 +4651,36 @@ and any spaces before and after the resulting name are removed.
RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
+
+
+
+ RAT.communication
+
+
+
+
+
+ RAT.frequency
+
+
+
+
+
+ RAT.livery_id
+
+
+
+
+
+ RAT.modulation
+
+
+
+
+
+ RAT.skill
+
+
@@ -7064,6 +7084,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -14944,6 +14975,17 @@ Initializes the ratcraft array and group menu.
Type of terminal to be used when spawning at an airbase.
+
+
+
+
@@ -21701,6 +21743,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.Type of terminal to be used when spawning at an airbase.
+
+
+
+
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html
index b9edb990b..d5205a8bc 100644
--- a/Documentation/Functional.Range.html
+++ b/Documentation/Functional.Range.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html
index 3ffdb9951..4931ceb08 100644
--- a/Documentation/Functional.Scoring.html
+++ b/Documentation/Functional.Scoring.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -2928,6 +2912,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
+
+
SCORING.AutoSavePath
@@ -3128,7 +3123,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -3139,7 +3134,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
SCORING.AutoSavePath
@@ -6051,7 +6057,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -6062,7 +6068,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyonfratricide
diff --git a/Documentation/Functional.Sead.html b/Documentation/Functional.Sead.html
index 26be34826..4a04e09bb 100644
--- a/Documentation/Functional.Sead.html
+++ b/Documentation/Functional.Sead.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.Shorad.html b/Documentation/Functional.Shorad.html
index cb5043022..24d2d964e 100644
--- a/Documentation/Functional.Shorad.html
+++ b/Documentation/Functional.Shorad.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.Suppression.html b/Documentation/Functional.Suppression.html
index 9a372628c..9b34c3c66 100644
--- a/Documentation/Functional.Suppression.html
+++ b/Documentation/Functional.Suppression.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.Warehouse.html b/Documentation/Functional.Warehouse.html
index 6ec53f43d..a50bacaa3 100644
--- a/Documentation/Functional.Warehouse.html
+++ b/Documentation/Functional.Warehouse.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.ZoneCaptureCoalition.html b/Documentation/Functional.ZoneCaptureCoalition.html
index 95d4b8963..e2c711add 100644
--- a/Documentation/Functional.ZoneCaptureCoalition.html
+++ b/Documentation/Functional.ZoneCaptureCoalition.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.ZoneGoal.html b/Documentation/Functional.ZoneGoal.html
index af3206392..d8e34418d 100644
--- a/Documentation/Functional.ZoneGoal.html
+++ b/Documentation/Functional.ZoneGoal.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.ZoneGoalCargo.html b/Documentation/Functional.ZoneGoalCargo.html
index d594035e5..a5ba15a03 100644
--- a/Documentation/Functional.ZoneGoalCargo.html
+++ b/Documentation/Functional.ZoneGoalCargo.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Functional.ZoneGoalCoalition.html b/Documentation/Functional.ZoneGoalCoalition.html
index ec49dff84..807dc2b0e 100644
--- a/Documentation/Functional.ZoneGoalCoalition.html
+++ b/Documentation/Functional.ZoneGoalCoalition.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Ops.ATIS.html b/Documentation/Ops.ATIS.html
index bbd1f6891..79854bca2 100644
--- a/Documentation/Ops.ATIS.html
+++ b/Documentation/Ops.ATIS.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 802832d48..5f46186b2 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -40626,6 +40610,9 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+ Set case of f
+
@@ -40694,7 +40681,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Also decrease flag for section members of flight.
+ Set stack flag.
@@ -40721,6 +40708,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData .
+
+
+
+
@@ -40857,7 +40855,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set section lead of player flight.
+ Make player section lead if he was not before.
@@ -40918,7 +40916,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- Set new time stamp.
+ Set time stamp.
@@ -41078,6 +41076,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Band modulation.
+
+
+
+
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index 3b66d0cac..4717a097d 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -2621,6 +2605,12 @@ Dropped troop noMessage and forcedesc parameters aren't saved.
CSAR.inTransitGroups
+
+
+
+ CSAR.index
+
+
@@ -4027,7 +4017,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CSAR.FreeVHFFrequencies
@@ -4373,7 +4363,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -4462,14 +4452,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -4490,25 +4477,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
@@ -4632,6 +4605,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -4840,20 +4824,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
@@ -4879,20 +4849,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -10147,7 +10103,7 @@ callsigns from playername or group name.
- #table
+
CSAR.FreeVHFFrequencies
@@ -10493,7 +10449,7 @@ callsigns from playername or group name.
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -10582,14 +10538,11 @@ callsigns from playername or group name.
@@ -10610,25 +10563,11 @@ callsigns from playername or group name.
-
@@ -10752,6 +10691,17 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -10960,20 +10910,6 @@ callsigns from playername or group name.
-
-
@@ -10999,20 +10935,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
@@ -12689,7 +12611,7 @@ callsigns from playername or group name.
- #table
+
CSAR.FreeVHFFrequencies
@@ -13035,7 +12957,7 @@ callsigns from playername or group name.
-
Core.Point#COORDINATE
+
CSAR.coordinate
@@ -13124,14 +13046,11 @@ callsigns from playername or group name.
@@ -13152,25 +13071,11 @@ callsigns from playername or group name.
-
@@ -13294,6 +13199,17 @@ callsigns from playername or group name.
contain a table for each SAR with all units he has with the original names
+
+
+
+
@@ -13502,20 +13418,6 @@ callsigns from playername or group name.
-
-
@@ -13541,20 +13443,6 @@ callsigns from playername or group name.
-
-
-
-
- #number
-
CSAR.rescues
-
-
-
-
-
counter for successful rescue landings at FARP/AFB/MASH
-
-
-
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index c7d0b148f..e3c7e40bc 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -7770,6 +7754,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Name of the class.
+
+
+
+
@@ -7790,7 +7785,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.CtldUnits
@@ -7812,7 +7807,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.DroppedTroops
@@ -7837,28 +7832,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
@@ -7901,7 +7879,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #table
CTLD.FreeUHFFrequencies
@@ -7912,14 +7890,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8004,14 +7979,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8040,11 +8012,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -8106,17 +8081,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -8564,7 +8528,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
noob catch
+
time to repairor build a unit/group
@@ -18195,6 +18159,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
+
+
+
+
@@ -18215,7 +18190,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -18237,7 +18212,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -18262,28 +18237,11 @@ However, if you create a new folder inside the miz file, which contains the soun
-
@@ -18326,7 +18284,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeUHFFrequencies
@@ -18337,14 +18295,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -18429,14 +18384,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -18465,11 +18417,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -18531,17 +18486,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -18989,7 +18933,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -20654,6 +20598,17 @@ However, if you create a new folder inside the miz file, which contains the soun
Name of the class.
+
+
+
+
@@ -20674,7 +20629,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.CtldUnits
@@ -20696,7 +20651,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -20721,28 +20676,11 @@ However, if you create a new folder inside the miz file, which contains the soun
-
@@ -20785,7 +20723,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
+ #table
CTLD.FreeUHFFrequencies
@@ -20796,14 +20734,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -20888,14 +20823,11 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -20924,11 +20856,14 @@ However, if you create a new folder inside the miz file, which contains the soun
@@ -20990,17 +20925,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -21448,7 +21372,7 @@ However, if you create a new folder inside the miz file, which contains the soun
-
noob catch
+
time to repairor build a unit/group
@@ -25833,6 +25757,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Location (if set) where to get this cargo item.
+
+
+
+
@@ -27037,6 +26972,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
Location (if set) where to get this cargo item.
+
+
+
+
@@ -30689,17 +30635,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -31353,17 +31288,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
-
-
-
@@ -34941,6 +34865,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
template for a group of 10 paratroopers
+
+
+
+
@@ -36267,6 +36202,17 @@ Use either this method to integrate the Hercules **or** the one from the "normal
template for a group of 10 paratroopers
+
+
+
+
diff --git a/Documentation/Ops.RecoveryTanker.html b/Documentation/Ops.RecoveryTanker.html
index 3180fea37..16acb765d 100644
--- a/Documentation/Ops.RecoveryTanker.html
+++ b/Documentation/Ops.RecoveryTanker.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Ops.RescueHelo.html b/Documentation/Ops.RescueHelo.html
index a18c00160..3c2963916 100644
--- a/Documentation/Ops.RescueHelo.html
+++ b/Documentation/Ops.RescueHelo.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Shapes.SHAPE_BASE.html b/Documentation/Shapes.SHAPE_BASE.html
deleted file mode 100644
index 17a765f25..000000000
--- a/Documentation/Shapes.SHAPE_BASE.html
+++ /dev/null
@@ -1,5822 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Close ×
-
-
-
-
-
-
-
-
-
AI - Models the process of Combat Air Patrol (CAP) for airplanes.
-
-
-
-
-
-
-
-
-
-
-
AI - Manages the process of an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the process of Ground Controlled Interception (GCI) for airplanes.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the process of air patrol of airplanes.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the process of air to ground BAI engagement for airplanes and helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the process of air to ground engagement for airplanes and helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI - Create an automated A2G defense system with reconnaissance units, coordinating SEAD, BAI and CAS operations.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the process of air to ground SEAD engagement for airplanes and helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the process of AI air operations.
-
-
-
-
-
-
-
-
-
-
-
AI - Create an automated AIR defense system with reconnaissance units, coordinating SEAD, BAI and CAP operations.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the process of air to ground engagement for airplanes and helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the process of A2G patrolling and engaging ground targets for airplanes and helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI - Models squadrons for airplanes and helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI - Peform Battlefield Area Interdiction (BAI) within an engagement zone.
-
-
-
-
-
-
-
-
-
-
-
AI - Balance player slots with AI to create an engaging simulation environment, independent of the amount of players.
-
-
-
-
-
-
-
-
-
-
-
AI - Perform Combat Air Patrolling (CAP) for airplanes.
-
-
-
-
-
-
-
-
-
-
-
AI - Perform Close Air Support (CAS) near friendlies.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of infantry and other cargo.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of cargo using ground vehicles.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of cargo using airplanes.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of infantry and other cargo.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of infantry and other cargo using APCs.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of infantry and other cargo using Planes.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of infantry and other cargo using Helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of infantry and other cargo using Ships.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of cargo using helicopters.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the intelligent transportation of infantry and other cargo.
-
-
-
-
-
-
-
-
-
-
-
AI - Taking the lead of AI escorting your flight or of other AI.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the automatic assignment of AI escorts to player flights.
-
-
-
-
-
-
-
-
-
-
-
AI - Models the assignment of AI escorts to player flights upon request using the radio menu.
-
-
-
-
-
-
-
-
-
-
-
AI - Taking the lead of AI escorting your flight or of other AI, upon request using the menu.
-
-
-
-
-
-
-
-
-
-
-
AI - Build large airborne formations of aircraft.
-
-
-
-
-
-
-
-
-
-
-
AI - Perform Air Patrolling for airplanes.
-
-
-
-
-
-
-
-
-
-
-
Actions - ACT_ACCOUNT_ classes account for (detect, count & report) various DCS events occurring on UNITs.
-
-
-
-
-
-
-
-
-
-
-
(SP) (MP) (FSM) Accept or reject process for player (task) assignments.
-
-
-
-
-
-
-
-
-
-
-
(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
-
-
-
-
-
-
-
-
-
-
-
(SP) (MP) (FSM) Route AI or players through waypoints or to zones.
-
-
-
-
-
-
-
-
-
-
-
Cargo - Management of CARGO logistics, that can be transported from and to transportation carriers.
-
-
-
-
-
-
-
-
-
-
-
Cargo - Management of single cargo crates, which are based on a STATIC object.
-
-
-
-
-
-
-
-
-
-
-
Cargo - Management of grouped cargo logistics, which are based on a GROUP object.
-
-
-
-
-
-
-
-
-
-
-
Cargo - Management of single cargo crates, which are based on a STATIC object.
-
-
-
-
-
-
-
-
-
-
-
Cargo - Management of single cargo logistics, which are based on a UNIT object.
-
-
-
-
-
-
-
-
-
-
-
Core - A* Pathfinding.
-
-
-
-
-
-
-
-
-
-
-
Core - The base class within the framework.
-
-
-
-
-
-
-
-
-
-
-
Core - TACAN and other beacons.
-
-
-
-
-
-
-
-
-
-
-
Core - Define any or all conditions to be evaluated.
-
-
-
-
-
-
-
-
-
-
-
Core - Manages several databases containing templates, mission objects, and mission information.
-
-
-
-
-
-
-
-
-
-
-
Core - Models DCS event dispatching using a publish-subscribe model.
-
-
-
-
-
-
-
-
-
-
-
Core - FSM (Finite State Machine) are objects that model and control long lasting business processes and workflow.
-
-
-
-
-
-
-
-
-
-
-
Core - Models the process to achieve goal(s).
-
-
-
-
-
-
-
-
-
-
-
Core - Tap into markers added to the F10 map by users.
-
-
-
-
-
-
-
-
-
-
-
Core - Manage hierarchical menu structures and commands for players within a mission.
-
-
-
-
-
-
-
-
-
-
-
Core - Informs the players using messages during a simulation.
-
-
-
-
-
-
-
-
-
-
-
Core - Path from A to B.
-
-
-
-
-
-
-
-
-
-
-
Core - Defines an extensive API to manage 3D points in the DCS World 3D simulation space.
-
-
-
-
-
-
-
-
-
-
-
Core - Provides a handy means to create messages and reports.
-
-
-
-
-
-
-
-
-
-
-
Core - SCHEDULEDISPATCHER dispatches the different schedules.
-
-
-
-
-
-
-
-
-
-
-
Core - Prepares and handles the execution of functions over scheduled time (intervals).
-
-
-
-
-
-
-
-
-
-
-
Core - Define collections of objects to perform bulk actions and logically group objects.
-
-
-
-
-
-
-
-
-
-
-
Core - Manages various settings for missions, providing a menu for players to tweak settings in running missions.
-
-
-
-
-
-
-
-
-
-
-
Core - Spawn dynamically new groups of units in running missions.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Core - Management of spotting logistics, that can be activated and deactivated upon command.
-
-
-
-
-
-
-
-
-
-
-
Core - A Moose GetText system.
-
-
-
-
-
-
-
-
-
-
-
Core - Timer scheduler.
-
-
-
-
-
-
-
-
-
-
-
Core - Manage user flags to interact with the mission editor trigger system and server side scripts.
-
-
-
-
-
-
-
-
-
-
-
Core - Models a velocity or speed, which can be expressed in various formats according the settings.
-
-
-
-
-
-
-
-
-
-
-
Core - Define zones within your mission of various forms, with various capabilities.
-
-
-
-
-
-
-
-
-
-
-
Core - The ZONE_DETECTION class, defined by a zone name, a detection object and a radius.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Functional - Monitor airbase traffic and regulate speed while taxiing.
-
-
-
-
-
-
-
-
-
-
-
Functional - Control artillery units.
-
-
-
-
-
-
-
-
-
-
-
Functional - Keep airbases clean of crashing or colliding airplanes, and kill missiles when being fired at airbases.
-
-
-
-
-
-
-
-
-
-
-
Functional - Management of target Designation .
-
-
-
-
-
-
-
-
-
-
-
Functional - Models the detection of enemy units by FACs or RECCEs and group them according various methods.
-
-
-
-
-
-
-
-
-
-
-
Functional - Captures the class DETECTION_ZONES.
-
-
-
-
-
-
-
-
-
-
-
Functional - Taking the lead of AI escorting your flight.
-
-
-
-
-
-
-
-
-
-
-
Functional - Yet Another Missile Trainer.
-
-
-
-
-
-
-
-
-
-
-
Functional - Modular, Automatic and Network capable Targeting and Interception System for Air Defenses.
-
-
-
-
-
-
-
-
-
-
-
Functional - Train missile defence and deflection.
-
-
-
-
-
-
-
-
-
-
-
Functional - Limit the movement of simulaneous moving ground vehicles.
-
-
-
-
-
-
-
-
-
-
-
Functional - Basic ATC.
-
-
-
-
-
-
-
-
-
-
-
Functional - Create random airtraffic in your missions.
-
-
-
-
-
-
-
-
-
-
-
Functional - Range Practice.
-
-
-
-
-
-
-
-
-
-
-
Functional - Administer the scoring of player achievements, file and log the scoring events for use at websites.
-
-
-
-
-
-
-
-
-
-
-
Functional - Make SAM sites evasive and execute defensive behaviour when being fired upon.
-
-
-
-
-
-
-
-
-
-
-
Functional - Short Range Air Defense System.
-
-
-
-
-
-
-
-
-
-
-
Functional - Suppress fire of ground units when they get hit.
-
-
-
-
-
-
-
-
-
-
-
Functional - Simulation of logistic operations.
-
-
-
-
-
-
-
-
-
-
-
Functional - Models the process to zone guarding and capturing.
-
-
-
-
-
-
-
-
-
-
-
Functional - Base class that models processes to achieve goals involving a Zone.
-
-
-
-
-
-
-
-
-
-
-
Functional - Base class that models processes to achieve goals involving a Zone and Cargo.
-
-
-
-
-
-
-
-
-
-
-
Functional - Base class that models processes to achieve goals involving a Zone for a Coalition.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Ops - Manages aircraft CASE X recoveries for carrier operations (X=I, II, III).
-
-
-
-
-
-
-
-
-
-
-
Ops - Combat Search and Rescue.
-
-
-
-
-
-
-
-
-
-
-
Ops - Combat Troops & Logistics Department.
-
-
-
-
-
-
-
-
-
-
-
Ops - Recovery tanker for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
-
-
-
-
-
-
-
-
-
-
-
Sound - Radio transmissions.
-
-
-
-
-
-
-
-
-
-
-
Sound - Queues Radio Transmissions.
-
-
-
-
-
-
-
-
-
-
-
Core - Makes the radio talk.
-
-
-
-
-
-
-
-
-
-
-
Sound - Simple Radio Standalone (SRS) Integration and Text-to-Speech.
-
-
-
-
-
-
-
-
-
-
-
Sound - Sound output classes.
-
-
-
-
-
-
-
-
-
-
-
Sound - Manage user sound.
-
-
-
-
-
-
-
-
-
-
-
Tasking - A command center governs multiple missions, and takes care of the reporting and communications.
-
-
-
-
-
-
-
-
-
-
-
Tasking - This module contains the DETECTION_MANAGER class and derived classes.
-
-
-
-
-
-
-
-
-
-
-
Tasking - A mission models a goal to be achieved through the execution and completion of tasks by human players.
-
-
-
-
-
-
-
-
-
-
-
Tasking - A task object governs the main engine to administer human taskings.
-
-
-
-
-
-
-
-
-
-
-
Tasking - Controls the information of a Task.
-
-
-
-
-
-
-
-
-
-
-
Tasking - The TASK_A2A models tasks for players in Air to Air engagements.
-
-
-
-
-
-
-
-
-
-
-
Tasking - Dynamically allocates A2A tasks to human players, based on detected airborne targets through an EWR network.
-
-
-
-
-
-
-
-
-
-
-
Tasking - The TASK_A2G models tasks for players in Air to Ground engagements.
-
-
-
-
-
-
-
-
-
-
-
Tasking - Dynamically allocates A2G tasks to human players, based on detected ground targets through reconnaissance.
-
-
-
-
-
-
-
-
-
-
-
Tasking - Base class to model tasks for players to transport cargo.
-
-
-
-
-
-
-
-
-
-
-
Tasking - Creates and manages player TASK_ZONE_CAPTURE tasks.
-
-
-
-
-
-
-
-
-
-
-
Tasking - The TASK_Protect models tasks for players to protect or capture specific zones.
-
-
-
-
-
-
-
-
-
-
-
Tasking - Orchestrates the task for players to execute CSAR for downed pilots.
-
-
-
-
-
-
-
-
-
-
-
Tasking - Creates and manages player TASK_CARGO tasks.
-
-
-
-
-
-
-
-
-
-
-
Tasking - Models tasks for players to transport cargo.
-
-
-
-
-
-
-
-
-
-
-
Tasking - This module contains the TASK_MANAGER class and derived classes.
-
-
-
-
-
-
-
-
-
-
-
Utilities Enumerators.
-
-
-
-
-
-
-
-
-
-
-
UTILS - Classic FiFo Stack.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Utilities - DCS Simple Text-To-Speech (STTS).
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Utilities - Templates.
-
-
-
-
-
-
-
-
-
-
-
Utilities - Derived utilities taken from the MIST framework, added helpers from the MOOSE community.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - AIRBASE is a wrapper class to handle the DCS Airbase objects.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - CLIENT wraps DCS Unit objects acting as a Client or Player within a mission.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
-
-
-
-
-
-
-
-
-
-
-
Wrapper - GROUP wraps the DCS Class Group objects.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - Markers On the F10 map.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - DCS net functions.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - OBJECT wraps the DCS Object derived objects.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - POSITIONABLE wraps DCS classes that are "positionable".
-
-
-
-
-
-
-
-
-
-
-
Wrapper - SCENERY models scenery within the DCS simulator.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - STATIC wraps the DCS StaticObject class.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - Warehouse storage of DCS airbases.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - UNIT is a wrapper class for the DCS Class Unit.
-
-
-
-
-
-
-
-
-
-
-
Wrapper - Weapon functions.
-
-
-
-
-
-
-
-
-
-
Module Shapes.SHAPE_BASE
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
-
-
-
Global(s)
-
-
-
-
Global SHAPE_BASE
-
-
-
-
-
-
-
-
Type(s)
-
-
-
-
-
- Fields and Methods inherited from SHAPE_BASE
- Description
-
-
- SHAPE_BASE.CenterVec2
-
-Vec2 of the center of the shape, this will be assigned automatically
-
-
-
- SHAPE_BASE.ClassName
-
-Name of the class.
-
-
-
- SHAPE_BASE.Coords
-
-List of COORDINATE defining the path, this will be assigned automatically
-
-
-
- SHAPE_BASE.MarkIDs
-
-List any MARKIDs this class use, this will be assigned automatically
-
-
-
- SHAPE_BASE.Name
-
-Name of the shape
-
-
-
- SHAPE_BASE.Points
-
-List of 3D points defining the shape, this will be assigned automatically
-
-
-
-
-
-
-
- Fields and Methods inherited from BASE
- Description
-
-
- SHAPE_BASE.ClassID
-
-The ID number of the class.
-
-
-
- SHAPE_BASE.ClassName
-
-The name of the class.
-
-
-
- SHAPE_BASE.ClassNameAndID
-
-The name of the class concatenated with the ID number of the class.
-
-
-
- SHAPE_BASE:ClearState(Object, StateName)
-
-Clear the state of an object.
-
-
-
- SHAPE_BASE:CreateEventBirth(EventTime, Initiator, IniUnitName, place, subplace)
-
-Creation of a Birth Event.
-
-
-
- SHAPE_BASE:CreateEventCrash(EventTime, Initiator, IniObjectCategory)
-
-Creation of a Crash Event.
-
-
-
- SHAPE_BASE:CreateEventDead(EventTime, Initiator, IniObjectCategory)
-
-Creation of a Dead Event.
-
-
-
- SHAPE_BASE:CreateEventPlayerEnterAircraft(PlayerUnit)
-
-Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
-
-
-
- SHAPE_BASE:CreateEventRemoveUnit(EventTime, Initiator)
-
-Creation of a Remove Unit Event.
-
-
-
- SHAPE_BASE:CreateEventTakeoff(EventTime, Initiator)
-
-Creation of a Takeoff Event.
-
-
-
- SHAPE_BASE:CreateEventUnitLost(EventTime, Initiator)
-
-Creation of a Crash Event.
-
-
-
- SHAPE_BASE:E(Arguments)
-
-Log an exception which will be traced always.
-
-
-
- SHAPE_BASE:EventDispatcher()
-
-Returns the event dispatcher
-
-
-
- SHAPE_BASE:EventRemoveAll()
-
-Remove all subscribed events
-
-
-
- SHAPE_BASE:F(Arguments)
-
-Trace a function call.
-
-
-
- SHAPE_BASE:F2(Arguments)
-
-Trace a function call level 2.
-
-
-
- SHAPE_BASE:F3(Arguments)
-
-Trace a function call level 3.
-
-
-
- SHAPE_BASE:GetClassID()
-
-Get the ClassID of the class instance.
-
-
-
- SHAPE_BASE:GetClassName()
-
-Get the ClassName of the class instance.
-
-
-
- SHAPE_BASE:GetClassNameAndID()
-
-Get the ClassName + ClassID of the class instance.
-
-
-
- SHAPE_BASE:GetEventPriority()
-
-Get the Class Core.Event processing Priority.
-
-
-
- SHAPE_BASE:GetParent(Child, FromClass)
-
-This is the worker method to retrieve the Parent class.
-
-
-
- SHAPE_BASE:GetState(Object, Key)
-
-Get a Value given a Key from the Object.
-
-
-
- SHAPE_BASE:HandleEvent(EventID, EventFunction)
-
-Subscribe to a DCS Event.
-
-
-
- SHAPE_BASE:I(Arguments)
-
-Log an information which will be traced always.
-
-
-
- SHAPE_BASE:Inherit(Child, Parent)
-
-This is the worker method to inherit from a parent class.
-
-
-
- SHAPE_BASE:IsInstanceOf(ClassName)
-
-This is the worker method to check if an object is an (sub)instance of a class.
-
-
-
- SHAPE_BASE:IsTrace()
-
-Enquires if tracing is on (for the class).
-
-
-
- SHAPE_BASE:New()
-
-BASE constructor.
-
-
-
- SHAPE_BASE:OnEvent(EventData)
-
-Occurs when an Event for an object is triggered.
-
-
-
- SHAPE_BASE:OnEventBDA(EventData)
-
-BDA.
-
-
-
- SHAPE_BASE:OnEventBaseCaptured(EventData)
-
-Occurs when a ground unit captures either an airbase or a farp.
-
-
-
- SHAPE_BASE:OnEventBirth(EventData)
-
-Occurs when any object is spawned into the mission.
-
-
-
- SHAPE_BASE:OnEventCrash(EventData)
-
-Occurs when any aircraft crashes into the ground and is completely destroyed.
-
-
-
- SHAPE_BASE:OnEventDead(EventData)
-
-Occurs when an object is dead.
-
-
-
- SHAPE_BASE:OnEventDetailedFailure(EventData)
-
-Unknown precisely what creates this event, likely tied into newer damage model.
-
-
-
- SHAPE_BASE:OnEventDiscardChairAfterEjection(EventData)
-
-Discard chair after ejection.
-
-
-
- SHAPE_BASE:OnEventEjection(EventData)
-
-Occurs when a pilot ejects from an aircraft
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
- SHAPE_BASE:OnEventEngineShutdown(EventData)
-
-Occurs when any aircraft shuts down its engines.
-
-
-
- SHAPE_BASE:OnEventEngineStartup(EventData)
-
-Occurs when any aircraft starts its engines.
-
-
-
- SHAPE_BASE:OnEventHit(EventData)
-
-Occurs whenever an object is hit by a weapon.
-
-
-
- SHAPE_BASE:OnEventHumanFailure(EventData)
-
-Occurs when any system fails on a human controlled aircraft.
-
-
-
- SHAPE_BASE:OnEventKill(EventData)
-
-Occurs on the death of a unit.
-
-
-
- SHAPE_BASE:OnEventLand(EventData)
-
-Occurs when an aircraft lands at an airbase, farp or ship
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
- SHAPE_BASE:OnEventLandingAfterEjection(EventData)
-
-Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
-
-
-
- SHAPE_BASE:OnEventLandingQualityMark(EventData)
-
-Landing quality mark.
-
-
-
- SHAPE_BASE:OnEventMarkAdded(EventData)
-
-Occurs when a new mark was added.
-
-
-
- SHAPE_BASE:OnEventMarkChange(EventData)
-
-Occurs when a mark text was changed.
-
-
-
- SHAPE_BASE:OnEventMarkRemoved(EventData)
-
-Occurs when a mark was removed.
-
-
-
- SHAPE_BASE:OnEventMissionEnd(EventData)
-
-Occurs when a mission ends
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
- SHAPE_BASE:OnEventMissionStart(EventData)
-
-Occurs when a mission starts
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
- SHAPE_BASE:OnEventParatrooperLanding(EventData)
-
-Weapon add.
-
-
-
- SHAPE_BASE:OnEventPilotDead(EventData)
-
-Occurs when the pilot of an aircraft is killed.
-
-
-
- SHAPE_BASE:OnEventPlayerEnterAircraft(EventData)
-
-Occurs when a player enters a slot and takes control of an aircraft.
-
-
-
- SHAPE_BASE:OnEventPlayerEnterUnit(EventData)
-
-Occurs when any player assumes direct control of a unit.
-
-
-
- SHAPE_BASE:OnEventPlayerLeaveUnit(EventData)
-
-Occurs when any player relieves control of a unit to the AI.
-
-
-
- SHAPE_BASE:OnEventRefueling(EventData)
-
-Occurs when an aircraft connects with a tanker and begins taking on fuel.
-
-
-
- SHAPE_BASE:OnEventRefuelingStop(EventData)
-
-Occurs when an aircraft is finished taking fuel.
-
-
-
- SHAPE_BASE:OnEventScore(EventData)
-
-Occurs when any modification to the "Score" as seen on the debrief menu would occur.
-
-
-
- SHAPE_BASE:OnEventShootingEnd(EventData)
-
-Occurs when any unit stops firing its weapon.
-
-
-
- SHAPE_BASE:OnEventShootingStart(EventData)
-
-Occurs when any unit begins firing a weapon that has a high rate of fire.
-
-
-
- SHAPE_BASE:OnEventShot(EventData)
-
-Occurs whenever any unit in a mission fires a weapon.
-
-
-
- SHAPE_BASE:OnEventTakeoff(EventData)
-
-Occurs when an aircraft takes off from an airbase, farp, or ship.
-
-
-
- SHAPE_BASE:OnEventTriggerZone(EventData)
-
-Trigger zone.
-
-
-
- SHAPE_BASE:OnEventUnitLost(EventData)
-
-Occurs when the game thinks an object is destroyed.
-
-
-
- SHAPE_BASE:ScheduleOnce(Start, SchedulerFunction, ...)
-
-Schedule a new time event.
-
-
-
- SHAPE_BASE:ScheduleRepeat(Start, Repeat, RandomizeFactor, Stop, SchedulerFunction, ...)
-
-Schedule a new time event.
-
-
-
- SHAPE_BASE:ScheduleStop(SchedulerID)
-
-Stops the Schedule.
-
-
-
- SHAPE_BASE.Scheduler
-
-
-
-
-
- SHAPE_BASE:SetEventPriority(EventPriority)
-
-Set the Class Core.Event processing Priority.
-
-
-
- SHAPE_BASE:SetState(Object, Key, Value)
-
-Set a state or property of the Object given a Key and a Value.
-
-
-
- SHAPE_BASE:T(Arguments)
-
-Trace a function logic level 1.
-
-
-
- SHAPE_BASE:T2(Arguments)
-
-Trace a function logic level 2.
-
-
-
- SHAPE_BASE:T3(Arguments)
-
-Trace a function logic level 3.
-
-
-
- SHAPE_BASE:TraceAll(TraceAll)
-
-Trace all methods in MOOSE
-
-
-
- SHAPE_BASE:TraceClass(Class)
-
-Set tracing for a class
-
-
-
- SHAPE_BASE:TraceClassMethod(Class, Method)
-
-Set tracing for a specific method of class
-
-
-
- SHAPE_BASE:TraceLevel(Level)
-
-Set trace level
-
-
-
- SHAPE_BASE:TraceOff()
-
-Set trace off.
-
-
-
- SHAPE_BASE:TraceOn()
-
-Set trace on.
-
-
-
- SHAPE_BASE:TraceOnOff(TraceOnOff)
-
-Set trace on or off
-Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
-When Moose is loaded statically, (as one file), tracing is switched off by default.
-
-
-
- SHAPE_BASE:UnHandleEvent(EventID)
-
-UnSubscribe to a DCS event.
-
-
-
- SHAPE_BASE._
-
-
-
-
-
- SHAPE_BASE:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
-
-Trace a function call.
-
-
-
- SHAPE_BASE:_Serialize(Arguments)
-
-(Internal) Serialize arguments
-
-
-
- SHAPE_BASE:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)
-
-Trace a function logic.
-
-
-
- SHAPE_BASE.__
-
-
-
-
-
- SHAPE_BASE:onEvent(event)
-
-The main event handling function...
-
-
-
-
-
-
-
-
-
-
-
-
SHAPE_BASE class.
-
-
-
Field(s)
-
-
-
-
- #table
-
SHAPE_BASE.CenterVec2
-
-
Vec2 of the center of the shape, this will be assigned automatically
-
-
-
-
-
-
-
-
- #table
-
SHAPE_BASE.Coords
-
-
List of COORDINATE defining the path, this will be assigned automatically
-
-
-
-
-
-
-
- #table
-
SHAPE_BASE.MarkIDs
-
-
List any MARKIDs this class use, this will be assigned automatically
-
-
-
-
-
-
-
-
- #table
-
SHAPE_BASE.Points
-
-
List of 3D points defining the shape, this will be assigned automatically
-
-
-
-
-
-
Function(s)
-
-
-
Field(s)
-
-
-
-
- #table
-
SHAPE_BASE.CenterVec2
-
-
Vec2 of the center of the shape, this will be assigned automatically
-
-
-
-
-
-
-
-
- #table
-
SHAPE_BASE.Coords
-
-
List of COORDINATE defining the path, this will be assigned automatically
-
-
-
-
-
-
-
- #table
-
SHAPE_BASE.MarkIDs
-
-
List any MARKIDs this class use, this will be assigned automatically
-
-
-
-
-
-
-
-
- #table
-
SHAPE_BASE.Points
-
-
List of 3D points defining the shape, this will be assigned automatically
-
-
-
-
-
-
Function(s)
-
-
-
-
-
-
Clear the state of an object.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The object that holds the Value set by the Key.
-
-
-
-
-
-
-
-
The key that is should be cleared.
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Birth Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
- #string
- IniUnitName
-
-
-
-
-
The initiating unit name.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Crash Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
- IniObjectCategory
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Dead Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
- IniObjectCategory
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The aircraft unit the player entered.
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Remove Unit Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Takeoff Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
-
-
-
-
-
-
-
Creation of a Crash Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The time stamp of the event.
-
-
-
-
-
-
-
-
The initiating object of the event.
-
-
-
-
-
-
-
-
-
-
-
-
-
Log an exception which will be traced always.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Returns the event dispatcher
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Remove all subscribed events
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Trace a function call.
-
-
-
Must be at the beginning of the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace a function call level 2.
-
-
-
Must be at the beginning of the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace a function call level 3.
-
-
-
Must be at the beginning of the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get the ClassID of the class instance.
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
The ClassID of the class instance.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get the ClassName of the class instance.
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
The ClassName of the class instance.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get the ClassName + ClassID of the class instance.
-
-
-
The ClassName + ClassID is formatted as '%s#%09d'.
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
The ClassName + ClassID of the class instance.
-
-
-
-
-
-
-
-
-
-
-
-
-
Get the Class Core.Event processing Priority.
-
-
-
The Event processing Priority is a number from 1 to 10,
-reflecting the order of the classes subscribed to the Event to be processed.
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
This is the worker method to retrieve the Parent class.
-
-
-
Note that the Parent class must be passed to call the parent class method.
-
-
self:GetParent(self):ParentMethod()
-
-
-
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
This is the Child class from which the Parent class needs to be retrieved.
-
-
-
-
-
-
- #BASE
- FromClass
-
-
-
-
-
(Optional) The class from which to get the parent.
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Get a Value given a Key from the Object.
-
-
-
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The object that holds the Value set by the Key.
-
-
-
-
-
-
-
-
The key that is used to retrieve the value. Note that the key can be a #string, but it can also be any other type!
-
-
-
-
Return value:
-
-
-
-
-
-
The Value retrieved or nil if the Key was not found and thus the Value could not be retrieved.
-
-
-
-
-
-
-
-
-
-
-
-
-
Subscribe to a DCS Event.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
- #function
- EventFunction
-
-
-
-
-
(optional) The function to be called when the event occurs for the unit.
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Log an information which will be traced always.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
This is the worker method to inherit from a parent class.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
is the Child class that inherits.
-
-
-
-
-
-
-
-
is the Parent class that the Child inherits from.
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
This is the worker method to check if an object is an (sub)instance of a class.
-
-
-
-
Examples:
-
-
- ZONE:New( 'some zone' ):IsInstanceOf( ZONE ) will return true
- ZONE:New( 'some zone' ):IsInstanceOf( 'ZONE' ) will return true
- ZONE:New( 'some zone' ):IsInstanceOf( 'zone' ) will return true
- ZONE:New( 'some zone' ):IsInstanceOf( 'BASE' ) will return true
- ZONE:New( 'some zone' ):IsInstanceOf( 'GROUP' ) will return false
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
is the name of the class or the class itself to run the check against
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Enquires if tracing is on (for the class).
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
BASE constructor.
-
-
-
-
This is an example how to use the BASE:New() constructor in a new class definition when inheriting from BASE.
-
-
function EVENT:New()
- local self = BASE:Inherit( self, BASE:New() ) -- #EVENT
- return self
-end
-
-
-
-
-
-
Defined in:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Occurs when an Event for an object is triggered.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that triggered the event.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
BDA.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a ground unit captures either an airbase or a farp.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that captured the base
-place: The airbase that was captured, can be a FARP or Airbase. When calling place:getCoalition() the faction will already be the new owning faction.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any object is spawned into the mission.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that was spawned
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any aircraft crashes into the ground and is completely destroyed.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that has crashed
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an object is dead.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that is dead.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Unknown precisely what creates this event, likely tied into newer damage model.
-
-
-
Will update this page when new information become available.
-
-
- initiator: The unit that had the failure.
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Discard chair after ejection.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a pilot ejects from an aircraft
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
initiator : The unit that has ejected
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any aircraft shuts down its engines.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that is stopping its engines.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any aircraft starts its engines.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that is starting its engines.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs whenever an object is hit by a weapon.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit object the fired the weapon
-weapon: Weapon object that hit the target
-target: The Object that was hit.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any system fails on a human controlled aircraft.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that had the failure
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs on the death of a unit.
-
-
-
Contains more and different information. Similar to unit_lost it will occur for aircraft before the aircraft crash event occurs.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
- initiator: The unit that killed the target
- target: Target Object
- weapon: Weapon Object
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an aircraft lands at an airbase, farp or ship
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
initiator : The unit that has landed
-place: Object that the unit landed on. Can be an Airbase Object, FARP, or Ships
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
-
-
-
Event does not occur if the pilot lands in the water and sub combs to Davey Jones Locker.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
- initiator: Static object representing the ejected pilot. Place : Aircraft that the pilot ejected from.
- place: may not return as a valid object if the aircraft has crashed into the ground and no longer exists.
- subplace: is always 0 for unknown reasons.
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Landing quality mark.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a new mark was added.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-MarkID: ID of the mark.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a mark text was changed.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-MarkID: ID of the mark.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a mark was removed.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-MarkID: ID of the mark.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a mission ends
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a mission starts
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Weapon add.
-
-
-
Fires when entering a mission per pylon with the name of the weapon (double pylons not counted, infinite wep reload not counted.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when the pilot of an aircraft is killed.
-
-
-
Can occur either if the player is alive and crashes or if a weapon kills the pilot without completely destroying the plane.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that the pilot has died in.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when a player enters a slot and takes control of an aircraft.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-NOTE : This is a workaround of a long standing DCS bug with the PLAYER_ENTER_UNIT event.
-initiator : The unit that is being taken control of.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any player assumes direct control of a unit.
-
-
-
Note - not Mulitplayer safe. Use PlayerEnterAircraft.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that is being taken control of.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any player relieves control of a unit to the AI.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that the player left.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an aircraft connects with a tanker and begins taking on fuel.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that is receiving fuel.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an aircraft is finished taking fuel.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that was receiving fuel.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any modification to the "Score" as seen on the debrief menu would occur.
-
-
-
There is no information on what values the score was changed to. Event is likely similar to player_comment in this regard.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any unit stops firing its weapon.
-
-
-
Event will always correspond with a shooting start event.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that was doing the shooting.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when any unit begins firing a weapon that has a high rate of fire.
-
-
-
Most common with aircraft cannons (GAU-8), autocannons, and machine guns.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that is doing the shooting.
-target: The unit that is being targeted.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs whenever any unit in a mission fires a weapon.
-
-
-
But not any machine gun or autocannon based weapon, those are handled by EVENT.ShootingStart.
-Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when an aircraft takes off from an airbase, farp, or ship.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-initiator : The unit that tookoff
-place: Object from where the AI took-off from. Can be an Airbase Object, FARP, or Ships
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trigger zone.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Occurs when the game thinks an object is destroyed.
-
-
-
Have a look at the class Core.Event#EVENT as these are just the prototypes.
-
-
- initiator: The unit that is was destroyed.
-
-
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
The EventData structure.
-
-
-
-
-
-
-
-
-
-
-
-
-
Schedule a new time event.
-
-
-
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
-
-
-
-
-
-
- #function
- SchedulerFunction
-
-
-
-
-
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
-
-
-
-
-
-
-
-
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
-
-
-
-
Return value:
-
-
-
-
-
The Schedule ID of the planned schedule.
-
-
-
-
-
-
-
-
-
-
-
-
-
Schedule a new time event.
-
-
-
Note that the schedule will only take place if the scheduler is started . Even for a single schedule event, the scheduler needs to be started also.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
-
-
-
-
-
-
-
-
Specifies the interval in seconds when the scheduler will call the event function.
-
-
-
-
-
-
- #number
- RandomizeFactor
-
-
-
-
-
Specifies a randomization factor between 0 and 1 to randomize the Repeat.
-
-
-
-
-
-
-
-
Specifies the amount of seconds when the scheduler will be stopped.
-
-
-
-
-
-
- #function
- SchedulerFunction
-
-
-
-
-
The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in SchedulerArguments.
-
-
-
-
-
-
-
-
Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
-
-
-
-
Return value:
-
-
-
-
-
The Schedule ID of the planned schedule.
-
-
-
-
-
-
-
-
-
-
-
-
-
Stops the Schedule.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #string
- SchedulerID
-
-
-
-
-
(Optional) Scheduler ID to be stopped. If nil, all pending schedules are stopped.
-
-
-
-
-
-
-
-
-
-
-
-
-
Set the Class Core.Event processing Priority.
-
-
-
The Event processing Priority is a number from 1 to 10,
-reflecting the order of the classes subscribed to the Event to be processed.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #number
- EventPriority
-
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Set a state or property of the Object given a Key and a Value.
-
-
-
Note that if the Object is destroyed, set to nil, or garbage collected, then the Values and Keys will also be gone.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
The object that will hold the Value set by the Key.
-
-
-
-
-
-
-
-
The key that is used as a reference of the value. Note that the key can be a #string, but it can also be any other type!
-
-
-
-
-
-
-
-
The value to is stored in the object.
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Trace a function logic level 1.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace a function logic level 2.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace a function logic level 3.
-
-
-
Can be anywhere within the function logic.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
-
-
-
-
-
-
-
Trace all methods in MOOSE
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #boolean
- TraceAll
-
-
-
-
-
true = trace all methods in MOOSE.
-
-
-
-
-
-
-
-
-
-
-
-
-
Set tracing for a class
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
-
-
-
-
-
-
Set tracing for a specific method of class
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
-
-
-
-
-
-
-
Set trace level
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
-
-
-
-
-
-
Set trace off.
-
-
-
-
Defined in:
-
-
Usage:
-
-- Switch the tracing Off
-BASE:TraceOff()
-
-
-
-
-
-
-
-
-
-
-
Set trace on.
-
-
-
-
Defined in:
-
-
Usage:
-
-- Switch the tracing On
-BASE:TraceOn()
-
-
-
-
-
-
-
-
-
-
-
Set trace on or off
-Note that when trace is off, no BASE.Debug statement is performed, increasing performance!
-When Moose is loaded statically, (as one file), tracing is switched off by default.
-
-
-
So tracing must be switched on manually in your mission if you are using Moose statically.
-When moose is loading dynamically (for moose class development), tracing is switched on by default.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #boolean
- TraceOnOff
-
-
-
-
-
Switch the tracing on or off.
-
-
-
-
Usage:
-
- -- Switch the tracing On
- BASE:TraceOnOff( true )
-
- -- Switch the tracing Off
- BASE:TraceOnOff( false )
-
-
-
-
-
-
-
-
-
-
-
-
UnSubscribe to a DCS event.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Trace a function call.
-
-
-
This function is private.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
- DebugInfoCurrentParam
-
-
-
-
-
-
-
- DebugInfoFromParam
-
-
-
-
-
-
-
-
-
-
-
-
-
-
(Internal) Serialize arguments
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
- #table
- Arguments
-
-
-
-
-
Return value:
-
-
-
-
-
-
-
-
-
-
-
Trace a function logic.
-
-
-
-
Defined in:
-
-
Parameters:
-
-
-
-
-
A #table or any field.
-
-
-
-
-
-
- DebugInfoCurrentParam
-
-
-
-
-
-
-
- DebugInfoFromParam
-
-
-
-
-
-
-
-
-
-
-
-
-
-
The main event handling function...
-
-
-
This function captures all events generated for the class.
-
-
-
-
Defined in:
-
-
Parameter:
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/Documentation/Sound.Radio.html b/Documentation/Sound.Radio.html
index aa0764161..02c56b92a 100644
--- a/Documentation/Sound.Radio.html
+++ b/Documentation/Sound.Radio.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Sound.RadioQueue.html b/Documentation/Sound.RadioQueue.html
index a8916d261..3bf066e2e 100644
--- a/Documentation/Sound.RadioQueue.html
+++ b/Documentation/Sound.RadioQueue.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Sound.RadioSpeech.html b/Documentation/Sound.RadioSpeech.html
index 8a8ab4fae..ba4880b9e 100644
--- a/Documentation/Sound.RadioSpeech.html
+++ b/Documentation/Sound.RadioSpeech.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Sound.SRS.html b/Documentation/Sound.SRS.html
index f2fb6c554..f424c81a3 100644
--- a/Documentation/Sound.SRS.html
+++ b/Documentation/Sound.SRS.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Sound.SoundOutput.html b/Documentation/Sound.SoundOutput.html
index 34be2b6c4..4a095014f 100644
--- a/Documentation/Sound.SoundOutput.html
+++ b/Documentation/Sound.SoundOutput.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Sound.UserSound.html b/Documentation/Sound.UserSound.html
index 06ad4bc8c..c7c0adc20 100644
--- a/Documentation/Sound.UserSound.html
+++ b/Documentation/Sound.UserSound.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Tasking.CommandCenter.html b/Documentation/Tasking.CommandCenter.html
index 23d1ca9a8..367c4345d 100644
--- a/Documentation/Tasking.CommandCenter.html
+++ b/Documentation/Tasking.CommandCenter.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Tasking.DetectionManager.html b/Documentation/Tasking.DetectionManager.html
index 03444c70c..bc94d5fc3 100644
--- a/Documentation/Tasking.DetectionManager.html
+++ b/Documentation/Tasking.DetectionManager.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Tasking.Mission.html b/Documentation/Tasking.Mission.html
index 1eeb905a2..03c2120ea 100644
--- a/Documentation/Tasking.Mission.html
+++ b/Documentation/Tasking.Mission.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Tasking.Task.html b/Documentation/Tasking.Task.html
index be672525d..28ba18190 100644
--- a/Documentation/Tasking.Task.html
+++ b/Documentation/Tasking.Task.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -2954,6 +2938,17 @@ but can separately be modified later in your mission using the
+
+
+
+
@@ -7590,6 +7585,17 @@ If the Unit is part of the Task, true is returned.
+
+
+
+
diff --git a/Documentation/Tasking.TaskInfo.html b/Documentation/Tasking.TaskInfo.html
index d19bd3ec6..955feda33 100644
--- a/Documentation/Tasking.TaskInfo.html
+++ b/Documentation/Tasking.TaskInfo.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Tasking.Task_A2A.html b/Documentation/Tasking.Task_A2A.html
index 7bc60bfe6..f82cb1505 100644
--- a/Documentation/Tasking.Task_A2A.html
+++ b/Documentation/Tasking.Task_A2A.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html
index 443e41b31..6908ee789 100644
--- a/Documentation/Tasking.Task_A2A_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2A_Dispatcher.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -2961,7 +2945,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -3686,7 +3670,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -4862,7 +4846,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
@@ -6340,7 +6324,7 @@ If too large, any airborne cap may not be able to reach the detected target area
-
+ #boolean
TASK_A2A_DISPATCHER.FlashNewTask
diff --git a/Documentation/Tasking.Task_A2G.html b/Documentation/Tasking.Task_A2G.html
index 0f43a896c..6ea26adc6 100644
--- a/Documentation/Tasking.Task_A2G.html
+++ b/Documentation/Tasking.Task_A2G.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Tasking.Task_A2G_Dispatcher.html b/Documentation/Tasking.Task_A2G_Dispatcher.html
index 896f07b0f..8afe3e2e5 100644
--- a/Documentation/Tasking.Task_A2G_Dispatcher.html
+++ b/Documentation/Tasking.Task_A2G_Dispatcher.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Tasking.Task_CARGO.html b/Documentation/Tasking.Task_CARGO.html
index 35fce429b..eafba1846 100644
--- a/Documentation/Tasking.Task_CARGO.html
+++ b/Documentation/Tasking.Task_CARGO.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -3246,7 +3230,7 @@ based on the tasking capabilities defined in
-
Cargo.Cargo#CARGO
+
FSM_PROCESS.Cargo
diff --git a/Documentation/Tasking.Task_Capture_Dispatcher.html b/Documentation/Tasking.Task_Capture_Dispatcher.html
index 850e5bd78..c7df2e34f 100644
--- a/Documentation/Tasking.Task_Capture_Dispatcher.html
+++ b/Documentation/Tasking.Task_Capture_Dispatcher.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Tasking.Task_Capture_Zone.html b/Documentation/Tasking.Task_Capture_Zone.html
index 686f1554a..24332f2e5 100644
--- a/Documentation/Tasking.Task_Capture_Zone.html
+++ b/Documentation/Tasking.Task_Capture_Zone.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Tasking.Task_Cargo_CSAR.html b/Documentation/Tasking.Task_Cargo_CSAR.html
index 3dab71f63..8cd2ed959 100644
--- a/Documentation/Tasking.Task_Cargo_CSAR.html
+++ b/Documentation/Tasking.Task_Cargo_CSAR.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index c01356008..6429fd7e2 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -3238,8 +3222,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
TASK_CARGO_DISPATCHER.CSARBriefing
+ #number
+
TASK_CARGO_DISPATCHER.CountCSAR
@@ -3249,55 +3233,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -4388,8 +4328,8 @@ This method can only be used once!
-
-
TASK_CARGO_DISPATCHER.CSARBriefing
+ #number
+
TASK_CARGO_DISPATCHER.CountCSAR
@@ -4399,55 +4339,11 @@ This method can only be used once!
-
-
-
-
@@ -5290,8 +5186,8 @@ This method can only be used once!
-
-
TASK_CARGO_DISPATCHER.CSARBriefing
+ #number
+
TASK_CARGO_DISPATCHER.CountCSAR
@@ -5301,55 +5197,11 @@ This method can only be used once!
-
-
-
-
@@ -6823,8 +6675,8 @@ This method can only be used once!
-
-
TASK_CARGO_DISPATCHER.CSARBriefing
+ #number
+
TASK_CARGO_DISPATCHER.CountCSAR
@@ -6834,55 +6686,11 @@ This method can only be used once!
-
-
-
-
diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html
index 05236044a..40dff3cc4 100644
--- a/Documentation/Tasking.Task_Cargo_Transport.html
+++ b/Documentation/Tasking.Task_Cargo_Transport.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Tasking.Task_Manager.html b/Documentation/Tasking.Task_Manager.html
index 7ab497922..6c92da2bd 100644
--- a/Documentation/Tasking.Task_Manager.html
+++ b/Documentation/Tasking.Task_Manager.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Utilities.Enums.html b/Documentation/Utilities.Enums.html
index 26f2f170a..f584d38fe 100644
--- a/Documentation/Utilities.Enums.html
+++ b/Documentation/Utilities.Enums.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 611e4449a..4339a215f 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Utilities.Profiler.html b/Documentation/Utilities.Profiler.html
index 05f0cb4cf..de3953dc5 100644
--- a/Documentation/Utilities.Profiler.html
+++ b/Documentation/Utilities.Profiler.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Utilities.STTS.html b/Documentation/Utilities.STTS.html
index d929b4ff9..89c5cef89 100644
--- a/Documentation/Utilities.STTS.html
+++ b/Documentation/Utilities.STTS.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Utilities.Socket.html b/Documentation/Utilities.Socket.html
index 31aeb137b..989fe29cc 100644
--- a/Documentation/Utilities.Socket.html
+++ b/Documentation/Utilities.Socket.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Utilities.Templates.html b/Documentation/Utilities.Templates.html
index a60bc1643..3b2e2b3a2 100644
--- a/Documentation/Utilities.Templates.html
+++ b/Documentation/Utilities.Templates.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Utilities.Utils.html b/Documentation/Utilities.Utils.html
index 4053de9c0..81d373183 100644
--- a/Documentation/Utilities.Utils.html
+++ b/Documentation/Utilities.Utils.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -2365,12 +2349,6 @@
UTILS.HdgTo(a, b)
Returns the heading from one vec3 to another vec3.
-
-
-
- UTILS.HexToRGBA(hex_string)
-
-HexToRGBA
@@ -3938,17 +3916,17 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
myUnit = UNIT:FindByName( "REAPER 1-1" )
myTarget = GROUP:FindByName( "BTR-1" )
-
+
coordUnit = myUnit:GetCoordinate()
coordTarget = myTarget:GetCoordinate()
-
+
hdgUnit = myUnit:GetHeading()
hdgTarget = coordUnit:HeadingTo( coordTarget )
distTarget = coordUnit:Get3DDistance( coordTarget )
-
+
clockString = UTILS.ClockHeadingString( hdgUnit, hdgTarget )
-
- -- Will show this message to REAPER 1-1 in-game: Contact BTR at 3 o'clock for 1134m!
+
+ -- Will show this message to REAPER 1-1 in-game: Contact BTR at 3 o'clock for 1134m!
MESSAGE:New("Contact BTR at " .. clockString .. " for " .. distTarget .. "m!):ToUnit( myUnit )
@@ -5826,49 +5804,6 @@ This function requires you to disable script sanitization in $DCSROOT\Scrip
-
-
-
-
-
-
-
-
HexToRGBA
-
-
-
-
Defined in:
-
-
Parameter:
-
-
Return value:
-
-
-
@@ -6836,7 +6771,7 @@ Returns nil when file cannot be read. Returns a table of data entries if Spawn i
Returns a table of data entries: { groupname=groupname, size=size, coordinate=coordinate, template=template, structure=structure, legion=legion, alttemplate=alttemplate }
-Returns nil when the file cannot be read.
+Returns nil when the file cannot be read.
diff --git a/Documentation/Wrapper.Airbase.html b/Documentation/Wrapper.Airbase.html
index 9a6a69640..2f585bef7 100644
--- a/Documentation/Wrapper.Airbase.html
+++ b/Documentation/Wrapper.Airbase.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Wrapper.Client.html b/Documentation/Wrapper.Client.html
index ce65c90ba..92b9ecb40 100644
--- a/Documentation/Wrapper.Client.html
+++ b/Documentation/Wrapper.Client.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Wrapper.Controllable.html b/Documentation/Wrapper.Controllable.html
index 26da41f20..4a0fea742 100644
--- a/Documentation/Wrapper.Controllable.html
+++ b/Documentation/Wrapper.Controllable.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index 0bda82f42..f631e4379 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Wrapper.Identifiable.html b/Documentation/Wrapper.Identifiable.html
index c59eca27a..d154a8546 100644
--- a/Documentation/Wrapper.Identifiable.html
+++ b/Documentation/Wrapper.Identifiable.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 6d4daa488..85566ffc4 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Wrapper.Net.html b/Documentation/Wrapper.Net.html
index a16a57e8d..6e669fd2b 100644
--- a/Documentation/Wrapper.Net.html
+++ b/Documentation/Wrapper.Net.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Wrapper.Object.html b/Documentation/Wrapper.Object.html
index b11e07fc4..3fd86b66a 100644
--- a/Documentation/Wrapper.Object.html
+++ b/Documentation/Wrapper.Object.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html
index d1adf05c4..cdaad0488 100644
--- a/Documentation/Wrapper.Positionable.html
+++ b/Documentation/Wrapper.Positionable.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -3760,6 +3744,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -7794,6 +7789,17 @@ Coordinates are dependent on the position of the maps origin.
+
+
+
+
@@ -8364,6 +8370,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+
@@ -8551,6 +8568,17 @@ If the Identifiable is alive, true is returned.
+
+
+
+
diff --git a/Documentation/Wrapper.Scenery.html b/Documentation/Wrapper.Scenery.html
index 18f7354d7..519685a61 100644
--- a/Documentation/Wrapper.Scenery.html
+++ b/Documentation/Wrapper.Scenery.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Wrapper.Static.html b/Documentation/Wrapper.Static.html
index 4bf478a14..0d6063703 100644
--- a/Documentation/Wrapper.Static.html
+++ b/Documentation/Wrapper.Static.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Wrapper.Storage.html b/Documentation/Wrapper.Storage.html
index 112da5f58..5f4db1486 100644
--- a/Documentation/Wrapper.Storage.html
+++ b/Documentation/Wrapper.Storage.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Wrapper.Unit.html b/Documentation/Wrapper.Unit.html
index 6241fc466..5a7ddb975 100644
--- a/Documentation/Wrapper.Unit.html
+++ b/Documentation/Wrapper.Unit.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/Wrapper.Weapon.html b/Documentation/Wrapper.Weapon.html
index 245a97d1e..61074347f 100644
--- a/Documentation/Wrapper.Weapon.html
+++ b/Documentation/Wrapper.Weapon.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
diff --git a/Documentation/index.html b/Documentation/index.html
index a00d6738c..0ee435844 100644
--- a/Documentation/index.html
+++ b/Documentation/index.html
@@ -1118,22 +1118,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-
@@ -2802,23 +2786,6 @@
Ops - Rescue helicopter for carrier operations.
-
-
-
-
-
-
-
-
-
-
-
-
Shapes - Class that serves as the base shapes drawn in the Mission Editor
-
-
-
Author: nielsvaes/coconutcockpit
-
-