diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index 8042f10ba..62cfd00e9 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4645,6 +4645,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -Set destination airbase for next :Route() command.
- @@ -4416,9 +4413,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -5045,9 +5039,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -6566,9 +6557,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index c690312c6..1c3405b6d 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3137,6 +3137,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +This table contains the targets detected during patrol.
+ @@ -6384,6 +6387,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -7128,6 +7134,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ @@ -8764,6 +8773,9 @@ Note that this method is required, as triggers the next route when patrolling fo + +This table contains the targets detected during patrol.
+ diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 25b3199b1..c1b1d60de 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1698,6 +1698,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardlesthe y coordinate in meters.
+the y coordinate in meters.
+the y coordinate in meters.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitModex + +Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
The internal counter of the amount of spawning the has happened since SpawnStart.
-By default, no InitLimit
+SPAWN.SpawnInitModex + +When the first Spawn executes, all the Groups need to be made visible before start.
The #DETECTION_AREAS object for AWACS
- - - -The #DETECTION_AREAS object for AWACS
- - - -Contains the counter how many units are currently alive
+ +Contains the counter how many units are currently alive
+ +Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case to that of lead.
+Set case of f
@@ -38683,20 +38749,6 @@ BASE:TraceOnOff( false ) - -Decrease stack/flag. Human player needs to take care himself.
- -Set section lead of player flight.
+Set time stamp.
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index c4fc7bbf0..bda9cc15f 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2215,12 +2215,6 @@ Create a late-activated single infantry unit as template in the mission editor atable of CSAR unit names
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -table of CSAR unit names
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -table of CSAR unit names
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -The following options are available (with their defaults). Only set the ones you want changed:
my_ctld.useprefix = true -- (DO NOT SWITCH THIS OFF UNLESS YOU KNOW WHAT YOU ARE DOING!) Adjust **before** starting CTLD. If set to false, *all* choppers of the coalition side will be enabled for CTLD.
- my_ctld.CrateDistance = 30 -- List and Load crates in this radius only.
+ my_ctld.CrateDistance = 35 -- List and Load crates in this radius only.
my_ctld.dropcratesanywhere = false -- Option to allow crates to be dropped anywhere.
my_ctld.maximumHoverHeight = 15 -- Hover max this high to load.
my_ctld.minimumHoverHeight = 4 -- Hover min this low to load.
- my_ctld.forcehoverload = true -- Crates (not: troops) can only be loaded while hovering.
+ my_ctld.forcehoverload = true -- Crates (not: troops) can **only** be loaded while hovering.
my_ctld.hoverautoloading = true -- Crates in CrateDistance in a LOAD zone will be loaded automatically if space allows.
my_ctld.smokedistance = 2000 -- Smoke or flares can be request for zones this far away (in meters).
my_ctld.movetroopstowpzone = true -- Troops and vehicles will move to the nearest MOVE zone...
@@ -1661,7 +1666,8 @@ Create the late-activated troops, vehicles (no statics at this point!) that will
my_ctld.smokedistance = 2000 -- Only smoke or flare zones if requesting player unit is this far away (in meters)
my_ctld.suppressmessages = false -- Set to true if you want to script your own messages.
my_ctld.repairtime = 300 -- Number of seconds it takes to repair a unit.
- my_ctld.cratecountry = country.id.GERMANY -- ID of crates. Don\'t forget to change this matching your coalition!
+ my_ctld.cratecountry = country.id.GERMANY -- ID of crates. Will default to country.id.RUSSIA for RED coalition setups.
+ my_ctld.allowcratepickupagain = true -- allow re-pickup crates that were dropped.
Global CTLD_CARGO |
- - - | -
CTLD:AddCratesRepair(Name, Template, Type, NoCrates, PerCrateMass, Stock)
User function - Add generic repair crates loadable as cargo.
+CTLD:AddStaticsCargo(Name, Template, Type, NoCrates, Mass, Stock)
User function - Add generic static-type loadable as cargo.
Inject crates and static cargo objects.
Add Stock.
-Query directly loadable.
-Enumerator of Type.
-Crates needed to build.
-Query number of crates or troopsize.
-Query ID.
-Query Name.
-Query type.
-Get Stock.
-Query Templates.
-Query type.
Flag for moving.
-Query has moved.
ID of this cargo.
-Query crate type for REPAIR
-Query if cargo has been loaded.
Flag for direct loading.
-Name for menu.
-Function to create new CTLD_CARGO object.
Representation of cargo in the mission.
-Remove Stock.
-Set HasMoved.
-Set WasDropped.
Table of #POSITIONABLE objects.
-Query was dropped.
-Type of Cargo.
-Cargo
+Beacons
+radio beacons
+allow re-pickup crates
+noob catch
+time to repair a unit/group
User function - Add generic static-type loadable as cargo.
+ + +This type will create cargo that needs to be loaded, moved and dropped.
+ +CTLD
++ #string + Name +
+Unique name of this type of cargo as set in the mission editor (not: UNIT name!), e.g. "Ammunition-1".
+ ++ #string + Template +
+Name of Wrapper.Static#STATIC to us as template.
+ ++ #CTLD_CARGO.Enum + Type +
+Type of cargo, here STATIC.
+ ++ #number + NoCrates +
+Number of crates needed to build this cargo.
+ ++ #number + Mass +
+Mass in kg of each static in kg, e.g. 100.
+ ++ #number + Stock +
+Number of groups in stock. Nil for unlimited.
+ +Inject crates and static cargo objects.
+ +CTLD
++ Core.Zone#ZONE + Zone +
+Zone to spawn in.
+ ++ #CTLD_CARGO + Cargo +
+The cargo type to spawn.
+ +self
+ +Cargo
+Beacons
+radio beacons
+ + + +allow re-pickup crates
+noob catch
+time to repair a unit/group
@@ -14611,6 +14726,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauCargo
+Beacons
+radio beacons
+ + + +allow re-pickup crates
+noob catch
+time to repair a unit/group
@@ -19201,17 +19377,6 @@ BASE:TraceOnOff( false )Enumerator of Type.
- - - -Crates needed to build.
- - - -CTLD_CARGO
-- Mark -
-Add Stock.
- -CTLD_CARGO
-- #number - Number -
-to add, one if nil.
- -self
- -Query directly loadable.
- -CTLD_CARGO
-#boolean:
-loadable
- -Query number of crates or troopsize.
- -CTLD_CARGO
-#number:
-Crates or size of troops.
- -Query ID.
- -CTLD_CARGO
-#number:
-ID
- -CTLD_CARGO
-- Mark -
-Query Name.
- -CTLD_CARGO
-#string:
-Name
- -Query type.
- -CTLD_CARGO
-Positionable
- -Get Stock.
- -CTLD_CARGO
-#number:
-Stock
- -Query Templates.
- -CTLD_CARGO
-#table:
-Templates
- -Query type.
- -Query has moved.
- -CTLD_CARGO
-#boolean:
-Has moved
- -Query crate type for REPAIR
- -CTLD_CARGO
-Query if cargo has been loaded.
- -CTLD_CARGO
-- #boolean - loaded -
-Function to create new CTLD_CARGO object.
- -CTLD_CARGO
-- #number - ID -
-ID of this #CTLD_CARGO
- -- #string - Name -
-Name for menu.
- -- #table - Templates -
-Table of #POSITIONABLE objects.
- -- #CTLD_CARGO.Enum - Sorte -
-Enumerator of Type.
- -- #boolean - HasBeenMoved -
-Flag for moving.
- -- #boolean - LoadDirectly -
-Flag for direct loading.
- -- #number - CratesNeeded -
-Crates needed to build.
- -- Wrapper.Positionable#POSITIONABLE - Positionable -
-Representation of cargo in the mission.
- -- #boolean - Dropped -
-Cargo/Troops have been unloaded from a chopper.
- -- #number - PerCrateMass -
-Mass in kg
- -- #number - Stock -
-Number of builds available, nil for unlimited
- -self
- -Remove Stock.
- -CTLD_CARGO
-- #number - Number -
-to reduce, one if nil.
- -self
- -Set HasMoved.
- -CTLD_CARGO
-- #boolean - moved -
-Set WasDropped.
- -CTLD_CARGO
-- #boolean - dropped -
-Query was dropped.
- -CTLD_CARGO
-#boolean:
-Has been dropped.
- -CTLD_CARGO
-Enumerator of Type.
- - - -Crates needed to build.
- - - -Type of Cargo.
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-Alive2.
+Alive.
@@ -5346,7 +5346,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -Alive2.
+Alive.
@@ -7610,7 +7610,7 @@ If the Unit is alive but not active, false is returned. -Alive2.
+Alive.
@@ -16171,7 +16171,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of -Alive2.
+Alive.
@@ -19685,7 +19685,7 @@ Coordinates are dependent on the position of the maps origin. -Alive2.
+Alive.
@@ -20359,7 +20359,7 @@ If the Identifiable is alive, true is returned. -Alive2.
+Alive.
@@ -20639,7 +20639,7 @@ If the Identifiable is alive, true is returned. -Alive2.
+Alive.
diff --git a/Documentation/Wrapper.Positionable.html b/Documentation/Wrapper.Positionable.html index 375caca04..f55ce57f0 100644 --- a/Documentation/Wrapper.Positionable.html +++ b/Documentation/Wrapper.Positionable.html @@ -3517,17 +3517,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -