From e96207624b939b35ea6048d63937ebaa3dd1db4c Mon Sep 17 00:00:00 2001
From: Applevangelist Flash messages to player
Flash messages to player
+Flash messages to player
+Flash messages to player
+No loading happened, so we need to pickup something else.
+ @@ -4823,6 +4826,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ @@ -5435,6 +5441,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ @@ -6935,6 +6944,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +No loading happened, so we need to pickup something else.
+ diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 631a657a2..d46bff4f5 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2772,6 +2772,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -4548,6 +4551,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -5166,6 +5172,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -6672,6 +6681,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index e04abffc8..c50dd09b2 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3258,9 +3258,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -This table contains the targets detected during patrol.
- @@ -6508,9 +6505,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -7255,9 +7249,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8890,9 +8881,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index dfe9f6a33..3aec0d251 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1934,24 +1934,13 @@ Controls a network of short range air/missile defense groups.self.CargoObject:Destroy()
- -Then we register the new group in the database
+self.CargoObject:Destroy()
- -Then we register the new group in the database
+Set cargo object.
+ + + +Set cargo object.
+ + + +the y coordinate in meters.
+the y coordinate in meters.
+the y coordinate in meters.
+ + + +Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3576,20 +3555,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -The internal counter of the amount of spawning the has happened since SpawnStart.
-The internal counter of the amount of spawning the has happened since SpawnStart.
-The #DETECTION_AREAS object for AWACS
+Prefix for logging
+switch alarm state RED
+The #DETECTION_AREAS object for AWACS
+Prefix for logging
+switch alarm state RED
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+Create the CSV file.
-Create the CSV file.
-Set case of f
-Set Stable Hover
-Set time stamp.
-contain a table for each SAR with all units he has with the original names
+ + + +contain a table for each SAR with all units he has with the original names
+ + + +contain a table for each SAR with all units he has with the original names
+ + + +holds #CTLD_ENGINEERING objects
+time to repairor build a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
+time to repairor build a unit/group
+noob catch
holds #CTLD_ENGINEERING objects
+time to repairor build a unit/group
+noob catch
template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-NOTE on using GOOGLE TTS with SRS: You need to have the C# library installed in your SRS folder for Google to work. -You can obtain it e.g. here: NuGet
Pro-Tipp - use the command line with power shell to call DCS-SR-ExternalAudio.exe - it will tell you what is missing.
and also the Google Console error, in case you have missed a step in setting up your Google TTS.
@@ -1722,10 +1720,15 @@ Plays a message on 255AM for the blue coalition in-game.
Use a specifc voice with the MSRS.SetVoice function, e.g, :SetVoice("Microsoft Hedda Desktop").
+
Use a specific voice with the MSRS.SetVoice function, e.g, :SetVoice("Microsoft Hedda Desktop").
Note that this must be installed on your windows system.
If enabling SetGoogle(), you can use voices provided by Google
-Google's supported voices: https://cloud.google.com/text-to-speech/docs/voices
MSRS.Voices.Microsoft -- e.g. MSRS.Voices.Microsoft.Hedda - the Microsoft enumerator contains all voices known to work with SRS
+ MSRS.Voices.Google -- e.g. MSRS.Voices.Google.Standard.en_AU_Standard_A or MSRS.Voices.Google.Wavenet.de_DE_Wavenet_C - The Google enumerator contains voices for EN, DE, IT, FR and ES.
+
Add frequencies.
+Add modulations.
+Add frequencies.
+ +MSRS
++ #table + Frequencies +
+Frequencies in MHz. Can also be given as a #number if only one frequency should be used.
+ +self
+ +Add modulations.
+ +MSRS
++ #table + Modulations +
+Modulations. Can also be given as a #number if only one modulation should be used.
+ +self
+ +Stack by pointer.
+Stack by pointer.
+