MOOSE generated documentation [skip ci]

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Applevangelist
2021-12-08 18:58:56 +00:00
parent 657dc13664
commit e98a65d3de
33 changed files with 1623 additions and 653 deletions

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@@ -1562,7 +1562,6 @@ Controls a network of short range air/missile defense groups.</p>
<li><a href="##(COORDINATE).NewFromVec3">COORDINATE.NewFromVec3</a>(): from a <a href="DCS.html##(Vec3)">DCS#Vec3</a>.</li>
</ul>
<h1>2) Smoke, flare, explode, illuminate at the coordinate.</h1>
<p>At the point a smoke, flare, explosion and illumination bomb can be triggered. Use the following methods:</p>
@@ -1600,7 +1599,6 @@ Controls a network of short range air/missile defense groups.</p>
<li><a href="##(COORDINATE).IlluminationBomb">COORDINATE.IlluminationBomb</a>(): To illuminate the point.</li>
</ul>
<h1>3) Create markings on the map.</h1>
<p>Place markers (text boxes with clarifications for briefings, target locations or any other reference point)
@@ -1658,8 +1656,8 @@ on the map for all players, coalitions or specific groups:</p>
<h2>4.6) LOS between coordinates.</h2>
<p>Calculate if the coordinate has Line of Sight (LOS) with the other given coordinate.
Mountains, trees and other objects can be positioned between the two 3D points, preventing visibilty in a straight continuous line.
The method <a href="##(COORDINATE).IsLOS">COORDINATE.IsLOS</a>() returns if the two coodinates have LOS.</p>
Mountains, trees and other objects can be positioned between the two 3D points, preventing visibility in a straight continuous line.
The method <a href="##(COORDINATE).IsLOS">COORDINATE.IsLOS</a>() returns if the two coordinates have LOS.</p>
<h2>4.7) Check the coordinate position.</h2>
@@ -1671,8 +1669,6 @@ The method <a href="##(COORDINATE).IsLOS">COORDINATE.IsLOS</a>() returns if the
<li><a href="##(COORDINATE).IsAtCoordinate2D">COORDINATE.IsAtCoordinate2D</a>(): is in a given coordinate within a specific precision.</li>
</ul>
<h1>5) Measure the simulation environment at the coordinate.</h1>
<h2>5.1) Weather specific.</h2>
@@ -1726,7 +1722,7 @@ the most optimal path following the road between two coordinates.</p>
<ul>
<li><a href="##(COORDINATE).ToStringBR">COORDINATE.ToStringBR</a>(): Generates a Bearing &amp; Range text in the format of DDD for DI where DDD is degrees and DI is distance.</li>
<li><a href="##(COORDINATE).ToStringLL">COORDINATE.ToStringLL</a>(): Generates a Latutude &amp; Longutude text.</li>
<li><a href="##(COORDINATE).ToStringLL">COORDINATE.ToStringLL</a>(): Generates a Latitude &amp; Longitude text.</li>
</ul>
<h2>10) Drawings on F10 map</h2>
@@ -1818,7 +1814,6 @@ In order to keep the credibility of the the author,
I want to emphasize that the formulas embedded in the MIST framework were created by Grimes or previous authors,
who you can find on the Eagle Dynamics Forums.</p>
<h2>POINT_VEC3 constructor</h2>
<p>A new POINT_VEC3 object can be created with:</p>
@@ -1843,12 +1838,10 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
<pre><code> local Vec3 = PointVec3:AddX( 100 ):AddZ( 150 ):GetVec3()
</code></pre>
<h2>3D calculation methods</h2>
<p>Various calculation methods exist to use or manipulate 3D space. Find below a short description of each method:</p>
<h2>Point Randomization</h2>
<p>Various methods exist to calculate random locations around a given 3D point.</p>
@@ -1858,7 +1851,6 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
</ul>
</div>
</div>
@@ -2075,7 +2067,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).GetDirectionVec3">COORDINATE:GetDirectionVec3(TargetCoordinate)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Return a direction vector Vec3 from COORDINATE to the COORDINATE.</p>
<p>Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.</p>
</td>
</tr>
<tr class="w3-border">
@@ -2273,7 +2265,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).HeadingTo">COORDINATE:HeadingTo(ToCoordinate)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the heading from this to another coordinate.</p>
<p>Returns the heading from this to another COORDINATE.</p>
</td>
</tr>
<tr class="w3-border">
@@ -3610,7 +3602,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).GetDirectionVec3">POINT_VEC2:GetDirectionVec3(TargetCoordinate)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Return a direction vector Vec3 from COORDINATE to the COORDINATE.</p>
<p>Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.</p>
</td>
</tr>
<tr class="w3-border">
@@ -3808,7 +3800,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).HeadingTo">POINT_VEC2:HeadingTo(ToCoordinate)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the heading from this to another coordinate.</p>
<p>Returns the heading from this to another COORDINATE.</p>
</td>
</tr>
<tr class="w3-border">
@@ -5568,7 +5560,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(numberr)">#numberr</a>
#number
<strong><strong>Radius</strong></strong>
</p>
</div>
@@ -5689,7 +5681,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@@ -6267,7 +6259,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The angle in randians</p>
<p>The angle in radians</p>
</div>
</div>
@@ -6345,7 +6337,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The angle in randians</p>
<p>The angle in radians</p>
</div>
</div>
@@ -6423,7 +6415,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The angle in randians.</p>
<p>The angle in radians.</p>
</div>
</div>
@@ -6790,7 +6782,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>(Optional) Type of the terminal. Default any execpt valid spawn points on runway.</p>
<p>(Optional) Type of the terminal. Default any except valid spawn points on runway.</p>
</div>
</div>
@@ -6871,7 +6863,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>(Optional) If true, closest point to railroad is returned rather than closest point to conventional road. Default false. </p>
<p>(Optional) If true, closest point to railroad is returned rather than closest point to conventional road. Default false.</p>
</div>
</div>
@@ -6897,7 +6889,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(COORDINATE).GetDirectionVec3" ><strong>COORDINATE:GetDirectionVec3(TargetCoordinate)</strong></a></h2>
</div>
<p>Return a direction vector Vec3 from COORDINATE to the COORDINATE.</p>
<p>Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.</p>
<div id= "#Functions##GetDirectionVec3" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -7433,7 +7425,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>(Optional) If true, put (green) smoke along the </p>
<p>(Optional) If true, put (green) smoke along the the path.</p>
</div>
</div>
@@ -7460,7 +7452,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true a valid path on road/rail was found. If false, only the direct way is possible. </p>
<p>If true a valid path on road/rail was found. If false, only the direct way is possible.</p>
</div>
</div>
@@ -7523,14 +7515,14 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p>The text will contain always the pressure in hPa and:</p>
<ul>
<li>For Russian and European aircraft using the metric system - hPa and mmHg</li>
<li>For Americain and European aircraft we link to the imperial system - hPa and inHg</li>
<li>For Russian and European aircraft using the metric system - hPa and mmHg.</li>
<li>For American and European aircraft we link to the imperial system - hPa and inHg.</li>
</ul>
<p>A text containing a pressure will look like this: </p>
<p>A text containing a pressure will look like this:</p>
<ul>
<li><code>QFE: x hPa (y mmHg)</code> </li>
<li><code>QFE: x hPa (y mmHg)</code></li>
<li><code>QFE: x hPa (y inHg)</code></li>
</ul>
@@ -7767,7 +7759,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@@ -7850,7 +7842,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@@ -7907,7 +7899,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@@ -7951,7 +7943,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun set time in seconds. </p>
<p>If true, return the sun set time in seconds.</p>
</div>
</div>
@@ -8034,7 +8026,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@@ -8138,18 +8130,18 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p>The text will reflect the temperature like this:</p>
<ul>
<li>For Russian and European aircraft using the metric system - Degrees Celcius (°C)</li>
<li>For Americain aircraft we link to the imperial system - Degrees Farenheit (°F)</li>
<li>For Russian and European aircraft using the metric system - Degrees Celsius (°C)</li>
<li>For American aircraft we link to the imperial system - Degrees Fahrenheit (°F)</li>
</ul>
<p>A text containing a pressure will look like this: </p>
<p>A text containing a pressure will look like this:</p>
<ul>
<li><code>Temperature: %n.d °C</code> </li>
<li><code>Temperature: %n.d °F</code>
</li>
<li><code>Temperature: %n.d °C</code></li>
<li><code>Temperature: %n.d °F</code></li>
</ul>
<div id= "#Functions##GetTemperatureText" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -8388,17 +8380,17 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<ul>
<li>For Russian and European aircraft using the metric system - Wind direction in degrees (°) and wind speed in meters per second (mps).</li>
<li>For Americain aircraft we link to the imperial system - Wind direction in degrees (°) and wind speed in knots per second (kps).</li>
<li>For American aircraft we link to the imperial system - Wind direction in degrees (°) and wind speed in knots per second (kps).</li>
</ul>
<p>A text containing a pressure will look like this: </p>
<p>A text containing a pressure will look like this:</p>
<ul>
<li><code>Wind: %n ° at n.d mps</code> </li>
<li><code>Wind: %n ° at n.d kps</code>
</li>
<li><code>Wind: %n ° at n.d mps</code></li>
<li><code>Wind: %n ° at n.d kps</code></li>
</ul>
<div id= "#Functions##GetWindText" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -8492,7 +8484,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<h2><a id="#(COORDINATE).HeadingTo" ><strong>COORDINATE:HeadingTo(ToCoordinate)</strong></a></h2>
</div>
<p>Returns the heading from this to another coordinate.</p>
<p>Returns the heading from this to another COORDINATE.</p>
<div id= "#Functions##HeadingTo" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -8519,7 +8511,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>Heading in degrees. </p>
<p>Heading in degrees.</p>
</div>
</div>
@@ -9078,7 +9070,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>COORDIANTE to where the line is drawn.</p>
<p>COORDINATE to where the line is drawn.</p>
</div>
</div>
@@ -9130,7 +9122,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.</p>
</div>
</div>
@@ -9167,7 +9159,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@@ -9676,7 +9668,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
</div>
</div>
@@ -9713,7 +9705,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@@ -10136,7 +10128,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
</div>
</div>
@@ -10173,7 +10165,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@@ -10210,7 +10202,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>COORDIANTE in the opposite corner.</p>
<p>COORDINATE in the opposite corner.</p>
</div>
</div>
@@ -10288,7 +10280,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.</p>
</div>
</div>
@@ -10325,7 +10317,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@@ -10960,7 +10952,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@@ -16157,6 +16149,17 @@ BASE:TraceOnOff( false )</code></pre>
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>
@@ -16955,6 +16958,17 @@ BASE:TraceOnOff( false )</code></pre>
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>
@@ -17419,7 +17433,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(numberr)">#numberr</a>
#number
<strong><strong>Radius</strong></strong>
</p>
</div>
@@ -17540,7 +17554,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@@ -18118,7 +18132,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>The angle in randians</p>
<p>The angle in radians</p>
</div>
</div>
@@ -18196,7 +18210,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>The angle in randians</p>
<p>The angle in radians</p>
</div>
</div>
@@ -18274,7 +18288,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>The angle in randians.</p>
<p>The angle in radians.</p>
</div>
</div>
@@ -18641,7 +18655,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(Optional) Type of the terminal. Default any execpt valid spawn points on runway.</p>
<p>(Optional) Type of the terminal. Default any except valid spawn points on runway.</p>
</div>
</div>
@@ -18722,7 +18736,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(Optional) If true, closest point to railroad is returned rather than closest point to conventional road. Default false. </p>
<p>(Optional) If true, closest point to railroad is returned rather than closest point to conventional road. Default false.</p>
</div>
</div>
@@ -18748,7 +18762,7 @@ BASE:TraceOnOff( false )</code></pre>
<h2><a id="#(POINT_VEC2).GetDirectionVec3" ><strong>POINT_VEC2:GetDirectionVec3(TargetCoordinate)</strong></a></h2>
</div>
<p>Return a direction vector Vec3 from COORDINATE to the COORDINATE.</p>
<p>Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.</p>
<div id= "#Functions##GetDirectionVec3" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -19284,7 +19298,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>(Optional) If true, put (green) smoke along the </p>
<p>(Optional) If true, put (green) smoke along the the path.</p>
</div>
</div>
@@ -19311,7 +19325,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true a valid path on road/rail was found. If false, only the direct way is possible. </p>
<p>If true a valid path on road/rail was found. If false, only the direct way is possible.</p>
</div>
</div>
@@ -19374,14 +19388,14 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p>The text will contain always the pressure in hPa and:</p>
<ul>
<li>For Russian and European aircraft using the metric system - hPa and mmHg</li>
<li>For Americain and European aircraft we link to the imperial system - hPa and inHg</li>
<li>For Russian and European aircraft using the metric system - hPa and mmHg.</li>
<li>For American and European aircraft we link to the imperial system - hPa and inHg.</li>
</ul>
<p>A text containing a pressure will look like this: </p>
<p>A text containing a pressure will look like this:</p>
<ul>
<li><code>QFE: x hPa (y mmHg)</code> </li>
<li><code>QFE: x hPa (y mmHg)</code></li>
<li><code>QFE: x hPa (y inHg)</code></li>
</ul>
@@ -19618,7 +19632,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@@ -19701,7 +19715,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@@ -19758,7 +19772,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@@ -19802,7 +19816,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun set time in seconds. </p>
<p>If true, return the sun set time in seconds.</p>
</div>
</div>
@@ -19885,7 +19899,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@@ -19989,18 +20003,18 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p>The text will reflect the temperature like this:</p>
<ul>
<li>For Russian and European aircraft using the metric system - Degrees Celcius (°C)</li>
<li>For Americain aircraft we link to the imperial system - Degrees Farenheit (°F)</li>
<li>For Russian and European aircraft using the metric system - Degrees Celsius (°C)</li>
<li>For American aircraft we link to the imperial system - Degrees Fahrenheit (°F)</li>
</ul>
<p>A text containing a pressure will look like this: </p>
<p>A text containing a pressure will look like this:</p>
<ul>
<li><code>Temperature: %n.d °C</code> </li>
<li><code>Temperature: %n.d °F</code>
</li>
<li><code>Temperature: %n.d °C</code></li>
<li><code>Temperature: %n.d °F</code></li>
</ul>
<div id= "#Functions##GetTemperatureText" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -20239,17 +20253,17 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<ul>
<li>For Russian and European aircraft using the metric system - Wind direction in degrees (°) and wind speed in meters per second (mps).</li>
<li>For Americain aircraft we link to the imperial system - Wind direction in degrees (°) and wind speed in knots per second (kps).</li>
<li>For American aircraft we link to the imperial system - Wind direction in degrees (°) and wind speed in knots per second (kps).</li>
</ul>
<p>A text containing a pressure will look like this: </p>
<p>A text containing a pressure will look like this:</p>
<ul>
<li><code>Wind: %n ° at n.d mps</code> </li>
<li><code>Wind: %n ° at n.d kps</code>
</li>
<li><code>Wind: %n ° at n.d mps</code></li>
<li><code>Wind: %n ° at n.d kps</code></li>
</ul>
<div id= "#Functions##GetWindText" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@@ -20343,7 +20357,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<h2><a id="#(POINT_VEC2).HeadingTo" ><strong>POINT_VEC2:HeadingTo(ToCoordinate)</strong></a></h2>
</div>
<p>Returns the heading from this to another coordinate.</p>
<p>Returns the heading from this to another COORDINATE.</p>
<div id= "#Functions##HeadingTo" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@@ -20370,7 +20384,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>Heading in degrees. </p>
<p>Heading in degrees.</p>
</div>
</div>
@@ -20929,7 +20943,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>COORDIANTE to where the line is drawn.</p>
<p>COORDINATE to where the line is drawn.</p>
</div>
</div>
@@ -20981,7 +20995,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.</p>
</div>
</div>
@@ -21018,7 +21032,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@@ -21527,7 +21541,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
</div>
</div>
@@ -21564,7 +21578,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@@ -21987,7 +22001,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
</div>
</div>
@@ -22024,7 +22038,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@@ -22061,7 +22075,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>COORDIANTE in the opposite corner.</p>
<p>COORDINATE in the opposite corner.</p>
</div>
</div>
@@ -22139,7 +22153,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.</p>
</div>
</div>
@@ -22176,7 +22190,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@@ -22811,7 +22825,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@@ -24678,6 +24692,17 @@ Creates a line on the F10 map from one point to another.</p>
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>