MOOSE generated documentation [skip ci]

This commit is contained in:
Applevangelist 2021-12-08 18:58:56 +00:00
parent 657dc13664
commit e98a65d3de
33 changed files with 1623 additions and 653 deletions

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@ -4648,17 +4648,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -13001,17 +12990,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -14329,17 +14307,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>
@ -15963,17 +15930,6 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<p> The Defender Default Settings over all Squadrons.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_A2G_DISPATCHER).DefenderPatrolIndex" ><strong>AI_A2G_DISPATCHER.DefenderPatrolIndex</strong></a>
</div>
</div>

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@ -2935,6 +2935,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -5679,6 +5690,17 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -6404,6 +6426,17 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>
@ -8021,6 +8054,17 @@ Once the time is finished, the old AI will return to the base.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_AIR).IdleCount" ><strong>AI_AIR.IdleCount</strong></a>
</div>
</div>

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@ -2438,17 +2438,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div>
</div>
@ -3520,17 +3509,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_AIR_SQUADRON).ResourceCount" ><strong>AI_AIR_SQUADRON.ResourceCount</strong></a>
</div>
</div>

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@ -2672,6 +2672,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -4702,6 +4705,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -5314,6 +5320,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>
@ -6818,6 +6827,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> No loading happened, so we need to pickup something else.</p>
</div>
</div>

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@ -2620,6 +2620,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-white" id="record_type">
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2651,9 +2662,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -4399,6 +4407,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4430,9 +4449,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -5020,6 +5036,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5051,9 +5078,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>
@ -6533,6 +6557,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AI_CARGO_AIRPLANE).Airbase" ><strong>AI_CARGO_AIRPLANE.Airbase</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6564,9 +6599,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Aircraft is on a depoly mission.</p>
</div>
</div>

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@ -2786,28 +2786,22 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -4710,28 +4704,22 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -5386,28 +5374,22 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>
@ -6954,28 +6936,22 @@ Adjust if necessary.</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingheight" ><strong>AI_CARGO_HELICOPTER.landingheight</strong></a>
<p> meter</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(AI_CARGO_HELICOPTER).landingspeed" ><strong>AI_CARGO_HELICOPTER.landingspeed</strong></a>
<p> kph</p>
</div>
</div>

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@ -1748,17 +1748,6 @@ Controls a network of short range air/missile defense groups.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2427,17 +2416,6 @@ Controls a network of short range air/missile defense groups.</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_CRATE).CargoCarrier" ><strong>CARGO_CRATE.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

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@ -1820,6 +1820,20 @@ Controls a network of short range air/missile defense groups.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
@ -1838,6 +1852,20 @@ Controls a network of short range air/missile defense groups.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div>
</div>
@ -3127,6 +3155,20 @@ This works for ground only groups.</p>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoCarrier" ><strong>CARGO_GROUP.CargoCarrier</strong></a>
<p>self.CargoObject:Destroy()</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoGroup" ><strong>CARGO_GROUP.CargoGroup</strong></a>
@ -3145,6 +3187,20 @@ This works for ground only groups.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_GROUP).CargoObject" ><strong>CARGO_GROUP.CargoObject</strong></a>
<p> Now we spawn the new group based on the template created.</p>
</div>
</div>

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@ -1698,6 +1698,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>
@ -2402,6 +2413,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoCarrier" ><strong>CARGO_UNIT.CargoCarrier</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(CARGO_UNIT).CargoInAir" ><strong>CARGO_UNIT.CargoInAir</strong></a>

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@ -1562,7 +1562,6 @@ Controls a network of short range air/missile defense groups.</p>
<li><a href="##(COORDINATE).NewFromVec3">COORDINATE.NewFromVec3</a>(): from a <a href="DCS.html##(Vec3)">DCS#Vec3</a>.</li>
</ul>
<h1>2) Smoke, flare, explode, illuminate at the coordinate.</h1>
<p>At the point a smoke, flare, explosion and illumination bomb can be triggered. Use the following methods:</p>
@ -1600,7 +1599,6 @@ Controls a network of short range air/missile defense groups.</p>
<li><a href="##(COORDINATE).IlluminationBomb">COORDINATE.IlluminationBomb</a>(): To illuminate the point.</li>
</ul>
<h1>3) Create markings on the map.</h1>
<p>Place markers (text boxes with clarifications for briefings, target locations or any other reference point)
@ -1658,8 +1656,8 @@ on the map for all players, coalitions or specific groups:</p>
<h2>4.6) LOS between coordinates.</h2>
<p>Calculate if the coordinate has Line of Sight (LOS) with the other given coordinate.
Mountains, trees and other objects can be positioned between the two 3D points, preventing visibilty in a straight continuous line.
The method <a href="##(COORDINATE).IsLOS">COORDINATE.IsLOS</a>() returns if the two coodinates have LOS.</p>
Mountains, trees and other objects can be positioned between the two 3D points, preventing visibility in a straight continuous line.
The method <a href="##(COORDINATE).IsLOS">COORDINATE.IsLOS</a>() returns if the two coordinates have LOS.</p>
<h2>4.7) Check the coordinate position.</h2>
@ -1671,8 +1669,6 @@ The method <a href="##(COORDINATE).IsLOS">COORDINATE.IsLOS</a>() returns if the
<li><a href="##(COORDINATE).IsAtCoordinate2D">COORDINATE.IsAtCoordinate2D</a>(): is in a given coordinate within a specific precision.</li>
</ul>
<h1>5) Measure the simulation environment at the coordinate.</h1>
<h2>5.1) Weather specific.</h2>
@ -1726,7 +1722,7 @@ the most optimal path following the road between two coordinates.</p>
<ul>
<li><a href="##(COORDINATE).ToStringBR">COORDINATE.ToStringBR</a>(): Generates a Bearing &amp; Range text in the format of DDD for DI where DDD is degrees and DI is distance.</li>
<li><a href="##(COORDINATE).ToStringLL">COORDINATE.ToStringLL</a>(): Generates a Latutude &amp; Longutude text.</li>
<li><a href="##(COORDINATE).ToStringLL">COORDINATE.ToStringLL</a>(): Generates a Latitude &amp; Longitude text.</li>
</ul>
<h2>10) Drawings on F10 map</h2>
@ -1818,7 +1814,6 @@ In order to keep the credibility of the the author,
I want to emphasize that the formulas embedded in the MIST framework were created by Grimes or previous authors,
who you can find on the Eagle Dynamics Forums.</p>
<h2>POINT_VEC3 constructor</h2>
<p>A new POINT_VEC3 object can be created with:</p>
@ -1843,12 +1838,10 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
<pre><code> local Vec3 = PointVec3:AddX( 100 ):AddZ( 150 ):GetVec3()
</code></pre>
<h2>3D calculation methods</h2>
<p>Various calculation methods exist to use or manipulate 3D space. Find below a short description of each method:</p>
<h2>Point Randomization</h2>
<p>Various methods exist to calculate random locations around a given 3D point.</p>
@ -1858,7 +1851,6 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
</ul>
</div>
</div>
@ -2075,7 +2067,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).GetDirectionVec3">COORDINATE:GetDirectionVec3(TargetCoordinate)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Return a direction vector Vec3 from COORDINATE to the COORDINATE.</p>
<p>Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.</p>
</td>
</tr>
<tr class="w3-border">
@ -2273,7 +2265,7 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(COORDINATE).HeadingTo">COORDINATE:HeadingTo(ToCoordinate)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the heading from this to another coordinate.</p>
<p>Returns the heading from this to another COORDINATE.</p>
</td>
</tr>
<tr class="w3-border">
@ -3610,7 +3602,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).GetDirectionVec3">POINT_VEC2:GetDirectionVec3(TargetCoordinate)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Return a direction vector Vec3 from COORDINATE to the COORDINATE.</p>
<p>Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.</p>
</td>
</tr>
<tr class="w3-border">
@ -3808,7 +3800,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(POINT_VEC2).HeadingTo">POINT_VEC2:HeadingTo(ToCoordinate)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Returns the heading from this to another coordinate.</p>
<p>Returns the heading from this to another COORDINATE.</p>
</td>
</tr>
<tr class="w3-border">
@ -5568,7 +5560,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(numberr)">#numberr</a>
#number
<strong><strong>Radius</strong></strong>
</p>
</div>
@ -5689,7 +5681,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@ -6267,7 +6259,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The angle in randians</p>
<p>The angle in radians</p>
</div>
</div>
@ -6345,7 +6337,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The angle in randians</p>
<p>The angle in radians</p>
</div>
</div>
@ -6423,7 +6415,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>The angle in randians.</p>
<p>The angle in radians.</p>
</div>
</div>
@ -6790,7 +6782,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>(Optional) Type of the terminal. Default any execpt valid spawn points on runway.</p>
<p>(Optional) Type of the terminal. Default any except valid spawn points on runway.</p>
</div>
</div>
@ -6871,7 +6863,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
<div class="w3-half">
<p>(Optional) If true, closest point to railroad is returned rather than closest point to conventional road. Default false. </p>
<p>(Optional) If true, closest point to railroad is returned rather than closest point to conventional road. Default false.</p>
</div>
</div>
@ -6897,7 +6889,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<h2><a id="#(COORDINATE).GetDirectionVec3" ><strong>COORDINATE:GetDirectionVec3(TargetCoordinate)</strong></a></h2>
</div>
<p>Return a direction vector Vec3 from COORDINATE to the COORDINATE.</p>
<p>Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.</p>
<div id= "#Functions##GetDirectionVec3" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -7433,7 +7425,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>(Optional) If true, put (green) smoke along the </p>
<p>(Optional) If true, put (green) smoke along the the path.</p>
</div>
</div>
@ -7460,7 +7452,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true a valid path on road/rail was found. If false, only the direct way is possible. </p>
<p>If true a valid path on road/rail was found. If false, only the direct way is possible.</p>
</div>
</div>
@ -7523,14 +7515,14 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p>The text will contain always the pressure in hPa and:</p>
<ul>
<li>For Russian and European aircraft using the metric system - hPa and mmHg</li>
<li>For Americain and European aircraft we link to the imperial system - hPa and inHg</li>
<li>For Russian and European aircraft using the metric system - hPa and mmHg.</li>
<li>For American and European aircraft we link to the imperial system - hPa and inHg.</li>
</ul>
<p>A text containing a pressure will look like this: </p>
<p>A text containing a pressure will look like this:</p>
<ul>
<li><code>QFE: x hPa (y mmHg)</code> </li>
<li><code>QFE: x hPa (y mmHg)</code></li>
<li><code>QFE: x hPa (y inHg)</code></li>
</ul>
@ -7767,7 +7759,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@ -7850,7 +7842,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@ -7907,7 +7899,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@ -7951,7 +7943,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun set time in seconds. </p>
<p>If true, return the sun set time in seconds.</p>
</div>
</div>
@ -8034,7 +8026,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@ -8138,18 +8130,18 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p>The text will reflect the temperature like this:</p>
<ul>
<li>For Russian and European aircraft using the metric system - Degrees Celcius (°C)</li>
<li>For Americain aircraft we link to the imperial system - Degrees Farenheit (°F)</li>
<li>For Russian and European aircraft using the metric system - Degrees Celsius (°C)</li>
<li>For American aircraft we link to the imperial system - Degrees Fahrenheit (°F)</li>
</ul>
<p>A text containing a pressure will look like this: </p>
<p>A text containing a pressure will look like this:</p>
<ul>
<li><code>Temperature: %n.d °C</code> </li>
<li><code>Temperature: %n.d °F</code>
</li>
<li><code>Temperature: %n.d °C</code></li>
<li><code>Temperature: %n.d °F</code></li>
</ul>
<div id= "#Functions##GetTemperatureText" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@ -8388,17 +8380,17 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<ul>
<li>For Russian and European aircraft using the metric system - Wind direction in degrees (°) and wind speed in meters per second (mps).</li>
<li>For Americain aircraft we link to the imperial system - Wind direction in degrees (°) and wind speed in knots per second (kps).</li>
<li>For American aircraft we link to the imperial system - Wind direction in degrees (°) and wind speed in knots per second (kps).</li>
</ul>
<p>A text containing a pressure will look like this: </p>
<p>A text containing a pressure will look like this:</p>
<ul>
<li><code>Wind: %n ° at n.d mps</code> </li>
<li><code>Wind: %n ° at n.d kps</code>
</li>
<li><code>Wind: %n ° at n.d mps</code></li>
<li><code>Wind: %n ° at n.d kps</code></li>
</ul>
<div id= "#Functions##GetWindText" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@ -8492,7 +8484,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<h2><a id="#(COORDINATE).HeadingTo" ><strong>COORDINATE:HeadingTo(ToCoordinate)</strong></a></h2>
</div>
<p>Returns the heading from this to another coordinate.</p>
<p>Returns the heading from this to another COORDINATE.</p>
<div id= "#Functions##HeadingTo" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -8519,7 +8511,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>Heading in degrees. </p>
<p>Heading in degrees.</p>
</div>
</div>
@ -9078,7 +9070,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>COORDIANTE to where the line is drawn.</p>
<p>COORDINATE to where the line is drawn.</p>
</div>
</div>
@ -9130,7 +9122,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.</p>
</div>
</div>
@ -9167,7 +9159,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@ -9713,7 +9705,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@ -10173,7 +10165,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@ -10210,7 +10202,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>COORDIANTE in the opposite corner.</p>
<p>COORDINATE in the opposite corner.</p>
</div>
</div>
@ -10288,7 +10280,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.</p>
</div>
</div>
@ -10325,7 +10317,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@ -10960,7 +10952,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@ -16157,6 +16149,17 @@ BASE:TraceOnOff( false )</code></pre>
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>
@ -16955,6 +16958,17 @@ BASE:TraceOnOff( false )</code></pre>
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>
@ -17419,7 +17433,7 @@ BASE:TraceOnOff( false )</code></pre>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<a href="##(numberr)">#numberr</a>
#number
<strong><strong>Radius</strong></strong>
</p>
</div>
@ -17540,7 +17554,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@ -18118,7 +18132,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>The angle in randians</p>
<p>The angle in radians</p>
</div>
</div>
@ -18196,7 +18210,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>The angle in randians</p>
<p>The angle in radians</p>
</div>
</div>
@ -18274,7 +18288,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>The angle in randians.</p>
<p>The angle in radians.</p>
</div>
</div>
@ -18641,7 +18655,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(Optional) Type of the terminal. Default any execpt valid spawn points on runway.</p>
<p>(Optional) Type of the terminal. Default any except valid spawn points on runway.</p>
</div>
</div>
@ -18722,7 +18736,7 @@ BASE:TraceOnOff( false )</code></pre>
</div>
<div class="w3-half">
<p>(Optional) If true, closest point to railroad is returned rather than closest point to conventional road. Default false. </p>
<p>(Optional) If true, closest point to railroad is returned rather than closest point to conventional road. Default false.</p>
</div>
</div>
@ -18748,7 +18762,7 @@ BASE:TraceOnOff( false )</code></pre>
<h2><a id="#(POINT_VEC2).GetDirectionVec3" ><strong>POINT_VEC2:GetDirectionVec3(TargetCoordinate)</strong></a></h2>
</div>
<p>Return a direction vector Vec3 from COORDINATE to the COORDINATE.</p>
<p>Return a direction vector Vec3 from this COORDINATE to the target COORDINATE.</p>
<div id= "#Functions##GetDirectionVec3" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -19284,7 +19298,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>(Optional) If true, put (green) smoke along the </p>
<p>(Optional) If true, put (green) smoke along the the path.</p>
</div>
</div>
@ -19311,7 +19325,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true a valid path on road/rail was found. If false, only the direct way is possible. </p>
<p>If true a valid path on road/rail was found. If false, only the direct way is possible.</p>
</div>
</div>
@ -19374,14 +19388,14 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p>The text will contain always the pressure in hPa and:</p>
<ul>
<li>For Russian and European aircraft using the metric system - hPa and mmHg</li>
<li>For Americain and European aircraft we link to the imperial system - hPa and inHg</li>
<li>For Russian and European aircraft using the metric system - hPa and mmHg.</li>
<li>For American and European aircraft we link to the imperial system - hPa and inHg.</li>
</ul>
<p>A text containing a pressure will look like this: </p>
<p>A text containing a pressure will look like this:</p>
<ul>
<li><code>QFE: x hPa (y mmHg)</code> </li>
<li><code>QFE: x hPa (y mmHg)</code></li>
<li><code>QFE: x hPa (y inHg)</code></li>
</ul>
@ -19618,7 +19632,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@ -19701,7 +19715,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@ -19758,7 +19772,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@ -19802,7 +19816,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun set time in seconds. </p>
<p>If true, return the sun set time in seconds.</p>
</div>
</div>
@ -19885,7 +19899,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>If true, return the sun rise time in seconds. </p>
<p>If true, return the sun rise time in seconds.</p>
</div>
</div>
@ -19989,18 +20003,18 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<p>The text will reflect the temperature like this:</p>
<ul>
<li>For Russian and European aircraft using the metric system - Degrees Celcius (°C)</li>
<li>For Americain aircraft we link to the imperial system - Degrees Farenheit (°F)</li>
<li>For Russian and European aircraft using the metric system - Degrees Celsius (°C)</li>
<li>For American aircraft we link to the imperial system - Degrees Fahrenheit (°F)</li>
</ul>
<p>A text containing a pressure will look like this: </p>
<p>A text containing a pressure will look like this:</p>
<ul>
<li><code>Temperature: %n.d °C</code> </li>
<li><code>Temperature: %n.d °F</code>
</li>
<li><code>Temperature: %n.d °C</code></li>
<li><code>Temperature: %n.d °F</code></li>
</ul>
<div id= "#Functions##GetTemperatureText" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@ -20239,17 +20253,17 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<ul>
<li>For Russian and European aircraft using the metric system - Wind direction in degrees (°) and wind speed in meters per second (mps).</li>
<li>For Americain aircraft we link to the imperial system - Wind direction in degrees (°) and wind speed in knots per second (kps).</li>
<li>For American aircraft we link to the imperial system - Wind direction in degrees (°) and wind speed in knots per second (kps).</li>
</ul>
<p>A text containing a pressure will look like this: </p>
<p>A text containing a pressure will look like this:</p>
<ul>
<li><code>Wind: %n ° at n.d mps</code> </li>
<li><code>Wind: %n ° at n.d kps</code>
</li>
<li><code>Wind: %n ° at n.d mps</code></li>
<li><code>Wind: %n ° at n.d kps</code></li>
</ul>
<div id= "#Functions##GetWindText" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
@ -20343,7 +20357,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
<h2><a id="#(POINT_VEC2).HeadingTo" ><strong>POINT_VEC2:HeadingTo(ToCoordinate)</strong></a></h2>
</div>
<p>Returns the heading from this to another coordinate.</p>
<p>Returns the heading from this to another COORDINATE.</p>
<div id= "#Functions##HeadingTo" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -20370,7 +20384,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>Heading in degrees. </p>
<p>Heading in degrees.</p>
</div>
</div>
@ -20929,7 +20943,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>COORDIANTE to where the line is drawn.</p>
<p>COORDINATE to where the line is drawn.</p>
</div>
</div>
@ -20981,7 +20995,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.</p>
</div>
</div>
@ -21018,7 +21032,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@ -21564,7 +21578,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@ -22024,7 +22038,7 @@ By default, the last point is the closest point on road of the ToCoord. Hence, t
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@ -22061,7 +22075,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>COORDIANTE in the opposite corner.</p>
<p>COORDINATE in the opposite corner.</p>
</div>
</div>
@ -22139,7 +22153,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid. </p>
<p>Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.</p>
</div>
</div>
@ -22176,7 +22190,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@ -22811,7 +22825,7 @@ Creates a line on the F10 map from one point to another.</p>
</div>
<div class="w3-half">
<p>The resulting Mark ID, which is a number. Can be used to remove the object again. </p>
<p>The resulting Mark ID, which is a number. Can be used to remove the object again.</p>
</div>
</div>
@ -24678,6 +24692,17 @@ Creates a line on the F10 map from one point to another.</p>
<p>the y coordinate in meters.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(POINT_VEC2).z" ><strong>POINT_VEC2.z</strong></a>
</div>
</div>

View File

@ -2715,7 +2715,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
@ -2770,7 +2770,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>
@ -4809,7 +4809,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(SETTINGS).A2ASystem" ><strong>SETTINGS.A2ASystem</strong></a>
@ -4864,7 +4864,7 @@ It is advised to use this method at the start of the mission.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SETTINGS).Metric" ><strong>SETTINGS.Metric</strong></a>

View File

@ -2745,13 +2745,19 @@ and any spaces before and after the resulting name are removed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).livery_id">SPAWN.livery_id</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).modulation">SPAWN.modulation</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).skill">SPAWN.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
@ -3386,9 +3392,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -3466,6 +3469,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -3535,6 +3549,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -3601,6 +3626,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
@ -3825,17 +3861,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -3929,7 +3954,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
@ -3940,7 +3965,18 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>
@ -8763,9 +8799,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</div>
</div>
@ -8843,6 +8876,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnGrouping" ><strong>SPAWN.SpawnGrouping</strong></a>
</div>
</div>
@ -8912,6 +8956,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitFreq" ><strong>SPAWN.SpawnInitFreq</strong></a>
</div>
</div>
@ -8978,6 +9033,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).SpawnInitLivery" ><strong>SPAWN.SpawnInitLivery</strong></a>
</div>
</div>
@ -9202,17 +9268,6 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(SPAWN).SpawnUnControlled" ><strong>SPAWN.SpawnUnControlled</strong></a>
</div>
</div>
@ -9306,7 +9361,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).livery_id" ><strong>SPAWN.livery_id</strong></a>
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
@ -9317,7 +9372,18 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).modulation" ><strong>SPAWN.modulation</strong></a>
<a id="#(SPAWN).skill" ><strong>SPAWN.skill</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWN).uncontrolled" ><strong>SPAWN.uncontrolled</strong></a>

View File

@ -1865,6 +1865,24 @@ such as position and heading.</p>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC)._SpawnStatic">SPAWNSTATIC:_SpawnStatic(Template, CountryID)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Spawns a new static using a given template.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_callsign_id">SPAWNSTATIC.heliport_callsign_id</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_frequency">SPAWNSTATIC.heliport_frequency</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SPAWNSTATIC).heliport_modulation">SPAWNSTATIC.heliport_modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
</table>
@ -2772,6 +2790,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>
@ -3993,6 +4044,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_callsign_id" ><strong>SPAWNSTATIC.heliport_callsign_id</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_frequency" ><strong>SPAWNSTATIC.heliport_frequency</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPAWNSTATIC).heliport_modulation" ><strong>SPAWNSTATIC.heliport_modulation</strong></a>
</div>
</div>

View File

@ -2670,6 +2670,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>
@ -3883,6 +3927,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>
@ -5387,6 +5475,50 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).ScheduleID" ><strong>SPOT.ScheduleID</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotIR" ><strong>SPOT.SpotIR</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).SpotLaser" ><strong>SPOT.SpotLaser</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(SPOT).Target" ><strong>SPOT.Target</strong></a>
</div>
</div>

View File

@ -3445,6 +3445,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -6613,6 +6624,17 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -7423,6 +7445,17 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -8203,6 +8236,17 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>
@ -9875,6 +9919,17 @@ Designate:SetFlashStatusMenu( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(DESIGNATE).LaserCodes" ><strong>DESIGNATE.LaserCodes</strong></a>
</div>
</div>

View File

@ -18775,17 +18775,6 @@ BASE:TraceOnOff( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
@ -18946,18 +18935,7 @@ BASE:TraceOnOff( false )</code></pre>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -23499,17 +23477,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
@ -23670,18 +23637,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>
@ -25278,17 +25234,6 @@ zones that reflect cloudy areas where detected units may not be so easily visual
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).DetectedItemCount" ><strong>DETECTION_BASE.DetectedItemCount</strong></a>
</div>
</div>
@ -25449,18 +25394,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(DETECTION_BASE).Locking" ><strong>DETECTION_BASE.Locking</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(DETECTION_BASE).RefreshTimeInterval" ><strong>DETECTION_BASE.RefreshTimeInterval</strong></a>

View File

@ -3335,9 +3335,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> switch alarm state RED</p>
</div>
</div>
@ -6989,9 +6986,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`</code></pre>
<p> switch alarm state RED</p>
</div>
</div>

View File

@ -2147,6 +2147,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="w3-white" id="record_type">
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -2377,6 +2391,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(MOVEMENT).AliveUnits" ><strong>MOVEMENT.AliveUnits</strong></a>
<p> Contains the counter how many units are currently alive</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -1746,7 +1746,7 @@ It consists of two strafe pits each has two targets plus three bombing targets.<
-- Add bombing targets. A good hit is if the bomb falls less then 50 m from the target.
GoldwaterRange:AddBombingTargets(bombtargets, 50)
-- Start range.
-- Start Range.
GoldwaterRange:Start()
</code></pre>
@ -2579,7 +2579,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RANGE).onbeforeLoad">RANGE:onbeforeLoad(From, Event, To)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function called before save event.</p>
<p>Function called before load event.</p>
</td>
</tr>
<tr class="w3-border">
@ -4785,12 +4785,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<pre class="example"><code>
-- Setup a Range
RangeOne = RANGE:New( "Range One" )
-- Find the STATIC target object as setup in the ME
RangeOneBombTarget = STATIC:FindByName( "RangeOneBombTarget" ):
-- Add the coordinate of the STATIC target object as a bomb target (thus keeping the bomb function active, even if the STATIC target is destroyed)
-- Find the STATIC target object as setup in the ME.
RangeOneBombTarget = STATIC:FindByName( "RangeOneBombTarget" )
-- Add the coordinate of the STATIC target object as a bomb target (thus keeping the bomb function active, even if the STATIC target is destroyed).
RangeOne:AddBombingTargetCoordinate( RangeOneBombTarget:GetCoordinate(), "RangeOneBombTarget", 50)
-- Or, add the coordinate of the STATIC target object as a bomb target using default values (name will be "Bomb Target", goodhitrange will be 25 m)
-- Or, add the coordinate of the STATIC target object as a bomb target using default values (name will be "Bomb Target", goodhitrange will be 25 m).
RangeOne:AddBombingTargetCoordinate( RangeOneBombTarget:GetCoordinate() )
-- Start Range.
RangeOne:Start()
</code></pre>
</div>
@ -5440,6 +5442,18 @@ Furthermore, the player must not be too high and fly in the direction of the pit
</div>
</div>
<h2><strong>Usage:</strong></h2>
<pre class="example"><code>
-- Setup a Range
RangeOne = RANGE:New( "Range One" )
-- Get distance between strafe target objext and foul line distance marker object.
RangeOneFoulDistance = RangeOne:GetFoullineDistance( "RangeOneStrafeTarget" , "RangeOneFoulLineObject" )
-- Add a strafe pit using the measured foul line distance. Where nil is used, strafe pit default values will be used - adjust as required.
RangeOne:AddStrafePit( "RangeOneStrafeTarget", nil, nil, nil, nil, nil, RangeOneFoulDistance )
-- Start Range.
RangeOne:Start()
</code></pre>
</div>
</div>
@ -6741,7 +6755,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
</div>
<div class="w3-half">
<p>Path for sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!</p>
<p>Path for sound files. Default "Range Soundfiles/". Mind the slash "/" at the end!</p>
</div>
</div>
@ -9124,7 +9138,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
<h2><a id="#(RANGE).onbeforeLoad" ><strong>RANGE:onbeforeLoad(From, Event, To)</strong></a></h2>
</div>
<p>Function called before save event.</p>
<p>Function called before load event.</p>
<p>Checks that io and lfs are desanitized.</p>

View File

@ -3358,6 +3358,12 @@ manager:Stop(7200)
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).termtype">RAT.termtype</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Type of terminal to be used when spawning at an airbase.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).type">RAT.type</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
@ -4333,13 +4339,19 @@ and any spaces before and after the resulting name are removed.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).livery_id">RAT.livery_id</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).modulation">RAT.modulation</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).skill">RAT.skill</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(RAT).uncontrolled">RAT.uncontrolled</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
</td>
@ -6713,6 +6725,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -14593,6 +14616,17 @@ Initializes the ratcraft array and group menu.</p>
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>
@ -20528,6 +20562,17 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.</p
<p>Type of terminal to be used when spawning at an airbase.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(RAT).type" ><strong>RAT.type</strong></a>
</div>
</div>

View File

@ -5715,7 +5715,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(WAREHOUSE.Assetitem).weight">WAREHOUSE.Assetitem.weight</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>The weight of the whole asset group in kilo gramms.</p>
<p>The weight of the whole asset group in kilograms.</p>
</td>
</tr>
</table>
@ -25491,7 +25491,7 @@ BASE:TraceOnOff( false )</code></pre>
#number
<a id="#(WAREHOUSE.Assetitem).weight" ><strong>WAREHOUSE.Assetitem.weight</strong></a>
<p>The weight of the whole asset group in kilo gramms.</p>
<p>The weight of the whole asset group in kilograms.</p>
</div>

View File

@ -9211,6 +9211,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -9222,6 +9233,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -28405,6 +28427,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -28416,6 +28449,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -31386,6 +31430,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of LSO.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQLid" ><strong>AIRBOSS.RQLid</strong></a>
</div>
</div>
@ -31397,6 +31452,17 @@ If removed flight is the section lead, we try to find a new leader.</p>
<p>Radio queue of marshal.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(AIRBOSS).RQMid" ><strong>AIRBOSS.RQMid</strong></a>
</div>
</div>
@ -38717,7 +38783,7 @@ BASE:TraceOnOff( false )</code></pre>
<p> Set case of f</p>
<p> Set case to that of lead.</p>
</div>
@ -38786,7 +38852,7 @@ BASE:TraceOnOff( false )</code></pre>
<p> Decrease stack/flag. Human player needs to take care himself.</p>
<p> Set stack flag.</p>
</div>
@ -38956,9 +39022,6 @@ BASE:TraceOnOff( false )</code></pre>
<p> Set Stable Hover</p>
</div>
</div>

View File

@ -1727,7 +1727,7 @@ If the parameter <em>runway</em> is omitted (nil) then the frequency is supposed
<pre><code>atisBatumi:SetMetricUnits()
</code></pre>
<p>With this, wind speed is given in meters per second, pressure in hecto Pascal (mbar), visibility in kilometers etc.</p>
<p>With this, wind speed is given in meters per second, pressure in hectopascal (hPa, which is the same as millibar - mbar), visibility in kilometers etc.</p>
<h1>Sound Files</h1>
@ -1965,7 +1965,7 @@ atis:Start()
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(ATIS).PmmHg">ATIS.PmmHg</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>If true, give pressure in millimeters of Mercury. Default is inHg for imperial and hecto Pascal (=mili Bars) for metric units.</p>
<p>If true, give pressure in millimeters of Mercury. Default is inHg for imperial and hectopascal (hPa, which is the same as millibar - mbar) for metric units.</p>
</td>
</tr>
<tr class="w3-border">
@ -3994,7 +3994,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#boolean
<a id="#(ATIS).PmmHg" ><strong>ATIS.PmmHg</strong></a>
<p>If true, give pressure in millimeters of Mercury. Default is inHg for imperial and hecto Pascal (=mili Bars) for metric units.</p>
<p>If true, give pressure in millimeters of Mercury. Default is inHg for imperial and hectopascal (hPa, which is the same as millibar - mbar) for metric units.</p>
</div>
@ -7374,7 +7374,7 @@ Note that the dew point is only an artificial information as DCS does not have a
#boolean
<a id="#(ATIS).PmmHg" ><strong>ATIS.PmmHg</strong></a>
<p>If true, give pressure in millimeters of Mercury. Default is inHg for imperial and hecto Pascal (=mili Bars) for metric units.</p>
<p>If true, give pressure in millimeters of Mercury. Default is inHg for imperial and hectopascal (hPa, which is the same as millibar - mbar) for metric units.</p>
</div>
@ -9329,7 +9329,7 @@ Note that the dew point is only an artificial information as DCS does not have a
#boolean
<a id="#(ATIS).PmmHg" ><strong>ATIS.PmmHg</strong></a>
<p>If true, give pressure in millimeters of Mercury. Default is inHg for imperial and hecto Pascal (=mili Bars) for metric units.</p>
<p>If true, give pressure in millimeters of Mercury. Default is inHg for imperial and hectopascal (hPa, which is the same as millibar - mbar) for metric units.</p>
</div>

View File

@ -3806,11 +3806,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -8557,11 +8560,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>
@ -10840,11 +10846,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CSAR).csarUnits" ><strong>CSAR.csarUnits</strong></a>
<p> table of CSAR unit names</p>
</div>
</div>

View File

@ -5712,7 +5712,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -12807,7 +12807,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -15120,7 +15120,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a id="#(CTLD).FreeFMFrequencies" ><strong>CTLD.FreeFMFrequencies</strong></a>
@ -23189,6 +23189,17 @@ BASE:TraceOnOff( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>
@ -23842,6 +23853,17 @@ BASE:TraceOnOff( false )</code></pre>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>
<a id="#(CTLD_ENGINEERING).currwpt" ><strong>CTLD_ENGINEERING.currwpt</strong></a>
</div>
</div>

View File

@ -2814,7 +2814,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -3539,7 +3539,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -4715,7 +4715,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>
@ -6197,7 +6197,7 @@ If too large, any airborne cap may not be able to reach the detected target area
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_A2A_DISPATCHER).FlashNewTask" ><strong>TASK_A2A_DISPATCHER.FlashNewTask</strong></a>

View File

@ -3150,7 +3150,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@ -4572,7 +4572,7 @@ based on the tasking capabilities defined in <a href="Tasking.Task.html##(TASK)"
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>
@ -9104,7 +9104,7 @@ If the Unit is part of the Task, true is returned.</p>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(TASK_CARGO).CargoLimit" ><strong>TASK_CARGO.CargoLimit</strong></a>

View File

@ -3087,50 +3087,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -4210,50 +4166,6 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -5112,50 +5024,6 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
@ -6649,50 +6517,6 @@ This method can only be used once!</p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARBriefing" ><strong>TASK_CARGO_DISPATCHER.CSARBriefing</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARDeployZones" ><strong>TASK_CARGO_DISPATCHER.CSARDeployZones</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(TASK_CARGO_DISPATCHER).CSARTaskName" ><strong>TASK_CARGO_DISPATCHER.CSARTaskName</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(TASK_CARGO_DISPATCHER).CSARTasks" ><strong>TASK_CARGO_DISPATCHER.CSARTasks</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">

View File

@ -1504,7 +1504,13 @@ Controls a network of short range air/missile defense groups.</p>
<tr>
<td class="style="width:40%;"><p><h2>Global <strong>STTS</strong></h2></p></td>
<td class="style="width:60%;">
<p>Simple Text-To-Speech</p>
<p>Version 0.4 - Compatible with SRS version 1.9.6.0+</p>
<h1>DCS Modification Required</h1>
<p>You will need to edit MissionScripting.lua in DCS World/Scripts/MissionScripting.lua and remove the sanitization.</p>
</td>
</tr>
</table>
@ -1512,18 +1518,589 @@ Controls a network of short range air/missile defense groups.</p>
<div id= "#Globals##STTS" class="w3-container w3-white w3-padding-small">
<div class="w3-card-2 w3-padding-small w3-margin-top">
#table
<a href="##(STTS)">#STTS</a>
<a id="STTS" ><strong>STTS</strong></a>
<p>Simple Text-To-Speech</p>
<p>Version 0.4 - Compatible with SRS version 1.9.6.0+</p>
<h1>DCS Modification Required</h1>
<p>You will need to edit MissionScripting.lua in DCS World/Scripts/MissionScripting.lua and remove the sanitization.</p>
<p>To do this remove all the code below the comment - the line starts "local function sanitizeModule(name)"
Do this without DCS running to allow mission scripts to use os functions.</p>
<p><em>You WILL HAVE TO REAPPLY AFTER EVERY DCS UPDATE</em></p>
<h1>USAGE:</h1>
<p>Add this script into the mission as a DO SCRIPT or DO SCRIPT FROM FILE to initialize it
Make sure to edit the STTS.SRS_PORT and STTS.DIRECTORY to the correct values before adding to the mission.
Then its as simple as calling the correct function in LUA as a DO SCRIPT or in your own scripts.</p>
<p>Example calls:</p>
<pre><code>STTS.TextToSpeech("Hello DCS WORLD","251","AM","1.0","SRS",2)
</code></pre>
<p>Arguments in order are:</p>
<ul>
<li>Message to say, make sure not to use a newline (\n) !</li>
<li>Frequency in MHz</li>
<li>Modulation - AM/FM</li>
<li>Volume - 1.0 max, 0.5 half</li>
<li>Name of the transmitter - ATC, RockFM etc</li>
<li>Coalition - 0 spectator, 1 red 2 blue</li>
<li>OPTIONAL - Vec3 Point i.e Unit.getByName("A UNIT"):getPoint() - needs Vec3 for Height! OR null if not needed</li>
<li>OPTIONAL - Speed -10 to +10</li>
<li>OPTIONAL - Gender male, female or neuter</li>
<li>OPTIONAL - Culture - en-US, en-GB etc</li>
<li>OPTIONAL - Voice - a specific voice by name. Run DCS-SR-ExternalAudio.exe with --help to get the ones you can use on the command line</li>
<li>OPTIONAL - Google TTS - Switch to Google Text To Speech - Requires STTS.GOOGLE_CREDENTIALS path and Google project setup correctly</li>
</ul>
<h2>Example</h2>
<p>This example will say the words "Hello DCS WORLD" on 251 MHz AM at maximum volume with a client called SRS and to the Blue coalition only</p>
<pre><code>STTS.TextToSpeech("Hello DCS WORLD","251","AM","1.0","SRS",2,null,-5,"male","en-GB")
</code></pre>
<h2>Example</h2>
<p>This example will say the words "Hello DCS WORLD" on 251 MHz AM at maximum volume with a client called SRS and to the Blue coalition only centered on the position of the Unit called "A UNIT"</p>
<pre><code>STTS.TextToSpeech("Hello DCS WORLD","251","AM","1.0","SRS",2,Unit.getByName("A UNIT"):getPoint(),-5,"male","en-GB")
</code></pre>
<p>Arguments in order are:</p>
<ul>
<li>FULL path to the MP3 OR OGG to play</li>
<li>Frequency in MHz - to use multiple separate with a comma - Number of frequencies MUST match number of Modulations</li>
<li>Modulation - AM/FM - to use multiple</li>
<li>Volume - 1.0 max, 0.5 half</li>
<li>Name of the transmitter - ATC, RockFM etc</li>
<li>Coalition - 0 spectator, 1 red 2 blue</li>
</ul>
<h2>Example</h2>
<p>This will play that MP3 on 255MHz AM &amp; 31 FM at half volume with a client called "Multiple" and to Spectators only</p>
<pre><code>STTS.PlayMP3("C:\\Users\\Ciaran\\Downloads\\PR-Music.mp3","255,31","AM,FM","0.5","Multiple",0)
</code></pre>
</div>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><strong>Type(s)</strong></h2></div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(STTS)">Type <strong>STTS</strong></a></h2></div>
<div class="w3-card-4 w3-padding w3-margin w3-theme-l1">
<strong><a href="##(STTS)">STTS</a></strong>
</div>
<div class="w3-card w3-margin">
<table class="w3-table w3-border-bottom w3-border-theme-l2">
<tr class="w3-theme-l1">
<th class="w3-half w3-left-align w3-container w3-padding-16"word-wrap: break-word">Fields and Methods inherited from STTS</th>
<th class="w3-half w3-left-align w3-container w3-padding-16">Description</th>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STTS).DIRECTORY">STTS.DIRECTORY</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Path of the SRS directory.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STTS).EXECUTABLE">STTS.EXECUTABLE</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>DON'T CHANGE THIS UNLESS YOU KNOW WHAT YOU'RE DOING</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STTS).GOOGLE_CREDENTIALS">STTS.GOOGLE_CREDENTIALS</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Google credentials file</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STTS).PlayMP3">STTS.PlayMP3(pathToMP3, freqs, modulations, volume, name, coalition, point)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Play mp3 function.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STTS).SRS_PORT">STTS.SRS_PORT</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>LOCAL SRS PORT - DEFAULT IS 5002</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STTS).TextToSpeech">STTS.TextToSpeech(message, freqs, modulations, volume, name, coalition, point, speed, gender, culture, voice, googleTTS)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Text to speech function.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STTS).getSpeechTime">STTS.getSpeechTime(length, speed, isGoogle)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function returns estimated speech time in seconds.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STTS).round">STTS.round(x, n)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Round a number.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(STTS).uuid">STTS.uuid()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Function for UUID.</p>
</td>
</tr>
</table>
</div>
<div class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(Utils.STTS)" >Type <strong>Utils.STTS</strong></a></h2></div>
<div class="w3-container w3-white w3-padding-16" id="module_current_type">
<div class="w3-white" id="record_type">
</div>
</div>
<div onclick="myFunction('#Types##STTS')" class="w3-container w3-theme-l2 w3-margin-top"><h2><a id="#(STTS)">Type <strong>STTS</strong></a></h2></div>
<div id= "#Types##STTS" class="w3-container w3-white w3-padding-16" id="module_other_types">
<div class="w3-white" id="record_type">
<p><a href="https://wiki.hoggitworld.com/view/DCS_enum_world">DCS Enum world</a></p>
<div class="fields w3-container w3-theme-l2">
<h2>Field(s)</h2>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(STTS).DIRECTORY" ><strong>STTS.DIRECTORY</strong></a>
<p>Path of the SRS directory.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(STTS).EXECUTABLE" ><strong>STTS.EXECUTABLE</strong></a>
<p>DON'T CHANGE THIS UNLESS YOU KNOW WHAT YOU'RE DOING</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#string
<a id="#(STTS).GOOGLE_CREDENTIALS" ><strong>STTS.GOOGLE_CREDENTIALS</strong></a>
<p>Google credentials file</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#number
<a id="#(STTS).SRS_PORT" ><strong>STTS.SRS_PORT</strong></a>
<p>LOCAL SRS PORT - DEFAULT IS 5002</p>
</div>
</div>
<div class="functions w3-container w3-theme-l2">
<h2>Function(s)</h2>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(STTS).PlayMP3" ><strong>STTS.PlayMP3(pathToMP3, freqs, modulations, volume, name, coalition, point)</strong></a></h2>
</div>
<p>Play mp3 function.</p>
<div id= "#Functions##PlayMP3" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>STTS</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>pathToMP3</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Path to the sound file.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>freqs</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Frequencies, e.g. "305, 256".</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>modulations</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Modulations, e.g. "AM, FM".</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#string
<strong><strong>volume</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Volume, e.g. "0.5".</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>name</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>coalition</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>point</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(STTS).TextToSpeech" ><strong>STTS.TextToSpeech(message, freqs, modulations, volume, name, coalition, point, speed, gender, culture, voice, googleTTS)</strong></a></h2>
</div>
<p>Text to speech function.</p>
<div id= "#Functions##TextToSpeech" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>STTS</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>message</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>freqs</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>modulations</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>volume</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>name</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>coalition</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>point</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>speed</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>gender</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>culture</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>voice</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>googleTTS</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(STTS).getSpeechTime" ><strong>STTS.getSpeechTime(length, speed, isGoogle)</strong></a></h2>
</div>
<p>Function returns estimated speech time in seconds.</p>
<p>Assumptions for time calc: 100 Words per min, average of 5 letters for english word so</p>
<ul>
<li>5 chars * 100wpm = 500 characters per min = 8.3 chars per second</li>
</ul>
<p>So length of msg / 8.3 = number of seconds needed to read it. rounded down to 8 chars per sec map function:</p>
<ul>
<li>(x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min</li>
</ul>
<div id= "#Functions##getSpeechTime" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>STTS</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>length</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>speed</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
<strong><strong>isGoogle</strong></strong>
</p>
</div>
<div class="w3-half">
<p></p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(STTS).round" ><strong>STTS.round(x, n)</strong></a></h2>
</div>
<p>Round a number.</p>
<div id= "#Functions##round" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>STTS</p>
</div>
<h2><strong>Parameters:</strong></h2>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>x</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Number.</p>
</div>
</div>
<div class="w3-row w3-margin-left w3-border-bottom w3-border-l2">
<div class="w3-half">
<p>
#number
<strong><strong>n</strong></strong>
</p>
</div>
<div class="w3-half">
<p>Precision.</p>
</div>
</div>
</div>
</div>
</div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(STTS).uuid" ><strong>STTS.uuid()</strong></a></h2>
</div>
<p>Function for UUID.</p>
<div id= "#Functions##uuid" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
<p>STTS</p>
</div>
</div>
</div>
</div>
</div>
</div>

View File

@ -1920,9 +1920,9 @@ Controls a network of short range air/missile defense groups.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).CelciusToFarenheit">UTILS.CelciusToFarenheit(Celcius)</a></p></td>
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).CelsiusToFahrenheit">UTILS.CelsiusToFahrenheit(Celsius)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Convert temperature from Celsius to Farenheit.</p>
<p>Convert temperature from Celsius to Fahrenheit.</p>
</td>
</tr>
<tr class="w3-border">
@ -2143,7 +2143,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).IsLoadingDoorOpen">UTILS.IsLoadingDoorOpen(unit_name)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> (Helicopter) Check if one loading door is open.</p>
<p>(Helicopter) Check if one loading door is open.</p>
</td>
</tr>
<tr class="w3-border">
@ -2179,7 +2179,7 @@ Controls a network of short range air/missile defense groups.</p>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).KnotsToAltKIAS">UTILS.KnotsToAltKIAS(knots, altitude)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Convert knots to alitude corrected KIAS, e.g.</p>
<p>Convert knots to altitude corrected KIAS, e.g.</p>
</td>
</tr>
<tr class="w3-border">
@ -2366,19 +2366,19 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).SecondsToMidnight">UTILS.SecondsToMidnight()</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Cound seconds until next midnight.</p>
<p>Count seconds until next midnight.</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).ShuffleTable">UTILS.ShuffleTable(t)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p> Shuffle a table accoring to Fisher Yeates algorithm</p>
<p>Shuffle a table accoring to Fisher Yeates algorithm</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).Split">UTILS.Split(str, sep)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Split string at seperators.</p>
<p>Split string at separators.</p>
</td>
</tr>
<tr class="w3-border">
@ -2498,19 +2498,19 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).hPa2inHg">UTILS.hPa2inHg(hPa)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Convert pressure from hecto Pascal (hPa) to inches of mercury (inHg).</p>
<p>Convert pressure from hectopascal (hPa) to inches of mercury (inHg).</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).hPa2mmHg">UTILS.hPa2mmHg(hPa)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Convert pressure from hecto Pascal (hPa) to millimeters of mercury (mmHg).</p>
<p>Convert pressure from hectopascal (hPa) to millimeters of mercury (mmHg).</p>
</td>
</tr>
<tr class="w3-border">
<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(UTILS).kg2lbs">UTILS.kg2lbs(kg)</a></p></td>
<td class="summary w3-half w3-container" style="word-wrap: break-word">
<p>Convert kilo gramms (kg) to pounds (lbs).</p>
<p>Convert kilograms (kg) to pounds (lbs).</p>
</td>
</tr>
<tr class="w3-border">
@ -2888,7 +2888,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
<p>porting in Slmod's "safestring" basic serialize</p>
<p> porting in Slmod's "safestring" basic serialize</p>
<div id= "#Functions##BasicSerialize" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -2967,12 +2967,12 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
<div class="w3-card-2 w3-padding-small w3-margin-top">
<div class="w3-theme-l2">
<h2><a id="#(UTILS).CelciusToFarenheit" ><strong>UTILS.CelciusToFarenheit(Celcius)</strong></a></h2>
<h2><a id="#(UTILS).CelsiusToFahrenheit" ><strong>UTILS.CelsiusToFahrenheit(Celsius)</strong></a></h2>
</div>
<p>Convert temperature from Celsius to Farenheit.</p>
<p>Convert temperature from Celsius to Fahrenheit.</p>
<div id= "#Functions##CelciusToFarenheit" class="w3-show w3-white">
<div id= "#Functions##CelsiusToFahrenheit" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
<h2><strong>Defined in:</strong></h2>
<div class="w3-margin-left">
@ -2983,7 +2983,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
<div class="w3-half">
<p>
#number
<strong><strong>Celcius</strong></strong>
<strong><strong>Celsius</strong></strong>
</p>
</div>
<div class="w3-half">
@ -2999,7 +2999,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
</div>
<div class="w3-half">
<p>Temperature in degrees Farenheit.</p>
<p>Temperature in degrees Fahrenheit.</p>
</div>
</div>
@ -4673,7 +4673,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
<h2><a id="#(UTILS).IsLoadingDoorOpen" ><strong>UTILS.IsLoadingDoorOpen(unit_name)</strong></a></h2>
</div>
<p> (Helicopter) Check if one loading door is open.</p>
<p>(Helicopter) Check if one loading door is open.</p>
<div id= "#Functions##IsLoadingDoorOpen" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -4867,7 +4867,7 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
<h2><a id="#(UTILS).KnotsToAltKIAS" ><strong>UTILS.KnotsToAltKIAS(knots, altitude)</strong></a></h2>
</div>
<p>Convert knots to alitude corrected KIAS, e.g.</p>
<p>Convert knots to altitude corrected KIAS, e.g.</p>
<p>for tankers.</p>
@ -6518,7 +6518,7 @@ The data will be a simple comma separated list of name and state etc, with one h
<h2><a id="#(UTILS).SecondsToMidnight" ><strong>UTILS.SecondsToMidnight()</strong></a></h2>
</div>
<p>Cound seconds until next midnight.</p>
<p>Count seconds until next midnight.</p>
<div id= "#Functions##SecondsToMidnight" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -6548,7 +6548,7 @@ The data will be a simple comma separated list of name and state etc, with one h
<h2><a id="#(UTILS).ShuffleTable" ><strong>UTILS.ShuffleTable(t)</strong></a></h2>
</div>
<p> Shuffle a table accoring to Fisher Yeates algorithm</p>
<p>Shuffle a table accoring to Fisher Yeates algorithm</p>
<div id= "#Functions##ShuffleTable" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -6592,7 +6592,7 @@ The data will be a simple comma separated list of name and state etc, with one h
<h2><a id="#(UTILS).Split" ><strong>UTILS.Split(str, sep)</strong></a></h2>
</div>
<p>Split string at seperators.</p>
<p>Split string at separators.</p>
<p>C.f. http://stackoverflow.com/questions/1426954/split-string-in-lua</p>
@ -6626,7 +6626,7 @@ The data will be a simple comma separated list of name and state etc, with one h
</div>
<div class="w3-half">
<p>Speparator for split.</p>
<p>Separator for split.</p>
</div>
</div>
@ -7610,7 +7610,7 @@ The data will be a simple comma separated list of name and state etc, with one h
<h2><a id="#(UTILS).hPa2inHg" ><strong>UTILS.hPa2inHg(hPa)</strong></a></h2>
</div>
<p>Convert pressure from hecto Pascal (hPa) to inches of mercury (inHg).</p>
<p>Convert pressure from hectopascal (hPa) to inches of mercury (inHg).</p>
<div id= "#Functions##hPa2inHg" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -7654,7 +7654,7 @@ The data will be a simple comma separated list of name and state etc, with one h
<h2><a id="#(UTILS).hPa2mmHg" ><strong>UTILS.hPa2mmHg(hPa)</strong></a></h2>
</div>
<p>Convert pressure from hecto Pascal (hPa) to millimeters of mercury (mmHg).</p>
<p>Convert pressure from hectopascal (hPa) to millimeters of mercury (mmHg).</p>
<div id= "#Functions##hPa2mmHg" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">
@ -7698,7 +7698,7 @@ The data will be a simple comma separated list of name and state etc, with one h
<h2><a id="#(UTILS).kg2lbs" ><strong>UTILS.kg2lbs(kg)</strong></a></h2>
</div>
<p>Convert kilo gramms (kg) to pounds (lbs).</p>
<p>Convert kilograms (kg) to pounds (lbs).</p>
<div id= "#Functions##kg2lbs" class="w3-show w3-white">
<div class="w3-container w3-white" id="functiontype">

View File

@ -4232,7 +4232,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Alive.</p>
<p> Alive2.</p>
</div>
@ -5346,7 +5346,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p> Alive.</p>
<p> Alive2.</p>
</div>
@ -7610,7 +7610,7 @@ If the Unit is alive but not active, false is returned. </p>
<p> Alive.</p>
<p> Alive2.</p>
</div>
@ -16171,7 +16171,7 @@ Note that when the WayPoint parameter is used, the new start mission waypoint of
<p> Alive.</p>
<p> Alive2.</p>
</div>
@ -19828,7 +19828,7 @@ Coordinates are dependent on the position of the maps origin.</p>
<p> Alive.</p>
<p> Alive2.</p>
</div>
@ -20502,7 +20502,7 @@ If the Identifiable is alive, true is returned. </p>
<p> Alive.</p>
<p> Alive2.</p>
</div>
@ -20782,7 +20782,7 @@ If the Identifiable is alive, true is returned. </p>
<p> Alive.</p>
<p> Alive2.</p>
</div>

View File

@ -2899,28 +2899,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -2998,6 +2976,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Text displayed in the mark panel.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoaliton" ><strong>MARKER.tocoaliton</strong></a>
</div>
</div>
@ -5005,28 +5005,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -5104,6 +5082,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Text displayed in the mark panel.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoaliton" ><strong>MARKER.tocoaliton</strong></a>
</div>
</div>
@ -6619,28 +6619,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Coordinate of the mark.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupid" ><strong>MARKER.groupid</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a id="#(MARKER).groupname" ><strong>MARKER.groupname</strong></a>
</div>
</div>
@ -6718,6 +6696,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
<p>Text displayed in the mark panel.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).toall" ><strong>MARKER.toall</strong></a>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
#boolean
<a id="#(MARKER).tocoaliton" ><strong>MARKER.tocoaliton</strong></a>
</div>
</div>

View File

@ -3517,6 +3517,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -7077,6 +7088,17 @@ Coordinates are dependent on the position of the maps origin.</p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -7654,6 +7676,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>
@ -7837,6 +7870,17 @@ If the Identifiable is alive, true is returned. </p>
</div>
</div>
<div>
<div class="w3-card-2 w3-padding-small w3-margin-top">
<a href="Core.Spot.html##(SPOT)">Core.Spot#SPOT</a>
<a id="#(POSITIONABLE).Spot" ><strong>POSITIONABLE.Spot</strong></a>
</div>
</div>