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MOOSE generated documentation [skip ci]
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@@ -1657,12 +1657,42 @@ Controls a network of short range air/missile defense groups.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetDCSObject">SCENERY:GetDCSObject()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p> Obtain DCS Object from the SCENERY Object.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetLife">SCENERY:GetLife()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p> Get current life points from the SCENERY Object.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetLife0">SCENERY:GetLife0()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p> Get current initial life points from the SCENERY Object.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).GetThreatLevel">SCENERY:GetThreatLevel()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p> Get the threat level of a SCENERY object.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).IsAlive">SCENERY:IsAlive()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p> Check if SCENERY Object is alive.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).IsDead">SCENERY:IsDead()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p> Check if SCENERY Object is dead.</p>
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</td>
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</tr>
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<tr class="w3-border">
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(SCENERY).Life0">SCENERY.Life0</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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</td>
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</tr>
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<tr class="w3-border">
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@@ -2944,6 +2974,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(SCENERY).Life0" ><strong>SCENERY.Life0</strong></a>
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</div>
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</div>
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@@ -3147,6 +3188,66 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(SCENERY).GetLife" ><strong>SCENERY:GetLife()</strong></a></h2>
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</div>
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<p> Get current life points from the SCENERY Object.</p>
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<div id= "#Functions##GetLife" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p>SCENERY</p>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p>#number:</p>
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</div>
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<div class="w3-half">
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<p>life</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(SCENERY).GetLife0" ><strong>SCENERY:GetLife0()</strong></a></h2>
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</div>
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<p> Get current initial life points from the SCENERY Object.</p>
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<div id= "#Functions##GetLife0" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p>SCENERY</p>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p>#number:</p>
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</div>
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<div class="w3-half">
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<p>life</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -3188,6 +3289,66 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(SCENERY).IsAlive" ><strong>SCENERY:IsAlive()</strong></a></h2>
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</div>
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<p> Check if SCENERY Object is alive.</p>
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<div id= "#Functions##IsAlive" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p>SCENERY</p>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p>#number:</p>
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</div>
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<div class="w3-half">
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<p>life</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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<div class="w3-theme-l2">
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<h2><a id="#(SCENERY).IsDead" ><strong>SCENERY:IsDead()</strong></a></h2>
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</div>
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<p> Check if SCENERY Object is dead.</p>
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<div id= "#Functions##IsDead" class="w3-show w3-white">
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<div class="w3-container w3-white" id="functiontype">
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<h2><strong>Defined in:</strong></h2>
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<div class="w3-margin-left">
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<p>SCENERY</p>
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</div>
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<h2><strong>Return value:</strong></h2>
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<div class="w3-row w3-border-bottom w3-margin-left">
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<div class="w3-half">
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<p>#number:</p>
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</div>
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<div class="w3-half">
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<p>life</p>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -3259,6 +3420,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(SCENERY).Life0" ><strong>SCENERY.Life0</strong></a>
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</div>
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</div>
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@@ -7006,6 +7178,17 @@ Coordinates are dependent on the position of the maps origin.</p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(SCENERY).Life0" ><strong>SCENERY.Life0</strong></a>
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</div>
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</div>
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@@ -7532,6 +7715,17 @@ If the Identifiable is alive, true is returned. </p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(SCENERY).Life0" ><strong>SCENERY.Life0</strong></a>
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</div>
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</div>
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@@ -7693,6 +7887,17 @@ If the Identifiable is alive, true is returned. </p>
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</div>
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</div>
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<div>
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<div class="w3-card-2 w3-padding-small w3-margin-top">
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#number
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<a id="#(SCENERY).Life0" ><strong>SCENERY.Life0</strong></a>
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</div>
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</div>
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