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@@ -2229,6 +2229,12 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).IsDetected">CLIENT:IsDetected(TargetUnit)</a></p></td>
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<p>Returns if a unit is detecting the TargetUnit.</p>
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<td class="name w3-half w3-container" style="word-wrap: break-word"><p><a href="##(CLIENT).IsExist">CLIENT:IsExist()</a></p></td>
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<td class="summary w3-half w3-container" style="word-wrap: break-word">
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<p>Returns if the unit is exists in the mission.</p>
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@@ -7579,6 +7585,40 @@ If the Unit is alive but not active, false is returned. </p>
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<h2><a id="#(CLIENT).IsExist" ><strong>CLIENT:IsExist()</strong></a></h2>
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<p>Returns if the unit is exists in the mission.</p>
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<p>If not even the DCS unit object does exist, <code>nil</code> is returned. <br/>
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If the unit object exists, the value of the DCS API function <a href="https://wiki.hoggitworld.com/view/DCS_func_isExist">isExist</a> is returned. </p>
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<div id= "#Functions##IsExist" class="w3-show w3-white">
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<h2><strong>Defined in:</strong></h2>
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<p><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a></p>
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<h2><strong>Return value:</strong></h2>
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<p>#boolean:</p>
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<p>Returns <code>true</code> if unit exists in the mission.</p>
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