From ea59b8b98320d243a1228324ef1653d42396020d Mon Sep 17 00:00:00 2001
From: MooseBotter The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- @@ -5285,20 +5245,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- @@ -6808,20 +6748,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauSet destination airbase for next :Route() command.
- -Aircraft is on a depoly mission.
-Aircraft is on a pickup mission.
- diff --git a/Documentation/Cargo.Cargo.html b/Documentation/Cargo.Cargo.html index 7738a424e..d926fc924 100644 --- a/Documentation/Cargo.Cargo.html +++ b/Documentation/Cargo.Cargo.html @@ -2918,17 +2918,6 @@ All derived classes from CARGO follow the same state machine, expose the same ca - - - -The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-Overwrite unit names by default with group name.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
-we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+The ME name of the HQ object
-switch alarm state RED
-self.SAMCheckRanges = {}
-The ME name of the HQ object
-switch alarm state RED
-self.SAMCheckRanges = {}
-Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
-Set current case.
+Decrease stack/flag. Human player needs to take care himself.
- -Make player section lead if he was not before.
-Set Stable Hover
-Set time stamp.
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +holds #CTLD_ENGINEERING objects
-#1570
-holds #CTLD_ENGINEERING objects
-#1570
-holds #CTLD_ENGINEERING objects
-#1570
-Location (if set) where to get this cargo item.
+Location (if set) where to get this cargo item.
+template for a group of 10 paratroopers
+template for a group of 10 paratroopers
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
-Text displayed in the mark panel.
+Coordinate of the mark.
- - - -Text displayed in the mark panel.
+ + + +