diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 337521f5f..e7c06fb06 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4829,11 +4829,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -self.CargoObject:Destroy()
+ +Then we register the new group in the database
+self.CargoObject:Destroy()
+ +Then we register the new group in the database
+Set cargo object.
+Set cargo object.
+the y coordinate in meters.
+the y coordinate in meters.
+the y coordinate in meters.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -3518,6 +3515,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
-The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Function to get the HQ object for further use
-Prefix to build the #SET_GROUP for EWR group
- - - -Prefix for logging
+switch alarm state RED
-Prefix to build the #SET_GROUP for EWR group
-Prefix for logging
+switch alarm state RED
-Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Set case to that of lead.
+Set case of f
@@ -39577,20 +39643,6 @@ When moose is loading dynamically (for moose class development), tracing is switSet stack flag.
- -Make player section lead if he was not before.
+Set section lead of player flight.
Set Stable Hover
-Set time stamp.
- diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index af79a0666..aa4bba0d3 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4266,11 +4266,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauReplacement woundedGroups
+Replacement woundedGroups
+Replacement woundedGroups
+Name of the class.
+ + + +Folderpath.
+time to repairor build a unit/group
+noob catch
Name of the class.
+Folderpath.
+time to repairor build a unit/group
+noob catch
Name of the class.
+Folderpath.
+time to repairor build a unit/group
+noob catch
Flag for direct loading.
-Flag for direct loading.
-template for a group of 10 paratroopers
-template for a group of 10 paratroopers
- - - -set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+set to false to suppress flash messages
+Stack by pointer.
-Stack by pointer.
-