+
+
+
SCORING.AutoSavePath
@@ -3267,7 +3278,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -3278,7 +3289,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
SCORING.AutoSavePath
@@ -6190,7 +6212,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyoncoalitionchange
@@ -6201,7 +6223,7 @@ The scale magnifies the scores given to the players.
- #boolean
+
SCORING.penaltyonfratricide
diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html
index 0ea521088..40caa833d 100644
--- a/Documentation/Ops.Airboss.html
+++ b/Documentation/Ops.Airboss.html
@@ -9791,6 +9791,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of LSO.
+
+
+
+
@@ -9802,6 +9813,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Radio queue of marshal.
+
+
+
+
@@ -30183,6 +30205,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -30194,6 +30227,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
@@ -33273,6 +33317,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of LSO.
+
+
+
+
@@ -33284,6 +33339,17 @@ If removed flight is the section lead, we try to find a new leader.
Radio queue of marshal.
+
+
+
+
+
+
+
AIRBOSS.PlayerData.grade
@@ -41552,7 +41632,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
-
Make player section lead if he was not before.
+
Set section lead of player flight.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html
index a8ec05921..24fb5aa64 100644
--- a/Documentation/Ops.CSAR.html
+++ b/Documentation/Ops.CSAR.html
@@ -4588,7 +4588,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -4705,11 +4705,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
@@ -10891,7 +10894,7 @@ callsigns from playername or group name.
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -11008,11 +11011,14 @@ callsigns from playername or group name.
@@ -13460,7 +13466,7 @@ callsigns from playername or group name.
-
+
Core.Point#COORDINATE
CSAR.coordinate
@@ -13577,11 +13583,14 @@ callsigns from playername or group name.
diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html
index 3fb3ac1da..bcbeda5bf 100644
--- a/Documentation/Ops.CTLD.html
+++ b/Documentation/Ops.CTLD.html
@@ -8427,17 +8427,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -8527,7 +8516,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.CtldUnits
@@ -8549,7 +8538,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.DroppedTroops
@@ -8574,28 +8563,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
@@ -8680,7 +8652,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
CTLD.FreeFMFrequencies
@@ -8707,9 +8679,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
Beacons
-
@@ -8865,17 +8834,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
@@ -8920,6 +8878,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
+
+
+
+
@@ -9067,17 +9036,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
#1570
-
-
-
-
@@ -9469,7 +9427,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #number
+
CTLD.troopdropzoneradius
@@ -9507,9 +9465,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
sub categories
-
@@ -20256,17 +20211,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -20356,7 +20300,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.CtldUnits
@@ -20378,7 +20322,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -20403,28 +20347,11 @@ However, if you create a new folder inside the miz file, which contains the soun
-
@@ -20509,7 +20436,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -20536,9 +20463,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
Beacons
-
@@ -20694,17 +20618,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -20749,6 +20662,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+
@@ -20896,17 +20820,6 @@ However, if you create a new folder inside the miz file, which contains the soun
#1570
-
-
-
-
- #table
+
CTLD.CtldUnits
@@ -22950,7 +22849,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.DroppedTroops
@@ -22975,28 +22874,11 @@ However, if you create a new folder inside the miz file, which contains the soun
-
@@ -23081,7 +22963,7 @@ However, if you create a new folder inside the miz file, which contains the soun
- #table
+
CTLD.FreeFMFrequencies
@@ -23108,9 +22990,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
Beacons
-
@@ -23266,17 +23145,6 @@ However, if you create a new folder inside the miz file, which contains the soun
-
-
-
-
@@ -23321,6 +23189,17 @@ However, if you create a new folder inside the miz file, which contains the soun
+
+
+
+Can transport crate.
-
-
-
-Location (if set) where to get this cargo item.
-
-
-
-Location (if set) where to get this cargo item.
-
-
-
-