From ee0d293ff43620361c24aca421407b1efbd10d2f Mon Sep 17 00:00:00 2001
From: MooseBotter The Defender Default Settings over all Squadrons.
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-Set destination airbase for next :Route() command.
- @@ -2815,6 +2812,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -4541,9 +4541,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -4602,6 +4599,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -5170,9 +5170,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -5231,6 +5228,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -6687,9 +6687,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -Set destination airbase for next :Route() command.
- @@ -6748,6 +6745,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 6907ca09f..72c02aadb 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1816,6 +1816,17 @@ Therefore, this class is considered to be deprecatedSet cargo object.
-Set cargo object.
-Demo missions can be found on github.
+Demo missions can be found on github.
BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
- @@ -3862,6 +3838,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The AI is on by default when spawning a group.
-Spawns a new static using a given template.
-The ME name of the HQ object
+self.SAMCheckRanges = {}
+The ME name of the HQ object
+self.SAMCheckRanges = {}
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Create the CSV file.
+Create the CSV file.
+Also decrease flag for section members of flight.
+ +Set section lead of player flight.
+Make player section lead if he was not before.
Set Stable Hover
+Set new time stamp.
+table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
- - - -counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+noob catch
+time to repairor build a unit/group
use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+noob catch
+time to repairor build a unit/group
use as counter
+ +holds #CTLD_ENGINEERING objects
+Beacons
+tables
+Folderpath.
-#1570
+noob catch
+time to repairor build a unit/group
Can transport crate.
-Flag for direct loading.
+Flag for direct loading.
+set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-What is also needed, is to have a set of Wrapper.Groups defined that contains the clients of the players.
+What is also needed, is to have a set of Wrapper.Groups defined that contains the clients of the players.
-- Allocate the Transport, which are the helicopter to retrieve the pilot, that can be manned by players.
local GroupSet = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html
index 3c344ad85..e8bbc7a27 100644
--- a/Documentation/Tasking.Task_Cargo_Dispatcher.html
+++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html
@@ -3271,7 +3271,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #table
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -4421,7 +4421,7 @@ This method can only be used once!
- #table
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -5323,7 +5323,7 @@ This method can only be used once!
- #table
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
@@ -6856,7 +6856,7 @@ This method can only be used once!
- #table
+
TASK_CARGO_DISPATCHER.DefaultDeployZones
diff --git a/Documentation/Tasking.Task_Cargo_Transport.html b/Documentation/Tasking.Task_Cargo_Transport.html
index a2c1c2b3d..40dff3cc4 100644
--- a/Documentation/Tasking.Task_Cargo_Transport.html
+++ b/Documentation/Tasking.Task_Cargo_Transport.html
@@ -1754,7 +1754,7 @@ local PilotGroup = GROUP:FindByName( "Engineers" )
local CargoGroup = CARGO_GROUP:New( PilotGroup, "Cargo", "Engineer Team 1", 500 )
-What is also needed, is to have a set of Wrapper.Groups defined that contains the clients of the players.
+What is also needed, is to have a set of Wrapper.Groups defined that contains the clients of the players.
-- Allocate the Transport, which are the helicopter to retrieve the pilot, that can be manned by players.
local GroupSet = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
diff --git a/Documentation/Utilities.FiFo.html b/Documentation/Utilities.FiFo.html
index 5bec7d6c2..f2adb0e1e 100644
--- a/Documentation/Utilities.FiFo.html
+++ b/Documentation/Utilities.FiFo.html
@@ -7587,6 +7587,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
+ #number
+LIFO.uniquecounter
+
+
+
@@ -8436,6 +8447,17 @@ When moose is loading dynamically (for moose class development), tracing is swit
+
+
+
+
+
+
+ #number
+LIFO.uniquecounter
+
+
+
diff --git a/Documentation/Wrapper.Group.html b/Documentation/Wrapper.Group.html
index f05d870fb..48f6a27f9 100644
--- a/Documentation/Wrapper.Group.html
+++ b/Documentation/Wrapper.Group.html
@@ -5208,18 +5208,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
-
-
-
-
-
-
-GROUP.InitRespawnRandomizePositionOuter
+GROUP.InitRespawnRandomizePositionZone
@@ -9712,18 +9701,7 @@ So each unit of the group is respawned at exactly the same parking spot as it cu
-
-
-
-
-
-
-GROUP.InitRespawnRandomizePositionOuter
+GROUP.InitRespawnRandomizePositionZone
@@ -21879,18 +21857,7 @@ Note that when WayPointInitialize is called, the Mission of the controllable is
-
-
-
-
-
-
-GROUP.InitRespawnRandomizePositionOuter
+GROUP.InitRespawnRandomizePositionZone
@@ -25979,18 +25946,7 @@ Coordinates are dependent on the position of the maps origin.
-
-
-
-
-
-
-GROUP.InitRespawnRandomizePositionOuter
+GROUP.InitRespawnRandomizePositionZone
@@ -26615,18 +26571,7 @@ If the Identifiable is alive, true is returned.
-
-
-
-
-
-
-GROUP.InitRespawnRandomizePositionOuter
+GROUP.InitRespawnRandomizePositionZone
@@ -26886,18 +26831,7 @@ If the Identifiable is alive, true is returned.
-
-
-
-
-
-
-GROUP.InitRespawnRandomizePositionOuter
+GROUP.InitRespawnRandomizePositionZone
diff --git a/Documentation/Wrapper.Marker.html b/Documentation/Wrapper.Marker.html
index 22a0bd77c..70a16f17d 100644
--- a/Documentation/Wrapper.Marker.html
+++ b/Documentation/Wrapper.Marker.html
@@ -3022,6 +3022,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
+
+
+MARKER.groupid
+
+
+
+
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+
+
+
+
+MARKER.groupname
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+
+
@@ -3099,28 +3121,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
-
-
-
-
-
-
- #boolean
-MARKER.toall
-
-
-
-
-
-
-
-
-
- #boolean
-MARKER.tocoalition
-
-
-
@@ -5161,6 +5161,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
+
+
+MARKER.groupid
+
+
+
+
+
+
+
+
+
+
+MARKER.groupname
+
+
+
@@ -5238,28 +5260,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
-
-
-
-
-
-
- #boolean
-MARKER.toall
-
-
-
-
-
-
-
-
-
- #boolean
-MARKER.tocoalition
-
-
-
@@ -6771,6 +6771,28 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Coordinate of the mark.
+
+
+
+
+
+
+
+MARKER.groupid
+
+
+
+
+
+
+
+
+
+
+MARKER.groupname
+
+
+
@@ -6848,28 +6870,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Text displayed in the mark panel.
-