diff --git a/Documentation/AI.AI_A2G_Dispatcher.html b/Documentation/AI.AI_A2G_Dispatcher.html index c4450c65e..905329857 100644 --- a/Documentation/AI.AI_A2G_Dispatcher.html +++ b/Documentation/AI.AI_A2G_Dispatcher.html @@ -4907,6 +4907,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
-Set destination airbase for next :Route() command.
+ +Aircraft is on a depoly mission.
+Aircraft is on a pickup mission.
-Then we register the new group in the database
-Now we spawn the new group based on the template created.
-SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -4086,17 +4116,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -The AI is on by default when spawning a group.
+we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case - we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
- -Kickspeed
+Kickspeed
+Log SAM status in dcs.log every cycle if true
+switch alarm state RED
-Log SAM status in dcs.log every cycle if true
+switch alarm state RED
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Init parameters for L02 Canberra carrier.
+Init parameters for Essec class carriers.
Grumman C-2A Greyhound from Military Aircraft Mod.
+F4U-1D Corsair.
+F4U-1D Corsair Mk.4 (clipped wing).
Distance in meters from carrier position to first wire.
+Distance in meters from carrier position to fourth wire.
+Essex class carrier (e.g. USS Yorktown (CV-10)) [Magnitude 3 Carrier Module]
Init parameters for Essec class carriers.
+ +AIRBOSS
+F4U-1D Corsair.
+ +F4U-1D Corsair Mk.4 (clipped wing).
+ +Distance in meters from carrier position to first wire.
+Distance in meters from carrier position to fourth wire.
+ + + +Essex class carrier (e.g. USS Yorktown (CV-10)) [Magnitude 3 Carrier Module]
+Set case to that of lead.
- @@ -41467,6 +41729,20 @@ When moose is loading dynamically (for moose class development), tracing is switDecrease stack/flag. Human player needs to take care himself.
+ +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+Set section lead of player flight.
+Make player section lead if he was not before.
@@ -41681,6 +41968,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set time stamp.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 57dc9fd47..0b1c978b6 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2717,12 +2717,6 @@ Dropped troop noMessage and forcedesc parameters aren't saved.Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-Replacement woundedGroups
+ +contain a table for each SAR with all units he has with the original names
-Name of the class.
+ + + +use as counter
- -Name of the class.
+use as counter
- -Name of the class.
+use as counter
- -Can transport crate.
-The DCS controllable class.
+The DCS controllable class.
+The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +The DCS controllable class.
+ + + +Coordinate of the mark.
-Coordinate of the mark.
-Coordinate of the mark.
-