diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index ffca7ef07..889e61ab1 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5034,14 +5034,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+Aircraft is on a depoly mission.
+self.CargoObject:Destroy()
- -The AI is on by default when spawning a group.
+Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+ @@ -4002,6 +4032,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + + + +The internal counter of the amount of spawning the has happened since SpawnStart.
+Overwrite unit names by default with group name.
+ @@ -4258,60 +4272,8 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -By default, no InitLimit
When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
The AI is on by default when spawning a group.
+The internal counter of the amount of spawning the has happened since SpawnStart.
+By default, no InitLimit
Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
Kickspeed
-Kickspeed
-Prefix for logging
+Prefix for logging
+Contains the counter how many units are currently alive.
+ +Contains the counter how many units are currently alive.
+ +Type of terminal to be used when spawning at an airbase.
+Type of terminal to be used when spawning at an airbase.
+ + + +Type of terminal to be used when spawning at an airbase.
+ + + +Set case to that of lead.
- @@ -41228,20 +41225,6 @@ When moose is loading dynamically (for moose class development), tracing is switSet stack flag.
- -Set Stable Hover
-(Internal) Check if a name is in downed pilot table and remove it.
+(Internal) Request IR Strobe at closest downed pilot.
Replacement woundedGroups
+(Internal) Request IR Strobe at closest downed pilot.
+ +CSAR
++ #string + _unitName +
+Name of the helicopter
+ +Replacement woundedGroups
+Replacement woundedGroups
+noob catch
+time to repairor build a unit/group
noob catch
+time to repairor build a unit/group
noob catch
+time to repairor build a unit/group
Can transport crate.
+Location (if set) where to get this cargo item.
-Location (if set) where to get this cargo item.
-Name of the class.
+Get the DCS unit object.
+Returns the DCS Unit.
Forces the unit to become aware of the specified target, without the unit manually detecting the other unit itself.
+Get the DCS unit object.
+Returns the DCS Unit.
The DCS unit object.
+The DCS Group.
Returns the number of UNITs that are in the Core.Zone
+Returns if the DCS Group contains Ships.
+Name of the class.
+Get the DCS unit object.
+Returns the DCS Unit.
Forces the unit to become aware of the specified target, without the unit manually detecting the other unit itself.
+Name of the class.
+ + + +Name of the group the unit belongs to.
+ + + +Get the DCS unit object.
+Returns the DCS Unit.
The DCS unit object.
+The DCS Group.
Name of the class.
+ + + +Name of the group the unit belongs to.
+ + + +Name of the class.
+ + + +Name of the group the unit belongs to.
+ + + +Name of the class.
+ + + +Name of the group the unit belongs to.
+ + + +Name of the class.
+ + + +Name of the group the unit belongs to.
+ + + +