diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 55c335b27..abfb582c1 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -5058,11 +5058,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
+Flash messages to player
+Flash messages to player
+Flash messages to player
+The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +The Defender Default Settings over all Squadrons.
+ + + +Aircraft is on a pickup mission.
+Aircraft is on a pickup mission.
+ @@ -5414,6 +5420,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ @@ -6931,6 +6940,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a pickup mission.
+ diff --git a/Documentation/Cargo.CargoCrate.html b/Documentation/Cargo.CargoCrate.html index 67b8b830f..b40cd392a 100644 --- a/Documentation/Cargo.CargoCrate.html +++ b/Documentation/Cargo.CargoCrate.html @@ -1965,6 +1965,17 @@ Therefore, this class is considered to be deprecatedself.CargoObject:Destroy()
+ +Set cargo object.
+Set cargo object.
+BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-BASE:E( {PlayerUnit:GetName(), A2GSystem } )
-By default, no InitLimit
+ + + + +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +we arrived here seeing that self.SpawnInitSADL == nil, but now that we have a SADL (num), we also need to set it to self.SpawnInitSADL in case + we need to get the next SADL from _DATABASE, or else UTILS.OctalToDecimal() will fail in GetNextSADL
+ +Spawns a new static using a given template.
+Function to get the HQ object for further use
-The #DETECTION_AREAS object for AWACS
- - - -Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -Prefix for logging
+switch alarm state RED
- @@ -9036,17 +9049,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)`The #DETECTION_AREAS object for AWACS
- - - -Table of Core.Zone#ZONE Zones Consider SAM groups in this zone(s) only for this MANTIS instance, must be handed as #table of Zone objects.
- - - -Prefix for logging
+switch alarm state RED
- diff --git a/Documentation/Functional.RAT.html b/Documentation/Functional.RAT.html index 3433d50a7..61eb88b67 100644 --- a/Documentation/Functional.RAT.html +++ b/Documentation/Functional.RAT.html @@ -3573,12 +3573,6 @@ manager:Stop(7200)Type of terminal to be used when spawning at an airbase.
-Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Also decrease flag for section members of flight.
+Set stack flag.
@@ -41532,9 +41598,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -Set section lead of player flight.
- @@ -41557,6 +41620,9 @@ When moose is loading dynamically (for moose class development), tracing is swit + +Set Stable Hover
+ @@ -41591,7 +41657,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -Set new time stamp.
+Set time stamp.
diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index e83cd6c09..d156de7a0 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -4687,11 +4687,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defautable of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +table of CSAR unit names
+counter for saved pilots
+ +counter for successful rescue landings at FARP/AFB/MASH
+ +Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+noob catch
+time to repairor build a unit/group
sub categories
-Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+noob catch
+time to repairor build a unit/group
sub categories
-Name of the class.
-use as counter
- -holds #CTLD_ENGINEERING objects
-tables
-Folderpath.
+noob catch
+time to repairor build a unit/group
sub categories
-Can transport crate.
- - - -template for a group of 10 paratroopers
+ + + +template for a group of 10 paratroopers
+ + + +Returns true if the UNIT is in the air.
+[GROUND] Determine if a UNIT is a AAA unit, i.e.
Check if the unit is refuelable.
+[GROUND] Determine if a UNIT is a SAM unit, i.e.
Reset the subscriptions.
+Turns the AI Off for the UNIT.
+Turns the AI On for the UNIT.
+Turns the AI On or Off for the UNIT.
[GROUND] Determine if a UNIT is a AAA unit, i.e.
+ + +has no radar or optical tracker but the AAA = true or the "Mobile AAA" = true attribute.
+ +#boolean:
+IsAAA True if AAA, else false
+ +[GROUND] Determine if a UNIT is a SAM unit, i.e.
+ + +has radar or optical tracker and is no mobile AAA.
+ +#boolean:
+IsSAM True if SAM, else false
+ +Turns the AI Off for the UNIT.
+ +Turns the AI On for the UNIT.
+ +Turns the AI On or Off for the UNIT.
+ ++ #boolean + AIOnOff +
+The value true turns the AI On, the value false turns the AI Off.
+ +The UNIT.
+ +IsSAM True if AAA, else false
+IsAAA True if AAA, else false
Returns true if the UNIT is in the air.
+[GROUND] Determine if a UNIT is a AAA unit, i.e.
Check if the unit is refuelable.
+[GROUND] Determine if a UNIT is a SAM unit, i.e.
Reset the subscriptions.
+Turns the AI Off for the UNIT.
+Turns the AI On for the UNIT.
+Turns the AI On or Off for the UNIT.
[GROUND] Determine if a UNIT is a AAA unit, i.e.
+ + +has no radar or optical tracker but the AAA = true or the "Mobile AAA" = true attribute.
+ +UNIT
+#boolean:
+IsAAA True if AAA, else false
+ +[GROUND] Determine if a UNIT is a SAM unit, i.e.
+ + +has radar or optical tracker and is no mobile AAA.
+ +UNIT
+#boolean:
+IsSAM True if SAM, else false
+ +Turns the AI Off for the UNIT.
+ +Turns the AI On for the UNIT.
+ +Turns the AI On or Off for the UNIT.
+ +UNIT
++ #boolean + AIOnOff +
+The value true turns the AI On, the value false turns the AI Off.
+ +The UNIT.
+ +