diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 159977bc1..8396e6637 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2934,17 +2934,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-No loading happened, so we need to pickup something else.
-Aircraft is on a depoly mission.
+ @@ -4451,6 +4454,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -5080,6 +5086,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ @@ -6601,6 +6610,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +Aircraft is on a depoly mission.
+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 7e42cf341..8732f72f8 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3136,9 +3136,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -This table contains the targets detected during patrol.
- @@ -6386,9 +6383,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -7133,9 +7127,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- @@ -8772,9 +8763,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -This table contains the targets detected during patrol.
- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 51d6dc2b2..30447a919 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1820,24 +1820,13 @@ Controls a network of short range air/missile defense groups.self.CargoObject:Destroy()
- -Then we register the new group in the database
+Now we spawn the new group based on the template created.
-self.CargoObject:Destroy()
- -Then we register the new group in the database
+Now we spawn the new group based on the template created.
-Set cargo object.
+Set cargo object.
+switch alarm state RED
-switch alarm state RED
-Contains the counter how many units are currently alive
- -Contains the counter how many units are currently alive
- -A strafe pit can be added to the range by the RANGE.AddStrafePit(targetnames, boxlength, boxwidth, heading, inverseheading, goodpass, foulline) function.
The range menu contains the following submenues:
+The range menu contains the following submenus:

RangeBoss
+RangeBoss
If true, debug info is send as messages on the screen.
+If true, debug info is sent as messages on the screen.
Returns a string which consits of this callsign and the player name.
+Returns a string which consists of the player name.
Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.
+Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.
Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.
+Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.
Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.
+Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.
RANGE class
If true, debug info is send as messages on the screen.
+If true, debug info is sent as messages on the screen.
Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.
+Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.
Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.
+Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.
Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.
+Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.
@@ -4919,7 +4914,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)
+SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)
@@ -5219,7 +5214,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauTable containing names of unit or static objects serving as bomb targets.
+Single or multiple (Table) names of unit or static objects serving as bomb targets.
For a strafe pit, hits from guns are counted. One pit can consist of several units. -Note, an approach is only valid, if the player enters via a zone in front of the pit, which defined by boxlength and boxheading. +A strafe run approach is only valid if the player enters via a zone in front of the pit, which is defined by boxlength, boxwidth, and heading. Furthermore, the player must not be too high and fly in the direction of the pit to make a valid target apporoach.
Table of unit or static names defining the strafe targets. The first target in the list determines the approach zone (heading and box).
+Single or multiple (Table) unit or static names defining the strafe targets. The first target in the list determines the approach box origin (heading and box).
(Optional) Approach heading in Degrees. Default is heading of the unit as defined in the mission editor.
+(Optional) Approach box heading in degrees (originating FROM the target). Default is the heading set in the ME for the first target unit
(Optional) Take inverse heading (heading --> heading - 180 Degrees). Default is false.
+(Optional) Use inverse heading (heading --> heading - 180 Degrees). Default is false.
(Optional) Foul line distance. Hits from closer than this distance are not counted. Default 610 m = 2000 ft. Set to 0 for no foul line.
+(Optional) Foul line distance. Hits from closer than this distance are not counted. Default is 610 m = 2000 ft. Set to 0 for no foul line.
Maximum altitude AGL in meters. Default is 914 m= 3000 ft.
+Maximum altitude in meters AGL. Default is 914 m = 3000 ft.
Path for sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!
+Path for sound files. Default "Range Soundfiles/". Mind the slash "/" at the end!
Returns a string which consits of this callsign and the player name.
+Returns a string which consists of the player name.
If true, debug info is send as messages on the screen.
+If true, debug info is sent as messages on the screen.
Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.
+Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.
Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.
+Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.
@@ -10155,7 +10150,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.strafemaxalt -Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.
+Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.
@@ -10202,7 +10197,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat -SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)
+SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)
@@ -11750,7 +11745,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #boolean RANGE.Debug -If true, debug info is send as messages on the screen.
+If true, debug info is sent as messages on the screen.
@@ -11992,7 +11987,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.illuminationmaxalt -Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.
+Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.
@@ -12003,7 +11998,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.illuminationminalt -Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.
+Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.
@@ -12234,7 +12229,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.strafemaxalt -Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.
+Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.
@@ -12281,7 +12276,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat -SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)
+SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)
@@ -15629,7 +15624,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -RANGEBOSS
+RANGEBOSS
@@ -15692,13 +15687,13 @@ When moose is loading dynamically (for moose class development), tracing is switSet case of f
+Set current case.
Decrease stack/flag. Human player needs to take care himself.
- -Set section lead of player flight.
-Set time stamp.
-table of CSAR unit names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+table of CSAR unit names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+table of CSAR unit names
+Replacement woundedGroups
- -contain a table for each SAR with all units he has with the original names
+use as counter
+ +tables
+#1570
+time to repair a unit/group
+noob catch
use as counter
+ +tables
+#1570
+time to repair a unit/group
+noob catch
use as counter
+ +tables
+#1570
+time to repair a unit/group
+noob catch
Can transport crate.
+template for a group of 10 paratroopers
-template for a group of 10 paratroopers
-