From f4d1b53cd26bc2e80027b022e9bd5fbed1bf9b3e Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Sat, 12 Mar 2022 08:53:02 +0000 Subject: [PATCH] MOOSE generated documentation [skip ci] --- Documentation/AI.AI_Air.html | 44 ---- Documentation/AI.AI_Air_Squadron.html | 22 -- Documentation/AI.AI_Cargo.html | 20 +- Documentation/AI.AI_Cargo_Airplane.html | 12 + Documentation/AI.AI_Patrol.html | 12 - Documentation/Cargo.CargoGroup.html | 62 +---- Documentation/Cargo.CargoUnit.html | 44 ++++ Documentation/Core.Settings.html | 4 +- Documentation/Core.Spawn.html | 26 +-- Documentation/Functional.Designate.html | 55 ----- Documentation/Functional.Detection.html | 6 +- Documentation/Functional.Mantis.html | 6 - Documentation/Functional.Movement.html | 28 --- Documentation/Functional.Range.html | 105 ++++----- Documentation/Functional.Scoring.html | 8 +- Documentation/Ops.Airboss.html | 22 +- Documentation/Ops.CSAR.html | 108 +++++---- Documentation/Ops.CTLD.html | 147 +++++++++--- .../Tasking.Task_A2A_Dispatcher.html | 8 +- Documentation/Tasking.Task_Cargo.html | 6 +- .../Tasking.Task_Cargo_Dispatcher.html | 220 ++++-------------- 21 files changed, 346 insertions(+), 619 deletions(-) diff --git a/Documentation/AI.AI_Air.html b/Documentation/AI.AI_Air.html index 159977bc1..8396e6637 100644 --- a/Documentation/AI.AI_Air.html +++ b/Documentation/AI.AI_Air.html @@ -2934,17 +2934,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -5689,17 +5678,6 @@ Once the time is finished, the old AI will return to the base.

- - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -6425,17 +6403,6 @@ Once the time is finished, the old AI will return to the base.

- - - -
-
- - #number -AI_AIR.IdleCount - - -
@@ -8053,17 +8020,6 @@ Once the time is finished, the old AI will return to the base.

- - - -
-
- - #number -AI_AIR.IdleCount - - -
diff --git a/Documentation/AI.AI_Air_Squadron.html b/Documentation/AI.AI_Air_Squadron.html index fc1f0f648..0d4013861 100644 --- a/Documentation/AI.AI_Air_Squadron.html +++ b/Documentation/AI.AI_Air_Squadron.html @@ -2437,17 +2437,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
@@ -3519,17 +3508,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - - - -
-
diff --git a/Documentation/AI.AI_Cargo.html b/Documentation/AI.AI_Cargo.html index 3802dd9c7..56717b67f 100644 --- a/Documentation/AI.AI_Cargo.html +++ b/Documentation/AI.AI_Cargo.html @@ -2633,7 +2633,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -2671,9 +2671,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -4666,7 +4663,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -4704,9 +4701,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -5281,7 +5275,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -5319,9 +5313,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
@@ -6788,7 +6779,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- + Wrapper.Group#GROUP AI_CARGO.CargoCarrier @@ -6826,9 +6817,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

No loading happened, so we need to pickup something else.

-
diff --git a/Documentation/AI.AI_Cargo_Airplane.html b/Documentation/AI.AI_Cargo_Airplane.html index 61dde2240..a69f4197a 100644 --- a/Documentation/AI.AI_Cargo_Airplane.html +++ b/Documentation/AI.AI_Cargo_Airplane.html @@ -2664,6 +2664,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -4451,6 +4454,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -5080,6 +5086,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ @@ -6601,6 +6610,9 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau + +

Aircraft is on a depoly mission.

+ diff --git a/Documentation/AI.AI_Patrol.html b/Documentation/AI.AI_Patrol.html index 7e42cf341..8732f72f8 100644 --- a/Documentation/AI.AI_Patrol.html +++ b/Documentation/AI.AI_Patrol.html @@ -3136,9 +3136,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

This table contains the targets detected during patrol.

- @@ -6386,9 +6383,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -7133,9 +7127,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- @@ -8772,9 +8763,6 @@ Note that this method is required, as triggers the next route when patrolling fo - -

This table contains the targets detected during patrol.

- diff --git a/Documentation/Cargo.CargoGroup.html b/Documentation/Cargo.CargoGroup.html index 51d6dc2b2..30447a919 100644 --- a/Documentation/Cargo.CargoGroup.html +++ b/Documentation/Cargo.CargoGroup.html @@ -1820,24 +1820,13 @@ Controls a network of short range air/missile defense groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -1849,20 +1838,6 @@ Controls a network of short range air/missile defense groups.

- - - -
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
@@ -3152,24 +3127,13 @@ This works for ground only groups.

-CARGO_GROUP.CargoCarrier - - - - -

self.CargoObject:Destroy()

- -
- - -
-
- - CARGO_GROUP.CargoGroup + +

Then we register the new group in the database

+
@@ -3181,20 +3145,6 @@ This works for ground only groups.

- - - -
-
- - -CARGO_GROUP.CargoObject - - - - -

Now we spawn the new group based on the template created.

-
diff --git a/Documentation/Cargo.CargoUnit.html b/Documentation/Cargo.CargoUnit.html index 0acaf3e53..db8be2868 100644 --- a/Documentation/Cargo.CargoUnit.html +++ b/Documentation/Cargo.CargoUnit.html @@ -1698,6 +1698,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -1716,6 +1727,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+
+ +
+
+
+ + #number +CARGO_UNIT.RunCount + + +
@@ -2402,6 +2424,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles
+CARGO_UNIT.CargoCarrier + + + +
+ + +
+
+ + CARGO_UNIT.CargoInAir @@ -2420,6 +2453,17 @@ Note that ground forces behave in a group, and thus, act in formation, regardles

Set cargo object.

+
+ +
+
+
+ + #number +CARGO_UNIT.RunCount + + +
diff --git a/Documentation/Core.Settings.html b/Documentation/Core.Settings.html index 2b8856ff5..dac778ed3 100644 --- a/Documentation/Core.Settings.html +++ b/Documentation/Core.Settings.html @@ -2769,7 +2769,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
- #boolean + SETTINGS.Metric @@ -4874,7 +4874,7 @@ It is advised to use this method at the start of the mission.

- #boolean + SETTINGS.Metric diff --git a/Documentation/Core.Spawn.html b/Documentation/Core.Spawn.html index e06721451..543a2f0f0 100644 --- a/Documentation/Core.Spawn.html +++ b/Documentation/Core.Spawn.html @@ -3624,18 +3624,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -
-
-
- - #string -SPAWN.SpawnInitSkill +SPAWN.SpawnInitLivery @@ -9014,18 +9003,7 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups.

-SPAWN.SpawnInitModu - - - -
- -
-
-
- - #string -SPAWN.SpawnInitSkill +SPAWN.SpawnInitLivery diff --git a/Documentation/Functional.Designate.html b/Documentation/Functional.Designate.html index f0b0bac3b..aeaf658fa 100644 --- a/Documentation/Functional.Designate.html +++ b/Documentation/Functional.Designate.html @@ -3444,17 +3444,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -
- -
-
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -6623,17 +6612,6 @@ Designate:SetFlashStatusMenu( false ) -
- -
-
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -7444,17 +7422,6 @@ Designate:SetFlashStatusMenu( false ) -
- - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -8235,17 +8202,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
@@ -9918,17 +9874,6 @@ Designate:SetFlashStatusMenu( false ) - - - -
-
- - #table -DESIGNATE.LaserCodes - - -
diff --git a/Documentation/Functional.Detection.html b/Documentation/Functional.Detection.html index 32d3c15ad..74838cdcd 100644 --- a/Documentation/Functional.Detection.html +++ b/Documentation/Functional.Detection.html @@ -19050,7 +19050,7 @@ When moose is loading dynamically (for moose class development), tracing is swit
- + #number DETECTION_BASE.RefreshTimeInterval @@ -23752,7 +23752,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval @@ -25509,7 +25509,7 @@ zones that reflect cloudy areas where detected units may not be so easily visual
- + #number DETECTION_BASE.RefreshTimeInterval diff --git a/Documentation/Functional.Mantis.html b/Documentation/Functional.Mantis.html index 3e282e831..56f103c39 100644 --- a/Documentation/Functional.Mantis.html +++ b/Documentation/Functional.Mantis.html @@ -3345,9 +3345,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau - -

switch alarm state RED

-
@@ -7010,9 +7007,6 @@ E.g. `mymantis:SetAdvancedMode(true, 90)` - -

switch alarm state RED

-
diff --git a/Documentation/Functional.Movement.html b/Documentation/Functional.Movement.html index 618db0df7..c766a47ad 100644 --- a/Documentation/Functional.Movement.html +++ b/Documentation/Functional.Movement.html @@ -2147,20 +2147,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
@@ -2391,20 +2377,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

Field(s)

-
-
- - #number -MOVEMENT.AliveUnits - - - - -

Contains the counter how many units are currently alive

- -
- -
diff --git a/Documentation/Functional.Range.html b/Documentation/Functional.Range.html index 6086c2553..afdc24e7c 100644 --- a/Documentation/Functional.Range.html +++ b/Documentation/Functional.Range.html @@ -1515,7 +1515,7 @@ by a script by SNAFU s
  • Bomb, rocket and missile impact points can be marked by smoke.
  • Direct hits on targets can trigger flares.
  • Smoke and flare colors can be adjusted for each player via radio menu.
  • -
  • Range information and weather report at the range can be reported via radio menu.
  • +
  • Range information and weather at the range can be obtained via radio menu.
  • Persistence: Bombing range results can be saved to disk and loaded the next time the mission is started.
  • Range control voice overs (>40) for hit assessment.
  • @@ -1609,12 +1609,12 @@ there should be an "On the Range" menu items in the "F10. Other..." menu.

    A strafe pit can be added to the range by the RANGE.AddStrafePit(targetnames, boxlength, boxwidth, heading, inverseheading, goodpass, foulline) function.

      -
    • The first parameter targetnames defines the target or targets. This has to be given as a lua table which contains the names of Wrapper.Unit or Static objects defined in the mission editor.
    • +
    • The first parameter targetnames defines the target or targets. This can be a single item or a Table with the name(s) of Wrapper.Unit or Static objects defined in the mission editor.
    • In order to perform a valid pass on the strafe pit, the pilot has to begin his run from the correct direction. Therefore, an "approach box" is defined in front - of the strafe targets. The parameters boxlength and boxwidth define the size of the box while the parameter heading defines its direction. - If the parameter heading is passed as nil, the heading is automatically taken from the heading of the first target unit as defined in the ME. - The parameter inverseheading turns the heading around by 180 degrees. This is sometimes useful, since the default heading of strafe target units point in the - wrong/opposite direction.
    • + of the strafe targets. The parameters boxlength and boxwidth define the size of the box in meters, while the heading parameter defines the heading of the box FROM the target. + For example, if heading 120 is set, the approach box will start FROM the target and extend outwards on heading 120. A strafe run approach must then be flown apx. heading 300 TOWARDS the target. + If the parameter heading is passed as nil, the heading is automatically taken from the heading set in the ME for the first target unit. +
    • The parameter inverseheading turns the heading around by 180 degrees. This is useful when the default heading of strafe target units point in the wrong/opposite direction.
    • The parameter goodpass defines the number of hits a pilot has to achieve during a run to be judged as a "good" pass.
    • The last parameter foulline sets the distance from the pit targets to the foul line. Hit from closer than this line are not counted!
    @@ -1630,9 +1630,8 @@ strafing pits of the range and can be adjusted by the RANGE.AddBombingTargets(targetnames, goodhitrange, randommove) function.

      -
    • The first parameter targetnames has to be a lua table, which contains the names of Wrapper.Unit and/or Static objects defined in the mission editor. - Note that the Range logic automatically determines, if a name belongs to a Wrapper.Unit or Static object now.
    • -
    • The (optional) parameter goodhitrange specifies the radius around the target. If a bomb or rocket falls at a distance smaller than this number, the hit is considered to be "good".
    • +
    • The first parameter targetnames defines the target or targets. This can be a single item or a Table with the name(s) of Wrapper.Unit or Static objects defined in the mission editor.
    • +
    • The (optional) parameter goodhitrange specifies the radius in metres around the target within which a bomb/rocket hit is considered to be "good".
    • If final (optional) parameter "randommove" can be enabled to create moving targets. If this parameter is set to true, the units of this bombing target will randomly move within the range zone. Note that there might be quirks since DCS units can get stuck in buildings etc. So it might be safer to manually define a route for the units in the mission editor if moving targets are desired.
    @@ -1671,7 +1670,7 @@ coordinate will still be a valid impact point. This can be done via the The main range menu can be found at "F10. Other..." --> "FX . On the Range..." --> "F1. ...".

    -

    The range menu contains the following submenues:

    +

    The range menu contains the following submenus:

    Banner Image

    @@ -1740,9 +1739,9 @@ It consists of two strafe pits each has two targets plus three bombing targets.< -- Note that this could also be done manually by simply measuring the distance between the target and the foul line in the ME. GoldwaterRange:GetFoullineDistance("GWR Strafe Pit Left 1", "GWR Foul Line Left") - -- Add strafe pits. Each pit (left and right) consists of two targets. - GoldwaterRange:AddStrafePit(strafepit_left, 3000, 300, nil, true, 20, fouldist) - GoldwaterRange:AddStrafePit(strafepit_right, nil, nil, nil, true, nil, fouldist) + -- Add strafe pits. Each pit (left and right) consists of two targets. Where "nil" is used as input, the default value is used. + GoldwaterRange:AddStrafePit(strafepit_left, 3000, 300, nil, true, 30, 500) + GoldwaterRange:AddStrafePit(strafepit_right, nil, nil, nil, true, nil, 500) -- Add bombing targets. A good hit is if the bomb falls less then 50 m from the target. GoldwaterRange:AddBombingTargets(bombtargets, 50) @@ -1776,8 +1775,6 @@ It consists of two strafe pits each has two targets plus three bombing targets.< The could avoid the lua garbage collection to accidentally/falsely deallocate the RANGE objects.

    - -
    @@ -1926,7 +1923,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th -

    RangeBoss

    +

    RangeBoss

    @@ -2001,7 +1998,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

    RANGE.Debug

    -

    If true, debug info is send as messages on the screen.

    +

    If true, debug info is sent as messages on the screen.

    @@ -2565,7 +2562,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

    RANGE:_myname(unitname)

    -

    Returns a string which consits of this callsign and the player name.

    +

    Returns a string which consists of the player name.

    @@ -2643,13 +2640,13 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

    RANGE.illuminationmaxalt

    -

    Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.

    +

    Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.

    RANGE.illuminationminalt

    -

    Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.

    +

    Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.

    @@ -2835,7 +2832,7 @@ The could avoid the lua garbage collection to accidentally/falsely deallocate th

    RANGE.strafemaxalt

    -

    Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.

    +

    Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.

    @@ -4342,9 +4339,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -
      -
    • RANGE class
    • -
    +

    RANGE class

    Field(s)

    @@ -4388,7 +4383,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #boolean RANGE.Debug -

    If true, debug info is send as messages on the screen.

    +

    If true, debug info is sent as messages on the screen.

    @@ -4630,7 +4625,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #number RANGE.illuminationmaxalt -

    Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.

    +

    Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.

    @@ -4641,7 +4636,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #number RANGE.illuminationminalt -

    Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.

    +

    Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.

    @@ -4872,7 +4867,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau #number RANGE.strafemaxalt -

    Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.

    +

    Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.

    @@ -4919,7 +4914,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)

    +

    SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)

    @@ -5219,7 +5214,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    -

    Table containing names of unit or static objects serving as bomb targets.

    +

    Single or multiple (Table) names of unit or static objects serving as bomb targets.

    @@ -5275,7 +5270,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    For a strafe pit, hits from guns are counted. One pit can consist of several units. -Note, an approach is only valid, if the player enters via a zone in front of the pit, which defined by boxlength and boxheading. +A strafe run approach is only valid if the player enters via a zone in front of the pit, which is defined by boxlength, boxwidth, and heading. Furthermore, the player must not be too high and fly in the direction of the pit to make a valid target apporoach.

    @@ -5294,7 +5289,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
    -

    Table of unit or static names defining the strafe targets. The first target in the list determines the approach zone (heading and box).

    +

    Single or multiple (Table) unit or static names defining the strafe targets. The first target in the list determines the approach box origin (heading and box).

    @@ -5333,7 +5328,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
    -

    (Optional) Approach heading in Degrees. Default is heading of the unit as defined in the mission editor.

    +

    (Optional) Approach box heading in degrees (originating FROM the target). Default is the heading set in the ME for the first target unit

    @@ -5346,7 +5341,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
    -

    (Optional) Take inverse heading (heading --> heading - 180 Degrees). Default is false.

    +

    (Optional) Use inverse heading (heading --> heading - 180 Degrees). Default is false.

    @@ -5372,7 +5367,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
    -

    (Optional) Foul line distance. Hits from closer than this distance are not counted. Default 610 m = 2000 ft. Set to 0 for no foul line.

    +

    (Optional) Foul line distance. Hits from closer than this distance are not counted. Default is 610 m = 2000 ft. Set to 0 for no foul line.

    @@ -6499,7 +6494,7 @@ Furthermore, the player must not be too high and fly in the direction of the pit
    -

    Maximum altitude AGL in meters. Default is 914 m= 3000 ft.

    +

    Maximum altitude in meters AGL. Default is 914 m = 3000 ft.

    @@ -6998,7 +6993,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat
    -

    Path for sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!

    +

    Path for sound files. Default "Range Soundfiles/". Mind the slash "/" at the end!

    @@ -8835,7 +8830,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat

    RANGE:_myname(unitname)

    -

    Returns a string which consits of this callsign and the player name.

    +

    Returns a string which consists of the player name.

    @@ -9671,7 +9666,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #boolean RANGE.Debug -

    If true, debug info is send as messages on the screen.

    +

    If true, debug info is sent as messages on the screen.

    @@ -9913,7 +9908,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.illuminationmaxalt -

    Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.

    +

    Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.

    @@ -9924,7 +9919,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.illuminationminalt -

    Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.

    +

    Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.

    @@ -10155,7 +10150,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.strafemaxalt -

    Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.

    +

    Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.

    @@ -10202,7 +10197,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat -

    SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)

    +

    SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)

    @@ -11750,7 +11745,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #boolean RANGE.Debug -

    If true, debug info is send as messages on the screen.

    +

    If true, debug info is sent as messages on the screen.

    @@ -11992,7 +11987,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.illuminationmaxalt -

    Maximum altitude AGL in meters at which illumination bombs are fired. Default is 1000 m.

    +

    Maximum altitude in meters AGL at which illumination bombs are fired. Default is 1000 m.

    @@ -12003,7 +11998,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.illuminationminalt -

    Minimum altitude AGL in meters at which illumination bombs are fired. Default is 500 m.

    +

    Minimum altitude in meters AGL at which illumination bombs are fired. Default is 500 m.

    @@ -12234,7 +12229,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat #number RANGE.strafemaxalt -

    Maximum altitude above ground for registering for a strafe run. Default is 914 m = 3000 ft.

    +

    Maximum altitude in meters AGL for registering for a strafe run. Default is 914 m = 3000 ft.

    @@ -12281,7 +12276,7 @@ If a zone is not explicitly specified, the range zone is determined by its locat -

    SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)

    +

    SCHEDULER:New(nil, self._CheckInZone, {self, EventData.IniUnitName}, 1, 1)

    @@ -15629,7 +15624,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

    RANGEBOSS

    +

    RANGEBOSS

    @@ -15692,13 +15687,13 @@ When moose is loading dynamically (for moose class development), tracing is swit
    - #number + RANGE.BombResult.roundsFired -

    Rangeboss Edit

    +

    RANGEBOSS

    @@ -15706,13 +15701,13 @@ When moose is loading dynamically (for moose class development), tracing is swit
    - #number + RANGE.BombResult.roundsHit -

    Rangeboss Edit

    +

    RANGEBOSS

    @@ -15720,13 +15715,13 @@ When moose is loading dynamically (for moose class development), tracing is swit
    - #string + RANGE.BombResult.roundsQuality -

    Rangeboss Edit

    +

    RANGEBOSS

    diff --git a/Documentation/Functional.Scoring.html b/Documentation/Functional.Scoring.html index 6c6c41ba6..3f8b98b05 100644 --- a/Documentation/Functional.Scoring.html +++ b/Documentation/Functional.Scoring.html @@ -2972,7 +2972,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean SCORING.penaltyoncoalitionchange @@ -2983,7 +2983,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean SCORING.penaltyonfratricide @@ -5492,7 +5492,7 @@ The scale magnifies the scores given to the players.

    - + #boolean SCORING.penaltyoncoalitionchange @@ -5503,7 +5503,7 @@ The scale magnifies the scores given to the players.

    - + #boolean SCORING.penaltyonfratricide diff --git a/Documentation/Ops.Airboss.html b/Documentation/Ops.Airboss.html index c5632c8b5..69a6f49a5 100644 --- a/Documentation/Ops.Airboss.html +++ b/Documentation/Ops.Airboss.html @@ -38750,7 +38750,7 @@ When moose is loading dynamically (for moose class development), tracing is swit -

    Set case of f

    +

    Set current case.

    @@ -38809,20 +38809,6 @@ When moose is loading dynamically (for moose class development), tracing is swit
    -
    -
    -
    - - -AIRBOSS.PlayerData.flag - - - - -

    Decrease stack/flag. Human player needs to take care himself.

    - -
    -
    @@ -38967,9 +38953,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

    Set section lead of player flight.

    -
    @@ -39025,9 +39008,6 @@ When moose is loading dynamically (for moose class development), tracing is swit - -

    Set time stamp.

    -
    diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 9496df77f..f9f9bc993 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2285,6 +2285,12 @@ Create a late-activated single infantry unit as template in the mission editor a

    CSAR.inTransitGroups

    + + + +

    CSAR.index

    + + @@ -3573,7 +3579,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.FreeVHFFrequencies @@ -3875,11 +3881,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CSAR.csarUnits + +

    table of CSAR unit names

    +
    @@ -3900,25 +3909,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.downedPilots - -

    Replacement woundedGroups

    - -
    - -
    -
    -
    - - #number -CSAR.downedpilotcounter - - -
    @@ -4017,6 +4012,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    contain a table for each SAR with all units he has with the original names

    +
    + +
    +
    +
    + + +CSAR.index + + +
    @@ -8399,7 +8405,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.FreeVHFFrequencies @@ -8701,11 +8707,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CSAR.csarUnits + +

    table of CSAR unit names

    +
    @@ -8726,25 +8735,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.downedPilots - -

    Replacement woundedGroups

    - -
    - -
    -
    -
    - - #number -CSAR.downedpilotcounter - - -
    @@ -8843,6 +8838,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    contain a table for each SAR with all units he has with the original names

    +
    + +
    +
    +
    + + +CSAR.index + + +
    @@ -10718,7 +10724,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.FreeVHFFrequencies @@ -11020,11 +11026,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CSAR.csarUnits + +

    table of CSAR unit names

    +
    @@ -11045,25 +11054,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CSAR.downedPilots - -

    Replacement woundedGroups

    - -
    - -
    -
    -
    - - #number -CSAR.downedpilotcounter - - -
    @@ -11162,6 +11157,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    contain a table for each SAR with all units he has with the original names

    +
    + +
    +
    +
    + + +CSAR.index + + +
    diff --git a/Documentation/Ops.CTLD.html b/Documentation/Ops.CTLD.html index 09f45f984..9917b2b5d 100644 --- a/Documentation/Ops.CTLD.html +++ b/Documentation/Ops.CTLD.html @@ -6412,7 +6412,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.CtldUnits @@ -6455,6 +6455,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    +
    +
    +
    + + #number +CTLD.Engineers + + + + +

    use as counter

    + +
    +
    @@ -6495,7 +6509,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CTLD.FreeFMFrequencies @@ -6517,7 +6531,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeVHFFrequencies @@ -6647,11 +6661,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.PilotGroups + +

    tables

    +
    @@ -6879,6 +6896,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    #1570

    +
    + +
    +
    +
    + + #table +CTLD.droppedBeacons + + +
    @@ -7096,7 +7124,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    time to repair a unit/group

    +

    noob catch

    @@ -13936,7 +13964,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.CtldUnits @@ -13979,6 +14007,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    +
    +
    +
    + + #number +CTLD.Engineers + + + + +

    use as counter

    + +
    +
    @@ -14019,7 +14061,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CTLD.FreeFMFrequencies @@ -14041,7 +14083,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeVHFFrequencies @@ -14171,11 +14213,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.PilotGroups + +

    tables

    +
    @@ -14403,6 +14448,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    #1570

    +
    + +
    +
    +
    + + #table +CTLD.droppedBeacons + + +
    @@ -14620,7 +14676,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    time to repair a unit/group

    +

    noob catch

    @@ -16301,7 +16357,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.CtldUnits @@ -16344,6 +16400,20 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    +
    +
    +
    + + #number +CTLD.Engineers + + + + +

    use as counter

    + +
    +
    @@ -16384,7 +16454,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - #table + CTLD.FreeFMFrequencies @@ -16406,7 +16476,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.FreeVHFFrequencies @@ -16536,11 +16606,14 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #table CTLD.PilotGroups + +

    tables

    +
    @@ -16768,6 +16841,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    #1570

    +
    + +
    +
    +
    + + #table +CTLD.droppedBeacons + + +
    @@ -16985,7 +17069,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau -

    time to repair a unit/group

    +

    noob catch

    @@ -20860,6 +20944,17 @@ When moose is loading dynamically (for moose class development), tracing is swit

    Can transport crate.

    +
    + +
    +
    +
    + + #number +CTLD.UnitCapabilities.length + + +
    @@ -25312,17 +25407,6 @@ When moose is loading dynamically (for moose class development), tracing is swit

    template for a group of 10 paratroopers

    -
    - -
    -
    -
    - - #number -CTLD_HERCULES.j - - -
    @@ -26559,17 +26643,6 @@ Expected template names are the ones in the rounded brackets.

    template for a group of 10 paratroopers

    -
    - -
    -
    -
    - - #number -CTLD_HERCULES.j - - -
    diff --git a/Documentation/Tasking.Task_A2A_Dispatcher.html b/Documentation/Tasking.Task_A2A_Dispatcher.html index 0a4ca9a12..a4ec41421 100644 --- a/Documentation/Tasking.Task_A2A_Dispatcher.html +++ b/Documentation/Tasking.Task_A2A_Dispatcher.html @@ -2813,7 +2813,7 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -3538,7 +3538,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -4714,7 +4714,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask @@ -6196,7 +6196,7 @@ If too large, any airborne cap may not be able to reach the detected target area
    - + #boolean TASK_A2A_DISPATCHER.FlashNewTask diff --git a/Documentation/Tasking.Task_Cargo.html b/Documentation/Tasking.Task_Cargo.html index 4acdb1536..20d14a938 100644 --- a/Documentation/Tasking.Task_Cargo.html +++ b/Documentation/Tasking.Task_Cargo.html @@ -3161,7 +3161,7 @@ based on the tasking capabilities defined in
    - + #number TASK_CARGO.CargoLimit @@ -4583,7 +4583,7 @@ based on the tasking capabilities defined in
    - + #number TASK_CARGO.CargoLimit @@ -9115,7 +9115,7 @@ If the Unit is part of the Task, true is returned.

    - + #number TASK_CARGO.CargoLimit diff --git a/Documentation/Tasking.Task_Cargo_Dispatcher.html b/Documentation/Tasking.Task_Cargo_Dispatcher.html index 4aa82f84b..07d6cf911 100644 --- a/Documentation/Tasking.Task_Cargo_Dispatcher.html +++ b/Documentation/Tasking.Task_Cargo_Dispatcher.html @@ -3087,50 +3087,6 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau

    Field(s)

    - - - -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
    - -
    @@ -3150,6 +3106,17 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau +
    + +
    + @@ -4210,50 +4177,6 @@ This method can only be used once!

    Field(s)

    - - - -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
    - -
    @@ -4273,6 +4196,17 @@ This method can only be used once!

    +
    + +
    + @@ -5112,50 +5046,6 @@ This method can only be used once!

    Field(s)

    - - - -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
    - -
    @@ -5175,6 +5065,17 @@ This method can only be used once!

    +
    + +
    + @@ -6649,50 +6550,6 @@ This method can only be used once!

    Field(s)

    - - - -
    -
    - - #boolean -TASK_CARGO_DISPATCHER.CSARTasks - - - -
    - -
    @@ -6712,6 +6569,17 @@ This method can only be used once!

    +
    + +
    +