diff --git a/Documentation/AI.AI_A2A_Dispatcher.html b/Documentation/AI.AI_A2A_Dispatcher.html index 0bd923cda..23a64d315 100644 --- a/Documentation/AI.AI_A2A_Dispatcher.html +++ b/Documentation/AI.AI_A2A_Dispatcher.html @@ -4838,14 +4838,11 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau
Flash messages to player
-Flash messages to player
-Flash messages to player
-Flash messages to player
-The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -The Defender Default Settings over all Squadrons.
- - - -No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+No loading happened, so we need to pickup something else.
+self.CargoObject:Destroy()
+ +self.CargoObject:Destroy()
+ +the y coordinate in meters.
+the y coordinate in meters.
+the y coordinate in meters.
+SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Overwrite unit names by default with group name.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
+When the first Spawn executes, all the Groups need to be made visible before start.
@@ -3998,6 +4041,39 @@ When Moose is loaded statically, (as one file), tracing is switched off by defauWhen working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts.
+ + + +Overwrite unit names by default with group name.
+When the first Spawn executes, all the Groups need to be made visible before start.
@@ -9368,6 +9469,39 @@ This is needed to ensure that Re-SPAWNing only is done for landed AIR Groups. When working in UnControlled mode, all planes are Spawned in UnControlled mode before the scheduler starts. + + + +The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-The ME name of the HQ object
- - - -Prefix for logging
-switch alarm state RED
+self.SAMCheckRanges = {}
-Type of terminal to be used when spawning at an airbase.
-RAT:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)
Type of terminal to be used when spawning at an airbase.
- - - -Type of terminal to be used when spawning at an airbase.
- - - -Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+Radio queue of marshal.
+Radio queue of LSO.
+ + + +Radio queue of marshal.
+ + + +Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
+AIRBOSS.PlayerData.flag + + + + +Decrease stack/flag. Human player needs to take care himself.
Data table at each position in the groove. Elements are of type AIRBOSS.GrooveData.
Set section lead of player flight.
+Set time stamp.
+ diff --git a/Documentation/Ops.CSAR.html b/Documentation/Ops.CSAR.html index 4d233518d..85a43d127 100644 --- a/Documentation/Ops.CSAR.html +++ b/Documentation/Ops.CSAR.html @@ -2433,12 +2433,6 @@ Create a late-activated single infantry unit as template in the mission editor atable of CSAR unit names
-contain a table for each SAR with all units he has with the original names
- - - -table of CSAR unit names
-contain a table for each SAR with all units he has with the original names
- - - -table of CSAR unit names
-contain a table for each SAR with all units he has with the original names
- - - -#1570
-time to repair a unit/group
+noob catch
#1570
-time to repair a unit/group
+noob catch
#1570
-time to repair a unit/group
+noob catch
template for a group of 10 paratroopers
- - - -template for a group of 10 paratroopers
- - - -set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-set to false to suppress flash messages
-